pokeemmo/test/battle/move_effect/flower_shield.c

74 lines
2.7 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_FLOWER_SHIELD) == EFFECT_FLOWER_SHIELD);
}
DOUBLE_BATTLE_TEST("Flower Shield raises the defense of all Grass-type Pokémon")
{
GIVEN {
ASSUME(GetSpeciesType(SPECIES_TANGELA, 0) == TYPE_GRASS);
ASSUME(GetSpeciesType(SPECIES_TANGROWTH, 0) == TYPE_GRASS);
ASSUME(GetSpeciesType(SPECIES_SUNKERN, 0) == TYPE_GRASS);
ASSUME(GetSpeciesType(SPECIES_SUNFLORA, 0) == TYPE_GRASS);
PLAYER(SPECIES_TANGELA);
PLAYER(SPECIES_TANGROWTH);
OPPONENT(SPECIES_SUNKERN);
OPPONENT(SPECIES_SUNFLORA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_FLOWER_SHIELD); MOVE(playerRight, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Tangela used Flower Shield!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Tangela's Defense rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("The opposing Sunkern's Defense rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Tangrowth's Defense rose!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("The opposing Sunflora's Defense rose!");
}
}
SINGLE_BATTLE_TEST("Flower Shield fails if there's no Grass-type Pokémon on the field")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLOWER_SHIELD); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, player);
}
}
DOUBLE_BATTLE_TEST("Flower Shield doesn't affect Grass-type Pokémon that are in a semi-invulnerable position")
{
GIVEN {
PLAYER(SPECIES_BULBASAUR);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_BULBASAUR);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_FLY, target: playerLeft);
MOVE(playerLeft, MOVE_FLOWER_SHIELD);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLY, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLOWER_SHIELD, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
}
}
}