64 lines
2.6 KiB
C
64 lines
2.6 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Hazards are applied based on order of set up")
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{
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GIVEN {
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PLAYER(SPECIES_WYNAUT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_GRIMER);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); }
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TURN { MOVE(opponent, MOVE_STEALTH_ROCK); }
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TURN { MOVE(opponent, MOVE_STICKY_WEB); }
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TURN { MOVE(opponent, MOVE_SPIKES); }
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TURN { MOVE(opponent, MOVE_STEALTH_ROCK); SWITCH(player, 1); }
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TURN { MOVE(opponent, MOVE_STEALTH_ROCK); SWITCH(player, 2); }
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TURN { MOVE(opponent, MOVE_STEALTH_ROCK); SWITCH(player, 0); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, opponent);
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MESSAGE("Wobbuffet was poisoned!");
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MESSAGE("Pointed stones dug into Wobbuffet!");
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MESSAGE("Wobbuffet was caught in a sticky web!");
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MESSAGE("Wobbuffet was hurt by the spikes!");
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MESSAGE("The poison spikes disappeared from the ground around your team!");
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MESSAGE("Pointed stones dug into Wynaut!");
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MESSAGE("Wynaut was caught in a sticky web!");
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MESSAGE("Wynaut was hurt by the spikes!");
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} THEN {
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EXPECT_EQ(gBattleStruct->hazardsQueue[0][0], HAZARDS_STEALTH_ROCK);
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EXPECT_EQ(gBattleStruct->hazardsQueue[0][1], HAZARDS_STICKY_WEB);
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EXPECT_EQ(gBattleStruct->hazardsQueue[0][2], HAZARDS_SPIKES);
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EXPECT_EQ(gBattleStruct->hazardsQueue[0][3], HAZARDS_NONE);
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EXPECT_EQ(gBattleStruct->hazardsQueue[0][4], HAZARDS_NONE);
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EXPECT_EQ(gBattleStruct->hazardsQueue[0][5], HAZARDS_NONE);
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}
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}
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SINGLE_BATTLE_TEST("Hazards are applied correctly after a battler faints")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_FINAL_GAMBIT) == EFFECT_FINAL_GAMBIT);
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PLAYER(SPECIES_WYNAUT);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_STEALTH_ROCK);
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MOVE(player, MOVE_FINAL_GAMBIT);
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SEND_OUT(player, 1);
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SEND_OUT(player, 2); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FINAL_GAMBIT, player);
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MESSAGE("Wynaut fainted!");
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MESSAGE("Pointed stones dug into Wobbuffet!");
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MESSAGE("Wobbuffet fainted!");
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MESSAGE("Pointed stones dug into Wynaut!");
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}
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}
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