34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveEffect(MOVE_MAGIC_COAT) == EFFECT_MAGIC_COAT);
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}
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SINGLE_BATTLE_TEST("Magic Coat prints the correct message when bouncing back a move")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SPORE) == EFFECT_SLEEP);
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PLAYER(SPECIES_ZIGZAGOON);
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PLAYER(SPECIES_ZIGZAGOON);
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OPPONENT(SPECIES_ZIGZAGOON);
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OPPONENT(SPECIES_ZIGZAGOON);
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} WHEN {
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TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_SPORE); }
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TURN { SWITCH(opponent, 1); }
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TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, MOVE_SPORE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
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MESSAGE("Zigzagoon bounced the Spore back!");
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MESSAGE("The opposing Zigzagoon fell asleep!");
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STATUS_ICON(opponent, sleep: TRUE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
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MESSAGE("Zigzagoon bounced the Spore back!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
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MESSAGE("The opposing Zigzagoon fell asleep!");
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STATUS_ICON(opponent, sleep: TRUE);
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}
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}
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