pokeemmo/include/battle_dynamax.h

30 lines
794 B
C

#ifndef GUARD_BATTLE_DYNAMAX_H
#define GUARD_BATTLE_DYNAMAX_H
#define DYNAMAX_TURNS_COUNT 3
bool32 CanDynamax(u32 battler);
bool32 IsGigantamaxed(u32 battler);
void ApplyDynamaxHPMultiplier(struct Pokemon* mon);
void ActivateDynamax(u32 battler);
u16 GetNonDynamaxHP(u32 battler);
u16 GetNonDynamaxMaxHP(u32 battler);
void UndoDynamax(u32 battler);
bool32 IsMoveBlockedByMaxGuard(u32 move);
bool32 IsMoveBlockedByDynamax(u32 move);
u16 GetMaxMove(u32 battler, u32 baseMove);
u32 GetMaxMovePower(u32 move);
bool32 IsMaxMove(u32 move);
void ChooseDamageNonTypesString(u8 type);
void BS_UpdateDynamax(void);
void BS_SetSteelsurge(void);
void BS_TrySetStatus1(void);
void BS_TrySetStatus2(void);
void BS_HealOneSixth(void);
void BS_TryRecycleBerry(void);
void BS_JumpIfDynamaxed(void);
#endif