pokeemmo/test/battle/move_effect/level_damage.c

24 lines
563 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_SEISMIC_TOSS) == EFFECT_LEVEL_DAMAGE);
}
SINGLE_BATTLE_TEST("Level Damage: Seismic Toss deals damage based on user's level")
{
s16 dmg;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(50); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SEISMIC_TOSS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SEISMIC_TOSS, player);
HP_BAR(opponent, captureDamage: &dmg);
} THEN {
EXPECT(dmg == 50);
}
}