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522 lines
21 KiB
PHP
522 lines
21 KiB
PHP
MossdeepCity_Gym_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_Gym_OnLoad
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.byte 0
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@ NOTE: Mossdeep Gym was redesigned between R/S and E. Leftover (and now functionally unused) scripts are commented below
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@ All the below checks are leftover from RS. FLAG_MOSSDEEP_GYM_SWITCH_X is never set
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MossdeepCity_Gym_OnLoad:
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goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_SetSwitch1Metatiles
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goto MossdeepCity_Gym_EventScript_CheckSwitch2
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end
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MossdeepCity_Gym_EventScript_CheckSwitch2::
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goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_SetSwitch2Metatiles
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goto MossdeepCity_Gym_EventScript_CheckSwitch3
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end
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MossdeepCity_Gym_EventScript_CheckSwitch3::
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goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_SetSwitch3Metatiles
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goto MossdeepCity_Gym_EventScript_CheckSwitch4
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end
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MossdeepCity_Gym_EventScript_CheckSwitch4::
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goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_SetSwitch4Metatiles
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end
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@ All the below set metatile scripts are leftover from RS and are functionally unused
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MossdeepCity_Gym_EventScript_SetSwitch1Metatiles::
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setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
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setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE
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goto MossdeepCity_Gym_EventScript_CheckSwitch2
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end
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MossdeepCity_Gym_EventScript_SetSwitch2Metatiles::
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setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
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setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE
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goto MossdeepCity_Gym_EventScript_CheckSwitch3
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end
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MossdeepCity_Gym_EventScript_SetSwitch3Metatiles::
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setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
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setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE
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goto MossdeepCity_Gym_EventScript_CheckSwitch4
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end
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MossdeepCity_Gym_EventScript_SetSwitch4Metatiles::
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setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE
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setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE
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end
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MossdeepCity_Gym_EventScript_TateAndLiza::
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trainerbattle_double TRAINER_TATE_AND_LIZA_1, MossdeepCity_Gym_Text_TateAndLizaIntro, MossdeepCity_Gym_Text_TateAndLizaDefeat, MossdeepCity_Gym_Text_TateAndLizaNeedTwoMons, MossdeepCity_Gym_EventScript_TateAndLizaDefeated, NO_MUSIC
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specialvar VAR_RESULT, ShouldTryRematchBattle
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goto_if_eq VAR_RESULT, TRUE, MossdeepCity_Gym_EventScript_TateAndLizaRematch
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goto_if_unset FLAG_RECEIVED_TM_CALM_MIND, MossdeepCity_Gym_EventScript_GiveCalmMind2
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msgbox MossdeepCity_Gym_Text_TateAndLizaPostBattle, MSGBOX_DEFAULT
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release
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end
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MossdeepCity_Gym_EventScript_TateAndLizaDefeated::
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message MossdeepCity_Gym_Text_ReceivedMindBadge
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waitmessage
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call Common_EventScript_PlayGymBadgeFanfare
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msgbox MossdeepCity_Gym_Text_ExplainMindBadgeTakeThis, MSGBOX_DEFAULT
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setflag FLAG_DEFEATED_MOSSDEEP_GYM
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setflag FLAG_BADGE07_GET
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setflag FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
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clearflag FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY
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clearflag FLAG_UNKNOWN_0x393
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setvar VAR_0x8008, 7
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call Common_EventScript_SetGymTrainers
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clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
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clearflag FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA
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clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA
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clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA
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clearflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_STEVEN
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setvar VAR_MOSSDEEP_CITY_STATE, 1
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setflag FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_STEVEN
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setvar VAR_MOSSDEEP_SPACE_CENTER_STATE, 1
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call MossdeepCity_Gym_EventScript_GiveCalmMind
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closemessage
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delay 30
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playfanfare MUS_REGISTER_MATCH_CALL
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msgbox MossdeepCity_Gym_Text_RegisteredTateAndLiza, MSGBOX_DEFAULT
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waitfanfare
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closemessage
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delay 30
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setflag FLAG_ENABLE_TATE_AND_LIZA_MATCH_CALL
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release
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end
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MossdeepCity_Gym_EventScript_GiveCalmMind2::
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giveitem ITEM_TM_CALM_MIND
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT
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setflag FLAG_RECEIVED_TM_CALM_MIND
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release
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end
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MossdeepCity_Gym_EventScript_GiveCalmMind::
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giveitem ITEM_TM_CALM_MIND
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox MossdeepCity_Gym_Text_ExplainCalmMind, MSGBOX_DEFAULT
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setflag FLAG_RECEIVED_TM_CALM_MIND
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return
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MossdeepCity_Gym_EventScript_TateAndLizaRematch::
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trainerbattle_rematch_double TRAINER_TATE_AND_LIZA_1, MossdeepCity_Gym_Text_TateAndLizaPreRematch, MossdeepCity_Gym_Text_TateAndLizaRematchDefeat, MossdeepCity_Gym_Text_TateAndLizaRematchNeedTwoMons
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msgbox MossdeepCity_Gym_Text_TateAndLizaPostRematch, MSGBOX_AUTOCLOSE
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end
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@ All the below switch scripts are leftover from RS and are functionally unused
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MossdeepCity_Gym_EventScript_Switch1::
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lockall
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goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_1, MossdeepCity_Gym_EventScript_ClearSwitch1
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setflag FLAG_MOSSDEEP_GYM_SWITCH_1
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applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
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waitmovement 0
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setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
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setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Down, TRUE
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goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
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end
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MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed::
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special DrawWholeMapView
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playse SE_CLICK
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releaseall
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end
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MossdeepCity_Gym_EventScript_ClearSwitch1::
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clearflag FLAG_MOSSDEEP_GYM_SWITCH_1
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applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
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waitmovement 0
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setmetatile 5, 5, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
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setmetatile 2, 7, METATILE_RSMossdeepGym_Switch_Up, TRUE
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goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
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end
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MossdeepCity_Gym_EventScript_Switch2::
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lockall
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goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_2, MossdeepCity_Gym_EventScript_ClearSwitch2
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setflag FLAG_MOSSDEEP_GYM_SWITCH_2
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applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
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waitmovement 0
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setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
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setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Down, TRUE
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goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
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end
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MossdeepCity_Gym_EventScript_ClearSwitch2::
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clearflag FLAG_MOSSDEEP_GYM_SWITCH_2
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applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
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waitmovement 0
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setmetatile 8, 14, METATILE_RSMossdeepGym_RedArrow_Down, FALSE
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setmetatile 8, 10, METATILE_RSMossdeepGym_Switch_Up, TRUE
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goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
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end
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MossdeepCity_Gym_EventScript_Switch3::
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lockall
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goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_3, MossdeepCity_Gym_EventScript_ClearSwitch3
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setflag FLAG_MOSSDEEP_GYM_SWITCH_3
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applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
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waitmovement 0
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setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Left, FALSE
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setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Down, TRUE
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goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
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end
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MossdeepCity_Gym_EventScript_ClearSwitch3::
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clearflag FLAG_MOSSDEEP_GYM_SWITCH_3
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applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
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waitmovement 0
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setmetatile 15, 17, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
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setmetatile 17, 15, METATILE_RSMossdeepGym_Switch_Up, TRUE
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goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
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end
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MossdeepCity_Gym_EventScript_Switch4::
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lockall
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goto_if_set FLAG_MOSSDEEP_GYM_SWITCH_4, MossdeepCity_Gym_EventScript_ClearSwitch4
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setflag FLAG_MOSSDEEP_GYM_SWITCH_4
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applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
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waitmovement 0
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setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Up, FALSE
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setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Down, TRUE
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goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
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end
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MossdeepCity_Gym_EventScript_ClearSwitch4::
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clearflag FLAG_MOSSDEEP_GYM_SWITCH_4
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applymovement OBJ_EVENT_ID_PLAYER, MossdeepCity_Gym_Movement_WaitAfterSwitchUse
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waitmovement 0
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setmetatile 1, 23, METATILE_RSMossdeepGym_RedArrow_Right, FALSE
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setmetatile 5, 24, METATILE_RSMossdeepGym_Switch_Up, TRUE
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goto MossdeepCity_Gym_EventScript_DrawMapAfterSwitchUsed
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end
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MossdeepCity_Gym_EventScript_WarpToEntrance::
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lockall
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warpmossdeepgym MAP_MOSSDEEP_CITY_GYM, 7, 30
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waitstate
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releaseall
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end
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MossdeepCity_Gym_EventScript_Preston::
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trainerbattle_single TRAINER_PRESTON, MossdeepCity_Gym_Text_PrestonIntro, MossdeepCity_Gym_Text_PrestonDefeat
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msgbox MossdeepCity_Gym_Text_PrestonPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Virgil::
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trainerbattle_single TRAINER_VIRGIL, MossdeepCity_Gym_Text_VirgilIntro, MossdeepCity_Gym_Text_VirgilDefeat
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msgbox MossdeepCity_Gym_Text_VirgilPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Blake::
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trainerbattle_single TRAINER_BLAKE, MossdeepCity_Gym_Text_BlakeIntro, MossdeepCity_Gym_Text_BlakeDefeat
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msgbox MossdeepCity_Gym_Text_BlakePostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Hannah::
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trainerbattle_single TRAINER_HANNAH, MossdeepCity_Gym_Text_HannahIntro, MossdeepCity_Gym_Text_HannahDefeat
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msgbox MossdeepCity_Gym_Text_HannahPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Samantha::
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trainerbattle_single TRAINER_SAMANTHA, MossdeepCity_Gym_Text_SamanthaIntro, MossdeepCity_Gym_Text_SamanthaDefeat
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msgbox MossdeepCity_Gym_Text_SamanthaPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Maura::
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trainerbattle_single TRAINER_MAURA, MossdeepCity_Gym_Text_MauraIntro, MossdeepCity_Gym_Text_MauraDefeat
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msgbox MossdeepCity_Gym_Text_MauraPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Sylvia::
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trainerbattle_single TRAINER_SYLVIA, MossdeepCity_Gym_Text_SylviaIntro, MossdeepCity_Gym_Text_SylviaDefeat
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msgbox MossdeepCity_Gym_Text_SylviaPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Nate::
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trainerbattle_single TRAINER_NATE, MossdeepCity_Gym_Text_NateIntro, MossdeepCity_Gym_Text_NateDefeat
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msgbox MossdeepCity_Gym_Text_NatePostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Macey::
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trainerbattle_single TRAINER_MACEY, MossdeepCity_Gym_Text_MaceyIntro, MossdeepCity_Gym_Text_MaceyDefeat
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msgbox MossdeepCity_Gym_Text_MaceyPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Clifford::
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trainerbattle_single TRAINER_CLIFFORD, MossdeepCity_Gym_Text_CliffordIntro, MossdeepCity_Gym_Text_CliffordDefeat
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msgbox MossdeepCity_Gym_Text_CliffordPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Nicholas::
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trainerbattle_single TRAINER_NICHOLAS, MossdeepCity_Gym_Text_NicholasIntro, MossdeepCity_Gym_Text_NicholasDefeat
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msgbox MossdeepCity_Gym_Text_NicholasPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_Kathleen::
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trainerbattle_single TRAINER_KATHLEEN, MossdeepCity_Gym_Text_KathleenIntro, MossdeepCity_Gym_Text_KathleenDefeat
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msgbox MossdeepCity_Gym_Text_KathleenPostBattle, MSGBOX_AUTOCLOSE
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end
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MossdeepCity_Gym_EventScript_GymGuide::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_MOSSDEEP_GYM, MossdeepCity_Gym_EventScript_GymGuidePostVictory
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msgbox MossdeepCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT
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release
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end
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MossdeepCity_Gym_EventScript_GymGuidePostVictory::
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msgbox MossdeepCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT
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release
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end
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@ Leftover from RS, functionally unused
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MossdeepCity_Gym_Movement_WaitAfterSwitchUse:
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delay_16
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delay_16
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step_end
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MossdeepCity_Gym_EventScript_LeftGymStatue::
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lockall
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goto_if_set FLAG_BADGE07_GET, MossdeepCity_Gym_EventScript_GymStatueCertified
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goto MossdeepCity_Gym_EventScript_GymStatue
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end
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MossdeepCity_Gym_EventScript_RightGymStatue::
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lockall
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goto_if_set FLAG_BADGE07_GET, MossdeepCity_Gym_EventScript_GymStatueCertified
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goto MossdeepCity_Gym_EventScript_GymStatue
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end
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MossdeepCity_Gym_EventScript_GymStatueCertified::
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msgbox MossdeepCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT
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releaseall
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end
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MossdeepCity_Gym_EventScript_GymStatue::
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msgbox MossdeepCity_Gym_Text_GymStatue, MSGBOX_DEFAULT
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releaseall
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end
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MossdeepCity_Gym_EventScript_YellowFloorSwitch::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
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initrotatingtilepuzzle FALSE
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moverotatingtileobjects 0
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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MossdeepCity_Gym_EventScript_BlueFloorSwitch::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
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initrotatingtilepuzzle FALSE
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moverotatingtileobjects 1
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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MossdeepCity_Gym_EventScript_GreenFloorSwitch::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
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initrotatingtilepuzzle FALSE
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moverotatingtileobjects 2
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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MossdeepCity_Gym_EventScript_PurpleFloorSwitch::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
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initrotatingtilepuzzle FALSE
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moverotatingtileobjects 3
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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MossdeepCity_Gym_EventScript_RedFloorSwitch::
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playse SE_SWITCH
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waitse
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playse SE_REPEL
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initrotatingtilepuzzle FALSE
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moverotatingtileobjects 4
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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MossdeepCity_Gym_Text_GymGuideAdvice:
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.string "嗨,怎么样,向冠军目标\n冲刺的{PLAYER}?\p这里的道馆馆主使用的是\n超能力属性宝可梦,\p如果用格斗属性或\n毒属性对付它们,\l会受到很大伤害!\p另外,她们会使用\n强大的组合攻击,\p想要赢的话,就给她们看看\n你与你的宝可梦之间紧密的联系吧。\l加油!$"
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MossdeepCity_Gym_Text_GymGuidePostVictory:
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.string "哇,你让我大吃一惊!\n你是个优秀的训练家!$"
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MossdeepCity_Gym_Text_PrestonIntro:
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.string "战斗取决于你的精神力量!\n心灵弱小的人永远不会赢!$"
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MossdeepCity_Gym_Text_PrestonDefeat:
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.string "我输了!\n我必须重新调整我的精神!$"
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MossdeepCity_Gym_Text_PrestonPostBattle:
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.string "优柔寡断的人会输掉战斗,\n这是我对你的警告。$"
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MossdeepCity_Gym_Text_VirgilIntro:
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.string "让我看看你的天赋吧!$"
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MossdeepCity_Gym_Text_VirgilDefeat:
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.string "你拥有华美的天赋!$"
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MossdeepCity_Gym_Text_VirgilPostBattle:
|
||
.string "如果世上真的有天才,\n那么就是我们的道馆馆主!\p但你也许比她们拥有\n更高的天赋……$"
|
||
|
||
MossdeepCity_Gym_Text_BlakeIntro:
|
||
.string "嘿嘿嘿……看我用心灵感应\n让精灵球浮起来!\p呜啊啊啊啊啊啊啊!\n…… …… …… ……\p有时我还是不能同步……$"
|
||
|
||
MossdeepCity_Gym_Text_BlakeDefeat:
|
||
.string "我的宝可梦战斗技术\n也不能同步了!$"
|
||
|
||
MossdeepCity_Gym_Text_BlakePostBattle:
|
||
.string "要用精神力举起精灵球还是困难\n了点,但这么小的灰尘的话……\p呜啊啊啊啊啊啊啊!\n…… …… ……\p不不,我没骗人!\n我没吹!真的!$"
|
||
|
||
MossdeepCity_Gym_Text_HannahIntro:
|
||
.string "输给我的话,也不要\n太责怪自己。\p不是你弱小——\n而是我太强了!$"
|
||
|
||
MossdeepCity_Gym_Text_HannahDefeat:
|
||
.string "你太强了!$"
|
||
|
||
MossdeepCity_Gym_Text_HannahPostBattle:
|
||
.string "我失败了,但我不会气馁。\n我只是需要更严格的训练。\p总是乐观看待事情——\n这是我的优势!$"
|
||
|
||
MossdeepCity_Gym_Text_SamanthaIntro:
|
||
.string "看到了……\n你的未来……\p你能打败我的话,\n我就告诉你未来!$"
|
||
|
||
MossdeepCity_Gym_Text_SamanthaDefeat:
|
||
.string "我投降!$"
|
||
|
||
MossdeepCity_Gym_Text_SamanthaPostBattle:
|
||
.string "你和我们的道馆馆主之间\n会有一场激烈的战斗……\p结果……\n我不会告诉你的!$"
|
||
|
||
MossdeepCity_Gym_Text_MauraIntro:
|
||
.string "你走过的路……\n你经历过的事……\p用你所学会的一切\n全力攻击吧!$"
|
||
|
||
MossdeepCity_Gym_Text_MauraDefeat:
|
||
.string "你走在通向伟大的道路上!$"
|
||
|
||
MossdeepCity_Gym_Text_MauraPostBattle:
|
||
.string "勤奋的人们拥有\n光明的前途,\p而懒惰的人所面对的\n惟有绝望的终点。\p种下什么因,就得到什么果……$"
|
||
|
||
MossdeepCity_Gym_Text_SylviaIntro:
|
||
.string "即使生命有危险,\n我也会赢得胜利!$"
|
||
|
||
MossdeepCity_Gym_Text_SylviaDefeat:
|
||
.string "你所做的……\n吓倒了我……$"
|
||
|
||
MossdeepCity_Gym_Text_SylviaPostBattle:
|
||
.string "你竟敢打败我……\p若有厄运降临于你,\n不要怪我……$"
|
||
|
||
MossdeepCity_Gym_Text_NateIntro:
|
||
.string "呵呵呵。\p让我给你看看\n超能力属性的执着。$"
|
||
|
||
MossdeepCity_Gym_Text_NateDefeat:
|
||
.string "啊,天哪,天哪!\n你的战斗无与伦比!$"
|
||
|
||
MossdeepCity_Gym_Text_NatePostBattle:
|
||
.string "我……我不会被任—任何失败\n吓—吓倒。$"
|
||
|
||
MossdeepCity_Gym_Text_KathleenIntro:
|
||
.string "体会一下完全绝望的\n恐怖吧!$"
|
||
|
||
MossdeepCity_Gym_Text_KathleenDefeat:
|
||
.string "不——!$"
|
||
|
||
MossdeepCity_Gym_Text_KathleenPostBattle:
|
||
.string "你的活力感染了我!\n快点离开吧!$"
|
||
|
||
MossdeepCity_Gym_Text_CliffordIntro:
|
||
.string "我也许已过盛年,\n但你也不要太过接近我。$"
|
||
|
||
MossdeepCity_Gym_Text_CliffordDefeat:
|
||
.string "啊,你身上散发着\n年轻的活力!$"
|
||
|
||
MossdeepCity_Gym_Text_CliffordPostBattle:
|
||
.string "看来我无法\n胜过你的活力。$"
|
||
|
||
MossdeepCity_Gym_Text_MaceyIntro:
|
||
.string "你不会走到最后的!\n如果我出手,这就毫无疑问了!$"
|
||
|
||
MossdeepCity_Gym_Text_MaceyDefeat:
|
||
.string "你怎么会变得\n这么强的?$"
|
||
|
||
MossdeepCity_Gym_Text_MaceyPostBattle:
|
||
.string "哼!你也许很强,但你\n却与超能力属性不合!\p某种程度来说,\n你的战斗方式极为冷漠!$"
|
||
|
||
MossdeepCity_Gym_Text_NicholasIntro:
|
||
.string "呜啊啊啊!尝尝我的宝可梦\n那超凡脱俗的力量吧!$"
|
||
|
||
MossdeepCity_Gym_Text_NicholasDefeat:
|
||
.string "啊\n被打败了!$"
|
||
|
||
MossdeepCity_Gym_Text_NicholasPostBattle:
|
||
.string "好吧!下次我要找到一种\n绝对不可战胜的力量。$"
|
||
|
||
MossdeepCity_Gym_Text_TateAndLizaIntro:
|
||
.string "小枫:嘿嘿嘿……你惊讶吗?\p小南:呵呵呵……你惊讶吗?\p小枫:这里有两个道馆馆主。\n小南:这里有两个道馆馆主。\p小枫:我们是双胞胎!\n小南:我们是双胞胎!\p小枫:我们不需要交谈,因为……\n小南:我们可以用意识……\p小枫:互相感应到……\n小南:对方的想法!\p小枫:你能打败我们……\n小南:这完美的组合吗?$"
|
||
|
||
MossdeepCity_Gym_Text_TateAndLizaDefeat:
|
||
.string "小枫:什么?!我们的组合……\n小南:被打败了!\p小枫:没办法,是你赢了……\n小南:那么,这是我们承认你的证明。$"
|
||
|
||
MossdeepCity_Gym_Text_ReceivedMindBadge:
|
||
.string "{PLAYER}从小枫和小南处\n得到了心灵徽章。$"
|
||
|
||
MossdeepCity_Gym_Text_ExplainMindBadgeTakeThis:
|
||
.string "小枫:心灵徽章能够提升\n宝可梦的特攻和特防。\p小南:同时也可以在战斗外\n使用秘传学习器潜水。\p小枫:这个也给你吧。$"
|
||
|
||
MossdeepCity_Gym_Text_ExplainCalmMind:
|
||
.string "小枫:那个招式学习器04里面是……\n小南:冥想!\p小枫:它能提升特攻……\n小南:还能提高特防!\p小枫:这是超能宝可梦……\n小南:最佳的招式!\p…… …… ……$"
|
||
|
||
MossdeepCity_Gym_Text_RegisteredTateAndLiza:
|
||
.string "把道馆馆主小枫和小南的信息\n登记进宝可导航里。$"
|
||
|
||
MossdeepCity_Gym_Text_TateAndLizaPostBattle:
|
||
.string "小枫:看来你和你的宝可梦间的\n牵绊比我们之间的\l还要强得多。\p小南:你会变得更强的!\n这在我们的战斗中就能看出来。$"
|
||
|
||
MossdeepCity_Gym_Text_TateAndLizaNeedTwoMons:
|
||
.string "小枫:嘿嘿嘿……你惊讶吗?\p小南:这里有两个道馆馆主。\p小枫:哎,你只有一只……\n小南:能战斗的宝可梦。\p小枫:我们不能这样战斗!\p小南:要和我们战斗,\n再多带几只宝可梦来吧。$"
|
||
|
||
MossdeepCity_Gym_Text_GymStatue:
|
||
.string "绿岭市宝可梦道馆$"
|
||
|
||
MossdeepCity_Gym_Text_GymStatueCertified:
|
||
.string "绿岭市宝可梦道馆\p小南与小枫认可的训练家:\n{PLAYER}$"
|
||
|
||
MossdeepCity_Gym_Text_TateAndLizaPreRematch:
|
||
.string "小枫:宝可梦……\n小南:宝可梦……\p小枫:队伍改变后……\n小南:战术也随之改变。\p小枫:但我……\n小南:但我……\p小枫:我会一直跟小南在一起!\n小南:我会一直跟小枫在一起!\p小枫:我们会让你一次次……\n小南:看到我们完美的组合!$"
|
||
|
||
MossdeepCity_Gym_Text_TateAndLizaRematchDefeat:
|
||
.string "小枫:你和你的宝可梦……\n小南:就像!$"
|
||
|
||
MossdeepCity_Gym_Text_TateAndLizaPostRematch:
|
||
.string "小枫:你打败了我们,\n但我们不会沮丧!\p小南:因为我们两人\n永远会相互依靠!$"
|
||
|
||
MossdeepCity_Gym_Text_TateAndLizaRematchNeedTwoMons:
|
||
.string "小枫:你又回来……\n小南:你又回来……\p小枫:跟我们再次战斗。\n小南:跟我们再次战斗。\p小枫:但是……\n小南:向我们挑战……\p小枫:你却只带来了一只宝可梦!\n小南:你却只带来了一只宝可梦!\p小枫:你再来时要带来……\n小南:至少两只宝可梦。$"
|