139 lines
4.2 KiB
C
139 lines
4.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_ABILITY_SHIELD].holdEffect == HOLD_EFFECT_ABILITY_SHIELD);
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Neutralizing Gas")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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PLAYER(SPECIES_TORKOAL) { Ability(ABILITY_DROUGHT); Item(item); }
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OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing gas filled the area!");
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if (item == ITEM_ABILITY_SHIELD) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Torkoal's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_DROUGHT);
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Torkoal's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_DROUGHT);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Mold Breaker")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(GetMoveType(MOVE_EARTHQUAKE) == TYPE_GROUND);
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PLAYER(SPECIES_FLYGON) { Ability(ABILITY_LEVITATE); Item(item); }
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OPPONENT(SPECIES_EXCADRILL) { Ability(ABILITY_MOLD_BREAKER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_EARTHQUAKE); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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ABILITY_POPUP(player, ABILITY_LEVITATE);
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NOT HP_BAR(player);
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} else {
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NOT ABILITY_POPUP(player, ABILITY_LEVITATE);
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HP_BAR(player);
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Mycelium Might")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SPORE) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_SPORE) == MOVE_EFFECT_SLEEP);
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PLAYER(SPECIES_VIGOROTH) { Ability(ABILITY_VITAL_SPIRIT); Item(item); }
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OPPONENT(SPECIES_TOEDSCOOL) { Ability(ABILITY_MYCELIUM_MIGHT); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SPORE); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, opponent);
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STATUS_ICON(player, sleep: TRUE);
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}
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, opponent);
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STATUS_ICON(player, sleep: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Sunsteel Strike")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(MoveIgnoresTargetAbility(MOVE_SUNSTEEL_STRIKE));
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PLAYER(SPECIES_SHEDINJA) { Ability(ABILITY_WONDER_GUARD); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNSTEEL_STRIKE); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NONE_OF {
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MESSAGE("Shedinja fainted!");
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}
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} else {
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MESSAGE("Shedinja fainted!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Skill Swap")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP);
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PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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}
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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}
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}
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}
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