2300 lines
83 KiB
C
2300 lines
83 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_message.h"
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#include "main.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "scanline_effect.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokemon_icon.h"
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#include "sprite.h"
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#include "item.h"
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#include "task.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "window.h"
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#include "text.h"
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#include "text_window.h"
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#include "international_string_util.h"
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#include "strings.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "list_menu.h"
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#include "decompress.h"
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#include "trainer_pokemon_sprites.h"
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#include "malloc.h"
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#include "string_util.h"
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#include "util.h"
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#include "data.h"
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#include "reset_rtc_screen.h"
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#include "reshow_battle_screen.h"
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#include "constants/abilities.h"
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#include "constants/party_menu.h"
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#include "constants/moves.h"
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#include "constants/items.h"
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#include "constants/rgb.h"
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#define MAX_MODIFY_DIGITS 4
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struct BattleDebugModifyArrows
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{
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u8 arrowSpriteId[2];
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u16 minValue;
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u16 maxValue;
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int currValue;
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u8 currentDigit:4;
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u8 maxDigits:4;
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u8 charDigits[MAX_MODIFY_DIGITS];
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void *modifiedValPtr;
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u8 typeOfVal;
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};
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struct BattleDebugMenu
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{
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u8 battlerId:2;
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u8 aiBattlerId:2;
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u8 battlerWindowId;
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u8 mainListWindowId;
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u8 mainListTaskId;
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u8 currentMainListItemId;
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u8 secondaryListWindowId;
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u8 secondaryListTaskId;
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u8 currentSecondaryListItemId;
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u8 secondaryListItemCount;
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u8 modifyWindowId;
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u8 activeWindow;
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struct BattleDebugModifyArrows modifyArrows;
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const struct BitfieldInfo *bitfield;
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bool8 battlerWasChanged[MAX_BATTLERS_COUNT];
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u8 aiViewState;
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u8 aiMonSpriteId;
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u8 aiMovesWindowId;
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union
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{
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u8 aiIconSpriteIds[MAX_BATTLERS_COUNT];
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u8 aiPartyIcons[PARTY_SIZE];
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} spriteIds;
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};
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struct __attribute__((__packed__)) BitfieldInfo
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{
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u8 bitsCount;
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u8 currBit;
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};
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enum
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{
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LIST_ITEM_MOVES,
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LIST_ITEM_ABILITY,
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LIST_ITEM_HELD_ITEM,
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LIST_ITEM_PP,
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LIST_ITEM_TYPES,
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LIST_ITEM_STATS,
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LIST_ITEM_STAT_STAGES,
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LIST_ITEM_STATUS1,
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LIST_ITEM_VOLATILE,
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LIST_ITEM_HAZARDS,
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LIST_ITEM_SIDE_STATUS,
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LIST_ITEM_AI,
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LIST_ITEM_AI_MOVES_PTS,
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LIST_ITEM_AI_INFO,
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LIST_ITEM_AI_PARTY,
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LIST_ITEM_VARIOUS,
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LIST_ITEM_INSTANT_WIN,
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LIST_ITEM_COUNT
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};
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enum
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{
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LIST_STAT_HP_CURRENT,
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LIST_STAT_HP_MAX,
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LIST_STAT_ATTACK,
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LIST_STAT_DEFENSE,
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LIST_STAT_SPEED,
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LIST_STAT_SP_ATK,
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LIST_STAT_SP_DEF,
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};
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enum
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{
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LIST_STATUS1_SLEEP,
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LIST_STATUS1_POISON,
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LIST_STATUS1_BURN,
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LIST_STATUS1_FREEZE,
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LIST_STATUS1_PARALYSIS,
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LIST_STATUS1_TOXIC_POISON,
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LIST_STATUS1_TOXIC_COUNTER,
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LIST_STATUS1_FROSTBITE,
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};
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enum
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{
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LIST_SIDE_STICKY_WEB,
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LIST_SIDE_SPIKES,
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LIST_SIDE_TOXIC_SPIKES,
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LIST_SIDE_STEALTH_ROCK,
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LIST_SIDE_STEELSURGE,
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};
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enum
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{
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LIST_SIDE_REFLECT,
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LIST_SIDE_LIGHTSCREEN,
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LIST_SIDE_SAFEGUARD,
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LIST_SIDE_MIST,
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LIST_SIDE_TAILWIND,
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LIST_SIDE_AURORA_VEIL,
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LIST_SIDE_LUCKY_CHANT,
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LIST_SIDE_DAMAGE_NON_TYPES,
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LIST_SIDE_RAINBOW,
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LIST_SIDE_SEA_OF_FIRE,
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LIST_SIDE_SWAMP,
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};
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enum
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{
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LIST_AI_CHECK_BAD_MOVE,
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LIST_AI_TRY_TO_FAINT,
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LIST_AI_CHECK_VIABILITY,
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LIST_AI_FORCE_SETUP_FIRST_TURN,
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LIST_AI_RISKY,
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LIST_AI_TRY_TO_2HKO,
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LIST_AI_PREFER_BATON_PASS,
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LIST_AI_DOUBLE_BATTLE,
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LIST_AI_HP_AWARE,
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LIST_AI_POWERFUL_STATUS,
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LIST_AI_NEGATE_UNAWARE,
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LIST_AI_WILL_SUICIDE,
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LIST_AI_PREFER_STATUS_MOVES,
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LIST_AI_STALL,
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LIST_AI_SMART_SWITCHING,
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LIST_AI_ACE_POKEMON,
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LIST_AI_OMNISCIENT,
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LIST_AI_SMART_MON_CHOICES,
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LIST_AI_CONSERVATIVE,
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LIST_AI_SEQUENCE_SWITCHING,
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LIST_AI_DOUBLE_ACE_POKEMON,
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LIST_AI_WEIGH_ABILITY_PREDICTION,
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LIST_AI_PREFER_HIGHEST_DAMAGE_MOVE,
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LIST_AI_PREDICT_SWITCH,
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LIST_AI_PREDICT_INCOMING_MON,
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LIST_AI_DYNAMIC_FUNC,
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LIST_AI_ROAMING,
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LIST_AI_SAFARI,
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LIST_AI_FIRST_BATTLE,
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};
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enum
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{
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VARIOUS_SHOW_HP,
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VARIOUS_SUBSTITUTE_HP,
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VARIOUS_IN_LOVE,
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};
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enum
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{
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ACTIVE_WIN_MAIN,
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ACTIVE_WIN_SECONDARY,
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ACTIVE_WIN_MODIFY
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};
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enum
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{
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VAL_U8,
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VAL_U16,
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VAL_U32,
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VAL_BITFIELD_8,
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VAL_BITFIELD_16,
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VAL_BITFIELD_32,
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VAL_VOLATILE,
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VAL_HAZARDS,
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VAR_SIDE_STATUS,
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VAR_SHOW_HP,
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VAR_SUBSTITUTE,
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VAR_IN_LOVE,
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VAR_U16_4_ENTRIES,
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VAL_S8,
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VAL_ALL_STAT_STAGES,
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};
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// Static Declarations
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static const u8 *GetHoldEffectName(enum HoldEffect holdEffect);
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// const rom data
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static const u8 sText_Ability[] = _("特性");
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static const u8 sText_HeldItem[] = _("持有物");
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static const u8 sText_HoldEffect[] = _("携带效果");
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static const u8 sText_EmptyString[] = _("");
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static const struct BitfieldInfo sStatus1Bitfield[] =
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{
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{/*Sleep*/ 3, 0},
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{/*Poison*/ 1, 3},
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{/*Burn*/ 1, 4},
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{/*Freeze*/ 1, 5},
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{/*Paralysis*/1, 6},
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{/*Toxic Poison*/ 1, 7},
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{/*Toxic Counter*/ 4, 8},
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{/*Frostbite*/ 1, 12},
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};
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static const struct BitfieldInfo sStatus3Bitfield[] =
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{
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{/*Leech Seed Battler*/ 2, 0},
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{/*Leech Seed*/ 1, 2},
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{/*Always Hits*/ 2, 3},
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{/*Perish Song*/ 1, 5},
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{/*On Air*/ 1, 6},
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{/*Underground*/ 1, 7},
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{/*Minimized*/ 1, 8},
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{/*Charged Up*/ 1, 9},
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{/*Rooted*/ 1, 10},
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{/*Yawn*/ 2, 11},
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{/*Imprisoned Others*/ 1, 13},
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{/*Grudge*/ 1, 14},
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{/*Gastro Acid*/ 1, 16},
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{/*Embargo*/ 1, 17},
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{/*Underwater*/ 1, 18},
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{/*Smacked Down*/ 1, 21},
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{/*Telekinesis*/ 1, 23},
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{/*Miracle Eyed*/ 1, 25},
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{/*Magnet Rise*/ 1, 26},
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{/*Heal Blocked*/ 1, 27},
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{/*Aqua Ring*/ 1, 28},
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{/*Laser Focus*/ 1, 29},
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{/*Power Trick*/ 1, 30},
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};
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static const struct BitfieldInfo sAIBitfield[] =
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{
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{/*Check Bad Move*/ 1, 0},
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{/*Try to Faint*/ 1, 1},
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{/*Check Viability*/ 1, 2},
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{/*Force Setup First Turn*/ 1, 3},
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{/*Risky*/ 1, 4},
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{/*Prefer Strongest Move*/ 1, 5},
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{/*Prefer Baton Pass*/ 1, 6},
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{/*Double Battle*/ 1, 7},
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{/*HP Aware*/ 1, 8},
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{/*Powerful Status*/ 1, 9},
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{/*Negate Unaware*/ 1, 10},
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{/*Will Suicide*/ 1, 11},
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{/*Prefer Status Moves*/ 1, 12},
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{/*Stall*/ 1, 13},
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{/*Smart Switching*/ 1, 14},
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{/*Ace Pokemon*/ 1, 15},
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{/*Omniscient*/ 1, 16},
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{/*Smart Mon Choices*/ 1, 17},
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{/*Conservative*/ 1, 18},
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{/*Sequence Switching*/ 1, 19},
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{/*Double Ace Pokemon*/ 1, 20},
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{/*Weigh Ability Prediction*/ 1, 21},
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{/*Prefer Highest Damage Move*/ 1, 22},
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{/*Predict Switch*/ 1, 23},
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{/*Predict Incoming Mon*/ 1, 24},
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{/*Dynamic Func*/ 1, 28},
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{/*Roaming*/ 1, 29},
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{/*Safari*/ 1, 30},
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{/*First Battle*/ 1, 31},
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};
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static const struct ListMenuItem sMainListItems[] =
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{
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{COMPOUND_STRING("招式"), LIST_ITEM_MOVES},
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{sText_Ability, LIST_ITEM_ABILITY},
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{sText_HeldItem, LIST_ITEM_HELD_ITEM},
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{COMPOUND_STRING("PP"), LIST_ITEM_PP},
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{COMPOUND_STRING("属性"), LIST_ITEM_TYPES},
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{COMPOUND_STRING("能力"), LIST_ITEM_STATS},
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{COMPOUND_STRING("能力阶级"), LIST_ITEM_STAT_STAGES},
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{COMPOUND_STRING("状态1"), LIST_ITEM_STATUS1},
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{COMPOUND_STRING("临时状态"), LIST_ITEM_VOLATILE},
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{COMPOUND_STRING("场地陷阱"), LIST_ITEM_HAZARDS},
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{COMPOUND_STRING("场地状态"), LIST_ITEM_SIDE_STATUS},
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{COMPOUND_STRING("AI"), LIST_ITEM_AI},
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{COMPOUND_STRING("AI点数/伤害"), LIST_ITEM_AI_MOVES_PTS},
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{COMPOUND_STRING("AI信息"), LIST_ITEM_AI_INFO},
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{COMPOUND_STRING("AI队伍"), LIST_ITEM_AI_PARTY},
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{COMPOUND_STRING("杂项"), LIST_ITEM_VARIOUS},
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{COMPOUND_STRING("立即胜利"), LIST_ITEM_INSTANT_WIN},
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};
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static const struct ListMenuItem sStatsListItems[] =
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{
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{COMPOUND_STRING("当前HP"), LIST_STAT_HP_CURRENT},
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{COMPOUND_STRING("最大HP"), LIST_STAT_HP_MAX},
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{COMPOUND_STRING("攻击"), LIST_STAT_ATTACK},
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{COMPOUND_STRING("防御"), LIST_STAT_DEFENSE},
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{COMPOUND_STRING("速度"), LIST_STAT_SPEED},
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{COMPOUND_STRING("特攻"), LIST_STAT_SP_ATK},
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{COMPOUND_STRING("特防"), LIST_STAT_SP_DEF},
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};
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static const struct ListMenuItem sStatus1ListItems[] =
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{
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{COMPOUND_STRING("睡眠"), LIST_STATUS1_SLEEP},
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{COMPOUND_STRING("中毒"), LIST_STATUS1_POISON},
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{COMPOUND_STRING("灼伤"), LIST_STATUS1_BURN},
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{COMPOUND_STRING("冰冻"), LIST_STATUS1_FREEZE},
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{COMPOUND_STRING("麻痹"), LIST_STATUS1_PARALYSIS},
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{COMPOUND_STRING("剧毒"), LIST_STATUS1_TOXIC_POISON},
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{COMPOUND_STRING("剧毒经过回合"), LIST_STATUS1_TOXIC_COUNTER},
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{COMPOUND_STRING("冻伤"), LIST_STATUS1_FROSTBITE},
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};
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static const struct ListMenuItem sVolatileStatusListItems[] =
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{
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{COMPOUND_STRING("念力"), VOLATILE_CONFUSION},
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{COMPOUND_STRING("畏缩"), VOLATILE_FLINCHED},
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{COMPOUND_STRING("无理取闹"), VOLATILE_TORMENT},
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{COMPOUND_STRING("粉尘"), VOLATILE_POWDER},
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{COMPOUND_STRING("变圆"), VOLATILE_DEFENSE_CURL},
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{COMPOUND_STRING("愤怒"), VOLATILE_RAGE},
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{COMPOUND_STRING("同命"), VOLATILE_DESTINY_BOND},
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{COMPOUND_STRING("无法逃脱"), VOLATILE_ESCAPE_PREVENTION},
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{COMPOUND_STRING("诅咒"), VOLATILE_CURSED},
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{COMPOUND_STRING("识破"), VOLATILE_FORESIGHT},
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{COMPOUND_STRING("龙声鼓舞"), VOLATILE_DRAGON_CHEER},
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{COMPOUND_STRING("聚气"), VOLATILE_FOCUS_ENERGY},
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{COMPOUND_STRING("输电"), VOLATILE_ELECTRIFIED},
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{COMPOUND_STRING("玩泥巴"), VOLATILE_MUD_SPORT},
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{COMPOUND_STRING("玩水"), VOLATILE_WATER_SPORT},
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{COMPOUND_STRING("无限混乱"), VOLATILE_INFINITE_CONFUSION},
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{COMPOUND_STRING("盐腌"), VOLATILE_SALT_CURE},
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{COMPOUND_STRING("满身糖"), VOLATILE_SYRUP_BOMB},
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{COMPOUND_STRING("巨剑突击"), VOLATILE_GLAIVE_RUSH},
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{COMPOUND_STRING("寄生种子"), VOLATILE_LEECH_SEED},
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{COMPOUND_STRING("锁定"), VOLATILE_LOCK_ON},
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{COMPOUND_STRING("终焉之歌"), VOLATILE_PERISH_SONG},
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{COMPOUND_STRING("变小"), VOLATILE_MINIMIZE},
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{COMPOUND_STRING("充电"), VOLATILE_CHARGE_TIMER},
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{COMPOUND_STRING("扎根"), VOLATILE_ROOT},
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{COMPOUND_STRING("哈欠"), VOLATILE_YAWN},
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{COMPOUND_STRING("封印"), VOLATILE_IMPRISON},
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{COMPOUND_STRING("怨念"), VOLATILE_GRUDGE},
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{COMPOUND_STRING("胃液"), VOLATILE_GASTRO_ACID},
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{COMPOUND_STRING("查封"), VOLATILE_EMBARGO},
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{COMPOUND_STRING("击落"), VOLATILE_SMACK_DOWN},
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{COMPOUND_STRING("意念移物"), VOLATILE_TELEKINESIS},
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{COMPOUND_STRING("奇迹之眼"), VOLATILE_MIRACLE_EYE},
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{COMPOUND_STRING("电磁飘浮"), VOLATILE_MAGNET_RISE},
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{COMPOUND_STRING("回复封锁"), VOLATILE_HEAL_BLOCK},
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{COMPOUND_STRING("水流环"), VOLATILE_AQUA_RING},
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{COMPOUND_STRING("磨砺"), VOLATILE_LASER_FOCUS},
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{COMPOUND_STRING("力量戏法"), VOLATILE_POWER_TRICK},
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};
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static const struct ListMenuItem sHazardsListItems[] =
|
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{
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{COMPOUND_STRING("撒菱"), LIST_SIDE_SPIKES},
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{COMPOUND_STRING("黏黏网"), LIST_SIDE_STICKY_WEB},
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{COMPOUND_STRING("毒菱"), LIST_SIDE_TOXIC_SPIKES},
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{COMPOUND_STRING("隐形岩"), LIST_SIDE_STEALTH_ROCK},
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{COMPOUND_STRING("超极巨钢铁阵法"), LIST_SIDE_STEELSURGE},
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};
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static const struct ListMenuItem sSideStatusListItems[] =
|
||
{
|
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{COMPOUND_STRING("反射壁"), LIST_SIDE_REFLECT},
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{COMPOUND_STRING("光墙"), LIST_SIDE_LIGHTSCREEN},
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{COMPOUND_STRING("神秘守护"), LIST_SIDE_SAFEGUARD},
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{COMPOUND_STRING("白雾"), LIST_SIDE_MIST},
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{COMPOUND_STRING("顺风"), LIST_SIDE_TAILWIND},
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{COMPOUND_STRING("极光幕"), LIST_SIDE_AURORA_VEIL},
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{COMPOUND_STRING("幸运咒语"), LIST_SIDE_LUCKY_CHANT},
|
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{COMPOUND_STRING("无属性攻击?"), LIST_SIDE_DAMAGE_NON_TYPES},
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{COMPOUND_STRING("彩虹"), LIST_SIDE_RAINBOW},
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{COMPOUND_STRING("火海"), LIST_SIDE_SEA_OF_FIRE},
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{COMPOUND_STRING("湿地"), LIST_SIDE_SWAMP},
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};
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static const struct ListMenuItem sAIListItems[] =
|
||
{
|
||
{COMPOUND_STRING("检查效果不好的招式"), LIST_AI_CHECK_BAD_MOVE},
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||
{COMPOUND_STRING("尝试击晕"), LIST_AI_TRY_TO_FAINT},
|
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{COMPOUND_STRING("检查可行性"), LIST_AI_CHECK_VIABILITY},
|
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{COMPOUND_STRING("遵循第一回合设置"), LIST_AI_FORCE_SETUP_FIRST_TURN},
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{COMPOUND_STRING("危险大胆"), LIST_AI_RISKY},
|
||
{COMPOUND_STRING("尝试两招击倒"), LIST_AI_TRY_TO_2HKO},
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{COMPOUND_STRING("偏好接力棒"), LIST_AI_PREFER_BATON_PASS},
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{COMPOUND_STRING("双打对战"), LIST_AI_DOUBLE_BATTLE},
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{COMPOUND_STRING("注意HP"), LIST_AI_HP_AWARE},
|
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{COMPOUND_STRING("异常状态干扰?"), LIST_AI_POWERFUL_STATUS},
|
||
{COMPOUND_STRING("纯朴无效?"), LIST_AI_NEGATE_UNAWARE},
|
||
{COMPOUND_STRING("愿意自杀"), LIST_AI_WILL_SUICIDE},
|
||
{COMPOUND_STRING("偏好状态变化招式"), LIST_AI_PREFER_STATUS_MOVES},
|
||
{COMPOUND_STRING("拖延消耗"), LIST_AI_STALL},
|
||
{COMPOUND_STRING("聪明替换"), LIST_AI_SMART_SWITCHING},
|
||
{COMPOUND_STRING("主力宝可梦"), LIST_AI_ACE_POKEMON},
|
||
{COMPOUND_STRING("全知"), LIST_AI_OMNISCIENT},
|
||
{COMPOUND_STRING("聪明的宝可梦选择"), LIST_AI_SMART_MON_CHOICES},
|
||
{COMPOUND_STRING("保守"), LIST_AI_CONSERVATIVE},
|
||
{COMPOUND_STRING("按顺序替换"), LIST_AI_SEQUENCE_SWITCHING},
|
||
{COMPOUND_STRING("双主力宝可梦"), LIST_AI_DOUBLE_ACE_POKEMON},
|
||
{COMPOUND_STRING("权衡特性预测"), LIST_AI_WEIGH_ABILITY_PREDICTION},
|
||
{COMPOUND_STRING("偏好最高伤害招式"), LIST_AI_PREFER_HIGHEST_DAMAGE_MOVE},
|
||
{COMPOUND_STRING("预测替换"), LIST_AI_PREDICT_SWITCH},
|
||
{COMPOUND_STRING("预测上场宝可梦"), LIST_AI_PREDICT_INCOMING_MON},
|
||
{COMPOUND_STRING("动态功能"), LIST_AI_DYNAMIC_FUNC},
|
||
{COMPOUND_STRING("四处游走"), LIST_AI_ROAMING},
|
||
{COMPOUND_STRING("狩猎地带"), LIST_AI_SAFARI},
|
||
{COMPOUND_STRING("第一战"), LIST_AI_FIRST_BATTLE},
|
||
};
|
||
|
||
static const struct ListMenuItem sVariousListItems[] =
|
||
{
|
||
{COMPOUND_STRING("显示HP"), VARIOUS_SHOW_HP},
|
||
{COMPOUND_STRING("替换HP"), VARIOUS_SUBSTITUTE_HP},
|
||
{COMPOUND_STRING("着迷"), VARIOUS_IN_LOVE},
|
||
};
|
||
|
||
static const struct ListMenuItem sSecondaryListItems[] =
|
||
{
|
||
{sText_EmptyString, 0},
|
||
{sText_EmptyString, 1},
|
||
{sText_EmptyString, 2},
|
||
{sText_EmptyString, 3},
|
||
{sText_EmptyString, 4},
|
||
{sText_EmptyString, 5},
|
||
{sText_EmptyString, 6},
|
||
{sText_EmptyString, 7},
|
||
{sText_EmptyString, 8},
|
||
};
|
||
|
||
|
||
static const struct ListMenuTemplate sMainListTemplate =
|
||
{
|
||
.items = sMainListItems,
|
||
.moveCursorFunc = NULL,
|
||
.itemPrintFunc = NULL,
|
||
.totalItems = ARRAY_COUNT(sMainListItems),
|
||
.maxShowed = 6,
|
||
.windowId = 0,
|
||
.header_X = 0,
|
||
.item_X = 8,
|
||
.cursor_X = 0,
|
||
.upText_Y = 1,
|
||
.cursorPal = 2,
|
||
.fillValue = 1,
|
||
.cursorShadowPal = 3,
|
||
.lettersSpacing = 1,
|
||
.itemVerticalPadding = 0,
|
||
.scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
|
||
.fontId = 1,
|
||
.cursorKind = 0
|
||
};
|
||
|
||
static const struct ListMenuTemplate sSecondaryListTemplate =
|
||
{
|
||
.items = sSecondaryListItems,
|
||
.moveCursorFunc = NULL,
|
||
.itemPrintFunc = NULL,
|
||
.totalItems = 0,
|
||
.maxShowed = 0,
|
||
.windowId = 0,
|
||
.header_X = 0,
|
||
.item_X = 8,
|
||
.cursor_X = 0,
|
||
.upText_Y = 1,
|
||
.cursorPal = 2,
|
||
.fillValue = 1,
|
||
.cursorShadowPal = 3,
|
||
.lettersSpacing = 1,
|
||
.itemVerticalPadding = 0,
|
||
.scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
|
||
.fontId = 1,
|
||
.cursorKind = 0
|
||
};
|
||
|
||
|
||
static const struct WindowTemplate sMainListWindowTemplate =
|
||
{
|
||
.bg = 0,
|
||
.tilemapLeft = 1,
|
||
.tilemapTop = 3,
|
||
.width = 9,
|
||
.height = 12,
|
||
.paletteNum = 0xF,
|
||
.baseBlock = 0x1
|
||
};
|
||
|
||
static const struct WindowTemplate sSecondaryListWindowTemplate =
|
||
{
|
||
.bg = 0,
|
||
.tilemapLeft = 12,
|
||
.tilemapTop = 3,
|
||
.width = 20,
|
||
.height = 16,
|
||
.paletteNum = 0xF,
|
||
.baseBlock = 0x6D
|
||
};
|
||
|
||
static const struct WindowTemplate sModifyWindowTemplate =
|
||
{
|
||
.bg = 0,
|
||
.tilemapLeft = 25,
|
||
.tilemapTop = 2,
|
||
.width = 4,
|
||
.height = 2,
|
||
.paletteNum = 0xF,
|
||
.baseBlock = 0x1AD
|
||
};
|
||
|
||
static const struct WindowTemplate sBattlerWindowTemplate =
|
||
{
|
||
.bg = 0,
|
||
.tilemapLeft = 10,
|
||
.tilemapTop = 0,
|
||
.width = 14,
|
||
.height = 2,
|
||
.paletteNum = 0xF,
|
||
.baseBlock = 0x1B5
|
||
};
|
||
|
||
static const struct BgTemplate sBgTemplates[] =
|
||
{
|
||
{
|
||
.bg = 0,
|
||
.charBaseIndex = 0,
|
||
.mapBaseIndex = 31,
|
||
.screenSize = 0,
|
||
.paletteMode = 0,
|
||
.priority = 1,
|
||
.baseTile = 0
|
||
},
|
||
{
|
||
.bg = 1,
|
||
.charBaseIndex = 2,
|
||
.mapBaseIndex = 20,
|
||
.screenSize = 0,
|
||
.paletteMode = 0,
|
||
.priority = 0,
|
||
.baseTile = 0
|
||
}
|
||
};
|
||
|
||
static const bool8 sHasChangeableEntries[LIST_ITEM_COUNT] =
|
||
{
|
||
[LIST_ITEM_MOVES] = TRUE,
|
||
[LIST_ITEM_AI_MOVES_PTS] = TRUE,
|
||
[LIST_ITEM_PP] = TRUE,
|
||
[LIST_ITEM_ABILITY] = TRUE,
|
||
[LIST_ITEM_TYPES] = TRUE,
|
||
[LIST_ITEM_HELD_ITEM] = TRUE,
|
||
[LIST_ITEM_STAT_STAGES] = TRUE,
|
||
};
|
||
|
||
static const u16 sBgColor[] = {RGB_WHITE};
|
||
|
||
// this file's functions
|
||
static void Task_DebugMenuFadeOut(u8 taskId);
|
||
static void Task_DebugMenuProcessInput(u8 taskId);
|
||
static void Task_DebugMenuFadeIn(u8 taskId);
|
||
static void PrintOnBattlerWindow(u8 windowId, u8 battlerId);
|
||
static void UpdateWindowsOnChangedBattler(struct BattleDebugMenu *data);
|
||
static void CreateSecondaryListMenu(struct BattleDebugMenu *data);
|
||
static void PrintSecondaryEntries(struct BattleDebugMenu *data);
|
||
static void DestroyModifyArrows(struct BattleDebugMenu *data);
|
||
static void PrintDigitChars(struct BattleDebugMenu *data);
|
||
static void SetUpModifyArrows(struct BattleDebugMenu *data);
|
||
static void UpdateBattlerValue(struct BattleDebugMenu *data);
|
||
static void UpdateMonData(struct BattleDebugMenu *data);
|
||
static void ChangeHazardsValue(struct BattleDebugMenu *data);
|
||
static u32 GetHazardsValue(struct BattleDebugMenu *data);
|
||
static u16 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue);
|
||
static bool32 TryMoveDigit(struct BattleDebugModifyArrows *modArrows, bool32 moveUp);
|
||
static void SwitchToDebugView(u8 taskId);
|
||
static void SwitchToDebugViewFromAiParty(u8 taskId);
|
||
|
||
// code
|
||
static struct BattleDebugMenu *GetStructPtr(u8 taskId)
|
||
{
|
||
u8 *taskDataPtr = (u8 *)(&gTasks[taskId].data[0]);
|
||
|
||
return (struct BattleDebugMenu*)(T1_READ_PTR(taskDataPtr));
|
||
}
|
||
|
||
static void SetStructPtr(u8 taskId, void *ptr)
|
||
{
|
||
u32 structPtr = (u32)(ptr);
|
||
u8 *taskDataPtr = (u8 *)(&gTasks[taskId].data[0]);
|
||
|
||
taskDataPtr[0] = structPtr >> 0;
|
||
taskDataPtr[1] = structPtr >> 8;
|
||
taskDataPtr[2] = structPtr >> 16;
|
||
taskDataPtr[3] = structPtr >> 24;
|
||
}
|
||
|
||
static void MainCB2(void)
|
||
{
|
||
RunTasks();
|
||
AnimateSprites();
|
||
BuildOamBuffer();
|
||
UpdatePaletteFade();
|
||
}
|
||
|
||
static void VBlankCB(void)
|
||
{
|
||
LoadOam();
|
||
ProcessSpriteCopyRequests();
|
||
TransferPlttBuffer();
|
||
}
|
||
|
||
void CB2_BattleDebugMenu(void)
|
||
{
|
||
u8 taskId;
|
||
struct BattleDebugMenu *data;
|
||
|
||
switch (gMain.state)
|
||
{
|
||
default:
|
||
case 0:
|
||
SetVBlankCallback(NULL);
|
||
gMain.state++;
|
||
break;
|
||
case 1:
|
||
ResetVramOamAndBgCntRegs();
|
||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||
ResetBgsAndClearDma3BusyFlags(0);
|
||
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
||
ResetAllBgsCoordinates();
|
||
FreeAllWindowBuffers();
|
||
DeactivateAllTextPrinters();
|
||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||
ShowBg(0);
|
||
ShowBg(1);
|
||
gMain.state++;
|
||
break;
|
||
case 2:
|
||
ResetPaletteFade();
|
||
ScanlineEffect_Stop();
|
||
ResetTasks();
|
||
ResetSpriteData();
|
||
gMain.state++;
|
||
break;
|
||
case 3:
|
||
LoadPalette(sBgColor, 0, 2);
|
||
LoadPalette(GetOverworldTextboxPalettePtr(), 0xf0, 16);
|
||
gMain.state++;
|
||
break;
|
||
case 4:
|
||
taskId = CreateTask(Task_DebugMenuFadeIn, 0);
|
||
data = AllocZeroed(sizeof(struct BattleDebugMenu));
|
||
SetStructPtr(taskId, data);
|
||
|
||
data->battlerId = gBattleStruct->debugBattler;
|
||
data->battlerWindowId = AddWindow(&sBattlerWindowTemplate);
|
||
PutWindowTilemap(data->battlerWindowId);
|
||
PrintOnBattlerWindow(data->battlerWindowId, data->battlerId);
|
||
|
||
data->mainListWindowId = AddWindow(&sMainListWindowTemplate);
|
||
|
||
gMultiuseListMenuTemplate = sMainListTemplate;
|
||
gMultiuseListMenuTemplate.windowId = data->mainListWindowId;
|
||
data->mainListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, 0, 0);
|
||
|
||
data->currentMainListItemId = 0;
|
||
data->activeWindow = ACTIVE_WIN_MAIN;
|
||
data->secondaryListTaskId = 0xFF;
|
||
CopyWindowToVram(data->mainListWindowId, COPYWIN_FULL);
|
||
gMain.state++;
|
||
break;
|
||
case 5:
|
||
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
|
||
SetVBlankCallback(VBlankCB);
|
||
SetMainCallback2(MainCB2);
|
||
return;
|
||
}
|
||
}
|
||
|
||
enum {
|
||
COLORID_RED,
|
||
};
|
||
|
||
static const u8 sTextColorTable[][3] =
|
||
{
|
||
[COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
|
||
};
|
||
|
||
static void PutMovesPointsText(struct BattleDebugMenu *data)
|
||
{
|
||
u32 i, j, count, battlerDef, chosenMoveIndex = gAiBattleData->chosenMoveIndex[data->aiBattlerId];
|
||
u8 *text = Alloc(0x50);
|
||
|
||
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, COMPOUND_STRING("Score/Dmg"), 3, 0, 0, NULL);
|
||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||
{
|
||
text[0] = CHAR_SPACE;
|
||
StringCopy(text + 1, GetMoveName(gBattleMons[data->aiBattlerId].moves[i]));
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, text, 0, (i * 15) + 15, 0, NULL);
|
||
for (count = 0, j = 0; j < MAX_BATTLERS_COUNT; j++)
|
||
{
|
||
if (data->spriteIds.aiIconSpriteIds[j] == 0xFF)
|
||
continue;
|
||
battlerDef = gSprites[data->spriteIds.aiIconSpriteIds[j]].data[0];
|
||
ConvertIntToDecimalStringN(text,
|
||
gAiBattleData->finalScore[data->aiBattlerId][battlerDef][i],
|
||
STR_CONV_MODE_RIGHT_ALIGN, 3);
|
||
// If chosen move and chosen target
|
||
if ((chosenMoveIndex == i) && (gAiBattleData->chosenTarget[data->aiBattlerId] == j) && !(gAiLogicData->shouldSwitch & (1u << data->aiBattlerId)))
|
||
AddTextPrinterParameterized3(data->aiMovesWindowId, FONT_NORMAL, 84 + count * 54, (i * 15) + 15, sTextColorTable[COLORID_RED], 0, text);
|
||
else
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, text, 84 + count * 54, (i * 15) + 15, 0, NULL);
|
||
|
||
if ((chosenMoveIndex == i) && (gAiBattleData->chosenTarget[data->aiBattlerId] == j) && !(gAiLogicData->shouldSwitch & (1u << data->aiBattlerId)))
|
||
AddTextPrinterParameterized3(data->aiMovesWindowId, FONT_NORMAL, 103 + count * 54, (i * 15) + 15, sTextColorTable[COLORID_RED], 0, COMPOUND_STRING("/"));
|
||
else
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, COMPOUND_STRING("/"), 103 + count * 54, (i * 15) + 15, 0, NULL);
|
||
|
||
ConvertIntToDecimalStringN(text,
|
||
AI_GetDamage(data->aiBattlerId, battlerDef, i, AI_ATTACKING, gAiLogicData),
|
||
STR_CONV_MODE_LEADING_ZEROS, 3);
|
||
if ((chosenMoveIndex == i) && (gAiBattleData->chosenTarget[data->aiBattlerId] == j) && !(gAiLogicData->shouldSwitch & (1u << data->aiBattlerId)))
|
||
AddTextPrinterParameterized3(data->aiMovesWindowId, FONT_NORMAL, 110 + count * 54, (i * 15) + 15, sTextColorTable[COLORID_RED], 0, text);
|
||
else
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, text, 110 + count * 54, (i * 15) + 15, 0, NULL);
|
||
|
||
count++;
|
||
}
|
||
}
|
||
|
||
if (gAiLogicData->shouldSwitch & (1u << data->aiBattlerId))
|
||
{
|
||
struct Pokemon *party = GetBattlerParty(data->aiBattlerId);
|
||
u32 switchMon = GetMonData(&party[gAiLogicData->mostSuitableMonId[data->aiBattlerId]], MON_DATA_SPECIES);
|
||
AddTextPrinterParameterized3(data->aiMovesWindowId, FONT_NORMAL, 74, 79, sTextColorTable[COLORID_RED], 0, COMPOUND_STRING("替换为"));
|
||
AddTextPrinterParameterized3(data->aiMovesWindowId, FONT_NORMAL, 74 + 68, 79, sTextColorTable[COLORID_RED], 0, gSpeciesInfo[switchMon].speciesName);
|
||
}
|
||
|
||
CopyWindowToVram(data->aiMovesWindowId, COPYWIN_FULL);
|
||
Free(text);
|
||
}
|
||
|
||
static void CleanUpAiInfoWindow(u8 taskId)
|
||
{
|
||
u32 i;
|
||
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
||
|
||
FreeMonIconPalettes();
|
||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
{
|
||
if (data->spriteIds.aiIconSpriteIds[i] != 0xFF)
|
||
FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiIconSpriteIds[i]]);
|
||
}
|
||
FreeAndDestroyMonPicSprite(data->aiMonSpriteId);
|
||
ClearWindowTilemap(data->aiMovesWindowId);
|
||
RemoveWindow(data->aiMovesWindowId);
|
||
}
|
||
|
||
static void Task_ShowAiPoints(u8 taskId)
|
||
{
|
||
u32 i, count;
|
||
struct WindowTemplate winTemplate;
|
||
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
||
struct Pokemon *mon;
|
||
|
||
switch (data->aiViewState)
|
||
{
|
||
case 0:
|
||
HideBg(0);
|
||
ShowBg(1);
|
||
|
||
// Swap battler if it's player mon
|
||
data->aiBattlerId = data->battlerId;
|
||
while (!BattlerHasAi(data->aiBattlerId))
|
||
{
|
||
if (++data->aiBattlerId >= gBattlersCount)
|
||
data->aiBattlerId = 0;
|
||
}
|
||
data->battlerId = data->aiBattlerId;
|
||
|
||
LoadMonIconPalettes();
|
||
for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
{
|
||
if (i != data->aiBattlerId && IsBattlerAlive(i))
|
||
{
|
||
data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
|
||
SpriteCallbackDummy,
|
||
106 + (count * 54), 17, 0, 0);
|
||
gSprites[data->spriteIds.aiIconSpriteIds[i]].data[0] = i; // battler id
|
||
count++;
|
||
}
|
||
else
|
||
{
|
||
data->spriteIds.aiIconSpriteIds[i] = 0xFF;
|
||
}
|
||
}
|
||
mon = GetBattlerMon(data->aiBattlerId);
|
||
|
||
data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
|
||
GetMonData(mon, MON_DATA_IS_SHINY),
|
||
gBattleMons[data->aiBattlerId].personality,
|
||
TRUE,
|
||
39, 135, 15, TAG_NONE);
|
||
data->aiViewState++;
|
||
break;
|
||
// Put text
|
||
case 1:
|
||
winTemplate = CreateWindowTemplate(1, 0, 4, 30, 14, 15, 0x200);
|
||
data->aiMovesWindowId = AddWindow(&winTemplate);
|
||
PutWindowTilemap(data->aiMovesWindowId);
|
||
PutMovesPointsText(data);
|
||
|
||
data->aiViewState++;
|
||
break;
|
||
// Input
|
||
case 2:
|
||
if (JOY_NEW(R_BUTTON) && IsDoubleBattle())
|
||
{
|
||
CleanUpAiInfoWindow(taskId);
|
||
do {
|
||
data->battlerId++;
|
||
data->battlerId %= gBattlersCount;
|
||
} while (!IsBattlerAlive(data->battlerId));
|
||
data->aiViewState = 0;
|
||
}
|
||
else if (JOY_NEW(L_BUTTON) && IsDoubleBattle())
|
||
{
|
||
CleanUpAiInfoWindow(taskId);
|
||
do {
|
||
if (data->battlerId == 0)
|
||
data->battlerId = gBattlersCount - 1;
|
||
else
|
||
data->battlerId--;
|
||
} while (!IsBattlerAlive(data->battlerId) || !BattlerHasAi(data->battlerId));
|
||
data->aiViewState = 0;
|
||
}
|
||
else if (JOY_NEW(SELECT_BUTTON | B_BUTTON))
|
||
{
|
||
SwitchToDebugView(taskId);
|
||
HideBg(1);
|
||
ShowBg(0);
|
||
return;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void SwitchToAiPointsView(u8 taskId)
|
||
{
|
||
gTasks[taskId].func = Task_ShowAiPoints;
|
||
GetStructPtr(taskId)->aiViewState = 0;
|
||
}
|
||
|
||
static const u8 *const sAiInfoItemNames[] =
|
||
{
|
||
sText_Ability,
|
||
sText_HeldItem,
|
||
sText_HoldEffect,
|
||
};
|
||
|
||
static void PutAiInfoText(struct BattleDebugMenu *data)
|
||
{
|
||
u32 i;
|
||
u8 *text = Alloc(0x50);
|
||
|
||
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
|
||
|
||
// item names
|
||
for (i = 0; i < ARRAY_COUNT(sAiInfoItemNames); i++)
|
||
{
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_NORMAL, sAiInfoItemNames[i], 3, i * 15, 0, NULL);
|
||
}
|
||
|
||
// items info
|
||
for (i = 0; i < gBattlersCount; i++)
|
||
{
|
||
if (IsOnPlayerSide(i) && IsBattlerAlive(i))
|
||
{
|
||
enum Ability ability = gAiLogicData->abilities[i];
|
||
enum HoldEffect holdEffect = gAiLogicData->holdEffects[i];
|
||
u16 item = gAiLogicData->items[i];
|
||
u8 x = (i == B_POSITION_PLAYER_LEFT) ? 83 + (i) * 75 : 83 + (i-1) * 75;
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_SMALL, gAbilitiesInfo[ability].name, x, 0, 0, NULL);
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_SMALL, GetItemName(item), x, 15, 0, NULL);
|
||
AddTextPrinterParameterized(data->aiMovesWindowId, FONT_SMALL, GetHoldEffectName(holdEffect), x, 30, 0, NULL);
|
||
}
|
||
}
|
||
|
||
CopyWindowToVram(data->aiMovesWindowId, COPYWIN_FULL);
|
||
Free(text);
|
||
}
|
||
|
||
static void PutAiPartyText(struct BattleDebugMenu *data)
|
||
{
|
||
u32 i, j, count;
|
||
u8 *text = Alloc(0x50), *txtPtr;
|
||
struct AiPartyMon *aiMons = gAiPartyData->mons[GetBattlerSide(data->aiBattlerId)];
|
||
|
||
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
|
||
count = gAiPartyData->count[GetBattlerSide(data->aiBattlerId)];
|
||
for (i = 0; i < count; i++)
|
||
{
|
||
if (aiMons[i].wasSentInBattle)
|
||
{
|
||
text[0] = CHAR_LV;
|
||
txtPtr = ConvertIntToDecimalStringN(text + 1, aiMons[i].level, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||
*txtPtr++ = CHAR_SPACE;
|
||
if (aiMons[i].gender == MON_MALE)
|
||
*txtPtr++ = CHAR_MALE;
|
||
else if (aiMons[i].gender == MON_FEMALE)
|
||
*txtPtr++ = CHAR_FEMALE;
|
||
*txtPtr = EOS;
|
||
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 0, 0, NULL, 0, 0);
|
||
}
|
||
|
||
txtPtr = StringCopyN(text, gAbilitiesInfo[aiMons[i].ability].name, 7); // The screen is too small to fit the whole string, so we need to drop the last letters.
|
||
*txtPtr = EOS;
|
||
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 15, 0, NULL, 0, 0);
|
||
|
||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||
{
|
||
txtPtr = StringCopyN(text, GetMoveName(aiMons[i].moves[j]), 8);
|
||
*txtPtr = EOS;
|
||
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + j * 15, 0, NULL, 0, 0);
|
||
}
|
||
|
||
txtPtr = StringCopyN(text, GetHoldEffectName(aiMons[i].heldEffect), 7);
|
||
*txtPtr = EOS;
|
||
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + j * 15, 0, NULL, 0, 0);
|
||
|
||
txtPtr = ConvertIntToDecimalStringN(text, aiMons[i].switchInCount, STR_CONV_MODE_LEFT_ALIGN, 2);
|
||
*txtPtr = EOS;
|
||
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + (j + 1) * 15, 0, NULL, 0, 0);
|
||
}
|
||
|
||
CopyWindowToVram(data->aiMovesWindowId, COPYWIN_FULL);
|
||
Free(text);
|
||
}
|
||
|
||
static void Task_ShowAiKnowledge(u8 taskId)
|
||
{
|
||
u32 i, count;
|
||
struct WindowTemplate winTemplate;
|
||
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
||
struct Pokemon *mon;
|
||
|
||
switch (data->aiViewState)
|
||
{
|
||
case 0:
|
||
HideBg(0);
|
||
ShowBg(1);
|
||
|
||
// Swap battler if it's player mon
|
||
data->aiBattlerId = data->battlerId;
|
||
while (!BattlerHasAi(data->aiBattlerId))
|
||
{
|
||
if (++data->aiBattlerId >= gBattlersCount)
|
||
data->aiBattlerId = 0;
|
||
}
|
||
|
||
LoadMonIconPalettes();
|
||
for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
{
|
||
if (IsOnPlayerSide(i) && IsBattlerAlive(i))
|
||
{
|
||
data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
|
||
SpriteCallbackDummy,
|
||
95 + (count * 80), 17, 0, 0);
|
||
gSprites[data->spriteIds.aiIconSpriteIds[i]].data[0] = i; // battler id
|
||
count++;
|
||
}
|
||
else
|
||
{
|
||
data->spriteIds.aiIconSpriteIds[i] = 0xFF;
|
||
}
|
||
}
|
||
|
||
mon = GetBattlerMon(data->aiBattlerId);
|
||
|
||
data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
|
||
GetMonData(mon, MON_DATA_IS_SHINY),
|
||
gBattleMons[data->aiBattlerId].personality,
|
||
TRUE,
|
||
39, 130, 15, TAG_NONE);
|
||
data->aiViewState++;
|
||
break;
|
||
// Put text
|
||
case 1:
|
||
winTemplate = CreateWindowTemplate(1, 0, 4, 27, 14, 15, 0x200);
|
||
data->aiMovesWindowId = AddWindow(&winTemplate);
|
||
PutWindowTilemap(data->aiMovesWindowId);
|
||
PutAiInfoText(data);
|
||
data->aiViewState++;
|
||
break;
|
||
// Input
|
||
case 2:
|
||
if (JOY_NEW(SELECT_BUTTON | B_BUTTON))
|
||
{
|
||
SwitchToDebugView(taskId);
|
||
HideBg(1);
|
||
ShowBg(0);
|
||
return;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
#define sConditionSpriteId data[1]
|
||
|
||
static void Task_ShowAiParty(u8 taskId)
|
||
{
|
||
u32 i, ailment;
|
||
struct WindowTemplate winTemplate;
|
||
struct AiPartyMon *aiMons;
|
||
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
||
|
||
switch (data->aiViewState)
|
||
{
|
||
case 0:
|
||
HideBg(0);
|
||
ShowBg(1);
|
||
|
||
LoadMonIconPalettes();
|
||
LoadPartyMenuAilmentGfx();
|
||
data->aiBattlerId = data->battlerId;
|
||
aiMons = gAiPartyData->mons[GetBattlerSide(data->aiBattlerId)];
|
||
for (i = 0; i < gAiPartyData->count[GetBattlerSide(data->aiBattlerId)]; i++)
|
||
{
|
||
u16 species = SPECIES_NONE; // Question mark
|
||
if (aiMons[i].wasSentInBattle && aiMons[i].species)
|
||
species = aiMons[i].species;
|
||
data->spriteIds.aiPartyIcons[i] = CreateMonIcon(species, SpriteCallbackDummy, (i * 41) + 15, 7, 1, 0);
|
||
gSprites[data->spriteIds.aiPartyIcons[i]].oam.priority = 0;
|
||
|
||
gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId = CreateSprite(&gSpriteTemplate_StatusIcons, (i * 41) + 15, 7, 0);
|
||
gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId].oam.priority = 0;
|
||
if (aiMons[i].isFainted)
|
||
ailment = AILMENT_FNT;
|
||
else
|
||
ailment = GetAilmentFromStatus(aiMons[i].status);
|
||
|
||
if (ailment != AILMENT_NONE)
|
||
StartSpriteAnim(&gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId], ailment - 1);
|
||
else
|
||
gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId].invisible = TRUE;
|
||
}
|
||
for (; i < PARTY_SIZE; i++)
|
||
data->spriteIds.aiPartyIcons[i] = 0xFF;
|
||
data->aiViewState++;
|
||
break;
|
||
// Put text
|
||
case 1:
|
||
winTemplate = CreateWindowTemplate(1, 0, 3, 29, 16, 15, 0x150);
|
||
data->aiMovesWindowId = AddWindow(&winTemplate);
|
||
PutWindowTilemap(data->aiMovesWindowId);
|
||
PutAiPartyText(data);
|
||
data->aiViewState++;
|
||
break;
|
||
// Input
|
||
case 2:
|
||
if (JOY_NEW(SELECT_BUTTON | B_BUTTON))
|
||
{
|
||
SwitchToDebugViewFromAiParty(taskId);
|
||
HideBg(1);
|
||
ShowBg(0);
|
||
return;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void SwitchToAiInfoView(u8 taskId)
|
||
{
|
||
gTasks[taskId].func = Task_ShowAiKnowledge;
|
||
GetStructPtr(taskId)->aiViewState = 0;
|
||
}
|
||
|
||
static void SwitchToAiPartyView(u8 taskId)
|
||
{
|
||
gTasks[taskId].func = Task_ShowAiParty;
|
||
GetStructPtr(taskId)->aiViewState = 0;
|
||
}
|
||
|
||
static void SwitchToDebugViewFromAiParty(u8 taskId)
|
||
{
|
||
u32 i;
|
||
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
||
|
||
FreeMonIconPalettes();
|
||
for (i = 0; i < PARTY_SIZE; i++)
|
||
{
|
||
if (data->spriteIds.aiPartyIcons[i] != 0xFF)
|
||
{
|
||
DestroySpriteAndFreeResources(&gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId]);
|
||
FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiPartyIcons[i]]);
|
||
}
|
||
}
|
||
ClearWindowTilemap(data->aiMovesWindowId);
|
||
RemoveWindow(data->aiMovesWindowId);
|
||
|
||
gTasks[taskId].func = Task_DebugMenuProcessInput;
|
||
}
|
||
|
||
#undef sConditionSpriteId
|
||
|
||
static void SwitchToDebugView(u8 taskId)
|
||
{
|
||
CleanUpAiInfoWindow(taskId);
|
||
gTasks[taskId].func = Task_DebugMenuProcessInput;
|
||
}
|
||
|
||
static void Task_DebugMenuFadeIn(u8 taskId)
|
||
{
|
||
if (!gPaletteFade.active)
|
||
gTasks[taskId].func = Task_DebugMenuProcessInput;
|
||
}
|
||
|
||
static void Task_DebugMenuProcessInput(u8 taskId)
|
||
{
|
||
s32 listItemId = 0;
|
||
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
||
|
||
// Exit the menu.
|
||
if (JOY_NEW(SELECT_BUTTON) || ((JOY_NEW(B_BUTTON)) && data->activeWindow == ACTIVE_WIN_MAIN))
|
||
{
|
||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||
gTasks[taskId].func = Task_DebugMenuFadeOut;
|
||
return;
|
||
}
|
||
|
||
// Try changing active battler.
|
||
if (JOY_NEW(R_BUTTON))
|
||
{
|
||
if (data->battlerId++ == gBattlersCount - 1)
|
||
data->battlerId = 0;
|
||
UpdateWindowsOnChangedBattler(data);
|
||
}
|
||
else if (JOY_NEW(L_BUTTON))
|
||
{
|
||
if (data->battlerId-- == 0)
|
||
data->battlerId = gBattlersCount - 1;
|
||
UpdateWindowsOnChangedBattler(data);
|
||
}
|
||
|
||
// A main list item is active, handle input.
|
||
if (data->activeWindow == ACTIVE_WIN_MAIN)
|
||
{
|
||
listItemId = ListMenu_ProcessInput(data->mainListTaskId);
|
||
if (listItemId != LIST_CANCEL && listItemId != LIST_NOTHING_CHOSEN && listItemId < LIST_ITEM_COUNT)
|
||
{
|
||
if (listItemId == LIST_ITEM_AI_MOVES_PTS && JOY_NEW(A_BUTTON))
|
||
{
|
||
SwitchToAiPointsView(taskId);
|
||
return;
|
||
}
|
||
else if (listItemId == LIST_ITEM_AI_INFO && JOY_NEW(A_BUTTON))
|
||
{
|
||
SwitchToAiInfoView(taskId);
|
||
return;
|
||
}
|
||
else if (listItemId == LIST_ITEM_AI_PARTY && JOY_NEW(A_BUTTON))
|
||
{
|
||
SwitchToAiPartyView(taskId);
|
||
return;
|
||
}
|
||
else if (listItemId == LIST_ITEM_INSTANT_WIN && JOY_NEW(A_BUTTON))
|
||
{
|
||
BattleDebug_WonBattle();
|
||
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
||
gTasks[taskId].func = Task_DebugMenuFadeOut;
|
||
return;
|
||
}
|
||
data->currentMainListItemId = listItemId;
|
||
|
||
// Create the secondary menu list.
|
||
CreateSecondaryListMenu(data);
|
||
PrintSecondaryEntries(data);
|
||
data->activeWindow = ACTIVE_WIN_SECONDARY;
|
||
}
|
||
}
|
||
// Secondary list is active, handle input.
|
||
else if (data->activeWindow == ACTIVE_WIN_SECONDARY)
|
||
{
|
||
listItemId = ListMenu_ProcessInput(data->secondaryListTaskId);
|
||
if (listItemId == LIST_CANCEL)
|
||
{
|
||
DestroyListMenuTask(data->secondaryListTaskId, NULL, NULL);
|
||
ClearStdWindowAndFrameToTransparent(data->secondaryListWindowId, TRUE);
|
||
RemoveWindow(data->secondaryListWindowId);
|
||
data->activeWindow = ACTIVE_WIN_MAIN;
|
||
data->secondaryListTaskId = 0xFF;
|
||
}
|
||
else if (listItemId != LIST_NOTHING_CHOSEN)
|
||
{
|
||
data->currentSecondaryListItemId = listItemId;
|
||
data->modifyWindowId = AddWindow(&sModifyWindowTemplate);
|
||
PutWindowTilemap(data->modifyWindowId);
|
||
CopyWindowToVram(data->modifyWindowId, COPYWIN_FULL);
|
||
SetUpModifyArrows(data);
|
||
PrintDigitChars(data);
|
||
data->activeWindow = ACTIVE_WIN_MODIFY;
|
||
}
|
||
}
|
||
// Handle value modifying.
|
||
else if (data->activeWindow == ACTIVE_WIN_MODIFY)
|
||
{
|
||
if (JOY_NEW(B_BUTTON | A_BUTTON))
|
||
{
|
||
ClearStdWindowAndFrameToTransparent(data->modifyWindowId, TRUE);
|
||
RemoveWindow(data->modifyWindowId);
|
||
DestroyModifyArrows(data);
|
||
data->activeWindow = ACTIVE_WIN_SECONDARY;
|
||
}
|
||
else if (JOY_NEW(DPAD_RIGHT))
|
||
{
|
||
if (data->modifyArrows.currentDigit != (data->modifyArrows.maxDigits - 1))
|
||
{
|
||
data->modifyArrows.currentDigit++;
|
||
gSprites[data->modifyArrows.arrowSpriteId[0]].x2 += 6;
|
||
gSprites[data->modifyArrows.arrowSpriteId[1]].x2 += 6;
|
||
}
|
||
}
|
||
else if (JOY_NEW(DPAD_LEFT))
|
||
{
|
||
if (data->modifyArrows.currentDigit != 0)
|
||
{
|
||
data->modifyArrows.currentDigit--;
|
||
gSprites[data->modifyArrows.arrowSpriteId[0]].x2 -= 6;
|
||
gSprites[data->modifyArrows.arrowSpriteId[1]].x2 -= 6;
|
||
}
|
||
}
|
||
else if (JOY_NEW(DPAD_UP))
|
||
{
|
||
if (TryMoveDigit(&data->modifyArrows, TRUE))
|
||
{
|
||
PrintDigitChars(data);
|
||
UpdateBattlerValue(data);
|
||
PrintSecondaryEntries(data);
|
||
}
|
||
}
|
||
else if (JOY_NEW(DPAD_DOWN))
|
||
{
|
||
if (TryMoveDigit(&data->modifyArrows, FALSE))
|
||
{
|
||
PrintDigitChars(data);
|
||
UpdateBattlerValue(data);
|
||
PrintSecondaryEntries(data);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
static void Task_DebugMenuFadeOut(u8 taskId)
|
||
{
|
||
if (!gPaletteFade.active)
|
||
{
|
||
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
||
DestroyListMenuTask(data->mainListTaskId, 0, 0);
|
||
if (data->secondaryListTaskId != 0xFF)
|
||
DestroyListMenuTask(data->secondaryListTaskId, 0, 0);
|
||
|
||
FreeAllWindowBuffers();
|
||
UpdateMonData(data);
|
||
gBattleStruct->debugBattler = data->battlerId;
|
||
Free(data);
|
||
DestroyTask(taskId);
|
||
SetMainCallback2(ReshowBattleScreenAfterMenu);
|
||
}
|
||
}
|
||
|
||
static void PrintOnBattlerWindow(u8 windowId, u8 battlerId)
|
||
{
|
||
u8 text[POKEMON_NAME_LENGTH + 10];
|
||
|
||
text[0] = CHAR_0 + battlerId;
|
||
text[1] = CHAR_SPACE;
|
||
text[2] = CHAR_HYPHEN;
|
||
text[3] = CHAR_SPACE;
|
||
StringCopy(&text[4], gBattleMons[battlerId].nickname);
|
||
|
||
FillWindowPixelBuffer(windowId, 0x11);
|
||
AddTextPrinterParameterized(windowId, FONT_NORMAL, text, 0, 0, 0, NULL);
|
||
CopyWindowToVram(windowId, COPYWIN_FULL);
|
||
}
|
||
|
||
static void UpdateWindowsOnChangedBattler(struct BattleDebugMenu *data)
|
||
{
|
||
PrintOnBattlerWindow(data->battlerWindowId, data->battlerId);
|
||
if (data->secondaryListTaskId != 0xFF)
|
||
{
|
||
DestroyListMenuTask(data->secondaryListTaskId, 0, 0);
|
||
RemoveWindow(data->secondaryListWindowId);
|
||
CreateSecondaryListMenu(data);
|
||
data->currentSecondaryListItemId = 0;
|
||
PrintSecondaryEntries(data);
|
||
}
|
||
if (data->activeWindow == ACTIVE_WIN_MODIFY)
|
||
{
|
||
DestroyModifyArrows(data);
|
||
SetUpModifyArrows(data);
|
||
PrintDigitChars(data);
|
||
}
|
||
}
|
||
|
||
|
||
static void CreateSecondaryListMenu(struct BattleDebugMenu *data)
|
||
{
|
||
struct WindowTemplate winTemplate;
|
||
struct ListMenuTemplate listTemplate;
|
||
u8 itemsCount = 1;
|
||
|
||
winTemplate = sSecondaryListWindowTemplate;
|
||
listTemplate = sSecondaryListTemplate;
|
||
|
||
switch (data->currentMainListItemId)
|
||
{
|
||
case LIST_ITEM_ABILITY:
|
||
itemsCount = 1;
|
||
break;
|
||
case LIST_ITEM_HELD_ITEM:
|
||
itemsCount = 1;
|
||
break;
|
||
case LIST_ITEM_TYPES:
|
||
itemsCount = 3;
|
||
break;
|
||
case LIST_ITEM_MOVES:
|
||
itemsCount = 5;
|
||
break;
|
||
case LIST_ITEM_PP:
|
||
itemsCount = 4;
|
||
break;
|
||
case LIST_ITEM_STATS:
|
||
listTemplate.items = sStatsListItems;
|
||
itemsCount = ARRAY_COUNT(sStatsListItems);
|
||
break;
|
||
case LIST_ITEM_STAT_STAGES:
|
||
itemsCount = 8;
|
||
break;
|
||
case LIST_ITEM_STATUS1:
|
||
listTemplate.items = sStatus1ListItems;
|
||
itemsCount = ARRAY_COUNT(sStatus1ListItems);
|
||
data->bitfield = sStatus1Bitfield;
|
||
break;
|
||
case LIST_ITEM_VOLATILE:
|
||
listTemplate.items = sVolatileStatusListItems;
|
||
itemsCount = ARRAY_COUNT(sVolatileStatusListItems);
|
||
break;
|
||
case LIST_ITEM_AI:
|
||
listTemplate.items = sAIListItems;
|
||
itemsCount = ARRAY_COUNT(sAIListItems);
|
||
data->bitfield = sAIBitfield;
|
||
break;
|
||
case LIST_ITEM_VARIOUS:
|
||
listTemplate.items = sVariousListItems;
|
||
itemsCount = ARRAY_COUNT(sVariousListItems);
|
||
break;
|
||
case LIST_ITEM_HAZARDS:
|
||
listTemplate.items = sHazardsListItems;
|
||
itemsCount = ARRAY_COUNT(sHazardsListItems);
|
||
break;
|
||
case LIST_ITEM_SIDE_STATUS:
|
||
listTemplate.items = sSideStatusListItems;
|
||
itemsCount = ARRAY_COUNT(sSideStatusListItems);
|
||
break;
|
||
case LIST_ITEM_INSTANT_WIN:
|
||
case LIST_ITEM_AI_MOVES_PTS:
|
||
case LIST_ITEM_AI_INFO:
|
||
return;
|
||
}
|
||
|
||
data->secondaryListItemCount = itemsCount;
|
||
data->secondaryListWindowId = AddWindow(&winTemplate);
|
||
|
||
listTemplate.totalItems = itemsCount;
|
||
listTemplate.maxShowed = itemsCount;
|
||
if (listTemplate.maxShowed > 7 && !sHasChangeableEntries[data->currentMainListItemId])
|
||
listTemplate.maxShowed = 7;
|
||
listTemplate.windowId = data->secondaryListWindowId;
|
||
|
||
data->secondaryListTaskId = ListMenuInit(&listTemplate, 0, 0);
|
||
CopyWindowToVram(data->secondaryListWindowId, COPYWIN_FULL);
|
||
}
|
||
|
||
static void PadString(const u8 *src, u8 *dst)
|
||
{
|
||
u32 i;
|
||
|
||
for (i = 0; i < 19 && src[i] != EOS; i++)
|
||
dst[i] = src[i];
|
||
|
||
for (; i < 19; i++)
|
||
dst[i] = CHAR_SPACE;
|
||
|
||
dst[i] = EOS;
|
||
}
|
||
|
||
static const u8 sTextAll[] = _("全部");
|
||
|
||
static void PrintSecondaryEntries(struct BattleDebugMenu *data)
|
||
{
|
||
u8 text[20];
|
||
s32 i;
|
||
struct TextPrinterTemplate printer;
|
||
u8 yMultiplier;
|
||
|
||
// Do not print entries if they are not changing.
|
||
if (!sHasChangeableEntries[data->currentMainListItemId])
|
||
return;
|
||
|
||
yMultiplier = (GetFontAttribute(sSecondaryListTemplate.fontId, 1) + sSecondaryListTemplate.itemVerticalPadding);
|
||
|
||
printer.windowId = data->secondaryListWindowId;
|
||
printer.fontId = 1;
|
||
printer.unk = 0;
|
||
printer.letterSpacing = 0;
|
||
printer.lineSpacing = 1;
|
||
printer.fgColor = 2;
|
||
printer.bgColor = 1;
|
||
printer.shadowColor = 3;
|
||
printer.x = sSecondaryListTemplate.item_X;
|
||
printer.currentX = sSecondaryListTemplate.item_X;
|
||
printer.currentChar = text;
|
||
|
||
switch (data->currentMainListItemId)
|
||
{
|
||
case LIST_ITEM_MOVES:
|
||
case LIST_ITEM_PP:
|
||
for (i = 0; i < 4; i++)
|
||
{
|
||
PadString(GetMoveName(gBattleMons[data->battlerId].moves[i]), text);
|
||
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
||
AddTextPrinter(&printer, 0, NULL);
|
||
}
|
||
// Allow changing all moves at once. Useful for testing in wild doubles.
|
||
if (data->currentMainListItemId == LIST_ITEM_MOVES)
|
||
{
|
||
PadString(sTextAll, text);
|
||
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
||
AddTextPrinter(&printer, 0, NULL);
|
||
}
|
||
break;
|
||
case LIST_ITEM_ABILITY:
|
||
PadString(gAbilitiesInfo[gBattleMons[data->battlerId].ability].name, text);
|
||
printer.currentY = printer.y = sSecondaryListTemplate.upText_Y;
|
||
AddTextPrinter(&printer, 0, NULL);
|
||
break;
|
||
case LIST_ITEM_HELD_ITEM:
|
||
PadString(GetItemName(gBattleMons[data->battlerId].item), text);
|
||
printer.currentY = printer.y = sSecondaryListTemplate.upText_Y;
|
||
AddTextPrinter(&printer, 0, NULL);
|
||
break;
|
||
case LIST_ITEM_TYPES:
|
||
for (i = 0; i < 3; i++)
|
||
{
|
||
enum Type *types = &gBattleMons[data->battlerId].types[0];
|
||
|
||
PadString(gTypesInfo[types[i]].name, text);
|
||
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
||
AddTextPrinter(&printer, 0, NULL);
|
||
}
|
||
break;
|
||
case LIST_ITEM_STAT_STAGES:
|
||
for (i = 0; i < NUM_BATTLE_STATS - 1; i++)
|
||
{
|
||
u8 *txtPtr = StringCopy(text, gStatNamesTable[STAT_ATK + i]);
|
||
txtPtr[0] = CHAR_SPACE;
|
||
if (gBattleMons[data->battlerId].statStages[STAT_ATK + i] >= DEFAULT_STAT_STAGE)
|
||
{
|
||
txtPtr[1] = CHAR_PLUS;
|
||
txtPtr[2] = CHAR_0 + (gBattleMons[data->battlerId].statStages[STAT_ATK + i] - DEFAULT_STAT_STAGE);
|
||
}
|
||
else
|
||
{
|
||
txtPtr[1] = CHAR_HYPHEN;
|
||
txtPtr[2] = CHAR_6 - (gBattleMons[data->battlerId].statStages[STAT_ATK + i]);
|
||
}
|
||
txtPtr[3] = EOS;
|
||
|
||
PadString(text, text);
|
||
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
||
AddTextPrinter(&printer, 0, NULL);
|
||
}
|
||
// Allow changing all stat stages at once.
|
||
PadString(sTextAll, text);
|
||
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
||
AddTextPrinter(&printer, 0, NULL);
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void DestroyModifyArrows(struct BattleDebugMenu *data)
|
||
{
|
||
if (data->modifyArrows.arrowSpriteId[0] != 0xFF)
|
||
DestroySpriteAndFreeResources(&gSprites[data->modifyArrows.arrowSpriteId[0]]);
|
||
if (data->modifyArrows.arrowSpriteId[1] != 0xFF)
|
||
DestroySpriteAndFreeResources(&gSprites[data->modifyArrows.arrowSpriteId[1]]);
|
||
}
|
||
|
||
static void PrintDigitChars(struct BattleDebugMenu *data)
|
||
{
|
||
s32 i;
|
||
u8 text[MAX_MODIFY_DIGITS + 1];
|
||
|
||
for (i = 0; i < data->modifyArrows.maxDigits; i++)
|
||
text[i] = data->modifyArrows.charDigits[i];
|
||
|
||
text[i] = EOS;
|
||
|
||
FillWindowPixelBuffer(data->modifyWindowId, 0x11);
|
||
AddTextPrinterParameterized(data->modifyWindowId, FONT_NORMAL, text, 3, 0, 0, NULL);
|
||
}
|
||
|
||
static const u32 GetBitfieldToAndValue(u32 currBit, u32 bitsCount)
|
||
{
|
||
u32 i;
|
||
u32 toAnd = 0;
|
||
|
||
for (i = 0; i < bitsCount; i++)
|
||
toAnd |= (1 << (currBit + i));
|
||
|
||
return toAnd;
|
||
}
|
||
|
||
static const u32 GetBitfieldValue(u32 value, u32 currBit, u32 bitsCount)
|
||
{
|
||
return (value & (GetBitfieldToAndValue(currBit, bitsCount))) >> currBit;
|
||
}
|
||
|
||
static void UpdateBattlerValue(struct BattleDebugMenu *data)
|
||
{
|
||
u32 i;
|
||
switch (data->modifyArrows.typeOfVal)
|
||
{
|
||
case VAL_U8:
|
||
*(u8 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
||
break;
|
||
case VAL_S8:
|
||
*(s8 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
||
break;
|
||
case VAL_U16:
|
||
*(u16 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
||
break;
|
||
case VAR_U16_4_ENTRIES:
|
||
((u16 *)(data->modifyArrows.modifiedValPtr))[0] = data->modifyArrows.currValue;
|
||
((u16 *)(data->modifyArrows.modifiedValPtr))[1] = data->modifyArrows.currValue;
|
||
((u16 *)(data->modifyArrows.modifiedValPtr))[2] = data->modifyArrows.currValue;
|
||
((u16 *)(data->modifyArrows.modifiedValPtr))[3] = data->modifyArrows.currValue;
|
||
break;
|
||
case VAL_ALL_STAT_STAGES:
|
||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||
gBattleMons[data->battlerId].statStages[i] = data->modifyArrows.currValue;
|
||
break;
|
||
case VAL_U32:
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
||
break;
|
||
case VAL_BITFIELD_32:
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~(GetBitfieldToAndValue(data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount));
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= (data->modifyArrows.currValue << data->bitfield[data->currentSecondaryListItemId].currBit);
|
||
break;
|
||
case VAL_VOLATILE:
|
||
SetMonVolatile(data->battlerId, data->currentSecondaryListItemId, data->modifyArrows.currValue);
|
||
break;
|
||
case VAL_HAZARDS:
|
||
ChangeHazardsValue(data);
|
||
break;
|
||
case VAR_SIDE_STATUS:
|
||
*GetSideStatusValue(data, TRUE, data->modifyArrows.currValue != 0) = data->modifyArrows.currValue;
|
||
break;
|
||
case VAR_SHOW_HP:
|
||
(*(struct BattleSpriteInfo*)(data->modifyArrows.modifiedValPtr)).hpNumbersNoBars = data->modifyArrows.currValue;
|
||
break;
|
||
case VAR_SUBSTITUTE:
|
||
*(u8 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
||
if (*(u8 *)(data->modifyArrows.modifiedValPtr) == 0)
|
||
{
|
||
gBattleMons[data->battlerId].volatiles.substitute = FALSE;
|
||
gBattleSpritesDataPtr->battlerData[data->battlerId].behindSubstitute = 0;
|
||
}
|
||
else
|
||
{
|
||
gBattleMons[data->battlerId].volatiles.substitute = TRUE;
|
||
gBattleSpritesDataPtr->battlerData[data->battlerId].behindSubstitute = 1;
|
||
}
|
||
break;
|
||
case VAR_IN_LOVE:
|
||
if (data->modifyArrows.currValue)
|
||
{
|
||
if (IsBattlerAlive(BATTLE_OPPOSITE(data->battlerId)))
|
||
gBattleMons[data->battlerId].volatiles.infatuation = INFATUATED_WITH(BATTLE_OPPOSITE(data->battlerId));
|
||
else
|
||
gBattleMons[data->battlerId].volatiles.infatuation = INFATUATED_WITH(BATTLE_PARTNER(BATTLE_OPPOSITE(data->battlerId)));
|
||
}
|
||
else
|
||
{
|
||
gBattleMons[data->battlerId].volatiles.infatuation = 0;
|
||
}
|
||
break;
|
||
}
|
||
data->battlerWasChanged[data->battlerId] = TRUE;
|
||
}
|
||
|
||
static u32 CharDigitsToValue(u8 *charDigits, u8 maxDigits)
|
||
{
|
||
s32 i;
|
||
u8 id = 0;
|
||
u32 newValue = 0;
|
||
u8 valueDigits[MAX_MODIFY_DIGITS];
|
||
|
||
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
|
||
valueDigits[i] = charDigits[i] - CHAR_0;
|
||
|
||
if (maxDigits >= MAX_MODIFY_DIGITS)
|
||
newValue += valueDigits[id++] * 1000;
|
||
if (maxDigits >= MAX_MODIFY_DIGITS - 1)
|
||
newValue += valueDigits[id++] * 100;
|
||
if (maxDigits >= MAX_MODIFY_DIGITS - 2)
|
||
newValue += valueDigits[id++] * 10;
|
||
if (maxDigits >= MAX_MODIFY_DIGITS - 3)
|
||
newValue += valueDigits[id++];
|
||
|
||
return newValue;
|
||
}
|
||
|
||
static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits)
|
||
{
|
||
s32 i;
|
||
u8 valueDigits[MAX_MODIFY_DIGITS];
|
||
u8 id = 0;
|
||
|
||
if (maxDigits >= MAX_MODIFY_DIGITS)
|
||
valueDigits[id++] = newValue / 1000;
|
||
if (maxDigits >= MAX_MODIFY_DIGITS - 1)
|
||
valueDigits[id++] = (newValue % 1000) / 100;
|
||
if (maxDigits >= MAX_MODIFY_DIGITS - 2)
|
||
valueDigits[id++] = (newValue % 100) / 10;
|
||
if (maxDigits >= MAX_MODIFY_DIGITS - 3)
|
||
valueDigits[id++] = newValue % 10;
|
||
|
||
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
|
||
charDigits[i] = valueDigits[i] + CHAR_0;
|
||
}
|
||
|
||
static void ChangeHazardsValue(struct BattleDebugMenu *data)
|
||
{
|
||
u32 side = GetBattlerSide(data->battlerId);
|
||
|
||
switch (data->currentSecondaryListItemId)
|
||
{
|
||
case LIST_SIDE_SPIKES:
|
||
if (data->modifyArrows.currValue > 0)
|
||
{
|
||
if (gSideTimers[side].spikesAmount == 0)
|
||
PushHazardTypeToQueue(side, HAZARDS_SPIKES);
|
||
gSideTimers[side].spikesAmount = data->modifyArrows.currValue;
|
||
}
|
||
else if (data->modifyArrows.currValue == 0)
|
||
{
|
||
gSideTimers[side].spikesAmount = 0;
|
||
RemoveHazardFromField(side, HAZARDS_SPIKES);
|
||
}
|
||
break;
|
||
case LIST_SIDE_TOXIC_SPIKES:
|
||
if (data->modifyArrows.currValue > 0)
|
||
{
|
||
if (gSideTimers[side].toxicSpikesAmount == 0)
|
||
PushHazardTypeToQueue(side, HAZARDS_TOXIC_SPIKES);
|
||
gSideTimers[side].toxicSpikesAmount = data->modifyArrows.currValue;
|
||
}
|
||
else if (data->modifyArrows.currValue == 0)
|
||
{
|
||
gSideTimers[side].toxicSpikesAmount = 0;
|
||
RemoveHazardFromField(side, HAZARDS_TOXIC_SPIKES);
|
||
}
|
||
break;
|
||
case LIST_SIDE_STICKY_WEB:
|
||
if (data->modifyArrows.currValue > 0)
|
||
PushHazardTypeToQueue(side, HAZARDS_STICKY_WEB);
|
||
else if (data->modifyArrows.currValue == 0)
|
||
RemoveHazardFromField(side, HAZARDS_STICKY_WEB);
|
||
break;
|
||
case LIST_SIDE_STEALTH_ROCK:
|
||
if (data->modifyArrows.currValue > 0)
|
||
PushHazardTypeToQueue(side, HAZARDS_STEALTH_ROCK);
|
||
else if (data->modifyArrows.currValue == 0)
|
||
RemoveHazardFromField(side, HAZARDS_STEALTH_ROCK);
|
||
break;
|
||
case LIST_SIDE_STEELSURGE:
|
||
if (data->modifyArrows.currValue > 0)
|
||
PushHazardTypeToQueue(side, HAZARDS_STEELSURGE);
|
||
else if (data->modifyArrows.currValue == 0)
|
||
RemoveHazardFromField(side, HAZARDS_STEELSURGE);
|
||
break;
|
||
}
|
||
}
|
||
|
||
static u32 GetHazardsValue(struct BattleDebugMenu *data)
|
||
{
|
||
u32 hazardsLayers = 0;
|
||
switch (data->currentSecondaryListItemId)
|
||
{
|
||
case LIST_SIDE_SPIKES:
|
||
hazardsLayers = gSideTimers[GetBattlerSide(data->battlerId)].spikesAmount;
|
||
break;
|
||
case LIST_SIDE_TOXIC_SPIKES:
|
||
hazardsLayers = gSideTimers[GetBattlerSide(data->battlerId)].toxicSpikesAmount;
|
||
break;
|
||
case LIST_SIDE_STICKY_WEB:
|
||
hazardsLayers = IsHazardOnSide(GetBattlerSide(data->battlerId), HAZARDS_STICKY_WEB);
|
||
break;
|
||
case LIST_SIDE_STEALTH_ROCK:
|
||
hazardsLayers = IsHazardOnSide(GetBattlerSide(data->battlerId), HAZARDS_STEALTH_ROCK);
|
||
break;
|
||
case LIST_SIDE_STEELSURGE:
|
||
hazardsLayers = IsHazardOnSide(GetBattlerSide(data->battlerId), HAZARDS_STEELSURGE);
|
||
break;
|
||
}
|
||
return hazardsLayers;
|
||
}
|
||
|
||
static u16 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue)
|
||
{
|
||
struct SideTimer *sideTimer = &gSideTimers[GetBattlerSide(data->battlerId)];
|
||
|
||
switch (data->currentSecondaryListItemId)
|
||
{
|
||
case LIST_SIDE_REFLECT:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_REFLECT;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_REFLECT;
|
||
}
|
||
return &sideTimer->reflectTimer;
|
||
case LIST_SIDE_LIGHTSCREEN:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_LIGHTSCREEN;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_LIGHTSCREEN;
|
||
}
|
||
return &sideTimer->lightscreenTimer;
|
||
case LIST_SIDE_SAFEGUARD:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_SAFEGUARD;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_SAFEGUARD;
|
||
}
|
||
return &sideTimer->safeguardTimer;
|
||
case LIST_SIDE_MIST:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_MIST;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_MIST;
|
||
}
|
||
return &sideTimer->mistTimer;
|
||
case LIST_SIDE_TAILWIND:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_TAILWIND;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_TAILWIND;
|
||
}
|
||
return &sideTimer->tailwindTimer;
|
||
case LIST_SIDE_AURORA_VEIL:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_AURORA_VEIL;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_AURORA_VEIL;
|
||
}
|
||
return &sideTimer->auroraVeilTimer;
|
||
case LIST_SIDE_LUCKY_CHANT:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_LUCKY_CHANT;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_LUCKY_CHANT;
|
||
}
|
||
return &sideTimer->luckyChantTimer;
|
||
case LIST_SIDE_DAMAGE_NON_TYPES:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_DAMAGE_NON_TYPES;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_DAMAGE_NON_TYPES;
|
||
sideTimer->damageNonTypesType = GetMoveType(gCurrentMove);
|
||
}
|
||
return &sideTimer->damageNonTypesTimer;
|
||
case LIST_SIDE_RAINBOW:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_RAINBOW;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_RAINBOW;
|
||
}
|
||
return &sideTimer->rainbowTimer;
|
||
case LIST_SIDE_SEA_OF_FIRE:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_SEA_OF_FIRE;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_SEA_OF_FIRE;
|
||
}
|
||
return &sideTimer->seaOfFireTimer;
|
||
case LIST_SIDE_SWAMP:
|
||
if (changeStatus)
|
||
{
|
||
if (statusTrue)
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_SWAMP;
|
||
else
|
||
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_SWAMP;
|
||
}
|
||
return &sideTimer->swampTimer;
|
||
default:
|
||
return NULL;
|
||
}
|
||
}
|
||
|
||
static void SetUpModifyArrows(struct BattleDebugMenu *data)
|
||
{
|
||
LoadSpritePalette(&gSpritePalette_Arrow);
|
||
data->modifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, 207, 12, 0);
|
||
data->modifyArrows.arrowSpriteId[1] = CreateSprite(&gSpriteTemplate_Arrow, 207, 36, 0);
|
||
gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
|
||
switch (data->currentMainListItemId)
|
||
{
|
||
case LIST_ITEM_ABILITY:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = ABILITIES_COUNT - 1;
|
||
data->modifyArrows.maxDigits = 3;
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].ability;
|
||
data->modifyArrows.typeOfVal = VAL_U16;
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].ability;
|
||
break;
|
||
case LIST_ITEM_MOVES:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = MOVES_COUNT - 1;
|
||
data->modifyArrows.maxDigits = 3;
|
||
if (data->currentSecondaryListItemId == 4)
|
||
{
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].moves[0];
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].moves[0];
|
||
data->modifyArrows.typeOfVal = VAR_U16_4_ENTRIES;
|
||
}
|
||
else
|
||
{
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].moves[data->currentSecondaryListItemId];
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].moves[data->currentSecondaryListItemId];
|
||
data->modifyArrows.typeOfVal = VAL_U16;
|
||
}
|
||
break;
|
||
case LIST_ITEM_PP:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = CalculatePPWithBonus(gBattleMons[data->battlerId].moves[data->currentSecondaryListItemId], gBattleMons[data->battlerId].ppBonuses, data->currentSecondaryListItemId);
|
||
data->modifyArrows.maxDigits = 2;
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].pp[data->currentSecondaryListItemId];
|
||
data->modifyArrows.typeOfVal = VAL_U8;
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].pp[data->currentSecondaryListItemId];
|
||
break;
|
||
case LIST_ITEM_HELD_ITEM:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = ITEMS_COUNT - 1;
|
||
data->modifyArrows.maxDigits = 3;
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].item;
|
||
data->modifyArrows.typeOfVal = VAL_U16;
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].item;
|
||
break;
|
||
case LIST_ITEM_TYPES:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = NUMBER_OF_MON_TYPES - 1;
|
||
data->modifyArrows.maxDigits = 2;
|
||
data->modifyArrows.modifiedValPtr = (u8 *)((&gBattleMons[data->battlerId].types[0]) + data->currentSecondaryListItemId);
|
||
data->modifyArrows.typeOfVal = VAL_U8;
|
||
data->modifyArrows.currValue = *(u8 *)((&gBattleMons[data->battlerId].types[0]) + data->currentSecondaryListItemId);
|
||
break;
|
||
case LIST_ITEM_STATS:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = 9999;
|
||
data->modifyArrows.maxDigits = 4;
|
||
data->modifyArrows.typeOfVal = VAL_U16;
|
||
if (data->currentSecondaryListItemId == LIST_STAT_HP_CURRENT)
|
||
{
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].hp;
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].hp;
|
||
data->modifyArrows.minValue = 1;
|
||
data->modifyArrows.maxValue = gBattleMons[data->battlerId].maxHP;
|
||
}
|
||
else if (data->currentSecondaryListItemId == LIST_STAT_HP_MAX)
|
||
{
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].maxHP;
|
||
data->modifyArrows.minValue = gBattleMons[data->battlerId].hp;
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].maxHP;
|
||
}
|
||
else
|
||
{
|
||
data->modifyArrows.modifiedValPtr = (u16 *)((&gBattleMons[data->battlerId].attack) + (data->currentSecondaryListItemId - 2));
|
||
data->modifyArrows.currValue = *(u16 *)((&gBattleMons[data->battlerId].attack) + (data->currentSecondaryListItemId - 2));
|
||
}
|
||
break;
|
||
case LIST_ITEM_STAT_STAGES:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = 12;
|
||
data->modifyArrows.maxDigits = 2;
|
||
if (data->currentSecondaryListItemId == NUM_BATTLE_STATS - 1) // Change all stats
|
||
{
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].statStages[STAT_ATK];
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].statStages[STAT_ATK];
|
||
data->modifyArrows.typeOfVal = VAL_ALL_STAT_STAGES;
|
||
}
|
||
else
|
||
{
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].statStages[data->currentSecondaryListItemId + STAT_ATK];
|
||
data->modifyArrows.typeOfVal = VAL_U8;
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].statStages[data->currentSecondaryListItemId + STAT_ATK];
|
||
}
|
||
break;
|
||
case LIST_ITEM_VARIOUS:
|
||
if (data->currentSecondaryListItemId == VARIOUS_SHOW_HP)
|
||
{
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = 1;
|
||
data->modifyArrows.maxDigits = 1;
|
||
data->modifyArrows.modifiedValPtr = &gBattleSpritesDataPtr->battlerData[data->battlerId];
|
||
data->modifyArrows.typeOfVal = VAR_SHOW_HP;
|
||
data->modifyArrows.currValue = gBattleSpritesDataPtr->battlerData[data->battlerId].hpNumbersNoBars;
|
||
}
|
||
else if (data->currentSecondaryListItemId == VARIOUS_SUBSTITUTE_HP)
|
||
{
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = 255;
|
||
data->modifyArrows.maxDigits = 3;
|
||
data->modifyArrows.modifiedValPtr = &gDisableStructs[data->battlerId].substituteHP;
|
||
data->modifyArrows.typeOfVal = VAR_SUBSTITUTE;
|
||
data->modifyArrows.currValue = gDisableStructs[data->battlerId].substituteHP;
|
||
}
|
||
else if (data->currentSecondaryListItemId == VARIOUS_IN_LOVE)
|
||
{
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = 1;
|
||
data->modifyArrows.maxDigits = 1;
|
||
data->modifyArrows.modifiedValPtr = NULL;
|
||
data->modifyArrows.typeOfVal = VAR_IN_LOVE;
|
||
data->modifyArrows.currValue = gBattleMons[data->battlerId].volatiles.infatuation;
|
||
}
|
||
break;
|
||
case LIST_ITEM_STATUS1:
|
||
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].status1;
|
||
data->modifyArrows.currValue = GetBitfieldValue(gBattleMons[data->battlerId].status1, data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
||
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
||
goto CASE_ITEM_STATUS;
|
||
case LIST_ITEM_VOLATILE:
|
||
data->modifyArrows.currValue = GetBattlerVolatile(data->battlerId, data->currentSecondaryListItemId);
|
||
data->modifyArrows.typeOfVal = VAL_VOLATILE;
|
||
data->modifyArrows.minValue = 0;
|
||
#define UNPACK_VOLATILE_MAX_SIZE(_enum, _fieldName, _typeMaxValue, ...) case _enum: data->modifyArrows.maxValue = min(MAX_u16, GET_VOLATILE_MAXIMUM(_typeMaxValue)); break;
|
||
switch (data->currentSecondaryListItemId)
|
||
{
|
||
VOLATILE_DEFINITIONS(UNPACK_VOLATILE_MAX_SIZE)
|
||
/* Expands to the following:
|
||
* case VOLATILE_CONFUSION:
|
||
data->modifyArrows.maxValue = MAX_BITS(3); // Max value 7
|
||
break;
|
||
* case VOLATILE_FLINCHED:
|
||
data->modifyArrows.maxValue = MAX_BITS(1); // Max value 1
|
||
break;
|
||
* ...etc.
|
||
*/
|
||
default:
|
||
data->modifyArrows.maxValue = 0;
|
||
}
|
||
data->modifyArrows.maxDigits = MAX_DIGITS(data->modifyArrows.maxValue);
|
||
break;
|
||
case LIST_ITEM_AI:
|
||
data->modifyArrows.modifiedValPtr = &gAiThinkingStruct->aiFlags[data->battlerId];
|
||
data->modifyArrows.currValue = GetBitfieldValue(gAiThinkingStruct->aiFlags[data->battlerId], data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
||
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
||
goto CASE_ITEM_STATUS;
|
||
CASE_ITEM_STATUS:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = (1 << data->bitfield[data->currentSecondaryListItemId].bitsCount) - 1;
|
||
data->modifyArrows.maxDigits = MAX_DIGITS(data->modifyArrows.maxValue);
|
||
break;
|
||
case LIST_ITEM_HAZARDS:
|
||
data->modifyArrows.minValue = 0;
|
||
switch (data->currentSecondaryListItemId)
|
||
{
|
||
case LIST_SIDE_SPIKES:
|
||
data->modifyArrows.maxValue = 3;
|
||
break;
|
||
case LIST_SIDE_TOXIC_SPIKES:
|
||
data->modifyArrows.maxValue = 2;
|
||
break;
|
||
case LIST_SIDE_STICKY_WEB:
|
||
case LIST_SIDE_STEALTH_ROCK:
|
||
case LIST_SIDE_STEELSURGE:
|
||
data->modifyArrows.maxValue = 1;
|
||
break;
|
||
}
|
||
data->modifyArrows.maxDigits = 2;
|
||
data->modifyArrows.typeOfVal = VAL_HAZARDS;
|
||
data->modifyArrows.currValue = GetHazardsValue(data);
|
||
break;
|
||
case LIST_ITEM_SIDE_STATUS:
|
||
data->modifyArrows.minValue = 0;
|
||
data->modifyArrows.maxValue = 9;
|
||
data->modifyArrows.maxDigits = 2;
|
||
data->modifyArrows.modifiedValPtr = &gSideStatuses[GetBattlerSide(data->battlerId)];
|
||
data->modifyArrows.typeOfVal = VAR_SIDE_STATUS;
|
||
data->modifyArrows.currValue = *GetSideStatusValue(data, FALSE, FALSE);
|
||
break;
|
||
}
|
||
|
||
data->modifyArrows.currentDigit = 0;
|
||
ValueToCharDigits(data->modifyArrows.charDigits, data->modifyArrows.currValue, data->modifyArrows.maxDigits);
|
||
}
|
||
|
||
static bool32 TryMoveDigit(struct BattleDebugModifyArrows *modArrows, bool32 moveUp)
|
||
{
|
||
s32 i;
|
||
u8 charDigits[MAX_MODIFY_DIGITS];
|
||
u32 newValue;
|
||
|
||
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
|
||
charDigits[i] = modArrows->charDigits[i];
|
||
|
||
if (moveUp)
|
||
{
|
||
if (charDigits[modArrows->currentDigit] == CHAR_9)
|
||
{
|
||
charDigits[modArrows->currentDigit] = CHAR_0;
|
||
for (i = modArrows->currentDigit - 1; i >= 0; i--)
|
||
{
|
||
if (charDigits[i] == CHAR_9)
|
||
{
|
||
charDigits[i] = CHAR_0;
|
||
}
|
||
else
|
||
{
|
||
charDigits[i]++;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
charDigits[modArrows->currentDigit]++;
|
||
}
|
||
else
|
||
{
|
||
if (charDigits[modArrows->currentDigit] == CHAR_0)
|
||
{
|
||
charDigits[modArrows->currentDigit] = CHAR_9;
|
||
for (i = modArrows->currentDigit - 1; i >= 0; i--)
|
||
{
|
||
if (charDigits[i] == CHAR_0)
|
||
{
|
||
charDigits[i] = CHAR_9;
|
||
}
|
||
else
|
||
{
|
||
charDigits[i]--;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
charDigits[modArrows->currentDigit]--;
|
||
}
|
||
|
||
newValue = CharDigitsToValue(charDigits, modArrows->maxDigits);
|
||
if (newValue > modArrows->maxValue || newValue < modArrows->minValue)
|
||
{
|
||
return FALSE;
|
||
}
|
||
else
|
||
{
|
||
modArrows->currValue = newValue;
|
||
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
|
||
modArrows->charDigits[i] = charDigits[i];
|
||
return TRUE;
|
||
}
|
||
}
|
||
|
||
static void UpdateMonData(struct BattleDebugMenu *data)
|
||
{
|
||
s32 i, j;
|
||
|
||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||
{
|
||
if (data->battlerWasChanged[i])
|
||
{
|
||
struct Pokemon *mon = GetBattlerMon(i);
|
||
struct BattlePokemon *battleMon = &gBattleMons[i];
|
||
|
||
SetMonData(mon, MON_DATA_HELD_ITEM, &battleMon->item);
|
||
SetMonData(mon, MON_DATA_STATUS, &battleMon->status1);
|
||
SetMonData(mon, MON_DATA_HP, &battleMon->hp);
|
||
SetMonData(mon, MON_DATA_MAX_HP, &battleMon->maxHP);
|
||
for (j = 0; j < 4; j++)
|
||
SetMonData(mon, MON_DATA_MOVE1 + j, &battleMon->moves[j]);
|
||
}
|
||
}
|
||
}
|
||
|
||
static const u8 *const sHoldEffectNames[HOLD_EFFECT_COUNT] =
|
||
{
|
||
[HOLD_EFFECT_NONE] = COMPOUND_STRING("???"),
|
||
[HOLD_EFFECT_RESTORE_HP] = COMPOUND_STRING("回复HP"),
|
||
[HOLD_EFFECT_CURE_PAR] = COMPOUND_STRING("麻痹解除"),
|
||
[HOLD_EFFECT_CURE_SLP] = COMPOUND_STRING("睡眠解除"),
|
||
[HOLD_EFFECT_CURE_PSN] = COMPOUND_STRING("中毒解除"),
|
||
[HOLD_EFFECT_CURE_BRN] = COMPOUND_STRING("灼伤解除"),
|
||
[HOLD_EFFECT_CURE_FRZ] = COMPOUND_STRING("冰冻解除"),
|
||
[HOLD_EFFECT_RESTORE_PP] = COMPOUND_STRING("回复PP"),
|
||
[HOLD_EFFECT_CURE_CONFUSION] = COMPOUND_STRING("混乱解除"),
|
||
[HOLD_EFFECT_CURE_STATUS] = COMPOUND_STRING("异常状态解除"),
|
||
[HOLD_EFFECT_CONFUSE_SPICY] = COMPOUND_STRING("因树果太辣混乱"),
|
||
[HOLD_EFFECT_CONFUSE_DRY] = COMPOUND_STRING("因树果太涩混乱"),
|
||
[HOLD_EFFECT_CONFUSE_SWEET] = COMPOUND_STRING("因树果太甜混乱"),
|
||
[HOLD_EFFECT_CONFUSE_BITTER] = COMPOUND_STRING("因树果太苦混乱"),
|
||
[HOLD_EFFECT_CONFUSE_SOUR] = COMPOUND_STRING("因树果太酸混乱"),
|
||
[HOLD_EFFECT_ATTACK_UP] = COMPOUND_STRING("攻击提升"),
|
||
[HOLD_EFFECT_DEFENSE_UP] = COMPOUND_STRING("防御提升"),
|
||
[HOLD_EFFECT_SPEED_UP] = COMPOUND_STRING("速度提升"),
|
||
[HOLD_EFFECT_SP_ATTACK_UP] = COMPOUND_STRING("特攻提升"),
|
||
[HOLD_EFFECT_SP_DEFENSE_UP] = COMPOUND_STRING("特防提升"),
|
||
[HOLD_EFFECT_CRITICAL_UP] = COMPOUND_STRING("击中要害率提升"),
|
||
[HOLD_EFFECT_RANDOM_STAT_UP] = COMPOUND_STRING("随机能力提升"),
|
||
[HOLD_EFFECT_EVASION_UP] = COMPOUND_STRING("闪避率提升"),
|
||
[HOLD_EFFECT_WHITE_HERB] = COMPOUND_STRING("能力恢复"),
|
||
[HOLD_EFFECT_MACHO_BRACE] = COMPOUND_STRING("强制锻炼器"),
|
||
[HOLD_EFFECT_EXP_SHARE] = COMPOUND_STRING("学习装置"),
|
||
[HOLD_EFFECT_QUICK_CLAW] = COMPOUND_STRING("先制之爪"),
|
||
[HOLD_EFFECT_FRIENDSHIP_UP] = COMPOUND_STRING("亲密度上升"),
|
||
[HOLD_EFFECT_MENTAL_HERB] = COMPOUND_STRING("心灵香草"),
|
||
[HOLD_EFFECT_CHOICE_BAND] = COMPOUND_STRING("讲究头带"),
|
||
[HOLD_EFFECT_FLINCH] = COMPOUND_STRING("畏缩"),
|
||
[HOLD_EFFECT_DOUBLE_PRIZE] = COMPOUND_STRING("零花钱翻倍"),
|
||
[HOLD_EFFECT_REPEL] = COMPOUND_STRING("除虫喷雾"),
|
||
[HOLD_EFFECT_SOUL_DEW] = COMPOUND_STRING("心之水滴"),
|
||
[HOLD_EFFECT_DEEP_SEA_TOOTH] = COMPOUND_STRING("深海之牙"),
|
||
[HOLD_EFFECT_DEEP_SEA_SCALE] = COMPOUND_STRING("深海鳞片"),
|
||
[HOLD_EFFECT_CAN_ALWAYS_RUN] = COMPOUND_STRING("必定能逃走"),
|
||
[HOLD_EFFECT_PREVENT_EVOLVE] = COMPOUND_STRING("不会进化"),
|
||
[HOLD_EFFECT_FOCUS_BAND] = COMPOUND_STRING("气势头带"),
|
||
[HOLD_EFFECT_LUCKY_EGG] = COMPOUND_STRING("幸运蛋"),
|
||
[HOLD_EFFECT_SCOPE_LENS] = COMPOUND_STRING("焦点镜"),
|
||
[HOLD_EFFECT_LEFTOVERS] = COMPOUND_STRING("吃剩的东西"),
|
||
[HOLD_EFFECT_DRAGON_SCALE] = COMPOUND_STRING("龙之鳞片"),
|
||
[HOLD_EFFECT_LIGHT_BALL] = COMPOUND_STRING("电气球"),
|
||
[HOLD_EFFECT_TYPE_POWER] = COMPOUND_STRING("属性道具"),
|
||
[HOLD_EFFECT_UPGRADE] = COMPOUND_STRING("升级数据"),
|
||
[HOLD_EFFECT_SHELL_BELL] = COMPOUND_STRING("贝壳之铃"),
|
||
[HOLD_EFFECT_LUCKY_PUNCH] = COMPOUND_STRING("吉利拳"),
|
||
[HOLD_EFFECT_METAL_POWDER] = COMPOUND_STRING("金属粉"),
|
||
[HOLD_EFFECT_THICK_CLUB] = COMPOUND_STRING("粗骨头"),
|
||
[HOLD_EFFECT_LEEK] = COMPOUND_STRING("大葱"),
|
||
[HOLD_EFFECT_CHOICE_SCARF] = COMPOUND_STRING("讲究围巾"),
|
||
[HOLD_EFFECT_CHOICE_SPECS] = COMPOUND_STRING("讲究眼镜"),
|
||
[HOLD_EFFECT_DAMP_ROCK] = COMPOUND_STRING("潮湿岩石"),
|
||
[HOLD_EFFECT_GRIP_CLAW] = COMPOUND_STRING("紧缠钩爪"),
|
||
[HOLD_EFFECT_HEAT_ROCK] = COMPOUND_STRING("炽热岩石"),
|
||
[HOLD_EFFECT_ICY_ROCK] = COMPOUND_STRING("冰冷岩石"),
|
||
[HOLD_EFFECT_LIGHT_CLAY] = COMPOUND_STRING("光之黏土"),
|
||
[HOLD_EFFECT_SMOOTH_ROCK] = COMPOUND_STRING("沙沙岩石"),
|
||
[HOLD_EFFECT_POWER_HERB] = COMPOUND_STRING("强力香草"),
|
||
[HOLD_EFFECT_BIG_ROOT] = COMPOUND_STRING("大根茎"),
|
||
[HOLD_EFFECT_EXPERT_BELT] = COMPOUND_STRING("达人带"),
|
||
[HOLD_EFFECT_LIFE_ORB] = COMPOUND_STRING("生命宝珠"),
|
||
[HOLD_EFFECT_METRONOME] = COMPOUND_STRING("挥指"),
|
||
[HOLD_EFFECT_MUSCLE_BAND] = COMPOUND_STRING("力量头带"),
|
||
[HOLD_EFFECT_WIDE_LENS] = COMPOUND_STRING("广角镜"),
|
||
[HOLD_EFFECT_WISE_GLASSES] = COMPOUND_STRING("博识眼镜"),
|
||
[HOLD_EFFECT_ZOOM_LENS] = COMPOUND_STRING("对焦镜"),
|
||
[HOLD_EFFECT_LAGGING_TAIL] = COMPOUND_STRING("后攻之尾"),
|
||
[HOLD_EFFECT_FOCUS_SASH] = COMPOUND_STRING("气势披带"),
|
||
[HOLD_EFFECT_FLAME_ORB] = COMPOUND_STRING("火焰宝珠"),
|
||
[HOLD_EFFECT_TOXIC_ORB] = COMPOUND_STRING("剧毒宝珠"),
|
||
[HOLD_EFFECT_STICKY_BARB] = COMPOUND_STRING("附着针"),
|
||
[HOLD_EFFECT_IRON_BALL] = COMPOUND_STRING("黑色铁球"),
|
||
[HOLD_EFFECT_BLACK_SLUDGE] = COMPOUND_STRING("黑色污泥"),
|
||
[HOLD_EFFECT_DESTINY_KNOT] = COMPOUND_STRING("红线"),
|
||
[HOLD_EFFECT_SHED_SHELL] = COMPOUND_STRING("美丽空壳"),
|
||
[HOLD_EFFECT_QUICK_POWDER] = COMPOUND_STRING("速度粉"),
|
||
[HOLD_EFFECT_ADAMANT_ORB] = COMPOUND_STRING("金刚宝珠"),
|
||
[HOLD_EFFECT_LUSTROUS_ORB] = COMPOUND_STRING("白玉宝珠"),
|
||
[HOLD_EFFECT_GRISEOUS_ORB] = COMPOUND_STRING("白金宝珠"),
|
||
[HOLD_EFFECT_ENIGMA_BERRY] = COMPOUND_STRING("谜芝果"),
|
||
[HOLD_EFFECT_RESIST_BERRY] = COMPOUND_STRING("属性抵抗类树果"),
|
||
[HOLD_EFFECT_POWER_ITEM] = COMPOUND_STRING("属性增强类道具"),
|
||
[HOLD_EFFECT_RESTORE_PCT_HP] = COMPOUND_STRING("一定比例HP回复"),
|
||
[HOLD_EFFECT_MICLE_BERRY] = COMPOUND_STRING("奇秘果"),
|
||
[HOLD_EFFECT_CUSTAP_BERRY] = COMPOUND_STRING("释陀果"),
|
||
[HOLD_EFFECT_JABOCA_BERRY] = COMPOUND_STRING("嘉珍果"),
|
||
[HOLD_EFFECT_ROWAP_BERRY] = COMPOUND_STRING("雾莲果"),
|
||
[HOLD_EFFECT_KEE_BERRY] = COMPOUND_STRING("亚开果"),
|
||
[HOLD_EFFECT_MARANGA_BERRY] = COMPOUND_STRING("香罗果"),
|
||
[HOLD_EFFECT_PLATE] = COMPOUND_STRING("属性石板"),
|
||
[HOLD_EFFECT_FLOAT_STONE] = COMPOUND_STRING("轻石"),
|
||
[HOLD_EFFECT_EVIOLITE] = COMPOUND_STRING("进化奇石"),
|
||
[HOLD_EFFECT_ASSAULT_VEST] = COMPOUND_STRING("突击背心"),
|
||
[HOLD_EFFECT_DRIVE] = COMPOUND_STRING("属性卡带"),
|
||
[HOLD_EFFECT_GEMS] = COMPOUND_STRING("属性宝石"),
|
||
[HOLD_EFFECT_ROCKY_HELMET] = COMPOUND_STRING("凸凸头盔"),
|
||
[HOLD_EFFECT_AIR_BALLOON] = COMPOUND_STRING("气球"),
|
||
[HOLD_EFFECT_RED_CARD] = COMPOUND_STRING("红牌"),
|
||
[HOLD_EFFECT_RING_TARGET] = COMPOUND_STRING("标靶"),
|
||
[HOLD_EFFECT_BINDING_BAND] = COMPOUND_STRING("紧绑束带"),
|
||
[HOLD_EFFECT_EJECT_BUTTON] = COMPOUND_STRING("逃脱按键"),
|
||
[HOLD_EFFECT_ABSORB_BULB] = COMPOUND_STRING("球根"),
|
||
[HOLD_EFFECT_CELL_BATTERY] = COMPOUND_STRING("充电电池"),
|
||
[HOLD_EFFECT_MEGA_STONE] = COMPOUND_STRING("超级进化石"),
|
||
[HOLD_EFFECT_SAFETY_GOGGLES] = COMPOUND_STRING("防尘护目镜"),
|
||
[HOLD_EFFECT_LUMINOUS_MOSS] = COMPOUND_STRING("光苔"),
|
||
[HOLD_EFFECT_SNOWBALL] = COMPOUND_STRING("雪丸"),
|
||
[HOLD_EFFECT_WEAKNESS_POLICY] = COMPOUND_STRING("弱点保险"),
|
||
[HOLD_EFFECT_PRIMAL_ORB] = COMPOUND_STRING("原始回归宝珠"),
|
||
[HOLD_EFFECT_PROTECTIVE_PADS] = COMPOUND_STRING("部位护具"),
|
||
[HOLD_EFFECT_TERRAIN_EXTENDER] = COMPOUND_STRING("大地膜"),
|
||
[HOLD_EFFECT_TERRAIN_SEED] = COMPOUND_STRING("场地种子"),
|
||
[HOLD_EFFECT_ADRENALINE_ORB] = COMPOUND_STRING("胆怯球"),
|
||
[HOLD_EFFECT_MEMORY] = COMPOUND_STRING("属性存储碟"),
|
||
[HOLD_EFFECT_Z_CRYSTAL] = COMPOUND_STRING("Z纯晶"),
|
||
[HOLD_EFFECT_UTILITY_UMBRELLA] = COMPOUND_STRING("万能伞"),
|
||
[HOLD_EFFECT_EJECT_PACK] = COMPOUND_STRING("避难背包"),
|
||
[HOLD_EFFECT_ROOM_SERVICE] = COMPOUND_STRING("客房服务"),
|
||
[HOLD_EFFECT_BLUNDER_POLICY] = COMPOUND_STRING("打空保险"),
|
||
[HOLD_EFFECT_HEAVY_DUTY_BOOTS] = COMPOUND_STRING("厚底靴"),
|
||
[HOLD_EFFECT_THROAT_SPRAY] = COMPOUND_STRING("爽喉喷雾"),
|
||
[HOLD_EFFECT_ABILITY_SHIELD] = COMPOUND_STRING("特性护具"),
|
||
[HOLD_EFFECT_CLEAR_AMULET] = COMPOUND_STRING("清净坠饰"),
|
||
[HOLD_EFFECT_MIRROR_HERB] = COMPOUND_STRING("模仿香草"),
|
||
[HOLD_EFFECT_PUNCHING_GLOVE] = COMPOUND_STRING("拳击手套"),
|
||
[HOLD_EFFECT_COVERT_CLOAK] = COMPOUND_STRING("密探斗篷"),
|
||
[HOLD_EFFECT_LOADED_DICE] = COMPOUND_STRING("机变骰子"),
|
||
[HOLD_EFFECT_BOOSTER_ENERGY] = COMPOUND_STRING("驱劲能量"),
|
||
[HOLD_EFFECT_OGERPON_MASK] = COMPOUND_STRING("厄诡椪面具"),
|
||
[HOLD_EFFECT_BERSERK_GENE] = COMPOUND_STRING("破坏基因"),
|
||
};
|
||
|
||
static const u8 *GetHoldEffectName(enum HoldEffect holdEffect)
|
||
{
|
||
if (sHoldEffectNames[holdEffect] == NULL)
|
||
return sHoldEffectNames[0];
|
||
return sHoldEffectNames[holdEffect];
|
||
}
|