RoamerX 5fc2213e1c 遗漏的换行文本溢出情况修复
Pokenav统一为宝可导航,全流程中仅兹伏奇初次介绍时使用
送神山码头文本错误翻译修复
城市名称统一补全为XX市/镇
哈奇老人相关的文本调整
海员统一修正为水手
标点符号重复使用修复
小遥错字修复
汉化优化
2025-04-24 18:14:06 +08:00

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.set LOCALID_ANNOUNCER, 1
.set LOCALID_AUDIENCE_TWIN, 2
.set LOCALID_AUDIENCE_WALKING, 6
.set LOCALID_REFEREE, 9
.set LOCALID_PLAYER, 13
.set LOCALID_OPPONENT, 15
.set NO_DRAW, 0
.set DRAW_TRAINER, 1
.set DRAW_TUCKER, 2
BattleFrontier_BattleDomeBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_OnResume
.byte 0
BattleFrontier_BattleDomeBattleRoom_OnTransition:
setflag FLAG_TEMP_HIDE_FOLLOWER
dome_setopponentgfx
frontier_get FRONTIER_DATA_BATTLE_NUM
copyvar VAR_TEMP_F, VAR_RESULT
call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
end
BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx::
checkplayergender
goto_if_eq VAR_RESULT, MALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale
goto_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale
return
BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
return
BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
return
BattleFrontier_BattleDomeBattleRoom_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom
.2byte 0
BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom::
lockall
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
waitmovement 0
call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT
closemessage
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter
goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter::
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker::
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer::
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitmovement 0
goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent
goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker
BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent::
dome_getopponentname
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
waitmovement 0
tower_getopponentintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
closemessage
dome_initopponentparty
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
setvar VAR_TEMP_2, NO_DRAW
switch VAR_RESULT
case B_OUTCOME_WON, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent
setvar VAR_TEMP_2, DRAW_TRAINER
BattleFrontier_BattleDomeBattleRoom_EventScript_Draw::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait, MSGBOX_DEFAULT
closemessage
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft
waitmovement 0
delay 180
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit
waitmovement 0
goto_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent @ Tucker always wins on a draw
dome_compareseeds
switch VAR_RESULT
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent::
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
waitmovement 0
dome_getopponentname
call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon
call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw
call_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney::
dome_resolvewinners DOME_PLAYER_LOST_MATCH
BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon::
frontier_gettrainername STR_VAR_2
message BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWonDraw::
frontier_gettrainername STR_VAR_1
message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw::
message BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent::
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
waitmovement 0
call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon
call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
dome_getroundtext
dome_resolvewinners DOME_PLAYER_WON_MATCH
frontier_get FRONTIER_DATA_BATTLE_NUM
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case DOME_ROUNDS_COUNT, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 3
waitstate
BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney::
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
waitmovement 0
frontier_get FRONTIER_DATA_LVL_MODE
switch VAR_RESULT
case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ, MSGBOX_DEFAULT
goto BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin
BattleFrontier_BattleDomeBattleRoom_EventScript_WonLvOpenTourney::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp, MSGBOX_DEFAULT
BattleFrontier_BattleDomeBattleRoom_EventScript_CelebrateWin::
special DoDomeConfetti
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner, MSGBOX_DEFAULT
return
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer, MSGBOX_DEFAULT
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer::
dome_get DOME_DATA_ATTEMPTED_CHALLENGE
goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt
dome_get DOME_DATA_HAS_WON_CHALLENGE
goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon
dome_get DOME_DATA_WIN_STREAK_ACTIVE
goto_if_eq VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak
goto BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttempt::
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
switch VAR_RESULT
case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1
case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2
case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal
case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound1::
message BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptRound2::
message BattleFrontier_BattleDomeBattleRoom_Text_RisingStar
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptSemifinal::
message BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerFirstAttemptFinal::
message BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWon::
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
switch VAR_RESULT
case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1
case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2
case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal
case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound1::
message BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonRound2::
message BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonSemifinal::
message BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerNeverWonFinal::
message BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampion::
goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker
switch VAR_TEMP_E
case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionNoTucker::
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
switch VAR_RESULT
case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1
case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2
case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal
case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound1::
message BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionRound2::
message BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionSemifinal::
message BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerChampionFinal::
message BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerSilver::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster, MSGBOX_DEFAULT
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerPreTuckerGold::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched, MSGBOX_DEFAULT
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreak::
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
switch VAR_RESULT
case DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1
case DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2
case DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal
case DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound1::
message BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakRound2::
message BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakSemifinal::
message BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayerBrokenStreakFinal::
message BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum::
frontier_get FRONTIER_DATA_BATTLE_NUM
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTucker::
switch VAR_TEMP_E
case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerSilver::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker, MSGBOX_DEFAULT
goto BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter
BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter::
closemessage
applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
waitmovement 0
message BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant
waitmessage
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
switch VAR_TEMP_E
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver
msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy, MSGBOX_DEFAULT
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle
switch VAR_RESULT
case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw
msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT
dome_resolvewinners DOME_PLAYER_WON_MATCH
frontier_getsymbols
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerGoldIntro::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold
msgbox BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro, MSGBOX_DEFAULT
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess, MSGBOX_DEFAULT
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle
switch VAR_RESULT
case B_OUTCOME_LOST, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
case B_OUTCOME_FORFEITED, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker
case B_OUTCOME_DREW, BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw
msgbox BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer, MSGBOX_DEFAULT
dome_resolvewinners DOME_PLAYER_WON_MATCH
frontier_getsymbols
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter, MSGBOX_DEFAULT
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
waitmovement 0
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
return
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker, MSGBOX_DEFAULT
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw::
setvar VAR_TEMP_2, DRAW_TUCKER
goto BattleFrontier_BattleDomeBattleRoom_EventScript_Draw
BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle::
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
special HealPlayerParty
setvar VAR_0x8004, SPECIAL_BATTLE_DOME
setvar VAR_0x8005, 0
setvar VAR_TEMP_9, 1
special DoSpecialTrainerBattle
waitstate
setvar VAR_TEMP_9, 0
dome_restorehelditems
special HealPlayerParty
dome_resetsketch
return
BattleFrontier_BattleDomeBattleRoom_OnWarp:
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects
.2byte 0
BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects::
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_ne VAR_RESULT, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
frontier_getbrainstatus
copyvar VAR_TEMP_E, VAR_RESULT
goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm LOCALID_OPPONENT, 13, 9
removeobject LOCALID_OPPONENT
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects::
end
BattleFrontier_BattleDomeBattleRoom_OnResume:
call_if_eq VAR_TEMP_9, 1, BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience
end
BattleFrontier_BattleDomeBattleRoom_EventScript_CallAddAudience::
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
return
@ Add audience members to supplement the permanent object event audience
BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience::
call_if_eq VAR_TEMP_F, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience
call_if_eq VAR_TEMP_F, DOME_ROUND2, BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience
call_if_eq VAR_TEMP_F, DOME_SEMIFINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience
call_if_eq VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound1Audience::
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AddRound2Audience::
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0
createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AddSemifinalAudience::
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0
createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 0
createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1
createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1
createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1
createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1
createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1
createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2
createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2
createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2
return
BattleFrontier_BattleDomeBattleRoom_EventScript_AddFinalAudience::
createvobject OBJ_EVENT_GFX_NINJA_BOY, 0, 2, 0
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 1, 3, 0
createvobject OBJ_EVENT_GFX_BEAUTY, 2, 15, 0
createvobject OBJ_EVENT_GFX_MAN_5, 3, 5, 0
createvobject OBJ_EVENT_GFX_EXPERT_F, 4, 6, 0
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 5, 7, 0
createvobject OBJ_EVENT_GFX_NINJA_BOY, 6, 8, 0
createvobject OBJ_EVENT_GFX_WOMAN_2, 7, 9, 0
createvobject OBJ_EVENT_GFX_WOMAN_3, 8, 10, 0
createvobject OBJ_EVENT_GFX_LITTLE_GIRL, 9, 11, 0
createvobject OBJ_EVENT_GFX_LASS, 10, 12, 0
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 11, 13, 0
createvobject OBJ_EVENT_GFX_BEAUTY, 12, 14, 0
createvobject OBJ_EVENT_GFX_MAN_5, 13, 15, 2
createvobject OBJ_EVENT_GFX_HIKER, 14, 12, 2
createvobject OBJ_EVENT_GFX_GENTLEMAN, 15, 2, 1
createvobject OBJ_EVENT_GFX_NINJA_BOY, 16, 3, 1
createvobject OBJ_EVENT_GFX_WOMAN_2, 17, 4, 1
createvobject OBJ_EVENT_GFX_WOMAN_3, 18, 6, 1
createvobject OBJ_EVENT_GFX_BEAUTY, 19, 7, 1
createvobject OBJ_EVENT_GFX_EXPERT_F, 20, 9, 1
createvobject OBJ_EVENT_GFX_MAN_2, 21, 10, 1
createvobject OBJ_EVENT_GFX_WOMAN_5, 22, 11, 1
createvobject OBJ_EVENT_GFX_SCIENTIST_1, 23, 13, 1
createvobject OBJ_EVENT_GFX_GENTLEMAN, 24, 14, 1
createvobject OBJ_EVENT_GFX_LITTLE_BOY, 25, 15, 1
createvobject OBJ_EVENT_GFX_YOUNGSTER, 26, 2, 2
createvobject OBJ_EVENT_GFX_FAT_MAN, 27, 3, 2
createvobject OBJ_EVENT_GFX_HEX_MANIAC, 28, 5, 2
createvobject OBJ_EVENT_GFX_SCHOOL_KID_M, 29, 5, 1
createvobject OBJ_EVENT_GFX_MART_EMPLOYEE, 30, 6, 2
createvobject OBJ_EVENT_GFX_WOMAN_5, 31, 8, 2
return
BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible:
set_invisible
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter:
set_visible
delay_16
walk_up
walk_up
walk_up
walk_right
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward:
walk_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience:
walk_up
step_end
@ Identical to Movement_PlayerEnter
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker:
set_visible
delay_16
walk_up
walk_up
walk_up
walk_right
walk_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2:
walk_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward:
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp:
face_up
set_invisible
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance:
set_visible
walk_up
walk_up
walk_up
face_left
delay_8
delay_4
face_down
delay_8
delay_4
face_right
delay_8
delay_4
face_up
delay_8
delay_4
face_left
delay_16
walk_fast_up
walk_fast_up
face_left
delay_8
delay_4
face_down
delay_8
delay_4
face_right
delay_8
delay_4
face_up
delay_8
delay_4
face_left
jump_2_left
unlock_facing_direction
face_up
lock_facing_direction
jump_2_left
jump_2_left
unlock_facing_direction
face_right
lock_facing_direction
jump_2_left
unlock_facing_direction
face_down
delay_2
face_left
delay_8
delay_4
face_up
delay_8
delay_4
face_right
delay_8
delay_4
face_down
delay_8
delay_4
face_left
delay_4
face_up
delay_4
face_right
delay_4
face_down
delay_4
face_left
delay_2
face_up
delay_2
face_right
delay_2
face_down
delay_2
face_left
lock_facing_direction
walk_right
walk_slow_right
walk_right
walk_slow_right
unlock_facing_direction
face_up
delay_16
jump_in_place_up
jump_in_place_up
delay_16
walk_right
walk_right
walk_right
jump_in_place_up
delay_16
walk_right
walk_down
walk_down
face_left
delay_2
face_up
delay_2
face_right
delay_2
face_down
delay_2
face_left
delay_4
walk_left
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance:
delay_16
delay_16
walk_left
walk_left
walk_in_place_faster_right
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
walk_right
walk_right
walk_in_place_faster_down
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward:
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer:
walk_left
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround::
turnvobject 0, DIR_EAST
turnvobject 2, DIR_EAST
turnvobject 4, DIR_EAST
turnvobject 6, DIR_EAST
turnvobject 8, DIR_EAST
turnvobject 10, DIR_WEST
turnvobject 12, DIR_WEST
turnvobject 14, DIR_WEST
turnvobject 16, DIR_WEST
turnvobject 18, DIR_WEST
turnvobject 20, DIR_EAST
turnvobject 22, DIR_EAST
turnvobject 24, DIR_EAST
turnvobject 26, DIR_EAST
turnvobject 28, DIR_EAST
turnvobject 30, DIR_EAST
delay 20
turnvobject 0, DIR_SOUTH
turnvobject 2, DIR_SOUTH
turnvobject 4, DIR_SOUTH
turnvobject 6, DIR_SOUTH
turnvobject 8, DIR_SOUTH
turnvobject 10, DIR_SOUTH
turnvobject 12, DIR_SOUTH
turnvobject 14, DIR_SOUTH
turnvobject 16, DIR_SOUTH
turnvobject 18, DIR_SOUTH
turnvobject 20, DIR_SOUTH
turnvobject 22, DIR_SOUTH
turnvobject 24, DIR_SOUTH
turnvobject 26, DIR_SOUTH
turnvobject 28, DIR_SOUTH
turnvobject 30, DIR_SOUTH
delay 20
turnvobject 1, DIR_EAST
turnvobject 3, DIR_EAST
turnvobject 5, DIR_EAST
turnvobject 7, DIR_EAST
turnvobject 9, DIR_EAST
turnvobject 11, DIR_WEST
turnvobject 13, DIR_WEST
turnvobject 15, DIR_WEST
turnvobject 17, DIR_WEST
turnvobject 19, DIR_WEST
turnvobject 21, DIR_EAST
turnvobject 23, DIR_EAST
turnvobject 25, DIR_EAST
turnvobject 27, DIR_WEST
turnvobject 31, DIR_WEST
delay 20
turnvobject 1, DIR_SOUTH
turnvobject 3, DIR_SOUTH
turnvobject 5, DIR_SOUTH
turnvobject 7, DIR_SOUTH
turnvobject 9, DIR_SOUTH
turnvobject 11, DIR_SOUTH
turnvobject 13, DIR_SOUTH
turnvobject 15, DIR_SOUTH
turnvobject 17, DIR_SOUTH
turnvobject 19, DIR_SOUTH
turnvobject 21, DIR_SOUTH
turnvobject 23, DIR_SOUTH
turnvobject 25, DIR_SOUTH
turnvobject 27, DIR_SOUTH
turnvobject 31, DIR_SOUTH
delay 20
return
BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobby::
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 5, 11
waitstate
end
BattleFrontier_BattleDomePreBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 17, 11
waitstate
end
@ On round 1 there's a 50% chance that a specific audience member will walk to his seat
BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos::
random 2
copyvar VAR_TEMP_D, VAR_RESULT
goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn
setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0
setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT
return
BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat::
goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn
applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
return
BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump:
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_8
disable_jump_landing_ground_effect
jump_in_place_down
delay_4
jump_in_place_down
enable_jump_landing_ground_effect
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat:
walk_down
walk_down
walk_right
walk_right
walk_in_place_faster_down
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter:
walk_right
walk_right
walk_right
walk_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft:
walk_in_place_faster_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit:
walk_left
walk_left
walk_left
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome:
.string "{PLAYER}进入了对战巨蛋!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer:
.string "{STR_VAR_1}\n比赛\p{PLAYER} VS {STR_VAR_2}\p比赛开始$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsWinner:
.string "{PLAYER}获胜!\n恭喜恭喜!$"
BattleFrontier_BattleDomeBattleRoom_Text_TrainerIsWinner:
.string "{STR_VAR_2}获胜!\n恭喜恭喜!$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ:
.string "{PLAYER}是50级\n对战锦标赛的冠军!\p恭喜$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp:
.string "{PLAYER}是自由级\n对战锦标赛的冠军!\p恭喜$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereeDecisionPleaseWait:
.string "真是让人意外的结果!\n两方宝可梦同时倒地!\p按照比赛规则出现这种情况时\n我们需要请裁判员进行评判。\p请耐心等待\n最终结果。$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTrainer:
.string "裁判做出了\n最后的决定!\p胜利者是……\n天啊!\l胜利者是{STR_VAR_1}\l祝贺{STR_VAR_1}$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerPlayer:
.string "裁判做出了\n最后的决定!\p胜利者是……\n天啊!\l胜利者是{PLAYER}\l祝贺{PLAYER}$"
BattleFrontier_BattleDomeBattleRoom_Text_BrightNewHope:
.string "新的希望来了!\p$"
BattleFrontier_BattleDomeBattleRoom_Text_RisingStar:
.string "后起之秀啊!\p$"
BattleFrontier_BattleDomeBattleRoom_Text_WillTheyRaceToChampionship:
.string "哪一位训练家进入\n冠军赛了呢?\p$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAchieveChampionFirstTry:
.string "第一次的冠军赛才艺试练\n能完成吗?\p$"
BattleFrontier_BattleDomeBattleRoom_Text_CanLossBeAvenged:
.string "要重复上次失败的\n挑战吗?\p$"
BattleFrontier_BattleDomeBattleRoom_Text_OnFireForChampionship:
.string "训练家为了第一场冠军赛的\n试练发火了。\p$"
BattleFrontier_BattleDomeBattleRoom_Text_WinHereAdvancesToFinal:
.string "胜利代表着训练家\n靠近了决赛。\p$"
BattleFrontier_BattleDomeBattleRoom_Text_WillLongHeldDreamComeTrue:
.string "渴望以久的冠军赛\n真的来临了吗?\p$"
BattleFrontier_BattleDomeBattleRoom_Text_TheInvincibleChampion:
.string "无敌的冠军!\p$"
BattleFrontier_BattleDomeBattleRoom_Text_CanAnyoneHopeToBeatTrainer:
.string "哪位想打败\n这位训练家?\p$"
BattleFrontier_BattleDomeBattleRoom_Text_DoBattlesExistSolelyForTrainer:
.string "现在还有独自打败\n这位训练家的训练家吗?\p$"
BattleFrontier_BattleDomeBattleRoom_Text_CurrentChampAimingToRetainTitle:
.string "上届冠军\n卫冕成功!\p$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerChampHasReturned:
.string "上一位冠军已经被送回。\p$"
BattleFrontier_BattleDomeBattleRoom_Text_FormerToughnessReturned:
.string "上一位勇士已经被送回。\p$"
BattleFrontier_BattleDomeBattleRoom_Text_WillDoExpectedAdvanceToFinals:
.string "这位训练家会像预期\n那样进入总决赛吗?\p$"
BattleFrontier_BattleDomeBattleRoom_Text_WillFormerChampRegainGlory:
.string "上届冠军会赢回\n失去的荣誉吗?\p$"
BattleFrontier_BattleDomeBattleRoom_Text_FeelGlowOfTrueMaster:
.string "感受正在大师的光芒!$"
BattleFrontier_BattleDomeBattleRoom_Text_MakeWayForDomeAceTucker:
.string "下面……{PLAYER}将要\n面对的训练家是……\p当然就是他\n对战巨蛋理事!\l我们的巨蛋超级巨星\l用你们的热情来欢迎石南吧$"
BattleFrontier_BattleDomeBattleRoom_Text_SpectatorTuckerChant:
.string "观众:石南!石南!\n石南!石南!石南!$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerSilverIntro:
.string "石南:哈哈哈!\p听到没观众的呼唤\n他们都想看到我们的比赛呢\p哈哈哈\p你现在应该害怕得\n全身发抖了吧!\p别紧张别紧张。\p我是对战巨蛋的明星第一明星\n我,石南,巨蛋超级巨星,\l要在我的光芒下与你战斗$"
BattleFrontier_BattleDomeBattleRoom_Text_LetsSeeYourStrategy:
.string "让我来看看\n你的战术吧!$"
BattleFrontier_BattleDomeBattleRoom_Text_IncredibleVictorIsPlayer:
.string "不可思议!这真的太不可思议了!\n冠军竟然是{PLAYER}$"
BattleFrontier_BattleDomeBattleRoom_Text_WinnerIsTucker:
.string "冠军是——石南!\n巨蛋超级巨星还是胜利了!\p祝贺他祝贺石南$"
BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass:
.string "石南:规矩就是规矩!\n拿出你的开拓通行证让我看看吧。$"
BattleFrontier_BattleDomeBattleRoom_Text_ReceivedTacticsSymbol:
.string "开拓通行证上竟然\n浮现出战术象征!$"
BattleFrontier_BattleDomeBattleRoom_Text_WontUnderestimateYouNextTime:
.string "…… …… ……\p我太过低估你了\n下一次我不会犯同样的错误……$"
BattleFrontier_BattleDomeBattleRoom_Text_CanWinStreakBeStretched:
.string "我们的冠军还会继续制霸吗?\n让我们期待比赛的结果吧!$"
BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker:
.string "女士们,先生们,\n男孩们,女孩们,还有宝可梦们!\p最后\n最后的最后,我们的传说回归了!\p是的就是那个传说中的名字\n我们的巨蛋超级巨星!\l他就是——石南$"
BattleFrontier_BattleDomeBattleRoom_Text_TuckerGoldIntro:
.string "石南:啊……\n观众们那一浪高过一浪的欢呼声……\l还有他们那如熔炉般火热的激情……\l这里真是个美妙的地方……\p对观众们来说\n我就是巨蛋超级巨星……\l我代表了他们的希望与梦想……\l我不能在他们的眼前枯萎……\p我必须重生\n我必须达到更高、更强!\l我必须点燃这里的一切$"
BattleFrontier_BattleDomeBattleRoom_Text_UnleashAllPowerIPossess:
.string "就在此时,就在此地,\n我要释放我所有的力量!$"
BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed:
.string "石南:你是一个非凡的人!\p我从未碰见过在我释放出全力之后\n还能打败我的人,从来没有过!\p是的你拥有非凡的力量\n好了,把你的开拓通行证给我吧。$"
BattleFrontier_BattleDomeBattleRoom_Text_TacticsSymbolTookGoldenShine:
.string "战术象征\n亮起了金光!$"
BattleFrontier_BattleDomeBattleRoom_Text_LookForwardToNextEncounter:
.string "你真的很强。但最重要的是,\n你拥有独一无二的魅力!\p我可以看到你的身体中\n隐藏着成为我这样的明星的潜力。\p我很期待我们\n下一次的相遇!$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLv50Champ2:
.string "{PLAYER}是50级\n对战锦标赛的冠军!\p恭喜$"
@ Unused
BattleFrontier_BattleDomeBattleRoom_Text_PlayerIsLvOpenChamp2:
.string "{PLAYER}是自由级\n对战锦标赛的冠军!\p恭喜$"
BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker:
.string "现在进行决赛!\p{PLAYER}对巨蛋超级巨星,石南!\p比赛开始$"
BattleFrontier_BattleDomeBattleRoom_Text_RefereesDecidedWinnerTucker:
.string "裁判做出了\n最后的决定!\p胜利者是……\n天啊!\l胜利者是我们的巨蛋超级巨星——\l石南\p恭喜你还有谢谢\n我们的巨蛋超级巨星,石南!$"