2025-06-18 11:00:42 +02:00

31 lines
1.3 KiB
C

#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("TODO: Write Transform (Move Effect) test titles")
SINGLE_BATTLE_TEST("(TERA) Transform does not copy the target's Tera Type, and if the user is Terastallized it keeps its own Tera Type")
{
u32 playerDoTera;
PARAMETRIZE { playerDoTera = GIMMICK_TERA; }
PARAMETRIZE { playerDoTera = GIMMICK_NONE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE, MOVE_SCRATCH, MOVE_EARTHQUAKE); TeraType(TYPE_GHOST); }
OPPONENT(SPECIES_DITTO) { TeraType(TYPE_FLYING); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: playerDoTera); MOVE(opponent, MOVE_TRANSFORM); }
TURN { MOVE(player, MOVE_SCRATCH); MOVE(opponent, moveSlot: 0); }
TURN { MOVE(player, MOVE_EARTHQUAKE); MOVE(opponent, moveSlot: 0, gimmick: GIMMICK_TERA); }
} SCENE {
// turn 1
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent);
// turn 2
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
// turn 3
MESSAGE("Wobbuffet used Earthquake!");
MESSAGE("It doesn't affect the opposing Ditto…");
NOT { HP_BAR(opponent); }
}
}