pokeemmo/test/battle/move_effect/final_gambit.c

17 lines
1004 B
C

#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Final Gambit faints the user, and the target receives damage equal to the user's HP") // User should faint before the target
TO_DO_BATTLE_TEST("Final Gambit doesn't faint the user if it misses")
TO_DO_BATTLE_TEST("Final Gambit doesn't faint the user if the target is immune")
TO_DO_BATTLE_TEST("Final Gambit doesn't faint the user if the target is protected")
TO_DO_BATTLE_TEST("Final Gambit doesn't trigger the user's Focus Band")
TO_DO_BATTLE_TEST("Final Gambit doesn't trigger the user's Focus Sash")
TO_DO_BATTLE_TEST("Final Gambit doesn't trigger the user's Sturdy")
TO_DO_BATTLE_TEST("Final Gambit triggers the target's Focus Band")
TO_DO_BATTLE_TEST("Final Gambit triggers the target's Focus Sash")
TO_DO_BATTLE_TEST("Final Gambit triggers the target's Sturdy")
TO_DO_BATTLE_TEST("Final Gambit triggers the target's Endure")
TO_DO_BATTLE_TEST("Final Gambit fails in Max Raids")
TO_DO_BATTLE_TEST("Final Gambit fails in Tera Raids")