Co-authored-by: khbsd <khb.dev@gmail.com> Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
393 lines
15 KiB
C
393 lines
15 KiB
C
#ifndef GUARD_CONSTANTS_POKEMON_H
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#define GUARD_CONSTANTS_POKEMON_H
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// Pokémon types
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enum __attribute__((packed)) Type
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{
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TYPE_NONE = 0,
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TYPE_NORMAL = 1,
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TYPE_FIGHTING = 2,
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TYPE_FLYING = 3,
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TYPE_POISON = 4,
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TYPE_GROUND = 5,
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TYPE_ROCK = 6,
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TYPE_BUG = 7,
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TYPE_GHOST = 8,
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TYPE_STEEL = 9,
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TYPE_MYSTERY = 10,
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TYPE_FIRE = 11,
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TYPE_WATER = 12,
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TYPE_GRASS = 13,
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TYPE_ELECTRIC = 14,
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TYPE_PSYCHIC = 15,
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TYPE_ICE = 16,
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TYPE_DRAGON = 17,
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TYPE_DARK = 18,
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TYPE_FAIRY = 19,
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TYPE_STELLAR = 20,
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NUMBER_OF_MON_TYPES
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};
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// Pokémon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_MONSTER 1
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#define EGG_GROUP_WATER_1 2
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#define EGG_GROUP_BUG 3
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#define EGG_GROUP_FLYING 4
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#define EGG_GROUP_FIELD 5
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#define EGG_GROUP_FAIRY 6
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#define EGG_GROUP_GRASS 7
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#define EGG_GROUP_HUMAN_LIKE 8
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#define EGG_GROUP_WATER_3 9
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#define EGG_GROUP_MINERAL 10
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#define EGG_GROUP_AMORPHOUS 11
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#define EGG_GROUP_WATER_2 12
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#define EGG_GROUP_DITTO 13
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#define EGG_GROUP_DRAGON 14
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#define EGG_GROUP_NO_EGGS_DISCOVERED 15
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#define EGG_GROUPS_PER_MON 2
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// Pokémon natures
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#define NATURE_HARDY 0 // Neutral
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#define NATURE_LONELY 1 // +Atk -Def
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#define NATURE_BRAVE 2 // +Atk -Speed
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#define NATURE_ADAMANT 3 // +Atk -SpAtk
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#define NATURE_NAUGHTY 4 // +Atk -SpDef
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#define NATURE_BOLD 5 // +Def -Atk
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#define NATURE_DOCILE 6 // Neutral
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#define NATURE_RELAXED 7 // +Def -Speed
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#define NATURE_IMPISH 8 // +Def -SpAtk
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#define NATURE_LAX 9 // +Def -SpDef
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#define NATURE_TIMID 10 // +Speed -Atk
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#define NATURE_HASTY 11 // +Speed -Def
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#define NATURE_SERIOUS 12 // Neutral
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#define NATURE_JOLLY 13 // +Speed -SpAtk
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#define NATURE_NAIVE 14 // +Speed - SpDef
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#define NATURE_MODEST 15 // +SpAtk -Atk
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#define NATURE_MILD 16 // +SpAtk -Def
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#define NATURE_QUIET 17 // +SpAtk -Speed
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#define NATURE_BASHFUL 18 // Neutral
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#define NATURE_RASH 19 // +SpAtk -SpDef
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#define NATURE_CALM 20 // +SpDef -Atk
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#define NATURE_GENTLE 21 // +SpDef -Def
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#define NATURE_SASSY 22 // +SpDef -Speed
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#define NATURE_CAREFUL 23 // +SpDef -SpAtk
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#define NATURE_QUIRKY 24 // Neutral
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#define NUM_NATURES 25
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// Pokémon Stats
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enum __attribute__((packed)) Stat
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{
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STAT_HP,
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STAT_ATK,
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STAT_DEF,
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STAT_SPEED,
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STAT_SPATK,
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STAT_SPDEF,
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NUM_STATS,
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STAT_ACC = NUM_STATS, // Only in battles.
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STAT_EVASION, // Only in battles.
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};
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#define NUM_NATURE_STATS (NUM_STATS - 1) // excludes HP
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#define NUM_BATTLE_STATS (NUM_STATS + 2) // includes Accuracy and Evasion
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#define MIN_STAT_STAGE 0
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#define DEFAULT_STAT_STAGE 6
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#define MAX_STAT_STAGE 12
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// Shiny odds
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#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
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// Ribbon IDs used by TV and Pokénav
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#define CHAMPION_RIBBON 0
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#define COOL_RIBBON_NORMAL 1
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#define COOL_RIBBON_SUPER 2
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#define COOL_RIBBON_HYPER 3
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#define COOL_RIBBON_MASTER 4
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#define BEAUTY_RIBBON_NORMAL 5
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#define BEAUTY_RIBBON_SUPER 6
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#define BEAUTY_RIBBON_HYPER 7
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#define BEAUTY_RIBBON_MASTER 8
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#define CUTE_RIBBON_NORMAL 9
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#define CUTE_RIBBON_SUPER 10
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#define CUTE_RIBBON_HYPER 11
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#define CUTE_RIBBON_MASTER 12
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#define SMART_RIBBON_NORMAL 13
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#define SMART_RIBBON_SUPER 14
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#define SMART_RIBBON_HYPER 15
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#define SMART_RIBBON_MASTER 16
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#define TOUGH_RIBBON_NORMAL 17
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#define TOUGH_RIBBON_SUPER 18
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#define TOUGH_RIBBON_HYPER 19
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#define TOUGH_RIBBON_MASTER 20
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#define WINNING_RIBBON 21
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#define VICTORY_RIBBON 22
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#define ARTIST_RIBBON 23
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#define EFFORT_RIBBON 24
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#define MARINE_RIBBON 25
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#define LAND_RIBBON 26
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#define SKY_RIBBON 27
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#define COUNTRY_RIBBON 28
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#define NATIONAL_RIBBON 29
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#define EARTH_RIBBON 30
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#define WORLD_RIBBON 31
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#define FIRST_GIFT_RIBBON MARINE_RIBBON
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#define LAST_GIFT_RIBBON WORLD_RIBBON
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#define NUM_GIFT_RIBBONS (1 + LAST_GIFT_RIBBON - FIRST_GIFT_RIBBON)
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// The above gift ribbons (Marine - World) are
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// special distribution ribbons that correspond to
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// 1 bit each in the Pokémon struct. Gen 4 hard-codes
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// each of these to the given name. In Gen 3 they're
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// used to get an index into giftRibbons in the save block,
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// which can have a value 0-64 (0 is 'no ribbon') that
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// corresponds to one of the special ribbons listed
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// in gGiftRibbonDescriptionPointers. Most of these were
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// never distributed
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#define MAX_GIFT_RIBBON 64
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#define MIN_LEVEL 1
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#define MAX_LEVEL 100
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#define MAX_DYNAMAX_LEVEL 10
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#define OT_ID_PLAYER_ID 0
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#define OT_ID_PRESET 1
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#define OT_ID_RANDOM_NO_SHINY 2
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#define MON_GIVEN_TO_PARTY 0
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#define MON_GIVEN_TO_PC 1
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#define MON_CANT_GIVE 2
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#define PLAYER_HAS_TWO_USABLE_MONS 0
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#define PLAYER_HAS_ONE_MON 1
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#define PLAYER_HAS_ONE_USABLE_MON 2
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#define MON_ALREADY_KNOWS_MOVE 0xFFFE
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#define MON_HAS_MAX_MOVES 0xFFFF
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#define LEVEL_UP_MOVE_ID 0x01FF
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#define LEVEL_UP_MOVE_LV 0xFE00
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#define LEVEL_UP_MOVE_END 0xFFFF
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#define MAX_LEVEL_UP_MOVES 20
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#define MON_MALE 0x00
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#define MON_FEMALE 0xFE
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#define MON_GENDERLESS 0xFF
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// Constants for AdjustFriendship
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#define FRIENDSHIP_EVENT_GROW_LEVEL 0
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#define FRIENDSHIP_EVENT_VITAMIN 1 // unused, handled by PokemonUseItemEffects
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#define FRIENDSHIP_EVENT_BATTLE_ITEM 2 // unused, handled by PokemonUseItemEffects
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#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 3
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#define FRIENDSHIP_EVENT_LEARN_TMHM 4
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#define FRIENDSHIP_EVENT_WALKING 5
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#define FRIENDSHIP_EVENT_FAINT_SMALL 6
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#define FRIENDSHIP_EVENT_FAINT_FIELD_PSN 7
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#define FRIENDSHIP_EVENT_FAINT_LARGE 8 // If opponent was >= 30 levels higher. See AdjustFriendshipOnBattleFaint
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// Constants for GetLeadMonFriendshipScore
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#define FRIENDSHIP_NONE 0
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#define FRIENDSHIP_1_TO_49 1
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#define FRIENDSHIP_50_TO_99 2
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#define FRIENDSHIP_100_TO_149 3
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#define FRIENDSHIP_150_TO_199 4
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#define FRIENDSHIP_200_TO_254 5
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#define FRIENDSHIP_MAX 6
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// Constants for GetBattlerAffectionHearts (based on friendship value)
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#define AFFECTION_NO_HEARTS 0 // 0-79 friendship
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#define AFFECTION_ONE_HEART 1 // 80-129 friendship
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#define AFFECTION_TWO_HEARTS 2 // 130-179 friendship
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#define AFFECTION_THREE_HEARTS 3 // 180-219 friendship
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#define AFFECTION_FOUR_HEARTS 4 // 220-254 friendship
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#define AFFECTION_FIVE_HEARTS 5 // Max friendship
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// Friendship value that the majority of species use.
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#define STANDARD_FRIENDSHIP ((P_UPDATED_FRIENDSHIP >= GEN_8) ? 50 : 70)
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#define MAX_FRIENDSHIP 255
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#define MAX_SHEEN 255
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#define MAX_CONDITION 255
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#define MAX_PER_STAT_IVS 31
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#define MAX_IV_MASK 31
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#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
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#define MAX_PER_STAT_EVS ((P_EV_CAP >= GEN_6) ? 252 : 255)
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#define MAX_TOTAL_EVS 510
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#define EV_ITEM_RAISE_LIMIT ((I_VITAMIN_EV_CAP >= GEN_8) ? MAX_PER_STAT_EVS : 100)
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// Move category defines.
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enum __attribute__((packed)) DamageCategory
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{
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DAMAGE_CATEGORY_PHYSICAL,
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DAMAGE_CATEGORY_SPECIAL,
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DAMAGE_CATEGORY_STATUS
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};
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// Growth rates
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enum GrowthRate
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{
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GROWTH_MEDIUM_FAST,
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GROWTH_ERRATIC,
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GROWTH_FLUCTUATING,
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GROWTH_MEDIUM_SLOW,
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GROWTH_FAST,
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GROWTH_SLOW,
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};
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// Body colors for Pokédex search
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enum BodyColor
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{
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BODY_COLOR_RED,
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BODY_COLOR_BLUE,
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BODY_COLOR_YELLOW,
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BODY_COLOR_GREEN,
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BODY_COLOR_BLACK,
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BODY_COLOR_BROWN,
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BODY_COLOR_PURPLE,
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BODY_COLOR_GRAY,
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BODY_COLOR_WHITE,
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BODY_COLOR_PINK,
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};
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#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
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#define EVOLUTIONS_END 0xFFFF // Not an actual evolution, used to mark the end of an evolution array.
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enum EvolutionConditions {
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// Gen 2
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IF_GENDER, // The Pokémon is of specific gender.
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IF_TIME, // It is currently the specific time of day.
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IF_NOT_TIME, // It is NOT currently the specific time of day.
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IF_MIN_FRIENDSHIP, // The Pokémon has the defined amount of Friendship.
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IF_ATK_GT_DEF, // The Pokémon's Attack is greater than its Defense stat.
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IF_ATK_EQ_DEF, // The Pokémon's Attack is equal to its Defense stat.
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IF_ATK_LT_DEF, // The Pokémon's Attack is lower than its Defense stat.
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IF_HOLD_ITEM, // The Pokémon is holding a specific item.
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// Gen 3
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IF_PID_UPPER_MODULO_10_GT, // The Pokémon's upper personality value's modulo by 10 is greater than the defined value.
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IF_PID_UPPER_MODULO_10_EQ, // The Pokémon's upper personality value's modulo by 10 is equal to the defined value.
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IF_PID_UPPER_MODULO_10_LT, // The Pokémon's upper personality value's modulo by 10 is lower or equal than the defined value.
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IF_MIN_BEAUTY, // The Pokémon has the defined amount of Beauty.
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IF_MIN_COOLNESS, // The Pokémon has the defined amount of Coolness.
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IF_MIN_SMARTNESS, // The Pokémon has the defined amount of Smartness. (aka Cleverness in Gen6+)
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IF_MIN_TOUGHNESS, // The Pokémon has the defined amount of Toughness.
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IF_MIN_CUTENESS, // The Pokémon has the defined amount of Cuteness.
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// Gen 4
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IF_SPECIES_IN_PARTY, // The party contains a Pokémon of the specified species.
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IF_IN_MAP, // The player is currently in the specific map.
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IF_IN_MAPSEC, // The player is currently in the specific map sector.
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IF_KNOWS_MOVE, // The Pokémon knows specific move.
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// Gen 5
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IF_TRADE_PARTNER_SPECIES, // The Pokémon is traded for a specific species.
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// Gen 6
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IF_TYPE_IN_PARTY, // The party contains a Pokémon of the specified type.
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IF_WEATHER, // It is currently the specific weather in the current map.
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IF_KNOWS_MOVE_TYPE, // The Pokémon knows a move with a specific type.
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// Gen 8
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IF_NATURE, // The Pokémon has a specific nature.
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IF_AMPED_NATURE, // The Pokémon has one of the following natures: Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky.
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IF_LOW_KEY_NATURE, // The Pokémon has one of the following natures: Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful.
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IF_RECOIL_DAMAGE_GE, // The Pokémon suffered at least certain amount of non-fainting recoil damage.
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IF_CURRENT_DAMAGE_GE, // The Pokémon has the specified difference of HP from its Max HP.
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IF_CRITICAL_HITS_GE, // The Pokémon performed the specified number of critical hits in one battle at least.
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IF_USED_MOVE_X_TIMES, // The Pokémon has used a move for at least X amount of times.
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// Gen 9
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IF_DEFEAT_X_WITH_ITEMS, // The Pokémon defeated X amount of Pokémon of the specified species that are holding the specified item.
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IF_PID_MODULO_100_GT, // The Pokémon's personality value's modulo by 100 is greater than the defined value.
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IF_PID_MODULO_100_EQ, // The Pokémon's personality value's modulo by 100 is equal than the defined value.
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IF_PID_MODULO_100_LT, // The Pokémon's personality value's modulo by 100 is lower than the defined value.
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IF_MIN_OVERWORLD_STEPS, // The Player has taken a specific amount of steps in the overworld with the Pokémon following them or in the first slot of the party.
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IF_BAG_ITEM_COUNT, // The Player has the specific amount of an item in the bag. It then removes those items.
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IF_REGION, // The Player is in the specific region.
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IF_NOT_REGION, // The Player is NOT in the specific region.
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CONDITIONS_END
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};
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enum EvolutionMethods {
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EVO_NONE, // Not an actual evolution, used to generate offspring that can't evolve into the specified species, like regional forms.
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EVO_LEVEL, // Pokémon reaches the specified level
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EVO_TRADE, // Pokémon is traded
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EVO_ITEM, // specified item is used on Pokémon
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EVO_SPLIT_FROM_EVO, // A clone is generated and evolved when another evolution happens
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EVO_SCRIPT_TRIGGER, // Player interacts with an overworld trigger
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EVO_LEVEL_BATTLE_ONLY, // Pokémon reaches the specified level, in battle only
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EVO_BATTLE_END, // Battle ends, doesn't need to level up
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EVO_SPIN // The player spins in the overworld
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};
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enum EvolutionMode {
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EVO_MODE_NORMAL,
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EVO_MODE_TRADE,
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EVO_MODE_ITEM_USE,
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EVO_MODE_ITEM_CHECK, // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
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EVO_MODE_BATTLE_SPECIAL,
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EVO_MODE_OVERWORLD_SPECIAL,
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EVO_MODE_SCRIPT_TRIGGER,
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EVO_MODE_BATTLE_ONLY, // This mode is only used in battles to support Tandemaus' unique requirement
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};
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// used to determine whether an evolution is happening or not, so we know if items should be removed
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enum EvoState {
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CHECK_EVO,
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DO_EVO,
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};
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enum PokemonJumpType {
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PKMN_JUMP_TYPE_NONE, // Not allowed in Pokémon Jump
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PKMN_JUMP_TYPE_NORMAL,
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PKMN_JUMP_TYPE_FAST,
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PKMN_JUMP_TYPE_SLOW,
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};
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enum EvoSpinDirections {
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SPIN_CW_SHORT, // Player spins clockwise
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SPIN_CW_LONG, // Player spins clockwise
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SPIN_CCW_SHORT, // Player spins counter-clockwise
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SPIN_CCW_LONG, // Player spins counter-clockwise
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SPIN_EITHER, // Player spins either clockwise or counter-clockwise
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};
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enum ShinyMode {
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SHINY_MODE_ALWAYS,
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SHINY_MODE_RANDOM,
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SHINY_MODE_NEVER
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};
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#define MON_PIC_WIDTH 64
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#define MON_PIC_HEIGHT 64
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#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)
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// Most Pokémon have 2 frames (a default and an alternate for their animation).
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// There are 4 exceptions:
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// - Deoxys has 2 frames, 1 for each form
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// - Spinda has 1 frame, presumably to avoid the work of animating its spots
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// - Unown has 1 frame, presumably to avoid the work of animating all 28 of its forms
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#define MAX_MON_PIC_FRAMES 2
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#define BATTLE_ALIVE_EXCEPT_BATTLER 0
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#define BATTLE_ALIVE_EXCEPT_BATTLER_SIDE 1
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#define BATTLE_ALIVE_SIDE 2
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#define SKIP_FRONT_ANIM (1 << 7)
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#define NUM_ABILITY_SLOTS (NUM_NORMAL_ABILITY_SLOTS + NUM_HIDDEN_ABILITY_SLOTS)
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#define NUM_NORMAL_ABILITY_SLOTS 2
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#define NUM_HIDDEN_ABILITY_SLOTS 1
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// Used as a signal for givemon to generate a default ability by personality.
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#define NUM_ABILITY_PERSONALITY 0xFF
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#if P_LEGENDARY_PERFECT_IVS >= GEN_6
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#define LEGENDARY_PERFECT_IV_COUNT 3
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#else
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#define LEGENDARY_PERFECT_IV_COUNT 0
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#endif
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#endif // GUARD_CONSTANTS_POKEMON_H
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