Pokenav统一为宝可导航,全流程中仅兹伏奇初次介绍时使用 送神山码头文本错误翻译修复 城市名称统一补全为XX市/镇 哈奇老人相关的文本调整 海员统一修正为水手 标点符号重复使用修复 小遥错字修复 汉化优化
358 lines
15 KiB
PHP
358 lines
15 KiB
PHP
.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePikeLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp
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.byte 0
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BattleFrontier_BattlePikeLobby_OnFrame:
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattlePikeLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePikeLobby_EventScript_LostChallenge
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.2byte 0
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BattleFrontier_BattlePikeLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth
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.2byte 0
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BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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BattleFrontier_BattlePikeLobby_EventScript_QuitWithoutSaving::
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special HealPlayerParty
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pike_resethelditems
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lockall
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msgbox BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting, MSGBOX_DEFAULT
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closemessage
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pike_set PIKE_DATA_WIN_STREAK, 0
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pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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BattleFrontier_BattlePikeLobby_EventScript_WonChallenge::
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lockall
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frontier_isbrain
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen
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msgbox BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance, MSGBOX_DEFAULT
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waitmessage
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goto BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints
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BattleFrontier_BattlePikeLobby_EventScript_DefeatedQueen::
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msgbox BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen, MSGBOX_DEFAULT
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waitmessage
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BattleFrontier_BattlePikeLobby_EventScript_GiveBattlePoints::
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msgbox BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints, MSGBOX_DEFAULT
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frontier_givepoints
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msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
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frontier_checkairshow
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pike_get PIKE_DATA_TOTAL_STREAKS
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addvar VAR_RESULT, 1
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pike_set PIKE_DATA_TOTAL_STREAKS, VAR_RESULT
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special LoadPlayerParty
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special HealPlayerParty
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callnative UpdateFollowingPokemon
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pike_resethelditems
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message BattleFrontier_BattlePikeLobby_Text_ShallRecordResults
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waitmessage
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pike_save 0
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playse SE_SAVE
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waitse
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msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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BattleFrontier_BattlePikeLobby_EventScript_LostChallenge::
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lockall
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message BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults
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waitmessage
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frontier_checkairshow
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frontier_set FRONTIER_DATA_BATTLE_NUM, 0
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pike_set PIKE_DATA_WIN_STREAK_ACTIVE, FALSE
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special LoadPlayerParty
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special HealPlayerParty
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callnative UpdateFollowingPokemon
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pike_resethelditems
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pike_save 0
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playse SE_SAVE
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waitse
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msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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BattleFrontier_BattlePikeLobby_EventScript_Attendant::
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lock
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faceplayer
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PIKE
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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special SavePlayerParty
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msgbox BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike, MSGBOX_DEFAULT
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BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge::
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message BattleFrontier_BattlePikeLobby_Text_TakeChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge
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case 1, BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge
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case 2, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
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BattleFrontier_BattlePikeLobby_EventScript_TryEnterChallenge::
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message BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode
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waitmessage
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multichoice 17, 6, MULTI_LEVEL_MODE, FALSE
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switch VAR_RESULT
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case FRONTIER_LVL_TENT, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
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frontier_checkineligible
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goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons
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frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
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msgbox BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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callnative RemoveFollowingPokemon
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call BattleFrontier_EventScript_GetLvlMode
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copyvar VAR_0x8004, VAR_RESULT
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setvar VAR_0x8005, FRONTIER_PARTY_SIZE
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special ChoosePartyForBattleFrontier
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waitstate
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge
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msgbox BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge
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case YES, BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge
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BattleFrontier_BattlePikeLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_1, 0
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frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
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pike_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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pike_set PIKE_DATA_WIN_STREAK_ACTIVE, TRUE
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pike_savehelditems
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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special LoadPlayerParty
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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pike_savehelditems
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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msgbox BattleFrontier_BattlePikeLobby_Text_StepThisWay, MSGBOX_DEFAULT
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closemessage
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frontier_settrainers
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call BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor
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special HealPlayerParty
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call BattleFrontier_BattlePike_EventScript_CloseCurtain
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warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 6, 7
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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waitstate
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end
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BattleFrontier_BattlePikeLobby_EventScript_ExplainChallenge::
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msgbox BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeLobby_EventScript_AskTakeChallenge
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BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMons::
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switch VAR_RESULT
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case FRONTIER_LVL_50, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50
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case FRONTIER_LVL_OPEN, BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen
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BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLv50::
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msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge
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BattleFrontier_BattlePikeLobby_EventScript_NotEnoughValidMonsLvOpen::
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msgbox BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge
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BattleFrontier_BattlePikeLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge
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BattleFrontier_BattlePikeLobby_EventScript_LoadPartyAndCancelChallenge::
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special LoadPlayerParty
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callnative UpdateFollowingPokemon
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BattleFrontier_BattlePikeLobby_EventScript_CancelChallenge::
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msgbox BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou, MSGBOX_DEFAULT
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BattleFrontier_BattlePikeLobby_EventScript_EndCancelChallenge::
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release
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end
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BattleFrontier_BattlePikeLobby_EventScript_ShowResults::
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lockall
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frontier_results FRONTIER_FACILITY_PIKE
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waitbuttonpress
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special RemoveRecordsWindow
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releaseall
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end
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BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor::
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
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waitmovement 0
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return
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BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor:
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walk_up
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BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor:
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walk_up
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattlePikeLobby_EventScript_Hiker::
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msgbox BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal, MSGBOX_NPC
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end
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BattleFrontier_BattlePikeLobby_EventScript_Twin::
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msgbox BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer, MSGBOX_NPC
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end
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BattleFrontier_BattlePikeLobby_EventScript_Beauty::
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msgbox BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere, MSGBOX_NPC
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end
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BattleFrontier_BattlePikeLobby_EventScript_RulesBoard::
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lockall
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msgbox BattleFrontier_BattlePikeLobby_Text_RulesAreListed, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading
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waitmessage
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multichoice 16, 4, MULTI_BATTLE_PIKE_RULES, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag
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case 1, BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems
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case 2, BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder
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case 3, BattleFrontier_BattlePikeLobby_EventScript_ExitRules
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case MULTI_B_PRESSED, BattleFrontier_BattlePikeLobby_EventScript_ExitRules
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end
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BattleFrontier_BattlePikeLobby_EventScript_RulesPokenavBag::
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msgbox BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePikeLobby_EventScript_RulesHeldItems::
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msgbox BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePikeLobby_EventScript_RulesMonOrder::
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msgbox BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePikeLobby_EventScript_ExitRules::
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releaseall
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end
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BattleFrontier_BattlePike_EventScript_CloseCurtain::
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playse SE_PIKE_CURTAIN_CLOSE
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special CloseBattlePikeCurtain
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waitstate
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waitse
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return
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BattleFrontier_BattlePikeLobby_Text_WelcomeToBattlePike:
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.string "在这里,训练家的运气将\n受到考验……\p欢迎来到对战管道……\p我是你对战管道的指导……$"
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BattleFrontier_BattlePikeLobby_Text_TakeChallenge:
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.string "你要进行对战管道\n的挑战吗?$"
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BattleFrontier_BattlePikeLobby_Text_ExplainBattlePike:
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.string "我们在这里进行名叫\n选择式对战的比赛。\p选择式对战的规则\n很简单……\p在三条道路中选择一条\n在对战管道的最后\l要到达目的地房间。这很简单。\p然而,在选择的道路上会\n发生什么事完全取决于\l挑战者的运气……\p如果你达到了目标,你会被\n授予对战点数。\p如果你要中断挑战,\n请和路上大房间里的\l人员谈话。\p如果在中断之前不保存,\n就无法继续挑战。$"
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BattleFrontier_BattlePikeLobby_Text_LookForwardToSeeingYou:
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.string "我们期待着在别的场合\n见到你……$"
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BattleFrontier_BattlePikeLobby_Text_WhichChallengeMode:
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.string "你有两个选择,\n50级和自由级。\l你要挑战哪个?$"
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BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLv50:
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.string "请原谅,但……\p你没有三只符合选择式对战\n条件的宝可梦。\p你要参加必须要有\n三只不同的50级以下的宝可梦。\p他们还不能持有相同\n的道具。\p蛋{STR_VAR_1}是不行的。\p请你准备好了\n来见我……$"
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BattleFrontier_BattlePikeLobby_Text_NotEnoughValidMonsLvOpen:
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.string "请原谅,但……\p你没有三只符合选择式对战\n条件的宝可梦。\p你要参加必须要有\n三只不同的宝可梦。\p他们还不能持有相同\n的道具。\p蛋{STR_VAR_1}是不行的。\p请你准备好了\n来见我……$"
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BattleFrontier_BattlePikeLobby_Text_PleaseChooseThreeMons:
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.string "请选择三只你要参加\n挑战的宝可梦……$"
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BattleFrontier_BattlePikeLobby_Text_SaveBeforeChallenge:
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.string "在你开始战斗之前,\n我必须保存游戏。\l可以吗?$"
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BattleFrontier_BattlePikeLobby_Text_StepThisWay:
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.string "请走这边……$"
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BattleFrontier_BattlePikeLobby_Text_ChallengeEndedRecordResults:
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.string "你的挑战结束了……\p我要记录你的结果。\n请稍等……$"
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BattleFrontier_BattlePikeLobby_Text_PossessLuckInAbundance:
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.string "你完成了挑战……\p我必须说……你好像拥有\n巨大的运气……$"
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BattleFrontier_BattlePikeLobby_Text_ShallRecordResults:
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.string "我要记录你的结果。\n请稍等……$"
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@ Unused
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BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints2:
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.string "为庆祝你完成\n对战管道的挑战,我们\l授予你这些对战点数……$"
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@ Unused
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BattleFrontier_BattlePikeLobby_Text_ReachedBattlePointLimit:
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.string "看起来你已经得到足够多\n的对战点数……\p请用对战点数\n交换奖品后再回来……$"
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BattleFrontier_BattlePikeLobby_Text_FailedToSaveBeforeQuitting:
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.string "请原谅,但……\p你上次退出挑战之前\n没有存档。\p因为这,到目前为止你的\n挑战无效。很抱歉……$"
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BattleFrontier_BattlePikeLobby_Text_SnatchedVictoryFromQueen:
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.string "恭喜……\p你从水管皇后那取得了胜利\n并完成了任务……$"
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BattleFrontier_BattlePikeLobby_Text_AwardYouTheseBattlePoints:
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.string "为了对你非凡的运气表示认可,\n我们授予你这些对战点数……$"
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BattleFrontier_BattlePikeLobby_Text_OneRoomAwayFromGoal:
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.string "啊!我失去了机会!\n我走错了房间!\p在这里,你要当心\n毒,冰冻,等其它的。$"
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BattleFrontier_BattlePikeLobby_Text_NeverHadToBattleTrainer:
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.string "我已经完成了10次挑战,\n但我从来没有要同一个\l训练家战斗。$"
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BattleFrontier_BattlePikeLobby_Text_ThinkAbilitiesUsefulHere:
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.string "听着!听着!\p你难道不认为宝可梦的\n特性在这里会很有\l用吗?$"
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@ Unused
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BattleFrontier_BattlePikeLobby_Text_TrainersWhicheverPathIChoose:
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.string "这个怪异的地方是什么?\n我根本弄不明白!\p我已经进行挑战好多次了\n但无论我选哪个路线\l还是要遇到训练家。$"
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BattleFrontier_BattlePikeLobby_Text_RulesAreListed:
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.string "选择式对战的规则如下。$"
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BattleFrontier_BattlePikeLobby_Text_ReadWhichHeading:
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.string "你要读哪个标题?$"
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BattleFrontier_BattlePikeLobby_Text_ExplainPokenavBagRules:
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.string "在选择式对战的挑战中\n包包和宝可导航不能使用。$"
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BattleFrontier_BattlePikeLobby_Text_ExplainHeldItemRules:
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.string "在一次选择式对战的挑战中,\n宝可梦持有的任何树果或者药草\l只能一次有效。$"
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BattleFrontier_BattlePikeLobby_Text_ExplainMonOrderRules:
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.string "在一次选择式对战的挑战中,\n宝可梦的顺序不能\l改变。\p顺序必须在你挑战之前\n安排好。$"
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