pokeemmo/include/decompress.h
2025-04-26 22:58:40 +02:00

27 lines
972 B
C

#ifndef GUARD_DECOMPRESS_H
#define GUARD_DECOMPRESS_H
#include "sprite.h"
#define MAX_DECOMPRESSION_BUFFER_SIZE 0x4000
void LZDecompressWram(const u32 *src, void *dest);
void LZDecompressVram(const u32 *src, void *dest);
u32 IsLZ77Data(const void *ptr, u32 minSize, u32 maxSize);
u32 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
u32 LoadCompressedSpriteSheetByTemplate(const struct SpriteTemplate *template, s32 offset);
u32 LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src);
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer);
void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality);
void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic);
u32 GetDecompressedDataSize(const u32 *ptr);
#endif // GUARD_DECOMPRESS_H