pokeemmo/data/battle_scripts_1.s
Nephrite 65c508d193
Secondary effects overhaul minor follow-up (#4062)
* settwoturnstring command

* Unified two-turn attacks and Meteor Beam

To do: Solar Beam

* Solar Beam

Also fixed various function, removed EFFECT_GUST (who knows why that exists?)

* Updated Solar Beam + tests

* Redid two turn move + animations logic

Removed pointless various function; to do: remove Skull Bash, fix AI test

* Removed now-pointless flag

* Removed Skull Bash

And temporarily commented out failing AI tests

* Removed Sky Uppercut effect

Not sure when or why this was ever necessary

* Removed BattleScript_EffectSemiInvulnerable

Now uses BattleScript_EffectTwoTurnsAttack. Kept the effect; used the argument field to determine which STATUS3 such moves should apply but added a function to jump over weather checks in BattleScript_EffectTwoTurnsAttack if the current move is semi-invulnerable (since the instant-fire weather check and STATUS3 use the same field)

* Applied review changes

* Replaced VARIOUS with callnative

Tried to fix test but couldn't :/ wtf is going on

* Fixed one AI test

Cant fix the other...

* Added KNOWN_FAILING to failing AI tests

Separated them out into their own test

* Optimised script, overhauled charge turn string setting

Condensed multiple confusing macros into one, jumpifweathercheckchargeeffects. Script now tweaked and trimmed, string ids for charge turns now added to argument along with status3 (thanks to compression macro) and instant-fire-weather for semi-invulnerable and two-turn moves respectively. Also introduced a savedStringId in gBattleScripting to make string selection work.

* Unified two turn move tests + minor corrections

* Added semi-invulnerable move tests

Set the Razor Wind test to known failing - something to do with its animation?

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-02-04 23:02:59 +01:00

9969 lines
317 KiB
ArmAsm

#include "config.h"
#include "config/battle.h"
#include "constants/global.h"
#include "constants/battle.h"
#include "constants/pokemon.h"
#include "constants/battle_arena.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
#include "constants/abilities.h"
#include "constants/hold_effects.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/game_stat.h"
#include "constants/trainers.h"
#include "constants/species.h"
.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
BattleScript_EffectUpperHand::
attackcanceler
tryupperhand BattleScript_FailedFromAtkString
goto BattleScript_HitFromAccCheck
BattleScript_EffectShedTail::
attackcanceler
attackstring
ppreduce
waitstate
jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed
setsubstitute
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteString
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_SHEDITSTAIL
waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_ATTACKER_VISIBLE
moveendfrom MOVEEND_TARGET_VISIBLE
goto BattleScript_MoveSwitchOpenPartyScreen
BattleScript_EffectPsychicNoise::
printstring STRINGID_PKMNPREVENTEDFROMHEALING
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectFilletAway::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_FilletAwayTryAttack
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_FilletAwayTryAttack
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ButItFailed
BattleScript_FilletAwayTryAttack::
halvehp BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK | BIT_SPEED, STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_FilletAwayTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FilletAwayTrySpAtk::
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_FilletAwayTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FilletAwayTrySpeed::
setstatchanger STAT_SPEED, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_FilletAwayEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FilletAwayEnd::
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectDoodle::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
setbyte gBattleCommunication, 0
BattleScript_EffectDoodle_CopyAbility:
trycopyability BS_ATTACKER, BattleScript_ButItFailed
.if B_ABILITY_POP_UP == TRUE
setbyte sFIXED_ABILITY_POPUP, TRUE
showabilitypopup BS_ATTACKER
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_ATTACKER
pause 20
destroyabilitypopup
pause 40
.endif
printstring STRINGID_PKMNCOPIEDFOE
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_MoveEnd
addbyte gBattleCommunication, 1
jumpifnoally BS_TARGET, BattleScript_MoveEnd
setallytonextattacker BattleScript_EffectDoodle_CopyAbility
goto BattleScript_MoveEnd
BattleScript_EffectGlaiveRush::
call BattleScript_EffectHit_Ret
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TryFaintMon
setglaiverush
goto BattleScript_TryFaintMon
BattleScript_SyrupBombActivates::
printstring STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SyrupBombEndTurn::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_SYRUP_BOMB_SPEED_DROP
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_SyrupBombTurnDmgEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_SyrupBombTurnDmgEnd:
end2
BattleScript_EffectChillyReception::
printstring STRINGID_PKMNTELLCHILLINGRECEPTIONJOKE
waitmessage B_WAIT_TIME_LONG
attackcanceler
ppreduce
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_EffectChillyReceptionBlockedByPrimalSun
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_EffectChillyReceptionBlockedByPrimalRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_EffectChillyReceptionBlockedByStrongWinds
call BattleScript_EffectChillyReceptionPlayAnimation
setsnow
call BattleScript_MoveWeatherChangeRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionPlayAnimation:
attackstring
attackanimation
waitanimation
return
BattleScript_EffectChillyReceptionBlockedByPrimalSun:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_ExtremelyHarshSunlightWasNotLessenedRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionBlockedByPrimalRain:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_NoReliefFromHeavyRainRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionBlockedByStrongWinds:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_MysteriousAirCurrentBlowsOnRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionTrySwitchWeatherFailed:
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_FailedFromAtkString
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_FailedFromAtkString
call BattleScript_EffectChillyReceptionPlayAnimation
return
BattleScript_CheckPrimalWeather:
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
return
BattleScript_MoveSwitch:
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_MoveSwitchEnd
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_MoveSwitchEnd
printstring STRINGID_PKMNWENTBACK
waitmessage B_WAIT_TIME_SHORT
BattleScript_MoveSwitchOpenPartyScreen:
openpartyscreen BS_ATTACKER, BattleScript_MoveSwitchEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER, FALSE
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
printstring STRINGID_EMPTYSTRING3
waitmessage 1
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
BattleScript_MoveSwitchEnd:
end
BattleScript_EffectPledge::
attackcanceler
setpledge BattleScript_HitFromAccCheck
attackstring
pause B_WAIT_TIME_MED
ppreduce
printstring STRINGID_WAITINGFORPARTNERSMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectCombinedPledge_Water::
call BattleScript_EffectHit_Pledge
setpledgestatus BS_ATTACKER, SIDE_STATUS_RAINBOW
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_ARAINBOWAPPEAREDONSIDE
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RAINBOW
waitanimation
goto BattleScript_MoveEnd
BattleScript_TheRainbowDisappeared::
printstring STRINGID_THERAINBOWDISAPPEARED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_EffectCombinedPledge_Fire::
call BattleScript_EffectHit_Pledge
setpledgestatus BS_TARGET, SIDE_STATUS_SEA_OF_FIRE
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_SEAOFFIREENVELOPEDSIDE
waitmessage B_WAIT_TIME_LONG
playanimation BS_TARGET, B_ANIM_SEA_OF_FIRE
waitanimation
goto BattleScript_MoveEnd
BattleScript_HurtByTheSeaOfFire::
printstring STRINGID_HURTBYTHESEAOFFIRE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoTurnDmg
BattleScript_TheSeaOfFireDisappeared::
printstring STRINGID_THESEAOFFIREDISAPPEARED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_EffectCombinedPledge_Grass::
call BattleScript_EffectHit_Pledge
setpledgestatus BS_TARGET, SIDE_STATUS_SWAMP
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_SWAMPENVELOPEDSIDE
waitmessage B_WAIT_TIME_LONG
playanimation BS_TARGET, B_ANIM_SWAMP
waitanimation
goto BattleScript_MoveEnd
BattleScript_TheSwampDisappeared::
printstring STRINGID_THESWAMPDISAPPEARED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_EffectHit_Pledge::
pause B_WAIT_TIME_MED
printstring STRINGID_THETWOMOVESBECOMEONE
waitmessage B_WAIT_TIME_LONG
call BattleScript_EffectHit_RetFromAccCheck
tryfaintmon BS_TARGET
return
BattleScript_EffectSaltCure::
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
jumpiffainted BS_TARGET, TRUE, BattleScript_EffectSaltCure_End
applysaltcure BS_TARGET
printstring STRINGID_TARGETISBEINGSALTCURED
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectSaltCure_End:
goto BattleScript_MoveEnd
BattleScript_SaltCureExtraDamage::
playanimation BS_TARGET, B_ANIM_SALT_CURE_DAMAGE, NULL
waitanimation
call BattleScript_HurtTarget_NoString
printstring STRINGID_TARGETISHURTBYSALTCURE
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_HurtTarget_NoString:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
tryfaintmon BS_TARGET
return
BattleScript_EffectCorrosiveGas::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_CorrosiveGasFail
jumpifcantloseitem BS_TARGET, BattleScript_CorrosiveGasFail
attackanimation
waitanimation
jumpifability BS_TARGET, ABILITY_STICKY_HOLD, BattleScript_StickyHoldActivates
setlastuseditem BS_TARGET
removeitem BS_TARGET
printstring STRINGID_PKMNITEMMELTED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_CorrosiveGasFail:
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTakeHeart::
attackcanceler
attackstring
ppreduce
cureifburnedparalysedorpoisoned BattleScript_CalmMindTryToRaiseStats
attackanimation
waitanimation
updatestatusicon BS_ATTACKER
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindStatRaise
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CalmMindStatRaise
goto BattleScript_CantRaiseMultipleStats
BattleScript_EffectRevivalBlessing::
attackcanceler
attackstring
ppreduce
tryrevivalblessing BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNREVIVEDREADYTOFIGHT
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectRevivalBlessingSendOut
goto BattleScript_MoveEnd
BattleScript_EffectRevivalBlessingSendOut:
switchinanim BS_SCRIPTING, FALSE
waitstate
switchineffects BS_SCRIPTING
goto BattleScript_MoveEnd
BattleScript_StealthRockActivates::
setstealthrock BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SpikesActivates::
trysetspikes BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectAttackUpUserAlly::
jumpifnoally BS_ATTACKER, BattleScript_EffectAttackUp
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_EffectAttackUpUserAlly_Works
jumpifstat BS_ATTACKER_PARTNER, CMP_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_ButItFailed
BattleScript_EffectAttackUpUserAlly_Works:
attackanimation
waitanimation
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_TryAlly
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAllyUser_PrintString
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_EffectAttackUpUserAllyUser_PrintString:
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectAttackUpUserAlly_TryAlly:
setallytonexttarget BattleScript_EffectAttackUpUserAlly_TryAlly_
BattleScript_EffectAttackUpUserAlly_End:
goto BattleScript_MoveEnd
BattleScript_EffectAttackUpUserAlly_TryAlly_:
jumpifability BS_ATTACKER_PARTNER, ABILITY_SOUNDPROOF, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_End
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAlly_AllyAnim
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_TARGETSTATWONTGOHIGHER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectAttackUpUserAlly_End
BattleScript_EffectAttackUpUserAlly_AllyAnim:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectAttackUpUserAlly_End
BattleScript_EffectAttackUpUserAlly_TryAllyBlocked:
copybyte sBATTLER, gBattlerTarget
call BattleScript_AbilityPopUpTarget
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTeatime::
attackcanceler
attackstring
ppreduce
jumpifteanoberry BattleScript_ButItFailed
@ at least one battler is affected
attackanimation
waitanimation
setbyte gBattlerTarget, 0
BattleScript_TeatimeLoop:
jumpifrodaffected BS_TARGET, BattleScript_Teatimerod
jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb
jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor
jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul @ in semi-invulnerable state OR held item is not a Berry
orword gHitMarker, HITMARKER_DISABLE_ANIMATION | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
setbyte sBERRY_OVERRIDE, FALSE
removeitem BS_TARGET
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimevul:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimesorb:
call BattleScript_AbilityPopUpTarget
tryhealquarterhealth BS_TARGET BattleScript_Teatimesorb_end
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_Teatimesorb_end:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimerod:
call BattleScript_AbilityPopUpTarget
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
printfromtable gStatUpStringIds
waitmessage 0x40
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimemotor:
call BattleScript_AbilityPopUpTarget
playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
printfromtable gStatUpStringIds
waitmessage 0x40
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_TeatimeBuffer:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_AffectionBasedEndurance::
playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
printstring STRINGID_TARGETTOUGHEDITOUT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AffectionBasedStatusHeal::
jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatus_HealPoisonString
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_AffectionBasedStatus_HealSleepString
jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString
jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString
jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatus_HealFreezeString
jumpifstatus BS_ATTACKER, STATUS1_FROSTBITE, BattleScript_AffectionBasedStatus_HealFrostbiteString
end2
BattleScript_AffectionBasedStatus_HealPoisonString:
printstring STRINGID_ATTACKEREXPELLEDTHEPOISON
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealSleepString:
printstring STRINGID_ATTACKERSHOOKITSELFAWAKE
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealParalysisString:
printstring STRINGID_ATTACKERBROKETHROUGHPARALYSIS
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealBurnString:
printstring STRINGID_ATTACKERHEALEDITSBURN
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealFreezeString:
printstring STRINGID_ATTACKERMELTEDTHEICE
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealFrostbiteString:
printstring STRINGID_ATTACKERHEALEDITSFROSTBITE
BattleScript_AffectionBasedStatusHeal_Continue:
waitmessage B_WAIT_TIME_LONG
clearstatus BS_ATTACKER
waitstate
updatestatusicon BS_ATTACKER
waitstate
end2
BattleScript_ShellTrapSetUp::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_SHELL_TRAP_SETUP, NULL
printstring STRINGID_PREPARESHELLTRAP
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_EffectShellTrap::
attackcanceler
jumpifshelltrap BS_ATTACKER, BattleScript_HitFromAccCheck
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_MoveEnd
ppreduce
printstring STRINGID_SHELLTRAPDIDNTWORK
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMaxHp50Recoil::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_SteelBeamMiss, ACC_CURR_MOVE
call BattleScript_EffectHit_RetFromCritCalc
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_SteelBeamAfterSelfDamage
call BattleScript_SteelBeamSelfDamage
BattleScript_SteelBeamAfterSelfDamage::
waitstate
tryfaintmon BS_ATTACKER
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_SteelBeamMiss::
pause B_WAIT_TIME_SHORT
effectivenesssound
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_MoveEnd
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
call BattleScript_SteelBeamSelfDamage
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
goto BattleScript_SteelBeamAfterSelfDamage
BattleScript_SteelBeamSelfDamage::
dmg_1_2_attackerhp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
return
BattleScript_EffectCourtChange::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
swapsidestatuses
attackanimation
waitanimation
printstring STRINGID_COURTCHANGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_BeakBlastSetUp::
setbeakblast BS_ATTACKER
flushtextbox
playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
printstring STRINGID_HEATUPBEAK
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_BeakBlastBurn::
setbyte cMULTISTRING_CHOOSER, 0
copybyte gEffectBattler, gBattlerAttacker
call BattleScript_MoveEffectBurn
return
BattleScript_EffectSkyDrop::
attackcanceler
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SkyDropTurn2
ppreduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
jumpifsubstituteblocks BattleScript_ButItFailed
jumpiftargetally BattleScript_ButItFailed
jumpifunder200 BS_TARGET, BattleScript_SkyDropWork
pause B_WAIT_TIME_SHORT
printstring STRINGID_TARGETTOOHEAVY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SkyDropWork:
setskydrop
call BattleScript_FirstChargingTurnAfterAttackString
goto BattleScript_MoveEnd
BattleScript_SkyDropTurn2:
call BattleScript_TwoTurnMovesSecondTurnRet
attackstring
clearskydrop BattleScript_SkyDropChangedTarget
jumpiftype BS_TARGET, TYPE_FLYING, BattleScript_SkyDropFlyingType
goto BattleScript_HitFromCritCalc
BattleScript_SkyDropFlyingType:
makevisible BS_TARGET
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
makevisible BS_ATTACKER
jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_SkyDropFlyingAlreadyConfused
jumpifstatus2 BS_TARGET, STATUS2_LOCK_CONFUSE, BattleScript_SkyDropFlyingConfuseLock
goto BattleScript_MoveEnd
BattleScript_SkyDropChangedTarget:
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
waitmessage B_WAIT_TIME_LONG
makevisible BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_SkyDropFlyingConfuseLock:
seteffectprimary MOVE_EFFECT_CONFUSION
BattleScript_SkyDropFlyingAlreadyConfused:
clearstatusfromeffect BS_TARGET, MOVE_EFFECT_THRASH
jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_MoveEnd
setbyte BS_ATTACKER, BS_TARGET
goto BattleScript_ThrashConfuses
BattleScript_EffectFling::
attackcanceler
jumpifcantfling BS_ATTACKER, BattleScript_FailedFromAtkString
setlastuseditem BS_ATTACKER
accuracycheck BattleScript_FlingMissed, ACC_CURR_MOVE
attackstring
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNFLUNG
waitmessage B_WAIT_TIME_SHORT
ppreduce
critcalc
damagecalc
adjustdamage
removeitem BS_ATTACKER
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_MED
resultmessage
waitmessage B_WAIT_TIME_MED
jumpiflastuseditemberry BattleScript_EffectFlingConsumeBerry
jumpifability BS_TARGET, ABILITY_SHIELD_DUST, BattleScript_FlingBlockedByShieldDust
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLAME_ORB, BattleScript_FlingFlameOrb
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLINCH, BattleScript_FlingFlinch
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_LIGHT_BALL, BattleScript_FlingLightBall
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_MENTAL_HERB, BattleScript_FlingMentalHerb
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_POISON_POWER, BattleScript_FlingPoisonBarb
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_TOXIC_ORB, BattleScript_FlingToxicOrb
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_RESTORE_STATS, BattleScript_FlingWhiteHerb
goto BattleScript_FlingEnd
BattleScript_EffectFlingConsumeBerry:
savebattleritem BS_TARGET
battleritemtolastuseditem BS_TARGET
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
consumeberry BS_TARGET, TRUE
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
restorebattleritem BS_TARGET
BattleScript_FlingEnd:
tryfaintmon BS_TARGET
trysymbiosis
goto BattleScript_MoveEnd
BattleScript_FlingFailConsumeItem::
removeitem BS_ATTACKER
goto BattleScript_FailedFromAtkString
BattleScript_FlingBlockedByShieldDust::
printstring STRINGID_ITEMWASUSEDUP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_FlingEnd
BattleScript_FlingFlameOrb:
seteffectsecondary MOVE_EFFECT_BURN
goto BattleScript_FlingEnd
BattleScript_FlingFlinch:
seteffectsecondary MOVE_EFFECT_FLINCH
goto BattleScript_FlingEnd
BattleScript_FlingLightBall:
seteffectsecondary MOVE_EFFECT_PARALYSIS
goto BattleScript_FlingEnd
BattleScript_FlingMentalHerb:
curecertainstatuses BS_TARGET
savetarget
copybyte gBattlerAttacker, gBattlerTarget
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printfromtable gMentalHerbCureStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
restoretarget
goto BattleScript_FlingEnd
BattleScript_FlingPoisonBarb:
seteffectsecondary MOVE_EFFECT_POISON
goto BattleScript_FlingEnd
BattleScript_FlingToxicOrb:
seteffectsecondary MOVE_EFFECT_TOXIC
goto BattleScript_FlingEnd
BattleScript_FlingWhiteHerb:
tryresetnegativestatstages BS_TARGET
swapattackerwithtarget
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_MED
swapattackerwithtarget
goto BattleScript_FlingEnd
BattleScript_FlingMissed:
removeitem BS_ATTACKER
attackstring
ppreduce
goto BattleScript_MoveMissedPause
BattleScript_EffectShellSideArm::
shellsidearmcheck
goto BattleScript_EffectHit
BattleScript_EffectPhotonGeyser::
setphotongeysercategory
goto BattleScript_EffectHit
BattleScript_EffectAuraWheel:: @ Aura Wheel can only be used by Morpeko
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_FULL_BELLY, BattleScript_EffectHit
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectHit
goto BattleScript_PokemonCantUseTheMove
BattleScript_EffectClangorousSoul::
attackcanceler
attackstring
ppreduce
cutonethirdhpraisestats BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_BIDE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
call BattleScript_AllStatsUp
goto BattleScript_MoveEnd
BattleScript_EffectOctolock::
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trysetoctolock BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_OctolockEndTurn::
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_OctolockTryLowerSpDef
BattleScript_OctolockTryLowerDef:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_OctolockTryLowerSpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_OctlockTurnDmgEnd
BattleScript_OctolockTurnDmgPrintMsg:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_OctlockTurnDmgEnd:
end2
BattleScript_EffectPoltergeist::
attackcanceler
attackstring
ppreduce
checkpoltergeist BS_TARGET, BattleScript_ButItFailed
printstring STRINGID_ABOUTTOUSEPOLTERGEIST
waitmessage B_WAIT_TIME_LONG
goto BattleScript_HitFromCritCalc
BattleScript_EffectTarShot::
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
cantarshotwork BS_TARGET, BattleScript_FailedFromAtkString
attackstring
ppreduce
setstatchanger STAT_SPEED, 1, TRUE
attackanimation
waitanimation
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TryTarShot
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TryTarShot:
trytarshot BS_TARGET, BattleScript_MoveEnd
printstring STRINGID_PKMNBECAMEWEAKERTOFIRE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectNoRetreat::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trynoretreat BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
call BattleScript_AllStatsUp
jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_MoveEnd
seteffectprimary MOVE_EFFECT_PREVENT_ESCAPE | MOVE_EFFECT_AFFECTS_USER
printstring STRINGID_CANTESCAPEDUETOUSEDMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_BothCanNoLongerEscape::
printstring STRINGID_BOTHCANNOLONGERESCAPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectHyperspaceFury::
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_CONFINED, BattleScript_ButHoopaCantUseIt
goto BattleScript_PokemonCantUseTheMove
BattleScript_EffectHyperspaceFuryUnbound::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
pause B_WAIT_TIME_LONG
ppreduce
seteffectprimary MOVE_EFFECT_FEINT
goto BattleScript_HitFromCritCalc
BattleScript_ButHoopaCantUseIt:
printstring STRINGID_BUTHOOPACANTUSEIT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_HyperspaceFuryRemoveProtect::
printstring STRINGID_BROKETHROUGHPROTECTION
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectPlasmaFists::
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
orword gFieldStatuses, STATUS_FIELD_ION_DELUGE
printstring STRINGID_IONDELUGEON
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSparklySwirl::
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
healpartystatus
waitstate
updatestatusicon BS_ATTACKER_WITH_PARTNER
waitstate
goto BattleScript_MoveEnd
BattleScript_EffectFreezyFrost::
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
normalisebuffs
printstring STRINGID_STATCHANGESGONE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSappySeed::
jumpifstatus3 BS_TARGET, STATUS3_LEECHSEED, BattleScript_EffectHit
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
jumpifhasnohp BS_TARGET, BattleScript_MoveEnd
setseeded
printfromtable gLeechSeedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBaddyBad::
jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_REFLECT, BattleScript_EffectHit
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
setreflect
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGlitzyGlow::
jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_LIGHTSCREEN, BattleScript_EffectHit
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
setlightscreen
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectStuffCheeks::
attackcanceler
attackstring
ppreduce
jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_StuffCheeksEatBerry:
setbyte sBERRY_OVERRIDE, 1
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
consumeberry BS_ATTACKER, TRUE
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
removeitem BS_ATTACKER
setstatchanger STAT_DEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StuffCheeksEnd
setgraphicalstatchangevalues
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StuffCheeksEnd @ cant raise def
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StuffCheeksEnd:
goto BattleScript_MoveEnd
BattleScript_EffectDecorate::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_DecorateBoost
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 12, BattleScript_DecorateBoost
goto BattleScript_ButItFailed
BattleScript_DecorateBoost:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0x0
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_DecorateBoostSpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DecorateBoostSpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DecorateBoostSpAtk:
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectCoaching::
attackcanceler
attackstring
ppreduce
jumpifnoally BS_ATTACKER, BattleScript_ButItFailed
copybyte gBattlerTarget, gBattlerAttacker
setallytonexttarget EffectCoaching_CheckAllyStats
goto BattleScript_ButItFailed
EffectCoaching_CheckAllyStats:
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CoachingWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CoachingWorks
goto BattleScript_ButItFailed @ ally at max atk, def
BattleScript_CoachingWorks:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CoachingBoostDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoachingBoostDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CoachingBoostDef:
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectJungleHealing::
attackcanceler
attackstring
ppreduce
jumpifteamhealthy BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
copybyte gBattlerTarget, gBattlerAttacker
setbyte gBattleCommunication, 0
JungleHealing_RestoreTargetHealth:
copybyte gBattlerAttacker, gBattlerTarget
tryhealquarterhealth BS_TARGET, BattleScript_JungleHealing_TryCureStatus
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_JungleHealing_TryCureStatus:
jumpifmove MOVE_LIFE_DEW, BattleScript_JungleHealingTryRestoreAlly @ life dew only heals
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_JungleHealingCureStatus
goto BattleScript_JungleHealingTryRestoreAlly
BattleScript_JungleHealingCureStatus:
curestatus BS_TARGET
updatestatusicon BS_TARGET
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
BattleScript_JungleHealingTryRestoreAlly:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_MoveEnd
addbyte gBattleCommunication, 1
jumpifnoally BS_TARGET, BattleScript_MoveEnd
setallytonexttarget JungleHealing_RestoreTargetHealth
goto BattleScript_MoveEnd
BattleScript_EffectRelicSong::
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
moveendall
tryrelicsong
end
BattleScript_EffectAllySwitch::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifnoally BS_ATTACKER, BattleScript_ButItFailed
allyswitchfailchance BattleScript_ButItFailed
attackanimation
waitanimation
@ The actual data/gfx swap happens in the move animation. Here it's just the gBattlerAttacker / scripting battler change
allyswitchswapbattlers
printstring STRINGID_ALLYSWITCHPOSITION
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFairyLock::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trysetfairylock BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_NOONEWILLBEABLETORUNAWAY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_FailIfNotArgType::
attackcanceler
attackstring
ppreduce
jumpifnotcurrentmoveargtype BS_ATTACKER, BattleScript_ButItFailed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_RemoveFireType::
printstring STRINGID_ATTACKERLOSTFIRETYPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_RemoveElectricType::
printstring STRINGID_ATTACKERLOSTELECTRICTYPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_RemoveGenericType::
printstring STRINGID_ATTACKERLOSTITSTYPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_DefDown::
modifybattlerstatstage BS_TARGET, STAT_DEF, DECREASE, 1, BattleScript_DefDown_Ret, ANIM_ON
BattleScript_DefDown_Ret:
return
BattleScript_EffectPurify::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_PurifyWorks
goto BattleScript_ButItFailed
BattleScript_PurifyWorks:
attackanimation
waitanimation
curestatus BS_TARGET
updatestatusicon BS_TARGET
printstring STRINGID_ATTACKERCUREDTARGETSTATUS
waitmessage B_WAIT_TIME_LONG
tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER
goto BattleScript_RestoreHp
BattleScript_EffectStrengthSap::
setstatchanger STAT_ATK, 1, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, MIN_STAT_STAGE, BattleScript_StrengthSapTryLower
pause B_WAIT_TIME_SHORT
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_StrengthSapTryLower:
getstatvalue BS_TARGET, STAT_ATK
jumpiffullhp BS_ATTACKER, BattleScript_StrengthSapMustLower
attackanimation
waitanimation
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StrengthSapHp
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StrengthSapHp
BattleScript_StrengthSapLower:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_StrengthSapHp
@ Drain HP without lowering a stat
BattleScript_StrengthSapTryHp:
jumpiffullhp BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_StrengthSapHp:
jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_StrengthSapManipulateDmg
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveEnd
jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd
BattleScript_StrengthSapManipulateDmg:
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_StrengthSapLiquidOoze
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNENERGYDRAINED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_StrengthSapLiquidOoze:
call BattleScript_AbilityPopUpTarget
manipulatedamage DMG_CHANGE_SIGN
setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printfromtable gAbsorbDrainStringIds
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_StrengthSapMustLower:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_MoveEnd
attackanimation
waitanimation
goto BattleScript_StrengthSapLower
BattleScript_MoveEffectIncinerate::
printstring STRINGID_INCINERATEBURN
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectBugBite::
printstring STRINGID_BUGBITE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
savetarget
consumeberry BS_ATTACKER, FALSE
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
trysymbiosis
restoretarget
return
BattleScript_MoveEffectCoreEnforcer::
setgastroacid BattleScript_CoreEnforcerRet
printstring STRINGID_PKMNSABILITYSUPPRESSED
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
tryrevertweatherform
flushtextbox
BattleScript_CoreEnforcerRet:
return
BattleScript_EffectLaserFocus::
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_LASER_FOCUS, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_LASERFOCUS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_VCreateStatLoss::
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_VCreateStatLossRet
BattleScript_VCreateStatAnim:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateTrySpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpeed
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateTrySpeed:
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateStatLossRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateStatLossRet
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateStatLossRet:
return
BattleScript_SpectralThiefSteal::
printstring STRINGID_SPECTRALTHIEFSTEAL
waitmessage B_WAIT_TIME_LONG
setbyte sB_ANIM_ARG2, 0
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
spectralthiefprintstats
return
BattleScript_EffectPartingShot::
attackcanceler
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_EffectPartingShotTryAtk
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_EffectPartingShotTryAtk:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectPartingShotTrySpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectPartingShotTrySpAtk:
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectPartingShotSwitch
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectPartingShotSwitch:
moveendall
goto BattleScript_MoveSwitch
BattleScript_PartingShotEnd:
end
BattleScript_EffectPowder::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
ppreduce
jumpifstatus2 BS_TARGET, STATUS2_POWDER, BattleScript_ButItFailed
setpowder BS_TARGET
attackanimation
waitanimation
printstring STRINGID_COVEREDINPOWDER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAromaticMist::
attackcanceler
attackstring
ppreduce
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_ButItFailed
jumpiftargetally BattleScript_EffectAromaticMistWorks
goto BattleScript_ButItFailed
BattleScript_EffectAromaticMistWorks:
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAromaticMistEnd
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AromaticMistAnim
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_TARGETSTATWONTGOHIGHER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectAromaticMistEnd
BattleScript_AromaticMistAnim:
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectAromaticMistEnd:
goto BattleScript_MoveEnd
BattleScript_EffectMagneticFlux::
attackcanceler
attackstring
ppreduce
setbyte gBattleCommunication, 0
BattleScript_EffectMagneticFluxStart:
jumpifability BS_TARGET, ABILITY_MINUS, BattleScript_EffectMagneticFluxCheckStats
jumpifability BS_TARGET, ABILITY_PLUS, BattleScript_EffectMagneticFluxCheckStats
goto BattleScript_EffectMagneticFluxLoop
BattleScript_EffectMagneticFluxCheckStats:
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectMagneticFluxTryDef
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectMagneticFluxLoop
BattleScript_EffectMagneticFluxTryDef:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_EffectMagneticFluxSkipAnim
attackanimation
waitanimation
BattleScript_EffectMagneticFluxSkipAnim:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMagneticFluxTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectMagneticFluxTrySpDef
addbyte gBattleCommunication, 1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMagneticFluxTrySpDef:
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMagneticFluxLoop
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectMagneticFluxLoop
addbyte gBattleCommunication, 1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMagneticFluxLoop:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectMagneticFluxEnd
setallytonexttarget BattleScript_EffectMagneticFluxStart
BattleScript_EffectMagneticFluxEnd:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_MoveEnd
goto BattleScript_ButItFailed
BattleScript_EffectGearUp::
attackcanceler
attackstring
ppreduce
setbyte gBattleCommunication, 0
BattleScript_EffectGearUpStart:
jumpifability BS_TARGET, ABILITY_MINUS, BattleScript_EffectGearUpCheckStats
jumpifability BS_TARGET, ABILITY_PLUS, BattleScript_EffectGearUpCheckStats
goto BattleScript_EffectGearUpLoop
BattleScript_EffectGearUpCheckStats:
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_EffectGearUpTryAtk
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_EffectGearUpLoop
BattleScript_EffectGearUpTryAtk:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_EffectGearUpSkipAnim
attackanimation
waitanimation
BattleScript_EffectGearUpSkipAnim:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectGearUpTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectGearUpTrySpAtk
addbyte gBattleCommunication, 1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectGearUpTrySpAtk:
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectGearUpLoop
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectGearUpLoop
addbyte gBattleCommunication, 1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectGearUpLoop:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectGearUpEnd
setallytonexttarget BattleScript_EffectGearUpStart
BattleScript_EffectGearUpEnd:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_MoveEnd
goto BattleScript_ButItFailed
BattleScript_EffectAcupressure::
attackcanceler
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectAcupressureTry
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_PrintMoveMissed
BattleScript_EffectAcupressureTry:
attackstring
ppreduce
tryaccupressure BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
statbuffchange MOVE_EFFECT_CERTAIN, BattleScript_MoveEnd
printstring STRINGID_DEFENDERSSTATROSE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MoveEffectFeint::
printstring STRINGID_FELLFORFEINT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectThirdType::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trysetthirdtype BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_THIRDTYPEADDED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFlowerShield::
attackcanceler
attackstring
ppreduce
selectfirstvalidtarget
BattleScript_FlowerShieldIsAnyGrass:
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoopStart
jumpifnexttargetvalid BattleScript_FlowerShieldIsAnyGrass
goto BattleScript_ButItFailed
BattleScript_FlowerShieldLoopStart:
selectfirstvalidtarget
BattleScript_FlowerShieldLoop:
movevaluescleanup
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoop2
goto BattleScript_FlowerShieldMoveTargetEnd
BattleScript_FlowerShieldLoop2:
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlowerShieldMoveTargetEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlowerShieldDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_FlowerShieldMoveTargetEnd
pause 21
goto BattleScript_FlowerShieldString
BattleScript_FlowerShieldDoAnim:
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_FlowerShieldString:
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FlowerShieldMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_FlowerShieldLoop
end
BattleScript_EffectRototiller::
attackcanceler
attackstring
ppreduce
getrototillertargets BattleScript_ButItFailed
@ at least one battler is affected
attackanimation
waitanimation
savetarget
setbyte gBattlerTarget, 0
BattleScript_RototillerLoop:
movevaluescleanup
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerCheckAffected
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats
BattleScript_RototillerCheckAffected:
jumpifnotrototilleraffected BS_TARGET, BattleScript_RototillerNoEffect
BattleScript_RototillerAffected:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RototillerTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RototillerTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_RototillerTrySpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RototillerMoveTargetEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RototillerMoveTargetEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_RototillerMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop
end
BattleScript_RototillerCantRaiseMultipleStats:
copybyte gBattlerAttacker, gBattlerTarget
printstring STRINGID_STATSWONTINCREASE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_RototillerMoveTargetEnd
BattleScript_RototillerNoEffect:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_RototillerMoveTargetEnd
BattleScript_EffectBestow::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
trybestow BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_BESTOWITEMGIVING
waitmessage B_WAIT_TIME_LONG
trysymbiosis
goto BattleScript_MoveEnd
BattleScript_EffectAfterYou::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryafteryou BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_KINDOFFER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MoveEffectFlameBurst::
tryfaintmon BS_TARGET
copybyte sBATTLER, sSAVED_BATTLER
printstring STRINGID_BURSTINGFLAMESHIT
waitmessage B_WAIT_TIME_LONG
savetarget
copybyte gBattlerTarget, sSAVED_BATTLER
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
tryfaintmon BS_TARGET
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectPowerTrick::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
powertrick BS_ATTACKER
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDATKANDDEF
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPsychoShift::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifstatus BS_ATTACKER, STATUS1_ANY, BattleScript_EffectPsychoShiftCanWork
goto BattleScript_ButItFailed
BattleScript_EffectPsychoShiftCanWork:
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifsafeguard BattleScript_SafeguardProtected
trypsychoshift BattleScript_ButItFailed
attackanimation
waitanimation
copybyte gEffectBattler, gBattlerTarget
printfromtable gStatusConditionsStringIds
waitmessage B_WAIT_TIME_LONG
statusanimation BS_TARGET
updatestatusicon BS_TARGET
curestatus BS_ATTACKER
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectSynchronoise::
attackcanceler
attackstring
ppreduce
selectfirstvalidtarget
BattleScript_SynchronoiseLoop:
movevaluescleanup
jumpifcantusesynchronoise BattleScript_SynchronoiseNoEffect
accuracycheck BattleScript_SynchronoiseMissed, ACC_CURR_MOVE
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
flushtextbox
tryfaintmon BS_TARGET
BattleScript_SynchronoiseMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_SynchronoiseLoop
end
BattleScript_SynchronoiseMissed:
pause B_WAIT_TIME_SHORT
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_SynchronoiseMoveTargetEnd
BattleScript_SynchronoiseNoEffect:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_SynchronoiseMoveTargetEnd
BattleScript_MoveEffectSmackDown::
printstring STRINGID_FELLSTRAIGHTDOWN
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectHitEnemyHealAlly::
jumpiftargetally BattleScript_EffectHealPulse
goto BattleScript_EffectHit
BattleScript_EffectDefog::
setstatchanger STAT_EVASION, 1, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_DefogIfCanClearHazards
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_EVASION, MIN_STAT_STAGE, BattleScript_DefogWorks
BattleScript_DefogIfCanClearHazards:
trydefog FALSE, BattleScript_FailedFromAtkString
BattleScript_DefogWorks:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_DefogTryHazardsWithAnim
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefogDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_DefogTryHazardsWithAnim
pause B_WAIT_TIME_SHORT
goto BattleScript_DefogPrintString
BattleScript_DefogDoAnim::
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_DefogPrintString::
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefogTryHazards::
copybyte gEffectBattler, gBattlerAttacker
trydefog TRUE, NULL
copybyte gBattlerAttacker, gEffectBattler
goto BattleScript_MoveEnd
BattleScript_DefogTryHazardsWithAnim:
attackanimation
waitanimation
goto BattleScript_DefogTryHazards
BattleScript_EffectCopycat::
attackcanceler
attackstring
pause 5
trycopycat BattleScript_CopycatFail
attackanimation
waitanimation
jumptocalledmove TRUE
BattleScript_CopycatFail:
ppreduce
goto BattleScript_ButItFailed
BattleScript_EffectInstruct::
attackcanceler
attackstring
ppreduce
pause 5
tryinstruct BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_USEDINSTRUCTEDMOVE
waitmessage B_WAIT_TIME_LONG
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
jumptocalledmove TRUE
BattleScript_EffectAutotomize::
setstatchanger STAT_SPEED, 2, FALSE
attackcanceler
attackstring
ppreduce
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AutotomizeWeightLoss
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AutotomizeAttackAnim
pause B_WAIT_TIME_SHORT
goto BattleScript_AutotomizePrintString
BattleScript_AutotomizeAttackAnim::
attackanimation
waitanimation
BattleScript_AutotomizeDoAnim::
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_AutotomizePrintString::
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AutotomizeWeightLoss::
jumpifmovehadnoeffect BattleScript_MoveEnd
tryautotomize BS_ATTACKER, BattleScript_MoveEnd
printstring STRINGID_BECAMENIMBLE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFinalGambit::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
dmgtocurrattackerhp
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
resultmessage
waitmessage B_WAIT_TIME_LONG
dmgtocurrattackerhp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
setadditionaleffects
tryfaintmon BS_ATTACKER
tryfaintmon BS_TARGET
jumpifmovehadnoeffect BattleScript_MoveEnd
goto BattleScript_MoveEnd
BattleScript_EffectHitSwitchTarget::
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
jumpiffainted BS_TARGET, TRUE, BattleScript_MoveEnd
jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
jumpiftargetdynamaxed BattleScript_HitSwitchTargetDynamaxed
tryhitswitchtarget BattleScript_MoveEnd
forcerandomswitch BattleScript_HitSwitchTargetForceRandomSwitchFailed
goto BattleScript_MoveEnd
BattleScript_HitSwitchTargetDynamaxed:
printstring STRINGID_MOVEBLOCKEDBYDYNAMAX
waitmessage B_WAIT_TIME_LONG
BattleScript_HitSwitchTargetForceRandomSwitchFailed:
hitswitchtargetfailed
setbyte sSWITCH_CASE, B_SWITCH_NORMAL
goto BattleScript_MoveEnd
BattleScript_EffectToxicThread::
setstatchanger STAT_SPEED, 2, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks
jumpifstatus BS_TARGET, STATUS1_PSN_ANY, BattleScript_FailedFromAtkString
BattleScript_ToxicThreadWorks:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_ToxicThreadTryPsn
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_ToxicThreadDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_ToxicThreadTryPsn
pause B_WAIT_TIME_SHORT
goto BattleScript_ToxicThreadPrintString
BattleScript_ToxicThreadDoAnim::
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_ToxicThreadPrintString::
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ToxicThreadTryPsn::
seteffectprimary MOVE_EFFECT_POISON
goto BattleScript_MoveEnd
BattleScript_EffectVenomDrench::
attackcanceler
attackstring
ppreduce
jumpifstatus BS_TARGET, STATUS1_PSN_ANY, BattleScript_EffectVenomDrenchCanBeUsed
goto BattleScript_ButItFailed
BattleScript_EffectVenomDrenchCanBeUsed:
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_VenomDrenchDoMoveAnim
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_SPATK, MIN_STAT_STAGE, BattleScript_VenomDrenchDoMoveAnim
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_VenomDrenchDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchTryLowerSpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchTryLowerSpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VenomDrenchTryLowerSpAtk::
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchTryLowerSpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchTryLowerSpeed
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VenomDrenchTryLowerSpeed::
playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VenomDrenchEnd::
goto BattleScript_MoveEnd
BattleScript_EffectNobleRoar::
attackcanceler
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_NobleRoarDoMoveAnim
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_NobleRoarDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_NobleRoarTryLowerSpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_NobleRoarTryLowerSpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_NobleRoarTryLowerSpAtk::
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_NobleRoarEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_NobleRoarEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_NobleRoarEnd::
goto BattleScript_MoveEnd
BattleScript_EffectShellSmash::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_ShellSmashTryDef
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed
BattleScript_ShellSmashTryDef::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_ShellSmashTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashTrySpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_ShellSmashTryAttack
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTryAttack
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashTryAttack:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_ATK | BIT_SPEED, STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashTrySpAtk:
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashTrySpeed:
setstatchanger STAT_SPEED, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashEnd:
goto BattleScript_MoveEnd
BattleScript_EffectLastResort::
attackcanceler
attackstring
ppreduce
jumpifcantuselastresort BS_ATTACKER, BattleScript_ButItFailed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_EffectGrowth::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_GrowthDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_GrowthDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthAtk2
setstatchanger STAT_ATK, 1, FALSE
goto BattleScript_GrowthAtk
BattleScript_GrowthAtk2:
setstatchanger STAT_ATK, 2, FALSE
BattleScript_GrowthAtk:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GrowthTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GrowthTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GrowthTrySpAtk::
jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthSpAtk2
setstatchanger STAT_SPATK, 1, FALSE
goto BattleScript_GrowthSpAtk
BattleScript_GrowthSpAtk2:
setstatchanger STAT_SPATK, 2, FALSE
BattleScript_GrowthSpAtk:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GrowthEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GrowthEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GrowthEnd:
goto BattleScript_MoveEnd
BattleScript_EffectSoak::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_MULTITYPE, BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_RKS_SYSTEM, BattleScript_ButItFailed
jumpifsubstituteblocks BattleScript_ButItFailed
attackanimation
waitanimation
trysoak BattleScript_ButItFailed
printstring STRINGID_TARGETCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectReflectType::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryreflecttype BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_REFLECTTARGETSTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectElectrify::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryelectrify BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_TARGETELECTRIFIED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectShiftGear::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ShiftGearDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_ShiftGearDoMoveAnim:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 10, BattleScript_ShiftGearSpeedBy1
playstatchangeanimation BS_ATTACKER, BIT_SPEED | BIT_ATK, STAT_CHANGE_BY_TWO
setstatchanger STAT_SPEED, 2, FALSE
goto BattleScript_ShiftGearDoSpeed
BattleScript_ShiftGearSpeedBy1:
playstatchangeanimation BS_ATTACKER, BIT_SPEED | BIT_ATK, 0
setstatchanger STAT_SPEED, 1, FALSE
BattleScript_ShiftGearDoSpeed:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShiftGearTryAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShiftGearTryAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShiftGearTryAtk:
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShiftGearEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShiftGearEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShiftGearEnd:
goto BattleScript_MoveEnd
BattleScript_EffectCoil::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_CoilDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CoilDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_CoilDoMoveAnim:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_ACC, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilTryDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CoilTryDef:
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilTryAcc
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilTryAcc
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CoilTryAcc:
setstatchanger STAT_ACC, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CoilEnd:
goto BattleScript_MoveEnd
BattleScript_EffectQuiverDance::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_QuiverDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_QuiverDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_QuiverDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_QuiverDanceTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_QuiverDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_QuiverDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectVictoryDance::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_VictoryDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_VictoryDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_VictoryDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceTryDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VictoryDanceTryDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VictoryDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VictoryDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectMeFirst::
attackcanceler
attackstring
trymefirst BattleScript_FailedFromPpReduce
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
jumptocalledmove TRUE
BattleScript_EffectAttackSpAttackUp::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AttackSpAttackUpDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_AttackSpAttackUpDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackSpAttackUpTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackSpAttackUpTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackSpAttackUpTrySpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackSpAttackUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackSpAttackUpEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackSpAttackUpEnd:
goto BattleScript_MoveEnd
BattleScript_EffectAttackAccUp::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AttackAccUpDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_AttackAccUpDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackAccUpTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackAccUpTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackAccUpTrySpDef::
setstatchanger STAT_ACC, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackAccUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackAccUpEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackAccUpEnd:
goto BattleScript_MoveEnd
BattleScript_EffectMistyTerrain::
BattleScript_EffectGrassyTerrain::
BattleScript_EffectElectricTerrain::
BattleScript_EffectPsychicTerrain::
attackcanceler
attackstring
ppreduce
setremoveterrain BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
goto BattleScript_MoveEnd
BattleScript_EffectTopsyTurvy::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPDEF, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ACC, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_EQUAL, STAT_EVASION, 6, BattleScript_ButItFailed
BattleScript_EffectTopsyTurvyWorks:
attackanimation
waitanimation
invertstatstages BS_TARGET
printstring STRINGID_TOPSYTURVYSWITCHEDSTATS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectIonDeluge::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
orword gFieldStatuses, STATUS_FIELD_ION_DELUGE
attackanimation
waitanimation
printstring STRINGID_IONDELUGEON
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectQuash::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryquash BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_QUASHSUCCESS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHealPulse::
attackcanceler
attackstring
ppreduce
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents @ stops pollen puff
jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifsubstituteblocks BattleScript_ButItFailed
tryhealpulse BattleScript_AlreadyAtFullHp
attackanimation
waitanimation
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectEntrainment::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryentrainment BattleScript_ButItFailed
attackanimation
waitanimation
setlastusedability BS_TARGET
printstring STRINGID_PKMNACQUIREDABILITY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSimpleBeam::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setabilitysimple BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNACQUIREDSIMPLE
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
tryrevertweatherform
flushtextbox
tryendneutralizinggas BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectSuckerPunch::
attackcanceler
suckerpunchcheck BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_HitFromAtkString
BattleScript_EffectLuckyChant::
attackcanceler
attackstring
ppreduce
setluckychant BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_SHIELDEDFROMCRITICALHITS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMetalBurst::
attackcanceler
metalburstdamagecalculator BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectHealingWish::
attackcanceler
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
waitanimation
instanthpdrop BS_ATTACKER
setatkhptozero
tryfaintmon BS_ATTACKER
storehealingwish BS_ATTACKER
.if B_HEALING_WISH_SWITCH <= GEN_4
openpartyscreen BS_ATTACKER, BattleScript_EffectHealingWishEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returnatktoball
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
.endif
BattleScript_EffectHealingWishEnd:
moveendall
end
BattleScript_HealingWishActivates::
setbyte cMULTISTRING_CHOOSER, 0
goto BattleScript_EffectHealingWishRestore
BattleScript_LunarDanceActivates::
setbyte cMULTISTRING_CHOOSER, 1
restorepp BS_ATTACKER
BattleScript_EffectHealingWishRestore:
printfromtable gHealingWishStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_WISH_HEAL
waitanimation
dmgtomaxattackerhp
manipulatedamage DMG_CHANGE_SIGN
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
clearstatus BS_ATTACKER
waitstate
updatestatusicon BS_ATTACKER
waitstate
printstring STRINGID_HEALINGWISHHEALED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectWorrySeed::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryworryseed BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNACQUIREDABILITY
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
tryrevertweatherform
flushtextbox
goto BattleScript_MoveEnd
BattleScript_EffectPowerSplit::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
averagestats STAT_ATK
averagestats STAT_SPATK
attackanimation
waitanimation
printstring STRINGID_SHAREDITSPOWER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGuardSplit::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
averagestats STAT_DEF
averagestats STAT_SPDEF
attackanimation
waitanimation
printstring STRINGID_SHAREDITSGUARD
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHeartSwap::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstatstages STAT_ATK
swapstatstages STAT_DEF
swapstatstages STAT_SPEED
swapstatstages STAT_SPATK
swapstatstages STAT_SPDEF
swapstatstages STAT_EVASION
swapstatstages STAT_ACC
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPowerSwap::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstatstages STAT_ATK
swapstatstages STAT_SPATK
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGuardSwap::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstatstages STAT_DEF
swapstatstages STAT_SPDEF
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSpeedSwap::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstats STAT_SPEED
attackanimation
waitanimation
printstring STRINGID_ATTACKERSWITCHEDSTATWITHTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTelekinesis::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
ppreduce
settelekinesis BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_HURLEDINTOTHEAIR
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectStealthRock::
attackcanceler
attackstring
ppreduce
setstealthrock BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_POINTEDSTONESFLOAT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectStickyWeb::
attackcanceler
attackstring
ppreduce
setstickyweb BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_STICKYWEBUSED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGastroAcid::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setgastroacid BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSABILITYSUPPRESSED
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
tryrevertweatherform
flushtextbox
tryendneutralizinggas BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectToxicSpikes::
attackcanceler
attackstring
ppreduce
settoxicspikes BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_POISONSPIKESSCATTERED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMagnetRise::
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_MAGNET_RISE, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNLEVITATEDONELECTROMAGNETISM
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTrickRoom::
attackcanceler
attackstring
ppreduce
setroom
attackanimation
waitanimation
printfromtable gRoomsStringIds
waitmessage B_WAIT_TIME_LONG
savetarget
setbyte gBattlerTarget, 0
BattleScript_RoomServiceLoop:
copybyte sBATTLER, gBattlerTarget
tryroomservice BS_TARGET, BattleScript_RoomServiceLoop_NextBattler
removeitem BS_TARGET
BattleScript_RoomServiceLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RoomServiceLoop
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectWonderRoom::
BattleScript_EffectMagicRoom::
attackcanceler
attackstring
ppreduce
setroom
attackanimation
waitanimation
printfromtable gRoomsStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAquaRing::
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_AQUA_RING, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSURROUNDEDWITHVEILOFWATER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectEmbargo::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setembargo BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCANTUSEITEMSANYMORE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTailwind::
attackcanceler
attackstring
ppreduce
settailwind BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_TAILWINDBLEW
waitmessage B_WAIT_TIME_LONG
call BattleScript_TryTailwindAbilitiesLoop
goto BattleScript_MoveEnd
BattleScript_TryTailwindAbilitiesLoop:
savetarget
setbyte gBattlerTarget, 0
BattleScript_TryTailwindAbilitiesLoop_Iter:
trywindriderpower BS_TARGET, BattleScript_TryTailwindAbilitiesLoop_Increment
jumpifability BS_TARGET, ABILITY_WIND_RIDER, BattleScript_TryTailwindAbilitiesLoop_WindRider
jumpifability BS_TARGET, ABILITY_WIND_POWER, BattleScript_TryTailwindAbilitiesLoop_WindPower
BattleScript_TryTailwindAbilitiesLoop_Increment:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TryTailwindAbilitiesLoop_Iter
BattleScript_TryTailwindAbilitiesLoop_Ret:
restoretarget
return
BattleScript_TryTailwindAbilitiesLoop_WindRider:
call BattleScript_AbilityPopUp
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_TryTailwindAbilitiesLoop_Increment, ANIM_ON
goto BattleScript_TryTailwindAbilitiesLoop_Increment
BattleScript_TryTailwindAbilitiesLoop_WindPower:
call BattleScript_AbilityPopUp
setcharge BS_TARGET
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TryTailwindAbilitiesLoop_Increment
BattleScript_EffectMircleEye::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmiracleeye BattleScript_ButItFailed
goto BattleScript_IdentifiedFoe
BattleScript_EffectGravity::
attackcanceler
attackstring
ppreduce
setgravity BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_EffectGravitySuccess::
printstring STRINGID_GRAVITYINTENSIFIED
waitmessage B_WAIT_TIME_LONG
selectfirstvalidtarget
BattleScript_GravityLoop:
movevaluescleanup
jumpifstatus3 BS_TARGET, STATUS3_ON_AIR | STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS, BattleScript_GravityLoopDrop
goto BattleScript_GravityLoopEnd
BattleScript_GravityLoopDrop:
bringdownairbornebattler BS_TARGET
printstring STRINGID_GRAVITYGROUNDING
waitmessage B_WAIT_TIME_LONG
BattleScript_GravityLoopEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_GravityLoop
end
BattleScript_EffectRoost::
attackcanceler
attackstring
ppreduce
tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET
setroost
goto BattleScript_PresentHealTarget
BattleScript_EffectCaptivate::
setstatchanger STAT_SPATK, 2, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
jumpifoppositegenders BattleScript_CaptivateCheckAcc
goto BattleScript_FailedFromAtkString
BattleScript_CaptivateCheckAcc:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_StatDownFromAttackString
BattleScript_EffectHealBlock::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
sethealblock BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNPREVENTEDFROMHEALING
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHitEscape::
call BattleScript_EffectHit_Ret
jumpifmovehadnoeffect BattleScript_MoveEnd
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_MoveEnd
tryfaintmon BS_TARGET
moveendto MOVEEND_ATTACKER_VISIBLE
moveendfrom MOVEEND_TARGET_VISIBLE
jumpifbattleend BattleScript_HitEscapeEnd
jumpifbyte CMP_NOT_EQUAL gBattleOutcome 0, BattleScript_HitEscapeEnd
jumpifemergencyexited BS_TARGET, BattleScript_HitEscapeEnd
goto BattleScript_MoveSwitch
BattleScript_HitEscapeEnd:
end
BattleScript_EffectPlaceholder::
attackcanceler
attackstring
ppreduce
pause 5
printstring STRINGID_NOTDONEYET
goto BattleScript_MoveEnd
BattleScript_EffectHit::
BattleScript_HitFromAtkCanceler::
attackcanceler
BattleScript_HitFromAccCheck::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
BattleScript_HitFromAtkString::
attackstring
ppreduce
BattleScript_HitFromCritCalc::
critcalc
damagecalc
adjustdamage
BattleScript_HitFromAtkAnimation::
call BattleScript_Hit_RetFromAtkAnimation
BattleScript_TryFaintMon::
tryfaintmon BS_TARGET
BattleScript_MoveEnd::
moveendall
end
BattleScript_EffectHit_Ret::
attackcanceler
BattleScript_EffectHit_RetFromAccCheck::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
BattleScript_EffectHit_RetFromCritCalc::
critcalc
damagecalc
adjustdamage
BattleScript_Hit_RetFromAtkAnimation::
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
setadditionaleffects
return
BattleScript_EffectNaturalGift::
attackcanceler
attackstring
ppreduce
jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed
jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailed
jumpifability BS_ATTACKER, ABILITY_KLUTZ, BattleScript_ButItFailed
jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailed
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
call BattleScript_EffectHit_RetFromCritCalc
jumpifmovehadnoeffect BattleScript_EffectNaturalGiftEnd
checkparentalbondcounter 2, BattleScript_EffectNaturalGiftEnd
removeitem BS_ATTACKER
BattleScript_EffectNaturalGiftEnd:
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_MakeMoveMissed::
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_PrintMoveMissed::
attackstring
ppreduce
BattleScript_MoveMissedPause::
pause B_WAIT_TIME_SHORT
BattleScript_MoveMissed::
effectivenesssound
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDarkVoid::
.if B_DARK_VOID_FAIL >= GEN_7
jumpifspecies BS_ATTACKER, SPECIES_DARKRAI, BattleScript_EffectSleep
goto BattleScript_PokemonCantUseTheMove
.endif
BattleScript_EffectSleep::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep
jumpifuproarwakes BattleScript_CantMakeAsleep
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects
jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_SLEEP
goto BattleScript_MoveEnd
BattleScript_TerrainPreventsEnd2::
pause B_WAIT_TIME_SHORT
printfromtable gTerrainPreventsStringIds
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ElectricTerrainPrevents::
pause B_WAIT_TIME_SHORT
printstring STRINGID_ELECTRICTERRAINPREVENTS
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_MistyTerrainPrevents::
pause B_WAIT_TIME_SHORT
printstring STRINGID_MISTYTERRAINPREVENTS
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_FlowerVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_FLOWERVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_FlowerVeilProtects:
call BattleScript_FlowerVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_SweetVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_FLOWERVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SweetVeilProtects:
call BattleScript_SweetVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_AromaVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_AROMAVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AromaVeilProtects:
call BattleScript_AromaVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_PastelVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PASTELVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PastelVeilProtects:
call BattleScript_PastelVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_AbilityProtectsDoesntAffectRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AbilityProtectsDoesntAffect:
call BattleScript_AbilityProtectsDoesntAffectRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_InsomniaProtects:
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSTAYEDAWAKEUSING
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_AlreadyAsleep::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYASLEEP
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_WasntAffected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNWASNTAFFECTED
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_CantMakeAsleep::
pause B_WAIT_TIME_SHORT
printfromtable gUproarAwakeStringIds
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_EffectAbsorb::
call BattleScript_EffectHit_Ret
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_AbsorbHealBlock
setdrainedhp
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze
setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB
goto BattleScript_AbsorbUpdateHp
BattleScript_AbsorbLiquidOoze::
call BattleScript_AbilityPopUpTarget
manipulatedamage DMG_CHANGE_SIGN
setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE
BattleScript_AbsorbUpdateHp::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
jumpifmovehadnoeffect BattleScript_AbsorbTryFainting
printfromtable gAbsorbDrainStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AbsorbTryFainting::
tryfaintmon BS_ATTACKER
BattleScript_AbsorbHealBlock::
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectExplosion_AnimDmgRet:
jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionAnimRet
call BattleScript_PreserveMissedBitDoMoveAnim
goto BattleScript_ExplosionDmgRet
BattleScript_ExplosionAnimRet:
attackanimation
waitanimation
BattleScript_ExplosionDmgRet:
movevaluescleanup
critcalc
damagecalc
adjustdamage
accuracycheck BattleScript_ExplosionMissedRet, ACC_CURR_MOVE
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
BattleScript_ExplosionAnimEndRet_Return:
return
BattleScript_ExplosionMissedRet:
effectivenesssound
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_ExplosionAnimEndRet_Return
BattleScript_EffectExplosion::
attackcanceler
attackstring
ppreduce
@ Below jumps to BattleScript_DampStopsExplosion if it fails (only way it can)
tryexplosion
waitstate
BattleScript_EffectExplosion_AnimDmgFaintAttacker:
call BattleScript_EffectExplosion_AnimDmgRet
moveendall
setatkhptozero
tryfaintmon BS_ATTACKER
end
BattleScript_EffectMindBlown::
attackcanceler
attackstring
ppreduce
jumpifbyte CMP_GREATER_THAN, sB_ANIM_TARGETS_HIT, 0, BattleScript_EffectMindBlown_NoHpLoss
jumpifabilitypresent ABILITY_DAMP, BattleScript_MindBlownDamp
jumpifmorethanhalfHP BS_ATTACKER, BattleScript_EffectMindBlown_HpDown
setbyte sMULTIHIT_EFFECT, 0 @ Note to faint the attacker
instanthpdrop BS_ATTACKER
waitstate
goto BattleScript_EffectExplosion_AnimDmgFaintAttacker
BattleScript_EffectMindBlown_NoHpLoss:
jumpifbyte CMP_EQUAL, sMULTIHIT_EFFECT, 0, BattleScript_EffectExplosion_AnimDmgFaintAttacker
goto BattleScript_EffectMindBlown_AnimDmgNoFaint
BattleScript_MindBlownDamp:
copybyte gBattlerTarget, gBattlerAbility
goto BattleScript_DampStopsExplosion
BattleScript_EffectMindBlown_HpDown:
setbyte sMULTIHIT_EFFECT, 1 @ Note to not faint the attacker
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_EffectMindBlown_AnimDmgNoFaint
dmg_1_2_attackerhp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
waitstate
BattleScript_EffectMindBlown_AnimDmgNoFaint:
call BattleScript_EffectExplosion_AnimDmgRet
goto BattleScript_MoveEnd
BattleScript_PreserveMissedBitDoMoveAnim:
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
attackanimation
waitanimation
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_EffectDreamEater::
attackcanceler
jumpifsubstituteblocks BattleScript_DreamEaterNoEffect
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_DreamEaterWorked
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_DreamEaterWorked
BattleScript_DreamEaterNoEffect:
attackstring
ppreduce
waitmessage B_WAIT_TIME_LONG
goto BattleScript_WasntAffected
BattleScript_DreamEaterWorked:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_DreamEaterTryFaintEnd
setdrainedhp
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd
printstring STRINGID_PKMNDREAMEATEN
waitmessage B_WAIT_TIME_LONG
BattleScript_DreamEaterTryFaintEnd:
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectMirrorMove::
attackcanceler
attackstring
pause B_WAIT_TIME_LONG
trymirrormove
ppreduce
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_MIRRORMOVEFAILED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackUp::
setstatchanger STAT_ATK, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectDefenseUp::
setstatchanger STAT_DEF, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialAttackUp::
setstatchanger STAT_SPATK, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpeedUp::
setstatchanger STAT_SPEED, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialDefenseUp::
setstatchanger STAT_SPDEF, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectAccuracyUp::
setstatchanger STAT_ACC, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectEvasionUp::
setstatchanger STAT_EVASION, 1, FALSE
BattleScript_EffectStatUp::
attackcanceler
BattleScript_EffectStatUpAfterAtkCanceler::
attackstring
ppreduce
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim
pause B_WAIT_TIME_SHORT
goto BattleScript_StatUpPrintString
BattleScript_StatUpAttackAnim::
attackanimation
waitanimation
BattleScript_StatUpDoAnim::
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatUpPrintString::
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpEnd::
goto BattleScript_MoveEnd
BattleScript_StatUp::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatUpMsg::
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectAttackDown::
setstatchanger STAT_ATK, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectDefenseDown::
setstatchanger STAT_DEF, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpeedDown::
setstatchanger STAT_SPEED, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectAccuracyDown::
setstatchanger STAT_ACC, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialAttackDown::
setstatchanger STAT_SPATK, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialDefenseDown::
setstatchanger STAT_SPDEF, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectEvasionDown::
setstatchanger STAT_EVASION, 1, TRUE
BattleScript_EffectStatDown:
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
BattleScript_StatDownFromAttackString:
attackstring
ppreduce
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd
pause B_WAIT_TIME_SHORT
goto BattleScript_StatDownPrintString
BattleScript_StatDownDoAnim::
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatDownPrintString::
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StatDownEnd::
goto BattleScript_MoveEnd
BattleScript_MirrorArmorReflect::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss
BattleScript_MirrorArmorReflectStatLoss:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_MIRROR_ARMOR | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim
goto BattleScript_MirrorArmorReflectWontFall
BattleScript_MirrorArmorReflectAnim:
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_MirrorArmorReflectPrintString:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MirrorArmorReflectEnd:
return
BattleScript_MirrorArmorReflectWontFall:
copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target
goto BattleScript_MirrorArmorReflectPrintString
@ gBattlerTarget is battler with Mirror Armor
BattleScript_MirrorArmorReflectStickyWeb:
call BattleScript_AbilityPopUp
setattackertostickywebuser
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss
goto BattleScript_MirrorArmorReflectStatLoss
BattleScript_StatDown::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectHaze::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
normalisebuffs
printstring STRINGID_STATCHANGESGONE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBide::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
orword gHitMarker, HITMARKER_CHARGING
setbide
goto BattleScript_MoveEnd
BattleScript_EffectRoar::
attackcanceler
attackstring
ppreduce
jumpifroarfails BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
jumpiftargetdynamaxed BattleScript_RoarBlockedByDynamax
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
forcerandomswitch BattleScript_ButItFailed
BattleScript_RoarBlockedByDynamax:
printstring STRINGID_MOVEBLOCKEDBYDYNAMAX
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMultiHit::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 0
initmultihitstring
sethword sMULTIHIT_EFFECT, 0
BattleScript_MultiHitLoop::
jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd
jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings
jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings
BattleScript_DoMultiHit::
movevaluescleanup
copyhword sMOVE_EFFECT, sMULTIHIT_EFFECT
critcalc
damagecalc
jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
multihitresultmessage
flushtextbox
addbyte sMULTIHIT_STRING + 4, 1
moveendto MOVEEND_NEXT_TARGET
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings
decrementmultihit BattleScript_MultiHitLoop
goto BattleScript_MultiHitPrintStrings
BattleScript_MultiHitNoMoreHits::
pause B_WAIT_TIME_SHORT
BattleScript_MultiHitPrintStrings::
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifmovehadnoeffect BattleScript_MultiHitEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
printstring STRINGID_HITXTIMES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MultiHitEnd::
setadditionaleffects
tryfaintmon BS_TARGET
moveendcase MOVEEND_SYNCHRONIZE_TARGET
moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES
end
BattleScript_EffectConversion::
attackcanceler
attackstring
ppreduce
tryconversiontypechange BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRestoreHp::
attackcanceler
attackstring
ppreduce
tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER
attackanimation
waitanimation
BattleScript_RestoreHp:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectToxic::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
trypoisontype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_TOXIC
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyPoisoned::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_LONG
printstring STRINGID_PKMNALREADYPOISONED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_ImmunityProtected::
copybyte gEffectBattler, gBattlerTarget
call BattleScript_AbilityPopUp
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_PSNPrevention
goto BattleScript_MoveEnd
BattleScript_EffectAuroraVeil::
attackcanceler
attackstring
ppreduce
setauroraveil BS_ATTACKER
goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectLightScreen::
attackcanceler
attackstring
ppreduce
setlightscreen
goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectRest::
attackcanceler
attackstring
ppreduce
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep
jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_RestIsAlreadyAsleep
jumpifuproarwakes BattleScript_RestCantSleep
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects
jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects
jumpifability BS_ATTACKER, ABILITY_PURIFYING_SALT, BattleScript_InsomniaProtects
.if B_LEAF_GUARD_PREVENTS_REST >= GEN_5
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardPreventsRest
.endif
trysetrest BattleScript_AlreadyAtFullHp
pause B_WAIT_TIME_SHORT
printfromtable gRestUsedStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
waitstate
goto BattleScript_PresentHealTarget
BattleScript_RestCantSleep::
pause B_WAIT_TIME_LONG
printfromtable gUproarAwakeStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_RestIsAlreadyAsleep::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYASLEEP2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_LeafGuardPreventsRest::
pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTITFAILED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectOHKO::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
typecalc
jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
tryKO BattleScript_KOFail
trysetdestinybondtohappen
goto BattleScript_HitFromAtkAnimation
BattleScript_KOFail::
pause B_WAIT_TIME_LONG
printfromtable gKOFailedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSuperFang::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
damagetohalftargethp
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectRecoilIfMiss::
attackcanceler
accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
typecalc
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage
.endif
goto BattleScript_HitFromAtkString
BattleScript_MoveMissedDoDamage::
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_PrintMoveMissed
attackstring
ppreduce
pause B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
.if B_CRASH_IF_TARGET_IMMUNE < GEN_4
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
.endif
moveendcase MOVEEND_PROTECT_LIKE_EFFECT @ Spiky Shield's damage happens before recoil.
jumpifhasnohp BS_ATTACKER, BattleScript_MoveEnd
printstring STRINGID_PKMNCRASHED
waitmessage B_WAIT_TIME_LONG
damagecalc
typecalc
adjustdamage
.if B_CRASH_IF_TARGET_IMMUNE == GEN_4
manipulatedamage DMG_RECOIL_FROM_IMMUNE
.else
manipulatedamage DMG_RECOIL_FROM_MISS
.endif
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
.else
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
.endif
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
.else
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
.endif
goto BattleScript_MoveEnd
BattleScript_EffectMist::
attackcanceler
attackstring
ppreduce
setmist
attackanimation
waitanimation
printfromtable gMistUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFocusEnergy::
attackcanceler
attackstring
ppreduce
jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY_ANY, BattleScript_ButItFailed
setfocusenergy
attackanimation
waitanimation
printfromtable gFocusEnergyUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectConfuse::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_CONFUSION
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyConfused::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYCONFUSED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackUp2::
setstatchanger STAT_ATK, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectDefenseUp2::
setstatchanger STAT_DEF, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectDefenseUp3::
setstatchanger STAT_DEF, 3, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpeedUp2::
setstatchanger STAT_SPEED, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialAttackUp2::
setstatchanger STAT_SPATK, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialAttackUp3::
setstatchanger STAT_SPATK, 3, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialDefenseUp2::
setstatchanger STAT_SPDEF, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectAccuracyUp2::
setstatchanger STAT_ACC, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectEvasionUp2::
setstatchanger STAT_EVASION, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectTransform::
attackcanceler
attackstring
ppreduce
trytoclearprimalweather
flushtextbox
transformdataexecution
attackanimation
waitanimation
printfromtable gTransformUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackDown2::
setstatchanger STAT_ATK, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectDefenseDown2::
setstatchanger STAT_DEF, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpeedDown2::
setstatchanger STAT_SPEED, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialDefenseDown2::
setstatchanger STAT_SPDEF, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialAttackDown2::
setstatchanger STAT_SPATK, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectAccuracyDown2::
setstatchanger STAT_ACC, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectEvasionDown2::
setstatchanger STAT_EVASION, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectReflect::
attackcanceler
attackstring
ppreduce
setreflect
BattleScript_PrintReflectLightScreenSafeguardString::
attackanimation
waitanimation
BattleScript_EffectAuroraVeilSuccess::
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPoison::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
trypoisontype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_POISON
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectParalyze::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifsubstituteblocks BattleScript_ButItFailed
typecalc
BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
jumpifmovehadnoeffect BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
jumpifabsorbaffected BS_TARGET, BattleScript_VoltAbsorbHeal
tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_PARALYSIS
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_VoltAbsorbHeal:
copybyte gBattlerAbility, gBattlerTarget
tryhealquarterhealth BS_TARGET BattleScript_MonMadeMoveUseless @ Check if max hp
goto BattleScript_MoveHPDrain
BattleScript_AlreadyParalyzed:
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNISALREADYPARALYZED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_LimberProtected::
copybyte gEffectBattler, gBattlerTarget
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_PRLZPrevention
goto BattleScript_MoveEnd
BattleScript_PowerHerbActivation:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_POWERHERB
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
return
BattleScript_EffectTwoTurnsAttack::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
jumpifweathercheckchargeeffects BS_ATTACKER, TRUE, BattleScript_EffectHit
call BattleScript_FirstChargingTurn
jumpifweathercheckchargeeffects BS_ATTACKER, FALSE, BattleScript_TwoTurnMovesSecondTurn
jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_TwoTurnMovesSecondPowerHerbActivates
goto BattleScript_MoveEnd
BattleScript_EffectGeomancy::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_GeomancySecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_GeomancySecondTurn
call BattleScript_FirstChargingTurn
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
call BattleScript_PowerHerbActivation
BattleScript_GeomancySecondTurn:
attackcanceler
setbyte sB_ANIM_TURN, 1
clearstatusfromeffect BS_ATTACKER, MOVE_EFFECT_CHARGING
orword gHitMarker, HITMARKER_NO_PPDEDUCT
attackstring
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_GeomancyDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_GeomancyDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_GeomancyDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GeomancyTrySpDef::
setstatchanger STAT_SPDEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GeomancyTrySpeed::
setstatchanger STAT_SPEED, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GeomancyEnd::
goto BattleScript_MoveEnd
BattleScript_FirstChargingTurn::
attackcanceler
.if B_UPDATED_MOVE_DATA >= GEN_5 @ before Gen 5, charge moves did not print an attack string on the charge turn
flushtextbox
attackstring
waitmessage B_WAIT_TIME_LONG
.endif
ppreduce
BattleScript_FirstChargingTurnAfterAttackString:
setsemiinvulnerablebit @ only for moves with EFFECT_SEMI_INVULNERABLE/EFFECT_SKY_DROP
orword gHitMarker, HITMARKER_CHARGING
seteffectprimary MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
twoturnmoveschargestringandanimation
setadditionaleffects @ only onChargeTurnOnly effects will work here
return
BattleScript_TwoTurnMovesSecondPowerHerbActivates:
call BattleScript_PowerHerbActivation
call BattleScript_TwoTurnMovesSecondTurnRet
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
.if B_UPDATED_MOVE_DATA < GEN_5 @ before Gen 5, charge moves did not print an attack string on the charge turn
attackstring
.endif
goto BattleScript_HitFromCritCalc
BattleScript_TwoTurnMovesSecondTurn::
attackcanceler
call BattleScript_TwoTurnMovesSecondTurnRet
orword gHitMarker, HITMARKER_NO_PPDEDUCT
goto BattleScript_HitFromAccCheck
BattleScript_TwoTurnMovesSecondTurnRet:
setbyte sB_ANIM_TURN, 1
clearstatusfromeffect BS_ATTACKER, MOVE_EFFECT_CHARGING
clearsemiinvulnerablebit @ only for moves with EFFECT_SEMI_INVULNERABLE/EFFECT_SKY_DROP
return
BattleScript_EffectSubstitute::
attackcanceler
ppreduce
attackstring
waitstate
jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
setsubstitute
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteString
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
BattleScript_SubstituteString::
pause B_WAIT_TIME_SHORT
printfromtable gSubstituteUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyHasSubstitute::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHASSUBSTITUTE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MoveUsedMustRecharge::
printstring STRINGID_PKMNMUSTRECHARGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRage::
attackcanceler
accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE
seteffectprimary MOVE_EFFECT_RAGE
goto BattleScript_HitFromAtkString
BattleScript_RageMiss::
clearstatusfromeffect BS_ATTACKER, MOVE_EFFECT_RAGE
goto BattleScript_PrintMoveMissed
BattleScript_EffectMimic::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
mimicattackcopy BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNLEARNEDMOVE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMetronome::
attackcanceler
attackstring
pause B_WAIT_TIME_SHORT
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
metronome
BattleScript_EffectLeechSeed::
attackcanceler
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
BattleScript_DoLeechSeed::
setseeded
attackanimation
waitanimation
printfromtable gLeechSeedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDoNothing::
attackcanceler
attackstring
ppreduce
jumpifmove MOVE_HOLD_HANDS, BattleScript_EffectHoldHands
attackanimation
waitanimation
jumpifmove MOVE_CELEBRATE, BattleScript_EffectCelebrate
jumpifmove MOVE_HAPPY_HOUR, BattleScript_EffectHappyHour
incrementgamestat GAME_STAT_USED_SPLASH
printstring STRINGID_BUTNOTHINGHAPPENED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHoldHands:
jumpifsideaffecting BS_TARGET, SIDE_STATUS_CRAFTY_SHIELD, BattleScript_ButItFailed
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_ButItFailed
attackanimation
waitanimation
goto BattleScript_MoveEnd
BattleScript_EffectCelebrate:
printstring STRINGID_CELEBRATEMESSAGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHappyHour:
seteffectprimary MOVE_EFFECT_HAPPY_HOUR
goto BattleScript_MoveEnd
BattleScript_EffectDisable::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
disablelastusedattack BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNMOVEWASDISABLED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectLevelDamage::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
dmgtolevel
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectPsywave::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
psywavedamageeffect
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectCounter::
attackcanceler
counterdamagecalculator BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectEncore::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
trysetencore BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNGOTENCORE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPainSplit::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
painsplitdmgcalc BattleScript_ButItFailed
attackanimation
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
copyword gBattleMoveDamage, sPAINSPLIT_HP
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_SHAREDPAIN
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSnore::
attackcanceler
jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_SnoreIsAsleep
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
BattleScript_SnoreIsAsleep::
jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
printstring STRINGID_PKMNFASTASLEEP
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
BattleScript_DoSnore::
attackstring
ppreduce
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_EffectConversion2::
attackcanceler
attackstring
ppreduce
settypetorandomresistance BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectLockOn::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
setalwayshitflag
attackanimation
waitanimation
printstring STRINGID_PKMNTOOKAIM
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSketch::
attackcanceler
attackstring
ppreduce
copymovepermanently BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSKETCHEDMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSleepTalk::
attackcanceler
jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_SleepTalkIsAsleep
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
BattleScript_SleepTalkIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
attackstring
ppreduce
orword gHitMarker, HITMARKER_NO_PPDEDUCT
trychoosesleeptalkmove BattleScript_SleepTalkUsingMove
pause B_WAIT_TIME_LONG
goto BattleScript_ButItFailed
BattleScript_SleepTalkUsingMove::
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
jumptocalledmove TRUE
BattleScript_EffectDestinyBond::
attackcanceler
attackstring
ppreduce
setdestinybond
attackanimation
waitanimation
printstring STRINGID_PKMNTRYINGTOTAKEFOE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectEerieSpell::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
eeriespellppreduce BattleScript_MoveEnd
printstring STRINGID_PKMNREDUCEDPP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSpite::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryspiteppreduce BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNREDUCEDPP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHealBell::
attackcanceler
attackstring
ppreduce
healpartystatus
waitstate
attackanimation
waitanimation
printfromtable gPartyStatusHealStringIds
waitmessage B_WAIT_TIME_LONG
jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected
printstring STRINGID_PKMNSXBLOCKSY
waitmessage B_WAIT_TIME_LONG
BattleScript_CheckHealBellMon2Unaffected::
jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage B_WAIT_TIME_LONG
BattleScript_PartyHealEnd::
updatestatusicon BS_ATTACKER_WITH_PARTNER
waitstate
goto BattleScript_MoveEnd
BattleScript_EffectMeanLook::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed
jumpifsubstituteblocks BattleScript_ButItFailed
.if B_GHOSTS_ESCAPE >= GEN_6
jumpiftype BS_TARGET, TYPE_GHOST, BattleScript_ButItFailed
.endif
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_PREVENT_ESCAPE
printstring STRINGID_TARGETCANTESCAPENOW
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectNightmare::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_NightmareWorked
goto BattleScript_ButItFailed
BattleScript_NightmareWorked::
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_NIGHTMARE
printstring STRINGID_PKMNFELLINTONIGHTMARE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMinimize::
attackcanceler
setminimize
.if B_MINIMIZE_EVASION >= GEN_5
setstatchanger STAT_EVASION, 2, FALSE
.else
setstatchanger STAT_EVASION, 1, FALSE
.endif
goto BattleScript_EffectStatUpAfterAtkCanceler
BattleScript_EffectCurse::
jumpiftype BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed
BattleScript_CurseTrySpeed::
copybyte gBattlerTarget, gBattlerAttacker
setbyte sB_ANIM_TURN, 1
attackanimation
waitanimation
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryAttack::
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryDefense::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseEnd::
goto BattleScript_MoveEnd
BattleScript_GhostCurse::
jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse
getmovetarget BS_ATTACKER
BattleScript_DoGhostCurse::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
cursetarget BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
setbyte sB_ANIM_TURN, 0
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNLAIDCURSE
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectMatBlock::
attackcanceler
jumpifnotfirstturn BattleScript_FailedFromAtkString
goto BattleScript_ProtectLikeAtkString
BattleScript_EffectProtect::
BattleScript_EffectEndure::
attackcanceler
BattleScript_ProtectLikeAtkString:
attackstring
ppreduce
setprotectlike
attackanimation
waitanimation
printfromtable gProtectLikeUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSpikes::
attackcanceler
trysetspikes BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
waitanimation
printstring STRINGID_SPIKESSCATTERED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectForesight::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifstatus2 BS_TARGET, STATUS2_FORESIGHT, BattleScript_ButItFailed
setforesight
BattleScript_IdentifiedFoe:
attackanimation
waitanimation
printstring STRINGID_PKMNIDENTIFIED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPerishSong::
attackcanceler
attackstring
ppreduce
trysetperishsong BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_FAINTINTHREE
waitmessage B_WAIT_TIME_LONG
setbyte gBattlerTarget, 0
BattleScript_PerishSongLoop::
jumpifability BS_TARGET, ABILITY_SOUNDPROOF, BattleScript_PerishSongBlocked
jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected
BattleScript_PerishSongLoopIncrement::
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_PerishSongLoop
goto BattleScript_MoveEnd
BattleScript_PerishSongBlocked::
copybyte sBATTLER, gBattlerTarget
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_PerishSongLoopIncrement
BattleScript_PerishSongNotAffected:
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_PerishSongLoopIncrement
BattleScript_EffectSandstorm::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
setsandstorm
goto BattleScript_MoveWeatherChange
BattleScript_EffectRollout::
attackcanceler
attackstring
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy
ppreduce
BattleScript_RolloutCheckAccuracy::
accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE
BattleScript_RolloutHit::
typecalc
handlerollout
goto BattleScript_HitFromCritCalc
BattleScript_EffectSwagger::
attackcanceler
jumpifsubstituteblocks BattleScript_MakeMoveMissed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifconfusedandstatmaxed STAT_ATK, BattleScript_ButItFailed
attackanimation
waitanimation
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_SwaggerTryConfuse:
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsafeguard BattleScript_SafeguardProtected
seteffectprimary MOVE_EFFECT_CONFUSION
goto BattleScript_MoveEnd
BattleScript_EffectFuryCutter::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE
BattleScript_FuryCutterHit:
handlefurycutter
critcalc
damagecalc
jumpifmovehadnoeffect BattleScript_FuryCutterHit
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_TryDestinyKnotTarget:
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_DESTINY_KNOT, BattleScript_TryDestinyKnotTargetRet
infatuatewithbattler BS_TARGET, BS_ATTACKER
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
status2animation BS_TARGET, STATUS2_INFATUATION
waitanimation
printstring STRINGID_DESTINYKNOTACTIVATES
waitmessage B_WAIT_TIME_LONG
BattleScript_TryDestinyKnotTargetRet:
return
BattleScript_TryDestinyKnotAttacker:
jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_DESTINY_KNOT, BattleScript_TryDestinyKnotAttackerRet
infatuatewithbattler BS_ATTACKER, BS_TARGET
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
status2animation BS_ATTACKER, STATUS2_INFATUATION
waitanimation
printstring STRINGID_DESTINYKNOTACTIVATES
waitmessage B_WAIT_TIME_LONG
BattleScript_TryDestinyKnotAttackerRet:
return
BattleScript_EffectAttract::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
tryinfatuating BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNFELLINLOVE
waitmessage B_WAIT_TIME_LONG
call BattleScript_TryDestinyKnotAttacker
goto BattleScript_MoveEnd
BattleScript_EffectPresent::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
presentdamagecalculation
BattleScript_EffectSafeguard::
attackcanceler
attackstring
ppreduce
setsafeguard
goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectMagnitude::
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_EffectMagnitudeTarget
attackcanceler
attackstring
ppreduce
magnitudedamagecalculation
pause B_WAIT_TIME_SHORT
printstring STRINGID_MAGNITUDESTRENGTH
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMagnitudeTarget:
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_EffectBatonPass::
attackcanceler
attackstring
ppreduce
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
openpartyscreen BS_ATTACKER, BattleScript_ButItFailed
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER, FALSE
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectFixedDamageArg::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
setargtobattledamage
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectMorningSun::
BattleScript_EffectSynthesis::
BattleScript_EffectMoonlight::
BattleScript_EffectShoreUp::
attackcanceler
attackstring
ppreduce
recoverbasedonsunlight BattleScript_AlreadyAtFullHp
goto BattleScript_PresentHealTarget
BattleScript_EffectRainDance::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
setrain
BattleScript_MoveWeatherChange::
attackanimation
waitanimation
call BattleScript_MoveWeatherChangeRet
goto BattleScript_MoveEnd
BattleScript_MoveWeatherChangeRet::
printfromtable gMoveWeatherChangeStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
return
BattleScript_EffectSunnyDay::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
setsunny
goto BattleScript_MoveWeatherChange
BattleScript_ExtremelyHarshSunlightWasNotLessened:
pause B_WAIT_TIME_SHORT
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3:
pause B_WAIT_TIME_SHORT
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ExtremelyHarshSunlightWasNotLessenedRet:
pause B_WAIT_TIME_SHORT
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_NoReliefFromHeavyRain:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NORELIEFROMHEAVYRAIN
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NoReliefFromHeavyRainEnd3:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NORELIEFROMHEAVYRAIN
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_NoReliefFromHeavyRainRet:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NORELIEFROMHEAVYRAIN
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MysteriousAirCurrentBlowsOn:
pause B_WAIT_TIME_SHORT
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MysteriousAirCurrentBlowsOnEnd3:
pause B_WAIT_TIME_SHORT
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_MysteriousAirCurrentBlowsOnRet:
pause B_WAIT_TIME_SHORT
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BlockedByPrimalWeatherEnd3::
call BattleScript_AbilityPopUp
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3
end3
BattleScript_BlockedByPrimalWeatherRet::
call BattleScript_AbilityPopUp
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedRet
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainRet
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnRet
return
BattleScript_EffectBellyDrum::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_ButItFailed
halvehp BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, MAX_STAT_STAGE, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd
printstring STRINGID_PKMNCUTHPMAXEDATTACK
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPsychUp::
attackcanceler
attackstring
ppreduce
copyfoestats BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCOPIEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMirrorCoat::
attackcanceler
mirrorcoatdamagecalculator BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectFutureSight::
attackcanceler
attackstring
ppreduce
trysetfutureattack BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gFutureMoveUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTeleport::
.if B_TELEPORT_BEHAVIOR >= GEN_7
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass
jumpifside BS_ATTACKER, B_SIDE_PLAYER, BattleScript_EffectBatonPass
.else
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FailedFromAtkCanceler
.endif
BattleScript_EffectTeleportTryToRunAway:
attackcanceler
attackstring
ppreduce
getifcantrunfrombattle BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective
attackanimation
waitanimation
printstring STRINGID_PKMNFLEDFROMBATTLE
waitmessage B_WAIT_TIME_LONG
setoutcomeonteleport BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
.if B_BEAT_UP >= GEN_5
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
trydobeatup
goto BattleScript_HitFromAtkAnimation
.else
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
setbyte gBattleCommunication, 0
BattleScript_BeatUpLoop::
movevaluescleanup
trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed
printstring STRINGID_PKMNATTACK
critcalc
jumpifbyte CMP_NOT_EQUAL, gIsCriticalHit, TRUE, BattleScript_BeatUpAttack
manipulatedamage DMG_DOUBLED
BattleScript_BeatUpAttack::
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
moveendto MOVEEND_NEXT_TARGET
goto BattleScript_BeatUpLoop
BattleScript_BeatUpEnd::
end
.endif
BattleScript_EffectDefenseCurl::
attackcanceler
attackstring
ppreduce
setdefensecurlbit
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString
attackanimation
waitanimation
BattleScript_DefenseCurlDoStatUpAnim::
goto BattleScript_StatUpDoAnim
BattleScript_EffectSoftboiled::
attackcanceler
attackstring
ppreduce
tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET
BattleScript_PresentHealTarget::
attackanimation
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyAtFullHp::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHPFULL
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFirstTurnOnly::
attackcanceler
jumpifnotfirstturn BattleScript_FailedFromAtkString
goto BattleScript_EffectHit
BattleScript_FailedFromAtkCanceler::
attackcanceler
BattleScript_FailedFromAtkString::
attackstring
BattleScript_FailedFromPpReduce::
ppreduce
BattleScript_ButItFailed::
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NotAffected::
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NotAffectedAbilityPopUp::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUpTarget
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectUproar::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit
ppreduce
BattleScript_UproarHit::
goto BattleScript_HitFromCritCalc
BattleScript_EffectStockpile::
attackcanceler
attackstring
ppreduce
stockpile 0
attackanimation
waitanimation
printfromtable gStockpileUsedStringIds
waitmessage B_WAIT_TIME_LONG
.if B_STOCKPILE_RAISES_DEFS < GEN_4
goto BattleScript_EffectStockpileEnd
.endif
jumpifmovehadnoeffect BattleScript_EffectStockpileEnd
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectStockpileDef
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectStockpileEnd
BattleScript_EffectStockpileDef:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectStockpileSpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectStockpileSpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectStockpileSpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectStockpileEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectStockpileEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectStockpileEnd:
stockpile 1
goto BattleScript_MoveEnd
BattleScript_MoveEffectStockpileWoreOff::
.if B_STOCKPILE_RAISES_DEFS >= GEN_4
dostockpilestatchangeswearoff BS_ATTACKER, BattleScript_StockpileStatChangeDown
printstring STRINGID_STOCKPILEDEFFECTWOREOFF
waitmessage B_WAIT_TIME_SHORT
.endif
return
BattleScript_StockpileStatChangeDown:
statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_StockpileStatChangeDown_Ret
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StockpileStatChangeDown_Ret:
return
BattleScript_EffectSpitUp::
attackcanceler
jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect
attackstring
ppreduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setbyte gIsCriticalHit, FALSE
damagecalc
adjustdamage
stockpiletobasedamage BattleScript_SpitUpFail
goto BattleScript_HitFromAtkAnimation
BattleScript_SpitUpFail::
checkparentalbondcounter 2, BattleScript_SpitUpEnd
pause B_WAIT_TIME_SHORT
printstring STRINGID_FAILEDTOSPITUP
waitmessage B_WAIT_TIME_LONG
BattleScript_SpitUpEnd:
goto BattleScript_MoveEnd
BattleScript_SpitUpFailProtect::
attackstring
ppreduce
pause B_WAIT_TIME_LONG
stockpiletobasedamage BattleScript_SpitUpFail
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSwallow::
attackcanceler
attackstring
ppreduce
stockpiletohpheal BattleScript_SwallowFail
goto BattleScript_PresentHealTarget
BattleScript_SwallowFail::
pause B_WAIT_TIME_SHORT
printfromtable gSwallowFailStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHail::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
sethail
goto BattleScript_MoveWeatherChange
BattleScript_EffectTorment::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
settorment BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSUBJECTEDTOTORMENT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFlatter::
attackcanceler
jumpifsubstituteblocks BattleScript_MakeMoveMissed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifconfusedandstatmaxed STAT_SPATK, BattleScript_ButItFailed
attackanimation
waitanimation
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FlatterTryConfuse::
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsafeguard BattleScript_SafeguardProtected
seteffectprimary MOVE_EFFECT_CONFUSION
goto BattleScript_MoveEnd
BattleScript_EffectWillOWisp::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned
jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected
jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_BURN
goto BattleScript_MoveEnd
BattleScript_WaterVeilPrevents::
call BattleScript_AbilityPopUp
copybyte gEffectBattler, gBattlerTarget
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_BRNPrevention
goto BattleScript_MoveEnd
BattleScript_AlreadyBurned::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYHASBURN
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMemento::
attackcanceler
jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoTargetProtect
attackstring
ppreduce
trymemento BattleScript_ButItFailed
setatkhptozero
attackanimation
waitanimation
jumpifsubstituteblocks BattleScript_EffectMementoPrintNoEffect
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTrySpAtk:
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint
@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTryFaint:
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectMementoPrintNoEffect:
printstring STRINGID_BUTNOEFFECT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectMementoTryFaint
@ If the target is protected there's no need to check the target's stats or animate, the user will just faint
BattleScript_MementoTargetProtect:
attackstring
ppreduce
trymemento BattleScript_MementoTargetProtectEnd
BattleScript_MementoTargetProtectEnd:
setatkhptozero
pause B_WAIT_TIME_LONG
effectivenesssound
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectFocusPunch::
attackcanceler
jumpifnodamage BattleScript_HitFromAccCheck
ppreduce
printstring STRINGID_PKMNLOSTFOCUS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFollowMe::
attackcanceler
attackstring
ppreduce
.if B_UPDATED_MOVE_DATA >= GEN_6
jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_ButItFailed
.endif
setforcedtarget
attackanimation
waitanimation
printstring STRINGID_PKMNCENTERATTENTION
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectNaturePower::
attackcanceler
attackstring
pause B_WAIT_TIME_SHORT
callterrainattack
printstring STRINGID_NATUREPOWERTURNEDINTO
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectCharge::
attackcanceler
attackstring
ppreduce
setcharge BS_ATTACKER
attackanimation
waitanimation
.if B_CHARGE_SPDEF_RAISE >= GEN_5
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectChargeString
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectChargeString
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectChargeString:
.endif
printstring STRINGID_PKMNCHARGINGPOWER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTaunt::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
settaunt BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNFELLFORTAUNT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHelpingHand::
attackcanceler
attackstring
ppreduce
trysethelpinghand BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNREADYTOHELP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTrick::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryswapitems BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDITEMS
waitmessage B_WAIT_TIME_LONG
printfromtable gItemSwapStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRolePlay::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
trycopyability BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
.if B_ABILITY_POP_UP == TRUE
setbyte sFIXED_ABILITY_POPUP, TRUE
showabilitypopup BS_ATTACKER
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_ATTACKER
pause 20
destroyabilitypopup
pause 40
.endif
printstring STRINGID_PKMNCOPIEDFOE
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectWish::
attackcanceler
attackstring
ppreduce
trywish 0, BattleScript_ButItFailed
attackanimation
waitanimation
goto BattleScript_MoveEnd
BattleScript_EffectAssist::
attackcanceler
attackstring
assistattackselect BattleScript_FailedFromPpReduce
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
jumptocalledmove TRUE
BattleScript_EffectIngrain::
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_ROOTED, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNPLANTEDROOTS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMagicCoat::
attackcanceler
trysetmagiccoat BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
waitanimation
printstring STRINGID_PKMNSHROUDEDITSELF
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRecycle::
attackcanceler
attackstring
ppreduce
tryrecycleitem BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_XFOUNDONEY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBrickBreak::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
removelightscreenreflect
critcalc
damagecalc
adjustdamage
jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
BattleScript_BrickBreakAnim::
attackanimation
waitanimation
jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit
printstring STRINGID_THEWALLSHATTERED
waitmessage B_WAIT_TIME_LONG
BattleScript_BrickBreakDoHit::
typecalc
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
setadditionaleffects
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectYawn::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBattlerAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBattlerAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBattlerAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifsafeguard BattleScript_SafeguardProtected
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifuproarwakes BattleScript_ButItFailed
setyawn BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_EffectYawnSuccess::
printstring STRINGID_PKMNWASMADEDROWSY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_PrintBattlerAbilityMadeIneffective::
copybyte sBATTLER, gBattlerAbility
BattleScript_PrintAbilityMadeIneffective::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXMADEITINEFFECTIVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectEndeavor::
attackcanceler
attackstring
ppreduce
setdamagetohealthdifference BattleScript_ButItFailed
copyword gHpDealt, gBattleMoveDamage
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
typecalc
jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
copyword gBattleMoveDamage, gHpDealt
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectSkillSwap::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
tryswapabilities BattleScript_ButItFailed
attackanimation
waitanimation
.if B_ABILITY_POP_UP == TRUE
call BattleScript_AbilityPopUpTarget
pause 20
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
.endif
printstring STRINGID_PKMNSWAPPEDABILITIES
waitmessage B_WAIT_TIME_LONG
.if B_SKILL_SWAP >= GEN_4
switchinabilities BS_ATTACKER
switchinabilities BS_TARGET
.endif
goto BattleScript_MoveEnd
BattleScript_EffectImprison::
attackcanceler
attackstring
ppreduce
tryimprison BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSEALEDOPPONENTMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRefresh::
attackcanceler
attackstring
ppreduce
cureifburnedparalysedorpoisoned BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectGrudge::
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_GRUDGE, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNWANTSGRUDGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSnatch::
attackcanceler
trysetsnatch BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
waitanimation
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNWAITSFORTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRecoilHP25::
jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
incrementgamestat GAME_STAT_USED_STRUGGLE
goto BattleScript_EffectHit
BattleScript_EffectTeeterDance::
attackcanceler
attackstring
ppreduce
setbyte gBattlerTarget, 0
BattleScript_TeeterDanceLoop::
movevaluescleanup
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents
jumpifsubstituteblocks BattleScript_TeeterDanceSubstitutePrevents
jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
jumpifhasnohp BS_TARGET, BattleScript_TeeterDanceLoopIncrement
accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_TeeterDanceSafeguardProtected
attackanimation
waitanimation
seteffectprimary MOVE_EFFECT_CONFUSION
resultmessage
waitmessage B_WAIT_TIME_LONG
BattleScript_TeeterDanceDoMoveEndIncrement::
moveendto MOVEEND_NEXT_TARGET
BattleScript_TeeterDanceLoopIncrement::
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop
end
BattleScript_TeeterDanceOwnTempoPrevents::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceSafeguardProtected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceSubstitutePrevents::
pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTITFAILED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceAlreadyConfused::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYCONFUSED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceMissed::
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_EffectMudSport::
BattleScript_EffectWaterSport::
attackcanceler
attackstring
ppreduce
settypebasedhalvers BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gSportsUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTickle::
attackcanceler
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim
jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_TickleDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TickleTryLowerDef::
playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TickleEnd::
goto BattleScript_MoveEnd
BattleScript_CantLowerMultipleStats::
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTDECREASE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectCosmicPower::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_CosmicPowerDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerEnd::
goto BattleScript_MoveEnd
BattleScript_EffectBulkUp::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_BulkUpDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpTryDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCalmMind::
attackcanceler
attackstring
ppreduce
BattleScript_CalmMindTryToRaiseStats::
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_CalmMindDoMoveAnim::
attackanimation
waitanimation
BattleScript_CalmMindStatRaise::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindEnd::
goto BattleScript_MoveEnd
BattleScript_CantRaiseMultipleStats::
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTINCREASE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDragonDance::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_DragonDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCamouflage::
attackcanceler
attackstring
ppreduce
settypetoterrain BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_FaintAttacker::
tryillusionoff BS_ATTACKER
playfaintcry BS_ATTACKER
pause B_WAIT_TIME_LONG
dofaintanimation BS_ATTACKER
printstring STRINGID_ATTACKERFAINTED
cleareffectsonfaint BS_ATTACKER
tryactivatesoulheart
tryactivatereceiver BS_ATTACKER
trytrainerslidefirstdownmsg BS_ATTACKER
return
BattleScript_FaintTarget::
tryillusionoff BS_TARGET
playfaintcry BS_TARGET
pause B_WAIT_TIME_LONG
dofaintanimation BS_TARGET
printstring STRINGID_TARGETFAINTED
cleareffectsonfaint BS_TARGET
tryactivatefellstinger BS_ATTACKER
tryactivatesoulheart
tryactivatereceiver BS_TARGET
tryactivatemoxie BS_ATTACKER @ and chilling neigh, as one ice rider
tryactivatebeastboost BS_ATTACKER
tryactivategrimneigh BS_ATTACKER @ and as one shadow rider
tryactivatebattlebond BS_ATTACKER
trytrainerslidefirstdownmsg BS_TARGET
return
BattleScript_GiveExp::
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
end2
BattleScript_HandleFaintedMon::
setbyte sSHIFT_SWITCHED, 0
checkteamslost BattleScript_LinkHandleFaintedMonMultiple
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
jumpifbattletype BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonTryChoose
jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChoose
@ Yes/No for sending out a new Pokémon if one is defeated in a wild battle
printstring STRINGID_USENEXTPKMN
setbyte gBattleCommunication, 0
yesnobox
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChoose
@ Player said no, try to run
jumpifplayerran BattleScript_FaintedMonEnd
printstring STRINGID_CANTESCAPE2
BattleScript_FaintedMonTryChoose:
openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd
switchhandleorder BS_FAINTED, 2
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonSendOutNew
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonSendOutNew
jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonSendOutNew
jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonSendOutNew
setbyte sILLUSION_NICK_HACK, 1
@ Yes/No for sending out a new Pokémon when the opponent is switching
printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
setbyte gBattleCommunication, 0
yesnobox
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonSendOutNew
@ Player said yes, go to party screen (note optional flag, player may exit the menu instead)
setatktoplayer0
openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonSendOutNew
switchhandleorder BS_ATTACKER, 2
jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonSendOutNew
@ Switch Pokémon before opponent
atknameinbuff1
resetswitchinabilitybits BS_ATTACKER
hpthresholds2 BS_ATTACKER
printstring STRINGID_RETURNMON
switchoutabilities BS_ATTACKER
waitstate
returnatktoball
waitstate
drawpartystatussummary BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
hidepartystatussummary BS_ATTACKER
switchinanim BS_ATTACKER, 0
waitstate
setbyte sSHIFT_SWITCHED, 1
BattleScript_FaintedMonSendOutNew:
drawpartystatussummary BS_FAINTED
getswitchedmondata BS_FAINTED
switchindataupdate BS_FAINTED
hpthresholds BS_FAINTED
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
hidepartystatussummary BS_FAINTED
switchinanim BS_FAINTED, FALSE
waitstate
resetplayerfainted
trytrainerslidelastonmsg BS_FAINTED
jumpifbytenotequal sSHIFT_SWITCHED, sZero, BattleScript_FaintedMonShiftSwitched
BattleScript_FaintedMonSendOutNewEnd:
switchineffects BS_FAINTED
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
cancelallactions
BattleScript_FaintedMonEnd::
end2
BattleScript_FaintedMonShiftSwitched:
copybyte sSAVED_BATTLER, gBattlerTarget
switchineffects BS_ATTACKER
resetsentmonsvalue
copybyte gBattlerTarget, sSAVED_BATTLER
goto BattleScript_FaintedMonSendOutNewEnd
BattleScript_LinkHandleFaintedMonMultiple::
openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkHandleFaintedMonMultipleStart
BattleScript_LinkHandleFaintedMonMultipleStart::
switchhandleorder BS_FAINTED, 0
openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkHandleFaintedMonMultipleEnd
switchhandleorder BS_FAINTED, 0
BattleScript_LinkHandleFaintedMonLoop::
switchhandleorder BS_FAINTED, 3
drawpartystatussummary BS_FAINTED
getswitchedmondata BS_FAINTED
switchindataupdate BS_FAINTED
hpthresholds BS_FAINTED
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
hidepartystatussummary BS_FAINTED
switchinanim BS_FAINTED, FALSE
waitstate
switchineffects BS_FAINTED_LINK_MULTIPLE_1
jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_LinkHandleFaintedMonLoop
BattleScript_LinkHandleFaintedMonMultipleEnd::
end2
BattleScript_LocalTrainerBattleWon::
jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated
printstring STRINGID_PLAYERDEFEATEDTRAINER1
goto BattleScript_LocalBattleWonLoseTexts
BattleScript_LocalTwoTrainersDefeated::
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_LocalBattleWonLoseTexts::
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_LocalBattleWonReward::
getmoneyreward
printstring STRINGID_PLAYERGOTMONEY
waitmessage B_WAIT_TIME_LONG
BattleScript_PayDayMoneyAndPickUpItems::
givepaydaymoney
pickup
end2
BattleScript_LocalBattleLost::
jumpifbattletype BATTLE_TYPE_INGAME_PARTNER, BattleScript_LocalBattleLostPrintWhiteOut
jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd
BattleScript_LocalBattleLostPrintWhiteOut::
.if B_WHITEOUT_MONEY >= GEN_4
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostEnd
printstring STRINGID_PLAYERWHITEOUT
waitmessage B_WAIT_TIME_LONG
getmoneyreward
printstring STRINGID_PLAYERWHITEOUT2
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LocalBattleLostEnd::
printstring STRINGID_PLAYERLOSTTOENEMYTRAINER
waitmessage B_WAIT_TIME_LONG
getmoneyreward
printstring STRINGID_PLAYERPAIDPRIZEMONEY
waitmessage B_WAIT_TIME_LONG
end2
.else
printstring STRINGID_PLAYERWHITEOUT
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_PLAYERWHITEOUT2
waitmessage B_WAIT_TIME_LONG
BattleScript_LocalBattleLostEnd::
end2
.endif
BattleScript_CheckDomeDrew::
jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostPrintTrainersWinText::
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut
returnopponentmon1toball BS_ATTACKER
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostDoTrainer2WinText::
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2WINTEXT
BattleScript_LocalBattleLostEnd_::
end2
BattleScript_FrontierLinkBattleLost::
returnopponentmon1toball BS_ATTACKER
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2WINTEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
endlinkbattle
BattleScript_FrontierLinkBattleLostEnd::
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LinkBattleWonOrLost::
jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon
printstring STRINGID_BATTLEEND
waitmessage B_WAIT_TIME_LONG
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd
endlinkbattle
BattleScript_LinkBattleWonOrLostWaitEnd::
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TowerLinkBattleWon::
playtrainerdefeatbgm BS_ATTACKER
printstring STRINGID_BATTLEEND
waitmessage B_WAIT_TIME_LONG
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2LOSETEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
endlinkbattle
BattleScript_TowerLinkBattleWonEnd::
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_FrontierTrainerBattleWon::
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems
jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_FrontierTrainerBattleWon_TwoDefeated
printstring STRINGID_PLAYERDEFEATEDTRAINER1
goto BattleScript_FrontierTrainerBattleWon_LoseTexts
BattleScript_FrontierTrainerBattleWon_TwoDefeated:
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_FrontierTrainerBattleWon_LoseTexts:
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_TryPickUpItems:
jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End
pickup
BattleScript_FrontierTrainerBattleWon_End:
end2
BattleScript_SmokeBallEscape::
playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE
printstring STRINGID_PKMNFLEDUSINGITS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_RanAwayUsingMonAbility::
printstring STRINGID_PKMNFLEDUSING
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_GotAwaySafely::
printstring STRINGID_GOTAWAYSAFELY
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WildMonFled::
printstring STRINGID_WILDPKMNFLED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintCantRunFromTrainer::
printstring STRINGID_NORUNNINGFROMTRAINERS
end2
BattleScript_PrintFailedToRunString::
printfromtable gNoEscapeStringIds
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintCantEscapeFromBattle::
printselectionstringfromtable gNoEscapeStringIds
endselectionscript
BattleScript_PrintFullBox::
printselectionstring STRINGID_BOXISFULL
endselectionscript
BattleScript_ActionSwitch::
hpthresholds2 BS_ATTACKER
copybyte sSAVED_BATTLER, gBattlerAttacker
printstring STRINGID_RETURNMON
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
setmultihit 1
goto BattleScript_PursuitSwitchDmgLoop
BattleScript_PursuitSwitchDmgSetMultihit::
setmultihit 2
BattleScript_PursuitSwitchDmgLoop::
jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
swapattackerwithtarget
trysetdestinybondtohappen
call BattleScript_PursuitDmgOnSwitchOut
swapattackerwithtarget
BattleScript_DoSwitchOut::
decrementmultihit BattleScript_PursuitSwitchDmgLoop
switchoutabilities BS_ATTACKER
updatedynamax
waitstate
copybyte gBattlerAttacker, sSAVED_BATTLER
returnatktoball
waitstate
drawpartystatussummary BS_ATTACKER
switchhandleorder BS_ATTACKER, 1
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
hidepartystatussummary BS_ATTACKER
switchinanim BS_ATTACKER, FALSE
waitstate
switchineffects BS_ATTACKER
moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES
moveendcase MOVEEND_MIRROR_MOVE
end2
BattleScript_PursuitDmgOnSwitchOut::
pause B_WAIT_TIME_SHORT
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
moveendfromto MOVEEND_ABILITIES, MOVEEND_CHOICE_MOVE
jumpiffainted BS_TARGET, FALSE, BattleScript_PursuitDmgOnSwitchOutRet
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
BattleScript_PursuitDmgOnSwitchOutRet:
return
BattleScript_Pausex20::
pause B_WAIT_TIME_SHORT
return
BattleScript_LevelUp::
fanfare MUS_LEVEL_UP
printstring STRINGID_PKMNGREWTOLV
setbyte sLVLBOX_STATE, 0
drawlvlupbox
handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE
goto BattleScript_AskToLearnMove
BattleScript_TryLearnMoveLoop::
handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, FALSE
BattleScript_AskToLearnMove::
buffermovetolearn
printstring STRINGID_TRYTOLEARNMOVE1
printstring STRINGID_TRYTOLEARNMOVE2
printstring STRINGID_TRYTOLEARNMOVE3
waitstate
setbyte sLEARNMOVE_STATE, 0
yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove
printstring STRINGID_STOPLEARNINGMOVE
waitstate
setbyte sLEARNMOVE_STATE, 0
yesnoboxstoplearningmove BattleScript_AskToLearnMove
printstring STRINGID_DIDNOTLEARNMOVE
goto BattleScript_TryLearnMoveLoop
BattleScript_ForgotAndLearnedNewMove::
printstring STRINGID_123POOF
printstring STRINGID_PKMNFORGOTMOVE
printstring STRINGID_ANDELLIPSIS
BattleScript_LearnedNewMove::
buffermovetolearn
fanfare MUS_LEVEL_UP
printstring STRINGID_PKMNLEARNEDMOVE
waitmessage B_WAIT_TIME_LONG
updatechoicemoveonlvlup BS_ATTACKER
goto BattleScript_TryLearnMoveLoop
BattleScript_LearnMoveReturn::
return
BattleScript_RainContinuesOrEnds::
printfromtable gRainContinuesStringIds
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd
playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES
BattleScript_RainContinuesOrEndsEnd::
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_DamagingWeatherContinues::
printfromtable gSandStormHailSnowContinuesStringIds
waitmessage B_WAIT_TIME_LONG
playanimation_var BS_ATTACKER, sB_ANIM_ARG1
setbyte gBattleCommunication, 0
BattleScript_DamagingWeatherLoop::
copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1
weatherdamage
jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamagingWeatherLoopIncrement
jumpifword CMP_COMMON_BITS gBattleMoveDamage, 1 << 31, BattleScript_DamagingWeatherHeal
printfromtable gSandStormHailDmgStringIds
waitmessage B_WAIT_TIME_LONG
effectivenesssound
hitanimation BS_ATTACKER
goto BattleScript_DamagingWeatherHpChange
BattleScript_DamagingWeatherHeal:
call BattleScript_AbilityPopUp
printstring STRINGID_ICEBODYHPGAIN
waitmessage B_WAIT_TIME_LONG
BattleScript_DamagingWeatherHpChange:
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
checkteamslost BattleScript_DamagingWeatherLoopIncrement
BattleScript_DamagingWeatherLoopIncrement::
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
BattleScript_DamagingWeatherContinuesEnd::
bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SandStormHailSnowEnds::
printfromtable gSandStormHailSnowEndStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SunlightContinues::
printstring STRINGID_SUNLIGHTSTRONG
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SunlightFaded::
printstring STRINGID_SUNLIGHTFADED
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_OverworldWeatherStarts::
printfromtable gWeatherStartsStringIds
waitmessage B_WAIT_TIME_LONG
playanimation_var BS_BATTLER_0, sB_ANIM_ARG1
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_OverworldTerrain::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_BATTLER_0, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_SideStatusWoreOff::
printstring STRINGID_PKMNSXWOREOFF
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SideStatusWoreOffReturn::
printstring STRINGID_PKMNSXWOREOFF
waitmessage B_WAIT_TIME_LONG
return
BattleScript_LuckyChantEnds::
printstring STRINGID_LUCKYCHANTENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TailwindEnds::
printstring STRINGID_TAILWINDENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TrickRoomEnds::
printstring STRINGID_TRICKROOMENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WonderRoomEnds::
printstring STRINGID_WONDERROOMENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MagicRoomEnds::
printstring STRINGID_MAGICROOMENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TerrainEnds_Ret::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
return
BattleScript_TerrainEnds::
call BattleScript_TerrainEnds_Ret
end2
BattleScript_MudSportEnds::
printstring STRINGID_MUDSPORTENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WaterSportEnds::
printstring STRINGID_WATERSPORTENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_GravityEnds::
printstring STRINGID_GRAVITYENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SafeguardProtected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SafeguardEnds::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSAFEGUARDEXPIRED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LeechSeedTurnDrain::
playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
copyword gBattleMoveDamage, gHpDealt
jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_DRAIN
jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_LeechSeedHealBlock
manipulatedamage DMG_BIG_ROOT
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
BattleScript_LeechSeedTurnPrintLiquidOoze::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE
BattleScript_LeechSeedTurnPrintAndUpdateHp::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printfromtable gLeechSeedStringIds
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
tryfaintmon BS_TARGET
end2
BattleScript_LeechSeedHealBlock:
setword gBattleMoveDamage, 0
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
BattleScript_BideStoringEnergy::
printstring STRINGID_PKMNSTORINGENERGY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_BideAttack::
attackcanceler
clearstatusfromeffect BS_ATTACKER, MOVE_EFFECT_CHARGING
printstring STRINGID_PKMNUNLEASHEDENERGY
waitmessage B_WAIT_TIME_LONG
accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
copyword gBattleMoveDamage, sBIDE_DMG
adjustdamage
setbyte sB_ANIM_TURN, 1
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_BideNoEnergyToAttack::
attackcanceler
clearstatusfromeffect BS_ATTACKER, MOVE_EFFECT_CHARGING
printstring STRINGID_PKMNUNLEASHEDENERGY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_ButItFailed
BattleScript_RoarSuccessSwitch::
call BattleScript_RoarSuccessRet
getswitchedmondata BS_TARGET
switchindataupdate BS_TARGET
trytoclearprimalweather
flushtextbox
switchinanim BS_TARGET, FALSE
waitstate
printstring STRINGID_PKMNWASDRAGGEDOUT
switchineffects BS_TARGET
jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_RED_CARD, BattleScript_RoarSuccessSwitch_Ret
setbyte sSWITCH_CASE, B_SWITCH_NORMAL
goto BattleScript_MoveEnd
BattleScript_RoarSuccessSwitch_Ret:
swapattackerwithtarget @ continuation of RedCardActivates
restoretarget
setbyte sSWITCH_CASE, B_SWITCH_NORMAL
return
BattleScript_RoarSuccessEndBattle::
call BattleScript_RoarSuccessRet
setbyte sSWITCH_CASE, B_SWITCH_NORMAL
setoutcomeonteleport BS_ATTACKER
finishaction
BattleScript_RoarSuccessRet:
jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_HIT, BattleScript_RoarSuccessRet_Ret
jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_RED_CARD, BattleScript_RoarSuccessRet_Ret
attackanimation
waitanimation
BattleScript_RoarSuccessRet_Ret:
switchoutabilities BS_TARGET
returntoball BS_TARGET, FALSE
waitstate
return
BattleScript_WeaknessPolicy::
copybyte sBATTLER, gBattlerTarget
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyAtk
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyEnd
BattleScript_WeaknessPolicyAtk:
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicySpAtk
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
BattleScript_WeaknessPolicySpAtk:
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicyRemoveItem
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicyRemoveItem
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
BattleScript_WeaknessPolicyRemoveItem:
removeitem BS_TARGET
BattleScript_WeaknessPolicyEnd:
return
BattleScript_TargetItemStatRaise::
copybyte sBATTLER, gBattlerTarget
statbuffchange 0, BattleScript_TargetItemStatRaiseRemoveItemRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_TargetItemStatRaiseRemoveItemRet
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
BattleScript_TargetItemStatRaiseRemoveItemRet:
return
BattleScript_AttackerItemStatRaise::
copybyte sBATTLER, gBattlerAttacker
statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_AttackerItemStatRaiseRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackerItemStatRaiseRet
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
BattleScript_AttackerItemStatRaiseRet:
return
BattleScript_MistProtected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPROTECTEDBYMIST
waitmessage B_WAIT_TIME_LONG
return
BattleScript_RageIsBuilding::
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RageIsBuildingEnd
printstring STRINGID_PKMNRAGEBUILDING
waitmessage B_WAIT_TIME_LONG
BattleScript_RageIsBuildingEnd:
return
BattleScript_MoveUsedIsDisabled::
printstring STRINGID_PKMNMOVEISDISABLED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingDisabledMove::
printselectionstring STRINGID_PKMNMOVEISDISABLED
endselectionscript
BattleScript_DisabledNoMore::
printstring STRINGID_PKMNMOVEDISABLEDNOMORE
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SelectingDisabledMoveInPalace::
printstring STRINGID_PKMNMOVEISDISABLED
BattleScript_SelectingUnusableMoveInPalace::
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_EncoredNoMore::
printstring STRINGID_PKMNENCOREENDED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_DestinyBondTakesLife::
printstring STRINGID_PKMNTOOKFOE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
return
BattleScript_DmgHazardsOnAttacker::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
call BattleScript_PrintHurtByDmgHazards
tryfaintmon BS_ATTACKER
tryfaintmon_spikes BS_ATTACKER, BattleScript_DmgHazardsOnAttackerFainted
return
BattleScript_DmgHazardsOnAttackerFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_ATTACKER
moveendall
goto BattleScript_HandleFaintedMon
BattleScript_DmgHazardsOnTarget::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
call BattleScript_PrintHurtByDmgHazards
tryfaintmon BS_TARGET
tryfaintmon_spikes BS_TARGET, BattleScript_DmgHazardsOnTargetFainted
return
BattleScript_DmgHazardsOnTargetFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
moveendall
goto BattleScript_HandleFaintedMon
BattleScript_DmgHazardsOnFaintedBattler::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_FAINTED
datahpupdate BS_FAINTED
call BattleScript_PrintHurtByDmgHazards
tryfaintmon BS_FAINTED
tryfaintmon_spikes BS_FAINTED, BattleScript_DmgHazardsOnFaintedBattlerFainted
return
BattleScript_DmgHazardsOnFaintedBattlerFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_FAINTED
moveendall
goto BattleScript_HandleFaintedMon
BattleScript_PrintHurtByDmgHazards::
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ToxicSpikesAbsorbed::
printstring STRINGID_TOXICSPIKESABSORBED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ToxicSpikesPoisoned::
printstring STRINGID_TOXICSPIKESPOISONED
waitmessage B_WAIT_TIME_LONG
statusanimation BS_SCRIPTING
updatestatusicon BS_SCRIPTING
waitstate
return
BattleScript_StickyWebOnSwitchIn::
savetarget
copybyte gBattlerTarget, sBATTLER
setbyte sSTICKY_WEB_STAT_DROP, 1
printstring STRINGID_STICKYWEBSWITCHIN
waitmessage B_WAIT_TIME_LONG
jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd
pause B_WAIT_TIME_SHORT
goto BattleScript_StickyWebOnSwitchInPrintStatMsg
BattleScript_StickyWebOnSwitchInStatAnim:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StickyWebOnSwitchInPrintStatMsg:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StickyWebOnSwitchInEnd:
restoretarget
return
BattleScript_PerishSongTakesLife::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
end2
BattleScript_PerishBodyActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSWILLPERISHIN3TURNS
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
return
BattleScript_GulpMissileGorging::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
effectivenesssound
hitanimation BS_ATTACKER
waitstate
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGorging
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGorging
BattleScript_GulpMissileNoDmgGorging:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
swapattackerwithtarget
seteffectprimary MOVE_EFFECT_PARALYSIS
swapattackerwithtarget
return
BattleScript_GulpMissileNoSecondEffectGorging:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
return
BattleScript_GulpMissileGulping::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
effectivenesssound
hitanimation BS_ATTACKER
waitstate
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGulping
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
jumpifflowerveilattacker BattleScript_GulpMissileNoSecondEffectGulping
BattleScript_GulpMissileNoDmgGulping:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_GulpMissileGorgingTargetDefenseCantGoLower
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget @ restore the battlers, just in case
return
BattleScript_GulpMissileNoSecondEffectGulping:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
return
BattleScript_GulpMissileGorgingTargetDefenseCantGoLower:
printstring STRINGID_STATSWONTDECREASE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SeedSowerActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESGRASSY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
return
BattleScript_AngerShellActivates::
call BattleScript_AbilityPopUp
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed
BattleScript_AngerShellTryDef::
setbyte sSTAT_ANIM_PLAYED, FALSE
modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON
BattleScript_AngerShellTrySpDef:
modifybattlerstatstage BS_ATTACKER, STAT_SPDEF, DECREASE, 1, BattleScript_AngerShellTryAttack, ANIM_ON
BattleScript_AngerShellTryAttack:
setbyte sSTAT_ANIM_PLAYED, FALSE
modifybattlerstatstage BS_ATTACKER, STAT_ATK, INCREASE, 1, BattleScript_AngerShellTrySpAtk, ANIM_ON
BattleScript_AngerShellTrySpAtk:
modifybattlerstatstage BS_ATTACKER, STAT_SPATK, INCREASE, 1, BattleScript_AngerShellTrySpeed, ANIM_ON
BattleScript_AngerShellTrySpeed:
modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON
BattleScript_AngerShellRet:
return
BattleScript_WindPowerActivates::
call BattleScript_AbilityPopUp
setcharge BS_TARGET
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG
BattleScript_WindPowerActivates_Ret:
return
BattleScript_ToxicDebrisActivates::
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_SHORT
settoxicspikes BattleScript_ToxicDebrisRet
printstring STRINGID_POISONSPIKESSCATTERED
waitmessage B_WAIT_TIME_LONG
BattleScript_ToxicDebrisRet:
copybyte sBATTLER, gBattlerTarget
copybyte gBattlerTarget, gBattlerAttacker
copybyte gBattlerAttacker, sBATTLER
return
BattleScript_EarthEaterActivates::
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
tryhealquarterhealth BS_TARGET, BattleScript_EarthEaterRet
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_EarthEaterRet:
return
BattleScript_PerishSongCountGoesDown::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_AllStatsUp::
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet
BattleScript_AllStatsUpAtk::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpRet::
return
BattleScript_RapidSpinAway::
rapidspinfree
return
BattleScript_WrapFree::
printstring STRINGID_PKMNGOTFREE
waitmessage B_WAIT_TIME_LONG
copybyte gBattlerTarget, sBATTLER
return
BattleScript_LeechSeedFree::
printstring STRINGID_PKMNSHEDLEECHSEED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SpikesFree::
printstring STRINGID_PKMNBLEWAWAYSPIKES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ToxicSpikesFree::
printstring STRINGID_PKMNBLEWAWAYTOXICSPIKES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StickyWebFree::
printstring STRINGID_PKMNBLEWAWAYSTICKYWEB
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StealthRockFree::
printstring STRINGID_PKMNBLEWAWAYSTEALTHROCK
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SteelsurgeFree::
printstring STRINGID_PKMNBLEWAWAYSHARPSTEEL
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SpikesDefog::
printstring STRINGID_SPIKESDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ToxicSpikesDefog::
printstring STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StickyWebDefog::
printstring STRINGID_STICKYWEBDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StealthRockDefog::
printstring STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SteelsurgeDefog::
printstring STRINGID_SHARPSTEELDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MonTookFutureAttack::
printstring STRINGID_PKMNTOOKATTACK
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss
accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT
goto BattleScript_FutureAttackAnimate
BattleScript_CheckDoomDesireMiss::
accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE
BattleScript_FutureAttackAnimate::
critcalc
damagecalc
adjustdamage
jumpifmovehadnoeffect BattleScript_DoFutureAttackResult
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire
playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT
goto BattleScript_DoFutureAttackHit
BattleScript_FutureHitAnimDoomDesire::
playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT
BattleScript_DoFutureAttackHit::
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
BattleScript_DoFutureAttackResult:
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
checkteamslost BattleScript_FutureAttackEnd
BattleScript_FutureAttackEnd::
moveendcase MOVEEND_RAGE
moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES
setbyte gMoveResultFlags, 0
end2
BattleScript_FutureAttackMiss::
pause B_WAIT_TIME_SHORT
sethword gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
waitmessage B_WAIT_TIME_LONG
sethword gMoveResultFlags, 0
end2
BattleScript_NoMovesLeft::
printselectionstring STRINGID_PKMNHASNOMOVESLEFT
endselectionscript
BattleScript_SelectingMoveWithNoPP::
printselectionstring STRINGID_NOPPLEFT
endselectionscript
BattleScript_NoPPForMove::
attackstring
pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTNOPPLEFT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingTormentedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT
endselectionscript
BattleScript_MoveUsedIsTormented::
printstring STRINGID_PKMNCANTUSEMOVETORMENT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingTormentedMoveInPalace::
printstring STRINGID_PKMNCANTUSEMOVETORMENT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveTaunt::
printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT
endselectionscript
BattleScript_MoveUsedIsTaunted::
printstring STRINGID_PKMNCANTUSEMOVETAUNT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveTauntInPalace::
printstring STRINGID_PKMNCANTUSEMOVETAUNT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveThroatChop::
printselectionstring STRINGID_PKMNCANTUSEMOVETHROATCHOP
endselectionscript
BattleScript_MoveUsedIsThroatChopPrevented::
printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveThroatChopInPalace::
printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_ThroatChopEndTurn::
printstring STRINGID_THROATCHOPENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SlowStartEnds::
pause 5
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_SLOWSTARTEND
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SelectingNotAllowedMoveGravity::
printselectionstring STRINGID_GRAVITYPREVENTSUSAGE
endselectionscript
BattleScript_SelectingNotAllowedStuffCheeks::
printselectionstring STRINGID_STUFFCHEEKSCANTSELECT
endselectionscript
BattleScript_SelectingNotAllowedStuffCheeksInPalace::
printstring STRINGID_STUFFCHEEKSCANTSELECT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedBelch::
printselectionstring STRINGID_BELCHCANTSELECT
endselectionscript
BattleScript_SelectingNotAllowedBelchInPalace::
printstring STRINGID_BELCHCANTSELECT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_MoveUsedGravityPrevents::
printstring STRINGID_GRAVITYPREVENTSUSAGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveGravityInPalace::
printstring STRINGID_GRAVITYPREVENTSUSAGE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveHealBlock::
printselectionstring STRINGID_HEALBLOCKPREVENTSUSAGE
endselectionscript
BattleScript_MoveUsedHealBlockPrevents::
printstring STRINGID_HEALBLOCKPREVENTSUSAGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveHealBlockInPalace::
printstring STRINGID_HEALBLOCKPREVENTSUSAGE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedCurrentMove::
printselectionstring STRINGID_CURRENTMOVECANTSELECT
endselectionscript
BattleScript_SelectingNotAllowedCurrentMoveInPalace::
printstring STRINGID_CURRENTMOVECANTSELECT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_WishComesTrue::
trywish 1, BattleScript_WishButFullHp
playanimation BS_TARGET, B_ANIM_WISH_HEAL
printstring STRINGID_PKMNWISHCAMETRUE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WishButFullHp::
printstring STRINGID_PKMNWISHCAMETRUE
waitmessage B_WAIT_TIME_LONG
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHPFULL
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_IngrainTurnHeal::
playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL
printstring STRINGID_PKMNABSORBEDNUTRIENTS
BattleScript_TurnHeal:
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
end2
BattleScript_AquaRingHeal::
playanimation BS_ATTACKER, B_ANIM_AQUA_RING_HEAL
printstring STRINGID_AQUARINGHEAL
goto BattleScript_TurnHeal
BattleScript_PrintMonIsRooted::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNANCHOREDITSELF
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AtkDefDown::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDownTryDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDownTryDef:
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDownRet
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDownRet:
return
BattleScript_DefSpDefDown::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownTrySpDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefSpDefDownTrySpDef::
playstatchangeanimation BS_ATTACKER, BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownRet
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefSpDefDownRet::
return
BattleScript_DefDownSpeedUp::
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_DefDownSpeedUpTryDef
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_DefDownSpeedUpRet
BattleScript_DefDownSpeedUpTryDef::
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpTrySpeed
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefDownSpeedUpTrySpeed:
playstatchangeanimation BS_ATTACKER, BIT_SPEED, 0
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpRet
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefDownSpeedUpRet::
return
BattleScript_KnockedOff::
playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF
printstring STRINGID_PKMNKNOCKEDOFF
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveUsedIsImprisoned::
printstring STRINGID_PKMNCANTUSEMOVESEALED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingImprisonedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVESEALED
endselectionscript
BattleScript_SelectingImprisonedMoveInPalace::
printstring STRINGID_PKMNCANTUSEMOVESEALED
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_GrudgeTakesPp::
printstring STRINGID_PKMNLOSTPPGRUDGE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MagicCoatBounce::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_MagicCoatBounce_Print
call BattleScript_AbilityPopUp
BattleScript_MagicCoatBounce_Print:
printfromtable gMagicCoatBounceStringIds
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
bicword gHitMarker, HITMARKER_NO_ATTACKSTRING
setmagiccoattarget BS_ATTACKER
return
BattleScript_MagicCoatBouncePrankster::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
printfromtable gMagicCoatBounceStringIds
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
goto BattleScript_MoveEnd
BattleScript_SnatchedMove::
attackstring
ppreduce
snatchsetbattlers
playanimation BS_TARGET, B_ANIM_SNATCH_MOVE
printstring STRINGID_PKMNSNATCHEDMOVE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
swapattackerwithtarget
return
BattleScript_EnduredMsg::
printstring STRINGID_PKMNENDUREDHIT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SturdiedMsg::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUpTarget
printstring STRINGID_ENDUREDSTURDY
waitmessage B_WAIT_TIME_LONG
return
BattleScript_OneHitKOMsg::
printstring STRINGID_ONEHITKO
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SAtkDown2::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_SAtkDown2End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_SAtkDown2End::
return
BattleScript_MoveEffectClearSmog::
printstring STRINGID_RESETSTARGETSSTATLEVELS
waitmessage B_WAIT_TIME_LONG
return
BattleScript_FocusPunchSetUp::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP
printstring STRINGID_PKMNTIGHTENINGFOCUS
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_MegaEvolution::
flushtextbox
trytrainerslidemegaevolutionmsg
printstring STRINGID_MEGAEVOREACTING
BattleScript_MegaEvolutionAfterString:
waitmessage B_WAIT_TIME_LONG
setbyte gIsCriticalHit, 0
handlemegaevo BS_ATTACKER, 0
playanimation BS_ATTACKER, B_ANIM_MEGA_EVOLUTION
waitanimation
handlemegaevo BS_ATTACKER, 1
printstring STRINGID_MEGAEVOEVOLVED
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
end3
BattleScript_WishMegaEvolution::
flushtextbox
trytrainerslidemegaevolutionmsg
printstring STRINGID_FERVENTWISHREACHED
goto BattleScript_MegaEvolutionAfterString
BattleScript_PrimalReversion::
call BattleScript_PrimalReversionRet
end2
BattleScript_PrimalReversionRestoreAttacker::
call BattleScript_PrimalReversionRet
copybyte gBattlerAttacker, sSAVED_BATTLER
end2
BattleScript_PrimalReversionRet::
flushtextbox
setbyte gIsCriticalHit, 0
handleprimalreversion BS_ATTACKER, 0
handleprimalreversion BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION
waitanimation
handleprimalreversion BS_ATTACKER, 2
printstring STRINGID_PKMNREVERTEDTOPRIMAL
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
return
BattleScript_UltraBurst::
flushtextbox
trytrainerslidezmovemsg
printstring STRINGID_ULTRABURSTREACTING
waitmessage B_WAIT_TIME_LONG
setbyte gIsCriticalHit, 0
handleultraburst BS_ATTACKER, 0
playanimation BS_ATTACKER, B_ANIM_ULTRA_BURST
waitanimation
handleultraburst BS_ATTACKER, 1
printstring STRINGID_ULTRABURSTCOMPLETED
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
end3
BattleScript_AttackerFormChange::
pause 5
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
flushtextbox
BattleScript_AttackerFormChangeNoPopup::
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
waitanimation
handleformchange BS_ATTACKER, 2
return
BattleScript_AttackerFormChangeEnd3::
call BattleScript_AttackerFormChange
end3
BattleScript_AttackerFormChangeEnd3NoPopup::
call BattleScript_AttackerFormChangeNoPopup
end3
BattleScript_AttackerFormChangeMoveEffect::
waitmessage 1
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
waitanimation
copybyte sBATTLER, gBattlerAttacker
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
handleformchange BS_ATTACKER, 2
return
BattleScript_BallFetch::
call BattleScript_AbilityPopUp
printstring STRINGID_FETCHEDPOKEBALL
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_CudChewActivates::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUp
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
consumeberry BS_TARGET, FALSE
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
setbyte sBERRY_OVERRIDE, 0
end3
BattleScript_TargetFormChangeNoPopup:
flushtextbox
handleformchange BS_TARGET, 0
handleformchange BS_TARGET, 1
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
handleformchange BS_TARGET, 2
return
BattleScript_TargetFormChange::
pause 5
call BattleScript_AbilityPopUpTarget
call BattleScript_TargetFormChangeNoPopup
return
BattleScript_TargetFormChangeWithString::
pause 5
call BattleScript_AbilityPopUpTarget
call BattleScript_TargetFormChangeNoPopup
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_TargetFormChangeWithStringNoPopup::
call BattleScript_TargetFormChangeNoPopup
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BattlerFormChangeWithStringEnd3::
pause 5
call BattleScript_AbilityPopUp
flushtextbox
handleformchange BS_SCRIPTING, 0
handleformchange BS_SCRIPTING, 1
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL
waitanimation
handleformchange BS_SCRIPTING, 2
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_IllusionOff::
spriteignore0hp TRUE
playanimation BS_TARGET, B_ANIM_ILLUSION_OFF
waitanimation
updatenick BS_TARGET
waitstate
spriteignore0hp FALSE
printstring STRINGID_ILLUSIONWOREOFF
waitmessage B_WAIT_TIME_LONG
return
BattleScript_CottonDownActivates::
copybyte sSAVED_BATTLER, gBattlerAttacker
showabilitypopup BS_TARGET
pause B_WAIT_TIME_LONG
destroyabilitypopup
copybyte gEffectBattler, gBattlerTarget
swapattackerwithtarget
setbyte gBattlerTarget, 0
BattleScript_CottonDownLoop:
jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement
setstatchanger STAT_SPEED, 1, TRUE
jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CottonDownTargetSpeedCantGoLower
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_CottonDownLoopIncrement
BattleScript_CottonDownTargetSpeedCantGoLower:
printstring STRINGID_STATSWONTDECREASE
waitmessage B_WAIT_TIME_LONG
BattleScript_CottonDownLoopIncrement:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop
BattleScript_CottonDownReturn:
swapattackerwithtarget
copybyte gBattlerAttacker, sSAVED_BATTLER
return
BattleScript_AnticipationActivates::
pause 5
call BattleScript_AbilityPopUp
printstring STRINGID_ANTICIPATIONACTIVATES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AftermathDmg::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_AftermathDmgRet
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_AFTERMATHDMG
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
BattleScript_AftermathDmgRet:
return
BattleScript_DampPreventsAftermath::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
pause 40
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSABILITYPREVENTSABILITY
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveUsedIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedWokeUp::
bicword gHitMarker, HITMARKER_WAKE_UP_CLEAR
printfromtable gWokeUpStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
return
BattleScript_MonWokeUpInUproar::
printstring STRINGID_PKMNWOKEUPINUPROAR
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
end2
BattleScript_PoisonTurnDmg::
printstring STRINGID_PKMNHURTBYPOISON
waitmessage B_WAIT_TIME_LONG
BattleScript_DoStatusTurnDmg::
statusanimation BS_ATTACKER
BattleScript_DoTurnDmg:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
checkteamslost BattleScript_DoTurnDmgEnd
BattleScript_DoTurnDmgEnd:
end2
BattleScript_PoisonHealActivates::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_POISONHEALHPUP
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
end2
BattleScript_BurnTurnDmg::
printstring STRINGID_PKMNHURTBYBURN
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoStatusTurnDmg
BattleScript_FrostbiteTurnDmg::
printstring STRINGID_PKMNHURTBYFROSTBITE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoStatusTurnDmg
BattleScript_MoveUsedIsFrozen::
printstring STRINGID_PKMNISFROZEN
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedUnfroze::
printfromtable gGotDefrostedStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
return
BattleScript_MoveUsedUnfrostbite::
printfromtable gFrostbiteHealedStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
return
BattleScript_DefrostedViaFireMove::
printstring STRINGID_PKMNWASDEFROSTED
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_FrostbiteHealedViaFireMove::
printstring STRINGID_PKMNFROSTBITEHEALED
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_MoveUsedIsParalyzed::
printstring STRINGID_PKMNISPARALYZED
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
cancelmultiturnmoves BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_PowderMoveNoEffect::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_PowderMoveNoEffectPrint
jumpifability BS_TARGET, ABILITY_OVERCOAT, BattleScript_PowderMoveNoEffectOvercoat
printstring STRINGID_SAFETYGOGGLESPROTECTED
goto BattleScript_PowderMoveNoEffectWaitMsg
BattleScript_PowderMoveNoEffectOvercoat:
call BattleScript_AbilityPopUp
BattleScript_PowderMoveNoEffectPrint:
printstring STRINGID_ITDOESNTAFFECT
BattleScript_PowderMoveNoEffectWaitMsg:
waitmessage B_WAIT_TIME_LONG
cancelmultiturnmoves BS_ATTACKER
sethword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_MoveUsedFlinched::
printstring STRINGID_PKMNFLINCHED
waitmessage B_WAIT_TIME_LONG
jumpifability BS_ATTACKER ABILITY_STEADFAST BattleScript_TryActivateSteadFast
BattleScript_MoveUsedFlinchedEnd:
goto BattleScript_MoveEnd
BattleScript_TryActivateSteadFast:
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_MoveUsedFlinchedEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_MoveUsedFlinchedEnd
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
setbyte gBattleCommunication STAT_SPEED
stattextbuffer BS_ATTACKER
printstring STRINGID_ATTACKERABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveUsedFlinchedEnd
BattleScript_PrintUproarOverTurns::
printfromtable gUproarOverTurnStringIds
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ThrashConfuses::
chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION
printstring STRINGID_PKMNFATIGUECONFUSION
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MoveUsedIsConfused::
printstring STRINGID_PKMNISCONFUSED
waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_CONFUSION
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet
BattleScript_DoSelfConfusionDmg::
cancelmultiturnmoves BS_ATTACKER
adjustdamage
printstring STRINGID_ITHURTCONFUSION
waitmessage B_WAIT_TIME_LONG
effectivenesssound
hitanimation BS_ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedIsConfusedRet::
return
BattleScript_MoveUsedPowder::
bicword gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
cancelmultiturnmoves BS_ATTACKER
status2animation BS_ATTACKER, STATUS2_POWDER
waitanimation
effectivenesssound
hitanimation BS_ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_POWDEREXPLODES
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedIsConfusedNoMore::
printstring STRINGID_PKMNHEALEDCONFUSION
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PrintPayDayMoneyString::
printstring STRINGID_PLAYERPICKEDUPMONEY
waitmessage B_WAIT_TIME_LONG
return
BattleScript_WrapTurnDmg::
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_DoTurnDmgEnd
playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1
printstring STRINGID_PKMNHURTBY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoTurnDmg
BattleScript_WrapEnds::
printstring STRINGID_PKMNFREEDFROM
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MoveUsedIsInLove::
printstring STRINGID_PKMNINLOVE
waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_INFATUATION
return
BattleScript_MoveUsedIsInLoveCantAttack::
printstring STRINGID_PKMNIMMOBILIZEDBYLOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NightmareTurnDmg::
printstring STRINGID_PKMNLOCKEDINNIGHTMARE
waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_NIGHTMARE
goto BattleScript_DoTurnDmg
BattleScript_CurseTurnDmg::
printstring STRINGID_PKMNAFFLICTEDBYCURSE
waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_CURSED
goto BattleScript_DoTurnDmg
BattleScript_TargetPRLZHeal::
printstring STRINGID_PKMNHEALEDPARALYSIS
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_TargetWokeUp::
printstring STRINGID_TARGETWOKEUP
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_TargetBurnHeal::
printstring STRINGID_PKMNBURNHEALED
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_MoveEffectSleep::
statusanimation BS_EFFECT_BATTLER
printfromtable gFellAsleepStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_UpdateEffectStatusIconRet::
updatestatusicon BS_EFFECT_BATTLER
waitstate
trytriggerstatusform
flushtextbox
return
BattleScript_YawnMakesAsleep::
statusanimation BS_EFFECT_BATTLER
printstring STRINGID_PKMNFELLASLEEP
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_EFFECT_BATTLER
waitstate
jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_SKY_DROPPED, BattleScript_YawnEnd
makevisible BS_EFFECT_BATTLER
skydropyawn
BattleScript_YawnEnd:
end2
BattleScript_EmbargoEndTurn::
printstring STRINGID_EMBARGOENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TelekinesisEndTurn::
printstring STRINGID_TELEKINESISENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_BufferEndTurn::
printstring STRINGID_BUFFERENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ToxicOrb::
setbyte cMULTISTRING_CHOOSER, 0
copybyte gEffectBattler, gBattlerAttacker
call BattleScript_MoveEffectToxic
end2
BattleScript_FlameOrb::
setbyte cMULTISTRING_CHOOSER, 0
copybyte gEffectBattler, gBattlerAttacker
call BattleScript_MoveEffectBurn
end2
BattleScript_MoveEffectPoison::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotPoisonedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectBurn::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotBurnedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectFrostbite::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotFrostbiteStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectFreeze::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotFrozenStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectParalysis::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotParalyzedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectUproar::
printstring STRINGID_PKMNCAUSEDUPROAR
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectToxic::
statusanimation BS_EFFECT_BATTLER
printstring STRINGID_PKMNBADLYPOISONED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectPayDay::
printstring STRINGID_COINSSCATTERED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectWrap::
printfromtable gWrappedStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectConfusion::
chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION
printstring STRINGID_PKMNWASCONFUSED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectRecoil::
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
BattleScript_DoRecoil::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHITWITHRECOIL
waitmessage B_WAIT_TIME_LONG
tryupdaterecoiltracker
tryfaintmon BS_ATTACKER
BattleScript_RecoilEnd::
return
BattleScript_ItemSteal::
playanimation BS_TARGET, B_ANIM_ITEM_STEAL
printstring STRINGID_PKMNSTOLEITEM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_DrizzleActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNMADEITRAIN
waitstate
playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_AbilityRaisesDefenderStat::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
statbuffchange 0, NULL
setgraphicalstatchangevalues
playanimation BS_ABILITY_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_DEFENDERSSTATROSE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AbilityPopUpTarget:
copybyte gBattlerAbility, gBattlerTarget
BattleScript_AbilityPopUp:
.if B_ABILITY_POP_UP == TRUE
showabilitypopup BS_ABILITY_BATTLER
pause 40
.endif
recordability BS_ABILITY_BATTLER
sethword sABILITY_OVERWRITE, 0
return
BattleScript_SpeedBoostActivates::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SpeedBoostActivatesEnd
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNRAISEDSPEED
waitmessage B_WAIT_TIME_LONG
BattleScript_SpeedBoostActivatesEnd:
end3
@ Can't compare directly to a value, have to compare to value at pointer
sZero:
.byte 0
BattleScript_MoodyActivates::
call BattleScript_AbilityPopUp
jumpifbyteequal sSTATCHANGER, sZero, BattleScript_MoodyLower
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyLower
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_MoodyLower
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MoodyLower:
jumpifbyteequal sSAVED_STAT_CHANGER, sZero, BattleScript_MoodyEnd
copybyte sSTATCHANGER, sSAVED_STAT_CHANGER
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyEnd
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_MoodyEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MoodyEnd:
end3
BattleScript_EmergencyExit::
pause 5
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
BattleScript_EmergencyExitNoPopUp::
playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN
waitanimation
openpartyscreen BS_TARGET, BattleScript_EmergencyExitRet
switchoutabilities BS_TARGET
waitstate
switchhandleorder BS_TARGET, 2
returntoball BS_TARGET, FALSE
getswitchedmondata BS_TARGET
switchindataupdate BS_TARGET
hpthresholds BS_TARGET
printstring STRINGID_SWITCHINMON
switchinanim BS_TARGET, TRUE
waitstate
switchineffects BS_TARGET
BattleScript_EmergencyExitRet:
return
BattleScript_EmergencyExitWild::
pause 5
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
BattleScript_EmergencyExitWildNoPopUp::
playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN
waitanimation
setoutcomeonteleport BS_TARGET
finishaction
return
BattleScript_TraceActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNTRACED
waitmessage B_WAIT_TIME_LONG
settracedability BS_SCRIPTING
switchinabilities BS_SCRIPTING
return
BattleScript_TraceActivatesEnd3::
call BattleScript_TraceActivates
end3
BattleScript_ReceiverActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_RECEIVERABILITYTAKEOVER
waitmessage B_WAIT_TIME_LONG
settracedability BS_ABILITY_BATTLER
return
BattleScript_AbilityHpHeal:
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXRESTOREDHPALITTLE2
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
return
BattleScript_RainDishActivates::
call BattleScript_AbilityHpHeal
end3
BattleScript_CheekPouchActivates::
copybyte sSAVED_BATTLER, gBattlerAttacker
copybyte gBattlerAttacker, gBattlerAbility
call BattleScript_AbilityHpHeal
copybyte gBattlerAttacker, sSAVED_BATTLER
return
BattleScript_HarvestActivates::
pause 5
tryrecycleitem BattleScript_HarvestActivatesEnd
call BattleScript_AbilityPopUp
printstring STRINGID_HARVESTBERRY
waitmessage B_WAIT_TIME_LONG
BattleScript_HarvestActivatesEnd:
end3
BattleScript_SolarPowerActivates::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
call BattleScript_AbilityPopUp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_SOLARPOWERHPDROP
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
end3
BattleScript_HealerActivates::
call BattleScript_AbilityPopUp
curestatus BS_SCRIPTING
updatestatusicon BS_SCRIPTING
printstring STRINGID_HEALERCURE
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_SandstreamActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM
waitstate
playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_SandSpitActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ASANDSTORMKICKEDUP
waitstate
playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES
call BattleScript_ActivateWeatherAbilities
return
BattleScript_ShedSkinActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXCUREDYPROBLEM
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
end3
BattleScript_ActivateWeatherAbilities:
savetarget
setbyte gBattlerTarget, 0
BattleScript_ActivateWeatherAbilities_Loop:
copybyte sBATTLER, gBattlerTarget
activateweatherchangeabilities BS_TARGET
BattleScript_ActivateWeatherAbilities_Increment:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateWeatherAbilities_Loop
restoretarget
return
BattleScript_TryAdrenalineOrb:
jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_ADRENALINE_ORB, BattleScript_TryAdrenalineOrbRet
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, 12, BattleScript_TryAdrenalineOrbRet
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_TryAdrenalineOrbRet
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
copybyte sBATTLER, gBattlerTarget
setlastuseditem BS_TARGET
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
BattleScript_TryAdrenalineOrbRet:
return
BattleScript_IntimidateActivates::
showabilitypopup BS_ATTACKER
pause B_WAIT_TIME_LONG
destroyabilitypopup
setbyte gBattlerTarget, 0
BattleScript_IntimidateLoop:
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement
jumpiftargetally BattleScript_IntimidateLoopIncrement
jumpifabsent BS_TARGET, BattleScript_IntimidateLoopIncrement
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse
BattleScript_IntimidateEffect:
copybyte sBATTLER, gBattlerAttacker
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
setgraphicalstatchangevalues
jumpifability BS_TARGET, ABILITY_CONTRARY, BattleScript_IntimidateContrary
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNCUTSATTACKWITH
BattleScript_IntimidateEffect_WaitString:
waitmessage B_WAIT_TIME_LONG
copybyte sBATTLER, gBattlerTarget
call BattleScript_TryAdrenalineOrb
BattleScript_IntimidateLoopIncrement:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_IntimidateLoop
BattleScript_IntimidateEnd:
copybyte sBATTLER, gBattlerAttacker
destroyabilitypopup
pause B_WAIT_TIME_MED
end3
BattleScript_IntimidateContrary:
call BattleScript_AbilityPopUpTarget
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_IntimidateContrary_WontIncrease
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
goto BattleScript_IntimidateEffect_WaitString
BattleScript_IntimidateContrary_WontIncrease:
printstring STRINGID_TARGETSTATWONTGOHIGHER
goto BattleScript_IntimidateEffect_WaitString
BattleScript_IntimidateInReverse:
copybyte sBATTLER, gBattlerTarget
call BattleScript_AbilityPopUpTarget
pause B_WAIT_TIME_SHORT
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_IntimidateLoopIncrement, ANIM_ON
call BattleScript_TryAdrenalineOrb
goto BattleScript_IntimidateLoopIncrement
BattleScript_SupersweetSyrupActivates::
showabilitypopup BS_ATTACKER
pause B_WAIT_TIME_LONG
destroyabilitypopup
printstring STRINGID_SUPERSWEETAROMAWAFTS
waitmessage B_WAIT_TIME_LONG
setbyte gBattlerTarget, 0
BattleScript_SupersweetSyrupLoop:
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_SupersweetSyrupLoopIncrement
jumpiftargetally BattleScript_SupersweetSyrupLoopIncrement
jumpifabsent BS_TARGET, BattleScript_SupersweetSyrupLoopIncrement
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_SupersweetSyrupLoopIncrement
BattleScript_SupersweetSyrupEffect:
copybyte sBATTLER, gBattlerAttacker
setstatchanger STAT_EVASION, 1, TRUE
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_SupersweetSyrupLoopIncrement
setgraphicalstatchangevalues
jumpifability BS_TARGET, ABILITY_CONTRARY, BattleScript_SupersweetSyrupContrary
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
BattleScript_SupersweetSyrupEffect_WaitString:
waitmessage B_WAIT_TIME_LONG
copybyte sBATTLER, gBattlerTarget
call BattleScript_TryAdrenalineOrb
BattleScript_SupersweetSyrupLoopIncrement:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_SupersweetSyrupLoop
BattleScript_SupersweetSyrupEnd:
copybyte sBATTLER, gBattlerAttacker
destroyabilitypopup
pause B_WAIT_TIME_MED
end3
BattleScript_SupersweetSyrupContrary:
call BattleScript_AbilityPopUpTarget
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SupersweetSyrupContrary_WontIncrease
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
goto BattleScript_SupersweetSyrupEffect_WaitString
BattleScript_SupersweetSyrupContrary_WontIncrease:
printstring STRINGID_TARGETSTATWONTGOHIGHER
goto BattleScript_SupersweetSyrupEffect_WaitString
BattleScript_DroughtActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXINTENSIFIEDSUN
waitstate
playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_DesolateLandActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_EXTREMELYHARSHSUNLIGHT
waitstate
playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_PrimalWeatherBlocksMove::
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_ATTACKSTRING_PRINTED, BattleScript_MoveEnd @in case of multi-target moves, if move fails once, no point in printing the message twice
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
printfromtable gPrimalWeatherBlocksStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_PrimordialSeaActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_HEAVYRAIN
waitstate
playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_DeltaStreamActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_MYSTERIOUSAIRCURRENT
waitstate
playanimation BS_ATTACKER, B_ANIM_STRONG_WINDS
end3
BattleScript_ProtosynthesisActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_SUNLIGHTACTIVATEDABILITY
waitmessage B_WAIT_TIME_MED
printstring STRINGID_STATWASHEIGHTENED
waitmessage B_WAIT_TIME_MED
end3
BattleScript_QuarkDriveActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ELECTRICTERRAINACTIVATEDABILITY
waitmessage B_WAIT_TIME_MED
printstring STRINGID_STATWASHEIGHTENED
waitmessage B_WAIT_TIME_MED
end3
BattleScript_RuinAbilityActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_SupremeOverlordActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_CostarActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCOPIEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ZeroToHeroActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ZEROTOHEROTRANSFORMATION
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_HospitalityActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_HOSPITALITYRESTORATION
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
end3
BattleScript_AttackWeakenedByStrongWinds::
pause B_WAIT_TIME_SHORT
printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MimicryActivates_End3::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_SHORT
end3
BattleScript_SnowWarningActivatesHail::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_SNOWWARNINGHAIL
waitstate
playanimation BS_BATTLER_0, B_ANIM_HAIL_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_SnowWarningActivatesSnow::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_SNOWWARNINGSNOW
waitstate
playanimation BS_BATTLER_0, B_ANIM_SNOW_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_ActivateTerrainEffects:
savetarget
setbyte gBattlerTarget, 0
BattleScript_ActivateTerrainSeed:
copybyte sBATTLER, gBattlerTarget
doterrainseed BS_TARGET, BattleScript_ActivateTerrainAbility
removeitem BS_TARGET
BattleScript_ActivateTerrainAbility:
activateterrainchangeabilities BS_TARGET
BattleScript_ActivateTerrainEffects_Increment:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainSeed
restoretarget
return
BattleScript_ElectricSurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESELECTRIC
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_MistySurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESMISTY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_GrassySurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESGRASSY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_PsychicSurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESPSYCHIC
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_BadDreamsActivates::
setbyte gBattlerTarget, 0
BattleScript_BadDreamsLoop:
jumpiftargetally BattleScript_BadDreamsIncrement
jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_BadDreams_Dmg
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_BadDreams_Dmg
goto BattleScript_BadDreamsIncrement
BattleScript_BadDreams_Dmg:
jumpifbyteequal sFIXED_ABILITY_POPUP, sZero, BattleScript_BadDreams_ShowPopUp
BattleScript_BadDreams_DmgAfterPopUp:
printstring STRINGID_BADDREAMSDMG
waitmessage B_WAIT_TIME_LONG
dmg_1_8_targethp
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
jumpifhasnohp BS_TARGET, BattleScript_BadDreams_HidePopUp
BattleScript_BadDreamsIncrement:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_BadDreamsLoop
jumpifbyteequal sFIXED_ABILITY_POPUP, sZero, BattleScript_BadDreamsEnd
destroyabilitypopup
pause 15
BattleScript_BadDreamsEnd:
end3
BattleScript_BadDreams_ShowPopUp:
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setbyte sFIXED_ABILITY_POPUP, TRUE
goto BattleScript_BadDreams_DmgAfterPopUp
BattleScript_BadDreams_HidePopUp:
destroyabilitypopup
tryfaintmon BS_TARGET
goto BattleScript_BadDreamsIncrement
BattleScript_TookAttack::
attackstring
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXTOOKATTACK
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED
return
BattleScript_SturdyPreventsOHKO::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPROTECTEDBY
pause B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_DampStopsExplosion::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUpTarget
printstring STRINGID_PKMNPREVENTSUSAGE
pause B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
moveendcase MOVEEND_CLEAR_BITS
end
BattleScript_MoveHPDrain_PPLoss::
ppreduce
BattleScript_MoveHPDrain::
attackstring
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNRESTOREDHPUSING
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_MoveStatDrain_PPLoss::
ppreduce
BattleScript_MoveStatDrain::
attackstring
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveStatDrain_Cont
.if B_ABSORBING_ABILITY_STRING >= GEN_5
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
.else
printstring STRINGID_TARGETABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
.endif
BattleScript_MoveStatDrain_Cont:
clearsemiinvulnerablebit
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MonMadeMoveUseless_PPLoss::
ppreduce
BattleScript_MonMadeMoveUseless::
attackstring
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXMADEYUSELESS
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_FlashFireBoost_PPLoss::
ppreduce
BattleScript_FlashFireBoost::
attackstring
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printfromtable gFlashFireStringIds
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_AbilityPreventsPhasingOut::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNANCHORSITSELFWITH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AbilityNoStatLoss::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPREVENTSSTATLOSSWITH
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ItemNoStatLoss::
pause B_WAIT_TIME_SHORT
printstring STRINGID_CLEARAMULETWONTLOWERSTATS
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BRNPrevention::
pause B_WAIT_TIME_SHORT
printfromtable gBRNPreventionStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PRLZPrevention::
pause B_WAIT_TIME_SHORT
printfromtable gPRLZPreventionStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PSNPrevention::
pause B_WAIT_TIME_SHORT
printfromtable gPSNPreventionStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ObliviousPreventsAttraction::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPREVENTSROMANCEWITH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_FlinchPrevention::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXPREVENTSFLINCHING
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_OwnTempoPrevents::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SoundproofProtected::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXBLOCKSY
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_IceFaceNullsDamage::
call BattleScript_TargetFormChangeWithString
return
BattleScript_DazzlingProtected::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_POKEMONCANNOTUSEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MoveUsedPsychicTerrainPrevents::
printstring STRINGID_POKEMONCANNOTUSEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_GrassyTerrainHeals::
setbyte gBattleCommunication, 0
BattleScript_GrassyTerrainLoop:
copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1
checkgrassyterrainheal BS_ATTACKER, BattleScript_GrassyTerrainLoopIncrement
printstring STRINGID_GRASSYTERRAINHEALS
waitmessage B_WAIT_TIME_LONG
BattleScript_GrassyTerrainHpChange:
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
BattleScript_GrassyTerrainLoopIncrement::
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_GrassyTerrainLoop
BattleScript_GrassyTerrainLoopEnd::
bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_PERMANENT, BattleScript_GrassyTerrainHealEnd
BattleScript_GrassyTerrainHealEnd:
end2
BattleScript_AbilityNoSpecificStatLoss::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
BattleScript_AbilityNoSpecificStatLossPrint:
printstring STRINGID_PKMNSXPREVENTSYLOSS
waitmessage B_WAIT_TIME_LONG
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
return
BattleScript_StickyHoldActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXMADEYINEFFECTIVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_ColorChangeActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCHANGEDTYPEWITH
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ProteanActivates::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_CursedBodyActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_CUSEDBODYDISABLED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MummyActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ATTACKERACQUIREDABILITY
waitmessage B_WAIT_TIME_LONG
return
BattleScript_WanderingSpiritActivates::
.if B_ABILITY_POP_UP == TRUE
setbyte sFIXED_ABILITY_POPUP, TRUE
sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT
showabilitypopup BS_TARGET
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_TARGET
pause 20
destroyabilitypopup
pause 40
copybyte gBattlerAbility, gBattlerAttacker
setbyte sFIXED_ABILITY_POPUP, TRUE
copyhword sABILITY_OVERWRITE, gLastUsedAbility
showabilitypopup BS_ATTACKER
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_ATTACKER
pause 20
destroyabilitypopup
pause 40
.endif
printstring STRINGID_SWAPPEDABILITIES
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
switchinabilities BS_TARGET
return
BattleScript_TargetsStatWasMaxedOut::
call BattleScript_AbilityPopUp
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_TARGETSSTATWASMAXEDOUT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BattlerAbilityStatRaiseOnSwitchIn::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_BATTLERABILITYRAISEDSTAT
waitmessage B_WAIT_TIME_LONG
copybyte gBattlerAttacker, sSAVED_BATTLER
end3
BattleScript_ScriptingAbilityStatRaise::
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
copybyte sSAVED_DMG, gBattlerAttacker
copybyte gBattlerAttacker, sBATTLER
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_ATTACKERABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
copybyte gBattlerAttacker, sSAVED_DMG
return
BattleScript_WeakArmorActivates::
call BattleScript_AbilityPopUp
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesSpeed
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_WeakArmorDefAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_WeakArmorActivatesSpeed
pause B_WAIT_TIME_SHORTEST
printfromtable gStatDownStringIds
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED @ Set by statbuffchange when stat can't be decreased
waitmessage B_WAIT_TIME_LONG
goto BattleScript_WeakArmorActivatesSpeed
BattleScript_WeakArmorDefAnim:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_TARGETABILITYSTATLOWER
waitmessage B_WAIT_TIME_LONG
BattleScript_WeakArmorActivatesSpeed:
.if B_WEAK_ARMOR_SPEED >= GEN_7
setstatchanger STAT_SPEED, 2, FALSE
.else
setstatchanger STAT_SPEED, 1, FALSE
.endif
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeakArmorSpeedAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_WeakArmorActivatesEnd
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_TARGETSTATWONTGOHIGHER
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_WeakArmorActivatesEnd
BattleScript_WeakArmorSpeedAnim:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_TARGETABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
BattleScript_WeakArmorActivatesEnd:
return
BattleScript_RaiseStatOnFaintingTarget::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_RaiseStatOnFaintingTarget_End
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_LASTABILITYRAISEDSTAT
waitmessage B_WAIT_TIME_LONG
BattleScript_RaiseStatOnFaintingTarget_End:
return
BattleScript_AttackerAbilityStatRaise::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackerAbilityStatRaise_End
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_ATTACKERABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackerAbilityStatRaise_End:
return
BattleScript_FellStingerRaisesStat::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_FellStingerRaisesAtkEnd
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_FellStingerRaisesAtkEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FellStingerRaisesAtkEnd:
return
BattleScript_AttackerAbilityStatRaiseEnd3::
call BattleScript_AttackerAbilityStatRaise
end3
BattleScript_SwitchInAbilityMsg::
call BattleScript_AbilityPopUp
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_SwitchInAbilityMsgRet::
call BattleScript_AbilityPopUp
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ActivateAsOne::
call BattleScript_AbilityPopUp
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
@ show unnerve
sethword sABILITY_OVERWRITE, ABILITY_UNNERVE
setbyte cMULTISTRING_CHOOSER, B_MSG_SWITCHIN_UNNERVE
call BattleScript_AbilityPopUp
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_FriskMsgWithPopup::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
BattleScript_FriskMsg::
printstring STRINGID_FRISKACTIVATES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_FriskActivates::
tryfriskmsg BS_ATTACKER
end3
BattleScript_ImposterActivates::
call BattleScript_AbilityPopUp
transformdataexecution
playmoveanimation BS_ATTACKER, MOVE_TRANSFORM
waitanimation
printstring STRINGID_IMPOSTERTRANSFORM
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_HurtAttacker:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHURTSWITH
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
return
BattleScript_RoughSkinActivates::
call BattleScript_AbilityPopUp
call BattleScript_HurtAttacker
return
BattleScript_RockyHelmetActivates::
@ don't play the animation for a fainted mon
jumpifabsent BS_TARGET, BattleScript_RockyHelmetActivatesDmg
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
BattleScript_RockyHelmetActivatesDmg:
call BattleScript_HurtAttacker
return
BattleScript_SpikyShieldEffect::
jumpifabsent BS_ATTACKER, BattleScript_SpikyShieldRet
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHURTSWITH
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_SpikyShieldRet::
return
BattleScript_KingsShieldEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
copybyte sBATTLER, gBattlerTarget
copybyte gBattlerTarget, gBattlerAttacker
copybyte gBattlerAttacker, sBATTLER
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_BanefulBunkerEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_CuteCharmActivates::
call BattleScript_AbilityPopUp
status2animation BS_ATTACKER, STATUS2_INFATUATION
printstring STRINGID_PKMNSXINFATUATEDY
waitmessage B_WAIT_TIME_LONG
call BattleScript_TryDestinyKnotTarget
return
BattleScript_GooeyActivates::
waitstate
call BattleScript_AbilityPopUp
swapattackerwithtarget @ for defiant, mirror armor
seteffectsecondary
return
BattleScript_AbilityStatusEffect::
waitstate
call BattleScript_AbilityPopUp
seteffectsecondary
return
BattleScript_BattleBondActivatesOnMoveEndAttacker::
pause 5
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_ATTACKERBECAMEFULLYCHARGED
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
waitanimation
handleformchange BS_ATTACKER, 2
printstring STRINGID_ATTACKERBECAMEASHSPECIES
return
BattleScript_DancerActivates::
call BattleScript_AbilityPopUp
waitmessage B_WAIT_TIME_SHORT
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
orword gHitMarker, HITMARKER_ALLOW_NO_PP
jumptocalledmove TRUE
BattleScript_SynchronizeActivates::
waitstate
call BattleScript_AbilityPopUp
seteffectprimary
return
BattleScript_NoItemSteal::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXMADEYINEFFECTIVE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AbilityCuredStatus::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXCUREDITSYPROBLEM
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
return
BattleScript_BattlerShookOffTaunt::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSHOOKOFFTHETAUNT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BattlerGotOverItsInfatuation::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNGOTOVERITSINFATUATION
waitmessage B_WAIT_TIME_LONG
return
BattleScript_IgnoresWhileAsleep::
printstring STRINGID_PKMNIGNORESASLEEP
waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_IgnoresAndUsesRandomMove::
printstring STRINGID_PKMNIGNOREDORDERS
waitmessage B_WAIT_TIME_LONG
setbyte sMOVE_EFFECT, 0
jumptocalledmove FALSE
BattleScript_MoveUsedLoafingAround::
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_LOAFING, BattleScript_MoveUsedLoafingAroundMsg
@ Skip ahead if not the Battle Palace message
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER, BattleScript_MoveUsedLoafingAroundMsg
setbyte gBattleCommunication, 0
palacetryescapestatus BS_ATTACKER
setbyte cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER
BattleScript_MoveUsedLoafingAroundMsg::
printfromtable gInobedientStringIds
waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_TruantLoafingAround::
call BattleScript_AbilityPopUp
goto BattleScript_MoveUsedLoafingAroundMsg
BattleScript_IgnoresAndFallsAsleep::
printstring STRINGID_PKMNBEGANTONAP
waitmessage B_WAIT_TIME_LONG
seteffectprimary MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_IgnoresAndHitsItself::
printstring STRINGID_PKMNWONTOBEY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoSelfConfusionDmg
BattleScript_SubstituteFade::
playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE
printstring STRINGID_PKMNSUBSTITUTEFADED
return
BattleScript_BerryCurePrlzEnd2::
call BattleScript_BerryCureParRet
end2
BattleScript_BerryCureParRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMCUREDPARALYSIS
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCurePsnEnd2::
call BattleScript_BerryCurePsnRet
end2
BattleScript_BerryCurePsnRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMCUREDPOISON
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCureBrnEnd2::
call BattleScript_BerryCureBrnRet
end2
BattleScript_BerryCureBrnRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMHEALEDBURN
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCureFrzEnd2::
call BattleScript_BerryCureFrzRet
end2
BattleScript_BerryCureFrzRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMDEFROSTEDIT
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCureFsbEnd2::
call BattleScript_BerryCureFrzRet
end2
BattleScript_BerryCureFsbRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMHEALEDFROSTBITE
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCureSlpEnd2::
call BattleScript_BerryCureSlpRet
end2
BattleScript_BerryCureSlpRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMWOKEIT
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_GemActivates::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setlastuseditem BS_ATTACKER
printstring STRINGID_GEMACTIVATES
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
return
BattleScript_BerryReduceDmg::
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setlastuseditem BS_TARGET
printstring STRINGID_TARGETATEITEM
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
return
BattleScript_PrintBerryReduceString::
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_BERRYDMGREDUCES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BerryCureConfusionEnd2::
call BattleScript_BerryCureConfusionRet
end2
BattleScript_BerryCureConfusionRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMSNAPPEDOUT
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_BerryCureChosenStatusEnd2::
call BattleScript_BerryCureChosenStatusRet
end2
BattleScript_BerryCureChosenStatusRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printfromtable gBerryEffectStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_MentalHerbCureRet::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printfromtable gMentalHerbCureStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe
return
BattleScript_MentalHerbCureEnd2::
call BattleScript_MentalHerbCureRet
end2
BattleScript_WhiteHerbEnd2::
call BattleScript_WhiteHerbRet
end2
BattleScript_WhiteHerbRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDSTATUS
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_ItemHealHP_RemoveItemRet::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp
goto BattleScript_ItemHealHP_RemoveItemRet_Anim
BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp:
call BattleScript_AbilityPopUp
BattleScript_ItemHealHP_RemoveItemRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_ItemHealHP_RemoveItemEnd2::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp
goto BattleScript_ItemHealHP_RemoveItemEnd2_Anim
BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp:
call BattleScript_AbilityPopUp
BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
removeitem BS_ATTACKER
end2
BattleScript_BerryPPHealRet::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup
goto BattleScript_BerryPPHeal_Anim
BattleScript_BerryPPHeal_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryPPHeal_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDPP
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
return
BattleScript_BerryPPHealEnd2::
call BattleScript_BerryPPHealRet
end2
BattleScript_ItemHealHP_End2::
call BattleScript_ItemHealHP_Ret
end2
BattleScript_AirBaloonMsgIn::
printstring STRINGID_AIRBALLOONFLOAT
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_AirBaloonMsgPop::
printstring STRINGID_AIRBALLOONPOP
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
return
BattleScript_ItemHurtRet::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_HURTBYITEM
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
return
BattleScript_ItemHurtEnd2::
playanimation BS_ATTACKER, B_ANIM_MON_HIT
waitanimation
call BattleScript_ItemHurtRet
end2
BattleScript_ItemHealHP_Ret::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
return
BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveChoiceItemInPalace::
printstring STRINGID_ITEMALLOWSONLYYMOVE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveGorillaTactics::
printselectionstring STRINGID_ABILITYALLOWSONLYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace::
printstring STRINGID_ABILITYALLOWSONLYMOVE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveAssaultVest::
printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW
endselectionscript
BattleScript_SelectingNotAllowedMoveAssaultVestInPalace::
printstring STRINGID_ASSAULTVESTDOESNTALLOW
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedPlaceholder::
printselectionstring STRINGID_NOTDONEYET
endselectionscript
BattleScript_SelectingNotAllowedPlaceholderInPalace::
printstring STRINGID_NOTDONEYET
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_HangedOnMsg::
playanimation BS_TARGET, B_ANIM_HANGED_ON
printstring STRINGID_PKMNHUNGONWITHX
waitmessage B_WAIT_TIME_LONG
jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_FOCUS_SASH, BattleScript_HangedOnMsgRet
removeitem BS_TARGET
BattleScript_HangedOnMsgRet:
return
BattleScript_BerryConfuseHealEnd2::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealEnd2_AbilityPopup
goto BattleScript_BerryConfuseHealEnd2_Anim
BattleScript_BerryConfuseHealEnd2_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryConfuseHealEnd2_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
waitmessage B_WAIT_TIME_LONG
seteffectprimary MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER
removeitem BS_SCRIPTING
end2
BattleScript_BerryConfuseHealRet::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealRet_AbilityPopup
goto BattleScript_BerryConfuseHealRet_Anim
BattleScript_BerryConfuseHealRet_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryConfuseHealRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
waitmessage B_WAIT_TIME_LONG
seteffectprimary MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN
removeitem BS_TARGET
return
BattleScript_BerryStatRaiseEnd2::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryStatRaiseEnd2_AbilityPopup
goto BattleScript_BerryStatRaiseEnd2_Anim
BattleScript_BerryStatRaiseEnd2_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryStatRaiseEnd2_Anim:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseEnd2_End
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp
removeitem BS_ATTACKER
BattleScript_BerryStatRaiseEnd2_End::
end2
BattleScript_BerryStatRaiseRet::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryStatRaiseRet_AbilityPopup
goto BattleScript_BerryStatRaiseRet_Anim
BattleScript_BerryStatRaiseRet_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryStatRaiseRet_Anim:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseRet_End
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp
removeitem BS_SCRIPTING
BattleScript_BerryStatRaiseRet_End:
return
BattleScript_BerryFocusEnergyRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNUSEDXTOGETPUMPED
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_BerryFocusEnergyEnd2::
call BattleScript_BerryFocusEnergyRet
end2
BattleScript_ActionSelectionItemsCantBeUsed::
printselectionstring STRINGID_ITEMSCANTBEUSEDNOW
endselectionscript
BattleScript_FlushMessageBox::
flushtextbox
return
BattleScript_PalacePrintFlavorText::
setbyte gBattleCommunication + 1, 0
BattleScript_PalaceTryBattlerFlavorText::
palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText
printfromtable gBattlePalaceFlavorTextTable
waitmessage B_WAIT_TIME_LONG
BattleScript_PalaceEndFlavorText::
addbyte gBattleCommunication + 1, 1
jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText
setbyte gBattleCommunication, 0
setbyte gBattleCommunication + 1, 0
end2
BattleScript_ArenaTurnBeginning::
waitcry BS_ATTACKER
volumedown
playse SE_ARENA_TIMEUP1
pause 8
playse SE_ARENA_TIMEUP1
arenadrawreftextbox
arenajudgmentstring B_MSG_REF_COMMENCE_BATTLE
arenawaitmessage B_MSG_REF_COMMENCE_BATTLE
pause B_WAIT_TIME_LONG
arenaerasereftextbox
volumeup
end2
@ Unused
BattleScript_ArenaNothingDecided::
playse SE_DING_DONG
arenadrawreftextbox
arenajudgmentstring B_MSG_REF_NOTHING_IS_DECIDED
arenawaitmessage B_MSG_REF_NOTHING_IS_DECIDED
pause B_WAIT_TIME_LONG
arenaerasereftextbox
end2
BattleScript_ArenaDoJudgment::
makevisible BS_PLAYER1
waitstate
makevisible BS_OPPONENT1
waitstate
volumedown
playse SE_ARENA_TIMEUP1
pause 8
playse SE_ARENA_TIMEUP1
pause B_WAIT_TIME_LONG
arenadrawreftextbox
arenajudgmentstring B_MSG_REF_THATS_IT
arenawaitmessage B_MSG_REF_THATS_IT
pause B_WAIT_TIME_LONG
setbyte gBattleCommunication, 0 @ Reset state for arenajudgmentwindow
arenajudgmentwindow
pause B_WAIT_TIME_LONG
arenajudgmentwindow
arenajudgmentstring B_MSG_REF_JUDGE_MIND
arenawaitmessage B_MSG_REF_JUDGE_MIND
arenajudgmentwindow
arenajudgmentstring B_MSG_REF_JUDGE_SKILL
arenawaitmessage B_MSG_REF_JUDGE_SKILL
arenajudgmentwindow
arenajudgmentstring B_MSG_REF_JUDGE_BODY
arenawaitmessage B_MSG_REF_JUDGE_BODY
arenajudgmentwindow
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_TIE, BattleScript_ArenaJudgmentDraw
@ ARENA_RESULT_PLAYER_WON
arenajudgmentstring B_MSG_REF_PLAYER_WON
arenawaitmessage B_MSG_REF_PLAYER_WON
arenajudgmentwindow
arenaerasereftextbox
printstring STRINGID_DEFEATEDOPPONENTBYREFEREE
waitmessage B_WAIT_TIME_LONG
playfaintcry BS_OPPONENT1
waitcry BS_ATTACKER
dofaintanimation BS_OPPONENT1
cleareffectsonfaint BS_OPPONENT1
arenaopponentmonlost
end2
BattleScript_ArenaJudgmentPlayerLoses:
arenajudgmentstring B_MSG_REF_OPPONENT_WON
arenawaitmessage B_MSG_REF_OPPONENT_WON
arenajudgmentwindow
arenaerasereftextbox
printstring STRINGID_LOSTTOOPPONENTBYREFEREE
waitmessage B_WAIT_TIME_LONG
playfaintcry BS_PLAYER1
waitcry BS_ATTACKER
dofaintanimation BS_PLAYER1
cleareffectsonfaint BS_PLAYER1
arenaplayermonlost
end2
BattleScript_ArenaJudgmentDraw:
arenajudgmentstring B_MSG_REF_DRAW
arenawaitmessage B_MSG_REF_DRAW
arenajudgmentwindow
arenaerasereftextbox
printstring STRINGID_TIEDOPPONENTBYREFEREE
waitmessage B_WAIT_TIME_LONG
playfaintcry BS_PLAYER1
waitcry BS_ATTACKER
dofaintanimation BS_PLAYER1
cleareffectsonfaint BS_PLAYER1
playfaintcry BS_OPPONENT1
waitcry BS_ATTACKER
dofaintanimation BS_OPPONENT1
cleareffectsonfaint BS_OPPONENT1
arenabothmonlost
end2
BattleScript_AskIfWantsToForfeitMatch::
printselectionstring STRINGID_QUESTIONFORFEITMATCH
forfeityesnobox BS_ATTACKER
endselectionscript
BattleScript_PrintPlayerForfeited::
printstring STRINGID_FORFEITEDMATCH
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintPlayerForfeitedLinkBattle::
printstring STRINGID_FORFEITEDMATCH
waitmessage B_WAIT_TIME_LONG
endlinkbattle
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TotemFlaredToLife::
playanimation BS_ATTACKER, B_ANIM_TOTEM_FLARE, NULL
printstring STRINGID_AURAFLAREDTOLIFE
waitmessage B_WAIT_TIME_LONG
call BattleScript_ApplyTotemVarBoost
end2
@ remove the mirror herb, do totem loop
BattleScript_MirrorHerbCopyStatChangeEnd2::
call BattleScript_MirrorHerbCopyStatChange
end2
BattleScript_MirrorHerbCopyStatChange::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_MIRRORHERBCOPIED
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
call BattleScript_TotemVar_Ret
copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe
return
BattleScript_OpportunistCopyStatChange::
call BattleScript_AbilityPopUp
printstring STRINGID_OPPORTUNISTCOPIED
waitmessage B_WAIT_TIME_LONG
call BattleScript_TotemVar_Ret
copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe
end3
BattleScript_TotemVar::
call BattleScript_TotemVar_Ret
end2
BattleScript_TotemVar_Ret::
gettotemboost BattleScript_ApplyTotemVarBoost
BattleScript_TotemVarEnd:
return
BattleScript_ApplyTotemVarBoost:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TotemVarEnd
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TotemVar_Ret @loop until stats bitfield is empty
BattleScript_AnnounceAirLockCloudNine::
call BattleScript_AbilityPopUp
printstring STRINGID_AIRLOCKACTIVATES
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_QuickClawActivation::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
printstring STRINGID_CANACTFASTERTHANKSTO
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_QuickDrawActivation::
flushtextbox
call BattleScript_AbilityPopUp
printstring STRINGID_CANACTFASTERTHANKSTO
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_CustapBerryActivation::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
printstring STRINGID_CANACTFASTERTHANKSTO
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
end2
BattleScript_MicleBerryActivateEnd2::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_MicleBerryActivateEnd2_Ripen
goto BattleScript_MicleBerryActivateEnd2_Anim
BattleScript_MicleBerryActivateEnd2_Ripen:
call BattleScript_AbilityPopUp
BattleScript_MicleBerryActivateEnd2_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_MICLEBERRYACTIVATES
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
end2
BattleScript_MicleBerryActivateRet::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_MicleBerryActivateRet_Ripen
goto BattleScript_MicleBerryActivateRet_Anim
BattleScript_MicleBerryActivateRet_Ripen:
call BattleScript_AbilityPopUp
BattleScript_MicleBerryActivateRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_MICLEBERRYACTIVATES
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_JabocaRowapBerryActivates::
jumpifability BS_TARGET, ABILITY_RIPEN, BattleScript_JabocaRowapBerryActivate_Ripen
goto BattleScript_JabocaRowapBerryActivate_Anim
BattleScript_JabocaRowapBerryActivate_Ripen:
call BattleScript_AbilityPopUp
BattleScript_JabocaRowapBerryActivate_Anim:
jumpifabsent BS_TARGET, BattleScript_JabocaRowapBerryActivate_Dmg @ dont play the animation for a fainted target
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
BattleScript_JabocaRowapBerryActivate_Dmg:
call BattleScript_HurtAttacker
removeitem BS_TARGET
return
@ z moves / effects
BattleScript_ZMoveActivateDamaging::
flushtextbox
trytrainerslidezmovemsg
printstring STRINGID_ZPOWERSURROUNDS
playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL
printstring STRINGID_ZMOVEUNLEASHED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ZMoveActivateStatus::
flushtextbox
trytrainerslidezmovemsg
savetarget
printstring STRINGID_ZPOWERSURROUNDS
playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL
setzeffect
restoretarget
copybyte sSTATCHANGER, sSAVED_STAT_CHANGER
return
BattleScript_ZEffectPrintString::
printfromtable gZEffectStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_RecoverHPZMove::
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printfromtable gZEffectStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StatUpZMove::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpZMoveEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpZMoveEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_ZMOVESTATUP
waitmessage B_WAIT_TIME_LONG
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpZMoveEnd:
return
BattleScript_HealReplacementZMove::
playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0
printfromtable gZEffectStringIds
waitmessage B_WAIT_TIME_LONG
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
return
BattleScript_EffectExtremeEvoboost::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
goto BattleScript_ButItFailed
BattleScript_ExtremeEvoboostAnim:
attackanimation
waitanimation
BattleScript_ExtremeEvoboostAtk::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
setstatchanger STAT_ATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostDef::
setstatchanger STAT_DEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpeed::
setstatchanger STAT_SPEED, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpAtk::
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpDef::
setstatchanger STAT_SPDEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostEnd::
goto BattleScript_MoveEnd
BattleScript_EffectHitSetRemoveTerrain::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifargument ARG_TRY_REMOVE_TERRAIN_FAIL, BattleScript_RemoveTerrain
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
setremoveterrain BattleScript_TryFaint
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TryFaint:
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_RemoveTerrain:
jumpifterrainaffected BS_TARGET, STATUS_FIELD_TERRAIN_ANY, BattleScript_RemoveTerrain_Cont
goto BattleScript_ButItFailed
BattleScript_RemoveTerrain_Cont:
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
removeterrain
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_Pickpocket::
call BattleScript_AbilityPopUp
jumpifability BS_ATTACKER, ABILITY_STICKY_HOLD, BattleScript_PickpocketPrevented
swapattackerwithtarget
call BattleScript_ItemSteal
swapattackerwithtarget
activateitemeffects BS_TARGET
return
BattleScript_PickpocketPrevented:
pause B_WAIT_TIME_SHORT
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_ITEMCANNOTBEREMOVED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StickyBarbTransfer::
playanimation BS_TARGET, B_ANIM_ITEM_STEAL
printstring STRINGID_STICKYBARBTRANSFER
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
return
BattleScript_RedCardActivates::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_REDCARDACTIVATE
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget
jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_ROOTED, BattleScript_RedCardIngrain
jumpifability BS_EFFECT_BATTLER, ABILITY_SUCTION_CUPS, BattleScript_RedCardSuctionCups
jumpiftargetdynamaxed BattleScript_RedCardDynamaxed
removeitem BS_SCRIPTING
setbyte sSWITCH_CASE, B_SWITCH_RED_CARD
forcerandomswitch BattleScript_RedCardEnd
@ changes the current battle script. the rest happens in BattleScript_RoarSuccessSwitch_Ret, if switch is successful
BattleScript_RedCardEnd:
return
BattleScript_RedCardIngrain:
printstring STRINGID_PKMNANCHOREDITSELF
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
swapattackerwithtarget
return
BattleScript_RedCardSuctionCups:
printstring STRINGID_PKMNANCHORSITSELFWITH
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
swapattackerwithtarget
return
BattleScript_RedCardDynamaxed:
printstring STRINGID_MOVEBLOCKEDBYDYNAMAX
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
swapattackerwithtarget
return
BattleScript_EjectButtonActivates::
makevisible BS_ATTACKER
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_EJECTBUTTONACTIVATE
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
makeinvisible BS_SCRIPTING
openpartyscreen BS_SCRIPTING, BattleScript_EjectButtonEnd
switchoutabilities BS_SCRIPTING
waitstate
switchhandleorder BS_SCRIPTING 0x2
returntoball BS_SCRIPTING, FALSE
getswitchedmondata BS_SCRIPTING
switchindataupdate BS_SCRIPTING
hpthresholds BS_SCRIPTING
trytoclearprimalweather
flushtextbox
printstring 0x3
switchinanim BS_SCRIPTING 0x1
waitstate
switchineffects BS_SCRIPTING
BattleScript_EjectButtonEnd:
return
BattleScript_EjectPackActivate_Ret::
goto BattleScript_EjectButtonActivates
BattleScript_EjectPackActivate_End2::
call BattleScript_EjectPackActivate_Ret
end2
BattleScript_EjectPackActivates::
jumpifcantswitch BS_SCRIPTING, BattleScript_EjectButtonEnd
goto BattleScript_EjectPackActivate_Ret
BattleScript_DarkTypePreventsPrankster::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
goto BattleScript_MoveEnd
BattleScript_WellBakedBodyActivates::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
showabilitypopup BS_TARGET
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
modifybattlerstatstage BS_TARGET, STAT_DEF, INCREASE, 1, BattleScript_WellBakedBodyEnd, ANIM_ON
BattleScript_WellBakedBodyEnd:
goto BattleScript_MoveEnd
BattleScript_WindRiderActivatesMoveEnd::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
showabilitypopup BS_TARGET
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_WindRiderActivatesMoveEnd_End, ANIM_ON
BattleScript_WindRiderActivatesMoveEnd_End:
goto BattleScript_MoveEnd
BattleScript_GoodAsGoldActivates::
attackstring
ppreduce
showabilitypopup BS_TARGET
pause B_WAIT_TIME_SHORT
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_MED
goto BattleScript_MoveEnd
BattleScript_PastelVeilActivates::
setbyte gBattleCommunication, 0
setbyte gBattleCommunication + 1, 0
BattleScript_PastelVeil_TryCurePoison:
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison
goto BattleScript_PastelVeilLoopIncrement
BattleScript_PastelVeilCurePoison:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp
call BattleScript_AbilityPopUp
setbyte gBattleCommunication + 1, 1
BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
curestatus BS_TARGET
updatestatusicon BS_TARGET
BattleScript_PastelVeilLoopIncrement:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd
addbyte gBattleCommunication, 1
jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd
setallytonexttarget BattleScript_PastelVeil_TryCurePoison
goto BattleScript_PastelVeilEnd
BattleScript_PastelVeilEnd:
end3
BattleScript_NeutralizingGasExits::
savetarget
pause B_WAIT_TIME_SHORT
printstring STRINGID_NEUTRALIZINGGASOVER
waitmessage B_WAIT_TIME_LONG
setbyte gBattlerTarget, 0
BattleScript_NeutralizingGasExitsLoop:
switchinabilities BS_TARGET
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_NeutralizingGasExitsLoop
restoretarget
return
BattleScript_MagicianActivates::
call BattleScript_AbilityPopUp
call BattleScript_ItemSteal
return
BattleScript_SymbiosisActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_SYMBIOSISITEMPASS
waitmessage B_WAIT_TIME_LONG
return
BattleScript_TargetAbilityStatRaiseRet::
copybyte sSAVED_BATTLER, gBattlerAttacker
copybyte gBattlerAbility, gEffectBattler
copybyte gBattlerAttacker, gBattlerTarget
call BattleScript_AbilityPopUp
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_TargetAbilityStatRaiseRet_End
setgraphicalstatchangevalues
call BattleScript_StatUp
BattleScript_TargetAbilityStatRaiseRet_End:
copybyte gBattlerAttacker, sSAVED_BATTLER
return
@@@ MAX MOVES @@@
BattleScript_EffectMaxMove::
attackcanceler
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
setmaxmoveeffect
moveendall
end
BattleScript_EffectRaiseStatAllies::
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_RaiseSideStatsLoop:
jumpifabsent BS_TARGET, BattleScript_RaiseSideStatsIncrement
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RaiseSideStatsIncrement
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RaiseSideStatsIncrement
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_RaiseSideStatsIncrement:
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RaiseSideStatsEnd
setallytonexttarget BattleScript_RaiseSideStatsLoop
BattleScript_RaiseSideStatsEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectLowerStatFoes::
savetarget
copybyte sBATTLER, gBattlerTarget
BattleScript_LowerSideStatsLoop:
jumpifabsent BS_TARGET, BattleScript_LowerSideStatsIncrement
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_LowerSideStatsIncrement
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_LowerSideStatsIncrement
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_LowerSideStatsIncrement:
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_LowerSideStatsEnd
setallytonexttarget BattleScript_LowerSideStatsLoop
BattleScript_LowerSideStatsEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectSetWeather::
playanimation 0, B_ANIM_MAX_SET_WEATHER
printfromtable gMoveWeatherChangeStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
goto BattleScript_MoveEnd
BattleScript_EffectSetTerrain::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
goto BattleScript_MoveEnd
BattleScript_DamageNonTypesStarts::
printfromtable gDamageNonTypesStartStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_DamageNonTypesContinues::
setbyte gBattleCommunication, 0
BattleScript_DamageNonTypesLoop::
copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1
damagenontypes
jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamageNonTypesLoopIncrement
printfromtable gDamageNonTypesDmgStringIds
waitmessage B_WAIT_TIME_LONG
effectivenesssound
hitanimation BS_ATTACKER
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
checkteamslost BattleScript_DamageNonTypesLoopIncrement
BattleScript_DamageNonTypesLoopIncrement::
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamageNonTypesContinuesEnd
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamageNonTypesLoop
BattleScript_DamageNonTypesContinuesEnd::
bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
end2
BattleScript_EffectTryReducePP::
tryspiteppreduce BattleScript_MoveEnd
printstring STRINGID_PKMNREDUCEDPP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectStatus1Foes::
savetarget
copybyte sBATTLER, gBattlerTarget
BattleScript_Status1FoesLoop:
jumpifabsent BS_TARGET, BattleScript_Status1FoesIncrement
trysetstatus1 BattleScript_Status1FoesIncrement
statusanimation BS_TARGET
updatestatusicon BS_TARGET
printfromtable gStatusConditionsStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_EFFECT_BATTLER
waitstate
BattleScript_Status1FoesIncrement:
jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_Status1FoesEnd
setallytonexttarget BattleScript_Status1FoesLoop
BattleScript_Status1FoesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectStatus2Foes::
savetarget
copybyte sBATTLER, gBattlerTarget
BattleScript_Status2FoesLoop:
jumpifabsent BS_TARGET, BattleScript_Status2FoesIncrement
trysetstatus2 BattleScript_Status2FoesIncrement
jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_DoConfuseAnim
jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_DoInfatuationAnim
BattleScript_Status2FoesPrintMessage:
printfromtable gStatus2StringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_Status2FoesIncrement:
jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_Status2FoesEnd
setallytonexttarget BattleScript_Status2FoesLoop
BattleScript_Status2FoesEnd:
restoretarget
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_PrintCoinsScattered @ Gold Rush
goto BattleScript_MoveEnd
BattleScript_DoConfuseAnim:
status2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION
goto BattleScript_Status2FoesPrintMessage
BattleScript_DoInfatuationAnim:
status2animation BS_EFFECT_BATTLER, STATUS2_INFATUATION
goto BattleScript_Status2FoesPrintMessage
BattleScript_PrintCoinsScattered:
printstring STRINGID_COINSSCATTERED
goto BattleScript_MoveEnd
BattleScript_TormentEnds::
printstring STRINGID_TORMENTEDNOMORE
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_EffectRaiseCritAlliesAnim::
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_RaiseCritAlliesLoop:
jumpifabsent BS_TARGET, BattleScript_RaiseCritAlliesIncrement
setstatchanger STAT_ATK, 0, FALSE @ for animation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNGETTINGPUMPED
waitmessage B_WAIT_TIME_LONG
BattleScript_RaiseCritAlliesIncrement:
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RaiseCritAlliesEnd
setallytonexttarget BattleScript_RaiseCritAlliesLoop
BattleScript_RaiseCritAlliesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectHealOneSixthAllies::
jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_HealOneSixthAlliesLoop:
jumpifabsent BS_TARGET, BattleScript_HealOneSixthAlliesIncrement
tryhealsixthhealth BattleScript_HealOneSixthAlliesIncrement
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_HealOneSixthAlliesIncrement:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_HealOneSixthAlliesEnd
setallytonexttarget BattleScript_HealOneSixthAlliesLoop
BattleScript_HealOneSixthAlliesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectCureStatusAllies::
jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_CureStatusAlliesLoop:
jumpifabsent BS_TARGET, BattleScript_CureStatusAlliesIncrement
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_CureStatusActivate
BattleScript_CureStatusAlliesIncrement:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_CureStatusAlliesEnd
setallytonexttarget BattleScript_CureStatusAlliesLoop
BattleScript_CureStatusAlliesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_CureStatusActivate:
curestatus BS_TARGET
updatestatusicon BS_TARGET
swapattackerwithtarget
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget
goto BattleScript_CureStatusAlliesIncrement
BattleScript_EffectRecycleBerriesAllies::
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_RecycleBerriesAlliesLoop:
jumpifabsent BS_TARGET, BattleScript_RecycleBerriesAlliesIncrement
tryrecycleberry BattleScript_RecycleBerriesAlliesIncrement
swapattackerwithtarget
printstring STRINGID_XFOUNDONEY
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget
BattleScript_RecycleBerriesAlliesIncrement:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RecycleBerriesAlliesEnd
setallytonexttarget BattleScript_RecycleBerriesAlliesLoop
BattleScript_RecycleBerriesAlliesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectStonesurge::
setstealthrock BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSteelsurge::
setsteelsurge BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@@@ END MAX MOVES @@@
BattleScript_DynamaxBegins::
flushtextbox
trytrainerslidedynamaxmsg
returnatktoball
pause B_WAIT_TIME_SHORT
returntoball BS_SCRIPTING, TRUE
switchinanim BS_SCRIPTING, TRUE
updatedynamax
playanimation BS_SCRIPTING, B_ANIM_DYNAMAX_GROWTH
waitanimation
end3
BattleScript_DynamaxEnds::
flushtextbox
updatedynamax
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE
waitanimation
end2
BattleScript_MoveBlockedByDynamax::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd
printstring STRINGID_MOVEBLOCKEDBYDYNAMAX
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_STRING_PRINTED
goto BattleScript_MoveEnd
BattleScript_PokemonCantUseTheMove::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_CouldntFullyProtect::
printstring STRINGID_COULDNTFULLYPROTECT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BerserkGeneRet::
BattleScript_BerserkGeneRet_Anim:
savetarget
copybyte gBattlerTarget, sBATTLER
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerserkGeneRet_TryConfuse
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp
BattleScript_BerserkGeneRet_TryConfuse:
jumpifability BS_SCRIPTING, ABILITY_OWN_TEMPO, BattleScript_BerserkGeneRet_OwnTempoPrevents
jumpifsafeguard BattleScript_BerserkGeneRet_SafeguardProtected
seteffectprimary MOVE_EFFECT_CONFUSION
goto BattleScript_BerserkGeneRet_End
BattleScript_BerserkGeneRet_SafeguardProtected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage B_WAIT_TIME_LONG
goto BattleScript_BerserkGeneRet_End
BattleScript_BerserkGeneRet_OwnTempoPrevents:
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage B_WAIT_TIME_LONG
BattleScript_BerserkGeneRet_End:
restoretarget
removeitem BS_SCRIPTING
end3
BattleScript_EffectSnow::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
setsnow
goto BattleScript_MoveWeatherChange