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pokeemmo/src/data/graphics
History
Hedara 06d31bc8ea Merge branch 'master' into final-1.10-master-upcoming-merge
2025-02-26 22:07:10 +01:00
..
battle_terrain.h
Fix LZ compressed data alignment
2018-10-21 12:05:34 -05:00
berries.h
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into HEAD
2022-04-02 18:45:18 -03:00
berry_fix.h
Correct berry fix graphics colors, more PLTT constant use (#1892)
2023-08-09 12:49:21 -04:00
decorations.h
Drop unnecessary decor prefix
2020-04-13 13:04:22 -04:00
gimmicks.h
Resized gimmick indicators to reduce VRAM usage (#6319)
2025-02-22 12:28:53 -03:00
intro_scene.h
Standardize intro gfx names
2021-03-29 20:48:48 -04:00
items.h
Decouple Poke Ball ids from item ids (#5560)
2024-10-28 18:03:15 +01:00
mail.h
Fix LZ compressed data alignment
2018-10-21 12:05:34 -05:00
pokeballs.h
Decouple Poke Ball ids from item ids (#5560)
2024-10-28 18:03:15 +01:00
pokemon.h
Add Mega Evo, Primal Reversion, and Ultra Necrozma OW sprites (#5874)
2025-01-30 22:29:20 -03:00
rayquaza_scene.h
Removed old checksum matching workaround (#5480)
2024-10-08 14:02:31 +02:00
slot_machine.h
More slot machine data documentation
2020-07-28 14:29:44 -04:00
trainers.h
Removed FRONTIER_BRAIN_SPRITES and updated TRAINER_SPRITE, TRAINER_BACK_SPRITE, and TRAINER_CLASS (#5166)
2024-09-22 09:54:01 +02:00
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