pokeemmo/test/battle/ability/transistor.c
khbsd e385c7f59f
feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2025-09-29 21:35:09 +02:00

57 lines
2.2 KiB
C

#include "global.h"
#include "test/battle.h"
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Transistor increases Electric-type attack / special attack", s16 damage)
{
u32 move;
enum Ability ability;
PARAMETRIZE { move = MOVE_SCRATCH; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_SCRATCH; ability = ABILITY_TRANSISTOR; }
PARAMETRIZE { move = MOVE_WILD_CHARGE; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_WILD_CHARGE; ability = ABILITY_TRANSISTOR; }
PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_KLUTZ; }
PARAMETRIZE { move = MOVE_THUNDER_SHOCK; ability = ABILITY_TRANSISTOR; }
GIVEN {
ASSUME(GetMoveType(MOVE_SCRATCH) != TYPE_ELECTRIC);
ASSUME(GetMoveType(MOVE_WILD_CHARGE) == TYPE_ELECTRIC);
ASSUME(GetMoveType(MOVE_THUNDER_SHOCK) == TYPE_ELECTRIC);
ASSUME(GetMoveCategory(MOVE_WILD_CHARGE) == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(GetMoveCategory(MOVE_THUNDER_SHOCK) == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_REGIELEKI) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage); // Scratch should be unaffected
EXPECT_LT(results[2].damage, results[3].damage); // cannot test exact factor because ATK / SPATK introduces inaccuracies
EXPECT_LT(results[4].damage, results[5].damage);
}
}
SINGLE_BATTLE_TEST("Transistor is blocked by neutralizing gas", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_NEUTRALIZING_GAS; }
PARAMETRIZE { ability = ABILITY_LEVITATE; }
GIVEN {
ASSUME(GetMoveType(MOVE_THUNDER_SHOCK) == TYPE_ELECTRIC);
PLAYER(SPECIES_REGIELEKI) { Ability(ABILITY_TRANSISTOR); }
OPPONENT(SPECIES_KOFFING) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_THUNDER_SHOCK); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_LT(results[0].damage, results[1].damage); // cannot test exact factor because ATK / SPATK introduces inaccuracies
}
}