pokeemmo/src/data/contest_moves.h
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

344 lines
9.3 KiB
C

const struct ContestEffect gContestEffects[] =
{
[CONTEST_EFFECT_HIGHLY_APPEALING] =
{
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
.appeal = 40,
.jam = 0,
},
[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] =
{
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
.appeal = 60,
.jam = 0,
},
[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] =
{
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
.appeal = 80,
.jam = 0,
},
[CONTEST_EFFECT_REPETITION_NOT_BORING] =
{
.effectType = CONTEST_EFFECT_TYPE_APPEAL,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_AVOID_STARTLE_ONCE] =
{
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
.appeal = 20,
.jam = 0,
},
[CONTEST_EFFECT_AVOID_STARTLE] =
{
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY] =
{
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_USER_LESS_EASILY_STARTLED] =
{
.effectType = CONTEST_EFFECT_TYPE_AVOID_STARTLE,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_STARTLE_FRONT_MON] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
.appeal = 30,
.jam = 20,
},
[CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 30,
.jam = 10,
},
[CONTEST_EFFECT_STARTLE_PREV_MON] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
.appeal = 20,
.jam = 30,
},
[CONTEST_EFFECT_STARTLE_PREV_MONS] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 20,
},
[CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
.appeal = 10,
.jam = 40,
},
[CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 10,
.jam = 30,
},
[CONTEST_EFFECT_STARTLE_PREV_MON_2] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MON,
.appeal = 30,
.jam = 20,
},
[CONTEST_EFFECT_STARTLE_PREV_MONS_2] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 30,
.jam = 10,
},
[CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION] =
{
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 10,
},
[CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 40,
.jam = 40,
},
[CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 10,
},
[CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 10,
},
[CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 10,
},
[CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 10,
},
[CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 10,
},
[CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 10,
},
[CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS] =
{
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
.appeal = 20,
.jam = 0,
},
[CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS] =
{
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
.appeal = 20,
.jam = 0,
},
[CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS] =
{
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 30,
.jam = 10,
},
[CONTEST_EFFECT_BETTER_IF_FIRST] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 20,
.jam = 0,
},
[CONTEST_EFFECT_BETTER_IF_LAST] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 20,
.jam = 0,
},
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_BETTER_WHEN_LATER] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_BETTER_IF_SAME_TYPE] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 20,
.jam = 0,
},
[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 20,
.jam = 0,
},
[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] =
{
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_NEXT_APPEAL_LATER] =
{
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] =
{
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER] =
{
.effectType = CONTEST_EFFECT_TYPE_TURN_ORDER,
.appeal = 30,
.jam = 0,
},
[CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS] =
{
.effectType = CONTEST_EFFECT_TYPE_STARTLE_MONS,
.appeal = 20,
.jam = 10,
},
[CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED] =
{
.effectType = CONTEST_EFFECT_TYPE_SPECIAL_APPEAL,
.appeal = 10,
.jam = 0,
},
[CONTEST_EFFECT_DONT_EXCITE_AUDIENCE] =
{
.effectType = CONTEST_EFFECT_TYPE_WORSEN,
.appeal = 30,
.jam = 0,
},
};
void (*const gContestEffectFuncs[])(void) =
{
ContestEffect_HighlyAppealing,
ContestEffect_UserMoreEasilyStartled,
ContestEffect_GreatAppealButNoMoreMoves,
ContestEffect_RepetitionNotBoring,
ContestEffect_AvoidStartleOnce,
ContestEffect_AvoidStartle,
ContestEffect_AvoidStartleSlightly,
ContestEffect_UserLessEasilyStartled,
ContestEffect_StartleFrontMon,
ContestEffect_StartlePrevMons,
ContestEffect_StartleFrontMon,
ContestEffect_StartlePrevMons,
ContestEffect_StartleFrontMon,
ContestEffect_StartlePrevMons,
ContestEffect_StartlePrevMon2,
ContestEffect_StartlePrevMons2,
ContestEffect_ShiftJudgeAttention,
ContestEffect_StartleMonWithJudgesAttention,
ContestEffect_JamsOthersButMissOneTurn,
ContestEffect_StartleMonsSameTypeAppeal,
ContestEffect_StartleMonsCoolAppeal,
ContestEffect_StartleMonsBeautyAppeal,
ContestEffect_StartleMonsCuteAppeal,
ContestEffect_StartleMonsSmartAppeal,
ContestEffect_StartleMonsToughAppeal,
ContestEffect_MakeFollowingMonNervous,
ContestEffect_MakeFollowingMonsNervous,
ContestEffect_WorsenConditionOfPrevMons,
ContestEffect_BadlyStartlesMonsInGoodCondition,
ContestEffect_BetterIfFirst,
ContestEffect_BetterIfLast,
ContestEffect_AppealAsGoodAsPrevOnes,
ContestEffect_AppealAsGoodAsPrevOne,
ContestEffect_BetterWhenLater,
ContestEffect_QualityDependsOnTiming,
ContestEffect_BetterIfSameType,
ContestEffect_BetterIfDiffType,
ContestEffect_AffectedByPrevAppeal,
ContestEffect_ImproveConditionPreventNervousness,
ContestEffect_BetterWithGoodCondition,
ContestEffect_NextAppealEarlier,
ContestEffect_NextAppealLater,
ContestEffect_MakeScramblingTurnOrderEasier,
ContestEffect_ScrambleNextTurnOrder,
ContestEffect_ExciteAudienceInAnyContest,
ContestEffect_BadlyStartleMonsWithGoodAppeals,
ContestEffect_BetterWhenAudienceExcited,
ContestEffect_DontExciteAudience,
};