* First draft of repel lure * Updated all lure and repel scripts * Optimized inc file * Updated y coord * optimized sprays.c * Removed spray.inc * Updated cosnt use * Removed dead repel and lure code * Updated debug for testing * testing new inc file * turn on debug and options * playground generated inc file without ifs * pory generated inc with ifdef complete * Updated spray.c with new inc * reverted item config * Reverted event scripts * Reverted event scripts * Revert config * Added testing scripts for debug * Added back specials * reverted debug scripts * Updated use of constants * Addressed tabs > spaces feedback https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#discussion_r1402917676 * Updated constant names to avoid confusion Made inc file changes https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#pullrequestreview-1746418044 * Updated constant name of NUM_SPRAY_TYPES to NUM_SPRAY_STRENGTH to be more accurate
117 lines
2.7 KiB
C
117 lines
2.7 KiB
C
#include "global.h"
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#include "event_data.h"
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#include "script_menu.h"
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#include "strings.h"
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#include "constants/items.h"
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#include "item.h"
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#include "script_menu.h"
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#include "menu.h"
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#define SPRAY_COUNT 0
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#define SPRAY_GET 1
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#define NUM_SPRAY_STRENGTH 3
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#define SPRAY_MENU_Y_COORD 8
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#define LOCAL_VAR_SPRAY gSpecialVar_0x8004
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#define LOCAL_VAR_SPRAY_CONST VAR_0x8004
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u32 CountOrGetSprays(u32);
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u32 GetNumberSprayStrength(void);
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u32 GetSprayId(void);
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u32 GetLastUsedSprayType(void);
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u32 SetSprayMenuCursorPosition(int, int);
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#if I_REPEL_LURE_MENU == TRUE
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void DrawSprayMenu(void);
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#endif
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void HandleSprayMenuChoice(void);
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u32 CountOrGetSprays(u32 func)
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{
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u32 i, currentSpray, sprayCount = 0;
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u32 spray = GetLastUsedSprayType();
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for (i = 0; i < NUM_SPRAY_STRENGTH; i++)
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{
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currentSpray = spray + i;
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if (!CheckBagHasItem(currentSpray,1))
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continue;
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if (func == SPRAY_COUNT)
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sprayCount++;
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else
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return (currentSpray);
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}
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return sprayCount;
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}
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u32 GetNumberSprayStrength(void)
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{
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return CountOrGetSprays(SPRAY_COUNT);
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}
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u32 GetSprayId(void)
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{
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return CountOrGetSprays(SPRAY_GET);
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}
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u32 GetLastUsedSprayType(void)
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{
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if (IS_LAST_USED_LURE(VarGet(VAR_REPEL_STEP_COUNT)))
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return ITEM_LURE;
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else
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return ITEM_REPEL;
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}
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u32 SetSprayMenuCursorPosition(int currentSpray, int count)
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{
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if (VarGet(VAR_LAST_REPEL_LURE_USED) == currentSpray)
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return count;
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return 0;
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}
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#if I_REPEL_LURE_MENU == TRUE
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void DrawSprayMenu(void)
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{
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struct MenuAction menuItems[NUM_SPRAY_STRENGTH+1] = {NULL};
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int sprayIndex, count = 0, menuPos = 0, currentSpray, yCoord = 0;
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u32 spray = GetLastUsedSprayType();
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for (sprayIndex = 0; sprayIndex < (NUM_SPRAY_STRENGTH); sprayIndex++)
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{
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currentSpray = spray + sprayIndex;
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if (!CheckBagHasItem(currentSpray, 1))
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continue;
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menuItems[count].text = ItemId_GetName(currentSpray);
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VarSet(LOCAL_VAR_SPRAY_CONST + count, currentSpray);
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if (VAR_LAST_REPEL_LURE_USED != 0)
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menuPos = SetSprayMenuCursorPosition(currentSpray, count);
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yCoord = SPRAY_MENU_Y_COORD - (2 * count);
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count++;
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}
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gSpecialVar_0x8003 = count;
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menuItems[count].text = gText_Cancel2;
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DrawMultichoiceMenuInternal(18, yCoord, 0, FALSE, menuPos, menuItems, count+1);
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}
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#endif
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void HandleSprayMenuChoice(void)
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{
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u32 lureMask = (GetLastUsedSprayType() == ITEM_LURE) ? REPEL_LURE_MASK : 0;
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LOCAL_VAR_SPRAY = VarGet(LOCAL_VAR_SPRAY_CONST + gSpecialVar_Result);
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(LOCAL_VAR_SPRAY) | lureMask);
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if (VAR_LAST_REPEL_LURE_USED != 0)
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VarSet(VAR_LAST_REPEL_LURE_USED, LOCAL_VAR_SPRAY);
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}
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