* [battle, damage] refactor damage formula to match gen5+ * [test] use exact values for dry skin, swarm tests * fixup: assume stats for dry-skin, swarm tests --------- Co-authored-by: sbird <sbird@no.tld>
91 lines
3.0 KiB
C
91 lines
3.0 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS {
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ASSUME(gBattleMoves[MOVE_MINIMIZE].effect == EFFECT_MINIMIZE);
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ASSUME(gBattleMoves[MOVE_STEAMROLLER].minimizeDoubleDamage);
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ASSUME(gBattleMoves[MOVE_EARTHQUAKE].damagesUnderground);
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ASSUME(gBattleMoves[MOVE_SURF].damagesUnderwater);
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ASSUME(gBattleMoves[MOVE_TWISTER].damagesAirborneDoubleDamage);
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}
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SINGLE_BATTLE_TEST("Minimize causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useMinimize;
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PARAMETRIZE { useMinimize = FALSE; }
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PARAMETRIZE { useMinimize = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useMinimize)
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TURN { MOVE(opponent, MOVE_MINIMIZE); MOVE(player, MOVE_STEAMROLLER); }
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else
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TURN { MOVE(player, MOVE_STEAMROLLER); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Being underground causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDig;
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PARAMETRIZE { useDig = FALSE; }
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PARAMETRIZE { useDig = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDig)
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TURN { MOVE(opponent, MOVE_DIG); MOVE(player, MOVE_EARTHQUAKE); }
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else
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TURN { MOVE(player, MOVE_EARTHQUAKE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Being underwater causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDive;
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PARAMETRIZE { useDive = FALSE; }
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PARAMETRIZE { useDive = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDive)
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TURN { MOVE(opponent, MOVE_DIVE); MOVE(player, MOVE_SURF); }
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else
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TURN { MOVE(player, MOVE_SURF); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Being airborne causes the target to take double damage from certain moves", s16 damage)
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{
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bool32 useDive;
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PARAMETRIZE { useDive = FALSE; }
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PARAMETRIZE { useDive = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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if (useDive)
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TURN { MOVE(opponent, MOVE_FLY); MOVE(player, MOVE_TWISTER); }
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else
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TURN { MOVE(player, MOVE_TWISTER); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
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}
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}
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