pokeemmo/include/pokedex.h
DizzyEggg e44c9866e7
Fix hgss pokedex when catching mon with terrain (#7884)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-10-08 17:54:23 +02:00

24 lines
864 B
C

#ifndef GUARD_POKEDEX_H
#define GUARD_POKEDEX_H
extern u8 gUnusedPokedexU8;
extern void (*gPokedexVBlankCB)(void);
void ResetPokedex(void);
u16 GetNationalPokedexCount(u8 caseID);
u16 GetHoennPokedexCount(u8 caseID);
u8 DisplayCaughtMonDexPage(u16 species, bool32 isShiny, u32 personality);
u32 Pokedex_CreateCaughtMonSprite(u32 species, s32 x, s32 y);
s8 GetSetPokedexFlag(enum NationalDexOrder nationalDexNo, u8 caseID);
void DrawFootprint(u8 windowId, u16 species);
u16 CreateMonSpriteFromNationalDexNumber(enum NationalDexOrder nationalNum, s16 x, s16 y, u16 paletteSlot);
bool16 HasAllHoennMons(void);
void ResetPokedexScrollPositions(void);
bool16 HasAllMons(void);
void CB2_OpenPokedex(void);
void PrintMonMeasurements(u16 species, u32 owned);
u8* ConvertMonHeightToString(u32 height);
u8* ConvertMonWeightToString(u32 weight);
#endif // GUARD_POKEDEX_H