2025-10-06 19:42:42 +02:00

82 lines
2.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Immunity prevents Poison Sting poison")
{
GIVEN {
ASSUME(MoveHasAdditionalEffect(MOVE_POISON_STING, MOVE_EFFECT_POISON) == TRUE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); }
} WHEN {
TURN { MOVE(player, MOVE_POISON_STING); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_STING, player);
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Immunity prevents Toxic bad poison")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
MESSAGE("Wobbuffet used Toxic!");
ABILITY_POPUP(opponent, ABILITY_IMMUNITY);
MESSAGE("It doesn't affect the opposing Snorlax…");
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Immunity prevents Toxic Spikes poison")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TOXIC_SPIKES) == EFFECT_TOXIC_SPIKES);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
TURN { SWITCH(opponent, 1); }
} SCENE {
NOT STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Immunity doesn't prevent Pokémon from being poisoned by Toxic Spikes on switch-in if forced in by phazing with Mold Breaker, but it cures it immediately")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_DRAGON_TAIL) == EFFECT_HIT_SWITCH_TARGET);
ASSUME(GetMoveEffect(MOVE_TOXIC_SPIKES) == EFFECT_TOXIC_SPIKES);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); }
OPPONENT(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); }
} WHEN {
TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); }
TURN { MOVE(opponent, MOVE_DRAGON_TAIL); }
} SCENE {
STATUS_ICON(player, STATUS1_POISON);
NOT HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Immunity cures existing poison on turn 0")
{
GIVEN {
PLAYER(SPECIES_ZANGOOSE) {
Ability(ABILITY_IMMUNITY);
Status1(STATUS1_POISON);
}
OPPONENT(SPECIES_WOBBUFFET);
} SCENE {
ABILITY_POPUP(player, ABILITY_IMMUNITY);
TURN { MOVE(player, MOVE_SPLASH); }
} THEN {
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}