26 lines
1012 B
C
26 lines
1012 B
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
SINGLE_BATTLE_TEST("Prism Armor reduces damage to Super Effective moves by 0.75", s16 damage)
|
|
{
|
|
u32 ability;
|
|
PARAMETRIZE { ability = ABILITY_NEUTRALIZING_GAS; }
|
|
PARAMETRIZE { ability = ABILITY_LEVITATE; }
|
|
GIVEN {
|
|
ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[0] == TYPE_PSYCHIC);
|
|
ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[1] == TYPE_PSYCHIC);
|
|
ASSUME(GetMoveType(MOVE_DARK_PULSE) == TYPE_DARK);
|
|
ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_FAIRY] > UQ_4_12(1.0));
|
|
ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_PSYCHIC] == UQ_4_12(1.0));
|
|
PLAYER(SPECIES_NECROZMA);
|
|
OPPONENT(SPECIES_WEEZING) { Ability(ability); }
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_DARK_PULSE); }
|
|
} SCENE {
|
|
HP_BAR(player, captureDamage: &results[i].damage);
|
|
MESSAGE("It's super effective!");
|
|
} FINALLY {
|
|
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage);
|
|
}
|
|
}
|