pokeemmo/test/battle/ability/water_bubble.c
Alex 4ff2f3de42
Centralizes non volatile status effect checks (#6533)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
2025-04-30 11:34:19 -04:00

22 lines
722 B
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Water Bubble prevents burn from Will-o-Wisp")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_WILL_O_WISP) == EFFECT_WILL_O_WISP);
ASSUME(GetMoveNonVolatileStatus(MOVE_WILL_O_WISP) == MOVE_EFFECT_BURN);
PLAYER(SPECIES_DEWPIDER) { Ability(ABILITY_WATER_BUBBLE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_WILL_O_WISP); }
} SCENE {
ABILITY_POPUP(player, ABILITY_WATER_BUBBLE);
MESSAGE("Dewpider's Water Bubble prevents burns!");
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player);
STATUS_ICON(player, burn: TRUE);
}
}
}