pokeemmo/include/fldeff.h
Hedara 2b92ba315a Merge commit '59d315734d8c5f5b3b2f16f3299355aa99f5f483' into pret-merge
Conflicts:
	include/battle_anim.h
	include/battle_controllers.h
	include/battle_gfx_sfx_util.h
	include/battle_interface.h
	include/battle_main.h
	include/battle_script_commands.h
	include/battle_util.h
	include/easy_chat.h
	include/event_object_movement.h
	include/field_effect.h
	include/field_effect_helpers.h
	include/field_player_avatar.h
	include/intro.h
	include/item_use.h
	include/metatile_behavior.h
	include/move_relearner.h
	include/pokedex.h
	include/pokemon.h
	include/pokemon_icon.h
	include/roamer.h
	include/script_pokemon_util.h
	include/sprite.h
	include/text.h
	include/wild_encounter.h
	src/battle_controllers.c
2025-05-24 20:38:21 +02:00

55 lines
1.4 KiB
C

#ifndef GUARD_FLDEFF_H
#define GUARD_FLDEFF_H
// cut
bool8 SetUpFieldMove_Cut(void);
bool8 FldEff_UseCutOnGrass(void);
bool8 FldEff_UseCutOnTree(void);
bool8 FldEff_CutGrass(void);
void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
extern const struct SpritePalette gSpritePalette_CutGrass;
extern struct MapPosition gPlayerFacingPosition;
// escalator
void StartEscalator(bool8 goingUp);
void StopEscalator(void);
bool8 IsEscalatorMoving(void);
// soft-boiled
bool8 SetUpFieldMove_SoftBoiled(void);
void Task_TryUseSoftboiledOnPartyMon(u8 taskId);
void ChooseMonForSoftboiled(u8 taskId);
// flash
bool8 SetUpFieldMove_Flash(void);
void CB2_DoChangeMap(void);
bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
// strength
bool8 SetUpFieldMove_Strength(void);
bool8 FldEff_UseStrength(void);
// sweet scent
bool8 SetUpFieldMove_SweetScent(void);
bool8 FldEff_SweetScent(void);
void StartSweetScentFieldEffect(void);
// teleport
bool8 SetUpFieldMove_Teleport(void);
bool8 FldEff_UseTeleport(void);
// dig
bool8 SetUpFieldMove_Dig(void);
bool8 FldEff_UseDig(void);
// rock smash
bool8 CheckObjectGraphicsInFrontOfPlayer(u16 graphicsId);
u8 CreateFieldMoveTask(void);
bool8 SetUpFieldMove_RockSmash(void);
bool8 FldEff_UseRockSmash(void);
#endif // GUARD_FLDEFF_H