199 lines
8.4 KiB
C
199 lines
8.4 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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// The following correspond to the struct members of BattleScripting by adding their offset
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#define sUNUSED_0x00 (gBattleScripting + 0x00) // unused_0x00
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#define sUNUSED_0x04 (gBattleScripting + 0x04) // unused_0x04
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#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
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#define sEXP_CATCH (gBattleScripting + 0x0E) // expOnCatch
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#define sUNUSED (gBattleScripting + 0x0F) // unused
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#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
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#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
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#define sSAVED_STRINID (gBattleScripting + 0x12) // savedStringId
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#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
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#define sSAVED_STAT_CHANGER (gBattleScripting + 0x15) // savedStatChanger
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#define sSHIFT_SWITCHED (gBattleScripting + 0x16) // shiftSwitched
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#define sBATTLER (gBattleScripting + 0x17) // battler
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#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
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#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
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#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
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#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
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#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
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#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
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#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
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#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
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#define sSAVED_BATTLER (gBattleScripting + 0x20) // savedBattler
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#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
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#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
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#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
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#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
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#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
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#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
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#define sMON_CAUGHT (gBattleScripting + 0x27) // monCaught
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#define sSAVED_DMG (gBattleScripting + 0x28) // savedDmg
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#define sSAVED_MOVE_EFFECT (gBattleScripting + 0x2C) // savedMoveEffect
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#define sMOVE_EFFECT (gBattleScripting + 0x2E) // moveEffect
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#define sMULTIHIT_EFFECT (gBattleScripting + 0x30) // multihitMoveEffect
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#define sILLUSION_NICK_HACK (gBattleScripting + 0x32) // illusionNickHack
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#define sFIXED_ABILITY_POPUP (gBattleScripting + 0x33) // fixedPopup
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#define sABILITY_OVERWRITE (gBattleScripting + 0x34) // abilityPopupOverwrite
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#define sSWITCH_CASE (gBattleScripting + 0x36) // switchCase
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#define sBERRY_OVERRIDE (gBattleScripting + 0x37) // overrideBerryRequirements
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#define sSTICKY_WEB_STAT_DROP (gBattleScripting + 0x38) // stickyWebStatDrop
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// Array entries for battle communication
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#define MULTIUSE_STATE 0
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#define CURSOR_POSITION 1
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#define TASK_ID 1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 1 // shares the Id as well
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#define SPRITES_INIT_STATE2 2
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#define MOVE_EFFECT_BYTE 3
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#define ACTIONS_CONFIRMED_COUNT 4
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#define MULTISTRING_CHOOSER 5
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#define MISS_TYPE 6
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#define MSG_DISPLAY 7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
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#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
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#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
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// Battle Script defines for getting the wanted battler
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#define BS_TARGET 0
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#define BS_ATTACKER 1
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_FAINTED_MULTIPLE_1 5 // for openpartyscreen
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#define BS_FAINTED_MULTIPLE_2 6 // for openpartyscreen
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_TARGET_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13 // for Cmd_updatestatusicon
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#define BS_OPPONENT2 14
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#define BS_ABILITY_BATTLER 15
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#define BS_ATTACKER_PARTNER 16
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// Cmd_accuracycheck
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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// compare operands
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#define CMP_EQUAL 0
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#define CMP_NOT_EQUAL 1
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#define CMP_GREATER_THAN 2
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#define CMP_LESS_THAN 3
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#define CMP_COMMON_BITS 4
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#define CMP_NO_COMMON_BITS 5
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// Veriouses have been deprecated but the enum and function will be supported for one more release cycle
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enum CmdVarious
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{
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VARIOUS_NONE,
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};
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 1
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#define DMG_DOUBLED 2
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#define DMG_1_8_TARGET_HP 3
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#define DMG_FULL_ATTACKER_HP 4
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#define DMG_BIG_ROOT 5
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// Cmd_jumpifcantswitch
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#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
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// Cmd_statbuffchange
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#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. If not set and unable to raise/lower stats, jump to failInstr.
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#define STAT_CHANGE_MIRROR_ARMOR (1 << 1) // Stat change redirection caused by Mirror Armor ability.
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#define STAT_CHANGE_ONLY_CHECKING (1 << 2) // Checks if the stat change can occur. Does not change stats or play stat change animation.
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 3)
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#define STAT_CHANGE_UPDATE_MOVE_EFFECT (1 << 4)
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#define STAT_CHANGE_CHECK_PREVENTION (1 << 5)
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#define STAT_CHANGE_CERTAIN (1 << 6)
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// stat flags for TryPlayStatChangeAnimation
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#define BIT_HP (1 << 0)
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#define BIT_ATK (1 << 1)
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#define BIT_DEF (1 << 2)
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#define BIT_SPEED (1 << 3)
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#define BIT_SPATK (1 << 4)
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#define BIT_SPDEF (1 << 5)
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#define BIT_ACC (1 << 6)
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#define BIT_EVASION (1 << 7)
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#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
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// cases for Cmd_moveend - Order matters!
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enum MoveEndEffects
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{
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MOVEEND_SUM_DAMAGE,
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MOVEEND_PROTECT_LIKE_EFFECT,
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MOVEEND_ABSORB,
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MOVEEND_RAGE,
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MOVEEND_SYNCHRONIZE_TARGET,
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MOVEEND_ABILITIES,
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MOVEEND_ABILITIES_ATTACKER,
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MOVEEND_STATUS_IMMUNITY_ABILITIES,
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MOVEEND_SYNCHRONIZE_ATTACKER,
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MOVEEND_CHOICE_MOVE,
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MOVEEND_ATTACKER_INVISIBLE,
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MOVEEND_ATTACKER_VISIBLE,
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MOVEEND_TARGET_VISIBLE,
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MOVEEND_ITEM_EFFECTS_TARGET,
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MOVEEND_FIRST_MOVE_BLOCK,
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MOVEEND_ITEM_EFFECTS_ALL,
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MOVEEND_SYMBIOSIS,
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MOVEEND_KINGSROCK, // These item effects will occur each strike of a multi-hit move
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MOVEEND_SUBSTITUTE,
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MOVEEND_SKY_DROP_CONFUSE,
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MOVEEND_UPDATE_LAST_MOVES,
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MOVEEND_MIRROR_MOVE,
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MOVEEND_DEFROST,
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MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a spread move
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MOVEEND_MULTIHIT_MOVE,
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MOVEEND_SECOND_MOVE_BLOCK,
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MOVEEND_ITEM_EFFECTS_ATTACKER,
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MOVEEND_ABILITY_BLOCK,
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MOVEEND_SHEER_FORCE, // If move is Sheer Force affected, skip until Opportunist
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MOVEEND_RED_CARD, // Red Card triggers before Eject Pack
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MOVEEND_EJECT_BUTTON,
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MOVEEND_LIFEORB_SHELLBELL, // Includes shell bell, throat spray, etc
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MOVEEND_FORM_CHANGE,
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MOVEEND_EMERGENCY_EXIT,
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MOVEEND_EJECT_PACK,
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MOVEEND_HIT_ESCAPE,
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MOVEEND_OPPORTUNIST, // Occurs after other stat change items/abilities to try and copy the boosts
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MOVEEND_PICKPOCKET,
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MOVEEND_WHITE_HERB,
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MOVEEND_THIRD_MOVE_BLOCK,
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MOVEEND_CHANGED_ITEMS,
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MOVEEND_SAME_MOVE_TURNS,
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MOVEEND_CLEAR_BITS,
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MOVEEND_DANCER,
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MOVEEND_PURSUIT_NEXT_ACTION,
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MOVEEND_COUNT,
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};
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// switch cases
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#define B_SWITCH_NORMAL 0
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#define B_SWITCH_HIT 1 // dragon tail, circle throw
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#define B_SWITCH_RED_CARD 2
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enum StatusTrigger
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{
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TRIGGER_ON_MOVE,
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TRIGGER_ON_ABILITY,
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TRIGGER_ON_PROTECT,
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};
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enum TriggerOnFieldStatus
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{
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ON_ANY,
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ON_TERRAIN,
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ON_WEATHER,
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};
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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