Alex 0999ca8ff9
Shell Trap tests and Fix for Encore interaction (#8268)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
2025-11-18 15:29:19 +01:00

282 lines
11 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_SHELL_TRAP) == EFFECT_SHELL_TRAP);
ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(GetMoveCategory(MOVE_WATER_GUN) == DAMAGE_CATEGORY_SPECIAL);
ASSUME(GetMoveCategory(MOVE_LEER) == DAMAGE_CATEGORY_STATUS);
}
SINGLE_BATTLE_TEST("Shell Trap activates only if hit by a physical move")
{
u32 move;
bool32 activate;
PARAMETRIZE { move = MOVE_SCRATCH; activate = TRUE; }
PARAMETRIZE { move = MOVE_WATER_GUN; activate = FALSE; }
PARAMETRIZE { move = MOVE_LEER; activate = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (activate) {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
} else {
MESSAGE("Wobbuffet's shell trap didn't work!");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
}
SINGLE_BATTLE_TEST("Shell Trap does not activate if attacker's Sheer Force applied")
{
u32 move;
bool32 activate;
PARAMETRIZE { move = MOVE_SCRATCH; activate = TRUE; }
PARAMETRIZE { move = MOVE_STOMP; activate = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TAUROS) { Ability(ABILITY_SHEER_FORCE); }
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (activate) {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
} else {
MESSAGE("Wobbuffet's shell trap didn't work!");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
}
SINGLE_BATTLE_TEST("Shell Trap does not activate if battler faints before being able to activate it")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_SCRATCH); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
MESSAGE("Wobbuffet fainted!");
SEND_IN_MESSAGE("Wobbuffet");
NONE_OF {
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 1 and attacks both opponents")
{
GIVEN {
ASSUME(GetMoveTarget(MOVE_SHELL_TRAP) == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(1); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_SCRATCH, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("The opposing Wobbuffet used Scratch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("The opposing Wynaut used Celebrate!");
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 2 and attacks both opponents")
{
GIVEN {
ASSUME(GetMoveTarget(MOVE_SHELL_TRAP) == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(6); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_SCRATCH, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("The opposing Wynaut used Celebrate!");
MESSAGE("The opposing Wobbuffet used Scratch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
MESSAGE("Wobbuffet used Celebrate!");
}
}
DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 3 and attacks both opponents")
{
GIVEN {
ASSUME(GetMoveTarget(MOVE_SHELL_TRAP) == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(7); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WYNAUT) { Speed(6); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_SCRATCH, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
MESSAGE("Wobbuffet set a shell trap!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("The opposing Wynaut used Celebrate!");
MESSAGE("The opposing Wobbuffet used Scratch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
MESSAGE("Wobbuffet used Shell Trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Shell Trap targets correctly if one of the opponents has fainted")
{
GIVEN {
ASSUME(GetMoveTarget(MOVE_SHELL_TRAP) == MOVE_TARGET_BOTH);
PLAYER(SPECIES_GRENINJA) { Speed(60); }
PLAYER(SPECIES_TURTONATOR) { Speed(10); }
OPPONENT(SPECIES_BLASTOISE) { Speed(120); }
OPPONENT(SPECIES_SCIZOR) { Speed(100); }
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_SCRATCH, target: playerRight);
MOVE(playerRight, MOVE_SHELL_TRAP);
}
TURN {
MOVE(opponentLeft, MOVE_SCRATCH, target: playerRight);
MOVE(playerRight, MOVE_SHELL_TRAP);
}
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerRight);
MESSAGE("The opposing Scizor fainted!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
}
}
SINGLE_BATTLE_TEST("Shell Trap activates if user is hit with a physical move but does no damage")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_FALSE_SWIPE) == EFFECT_FALSE_SWIPE);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_FALSE_SWIPE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FALSE_SWIPE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Encore fails if target has active Shell Trap waiting")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_ENCORE) == EFFECT_ENCORE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_ENCORE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
MESSAGE("Wobbuffet set a shell trap!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
}
}
}
SINGLE_BATTLE_TEST("Shell Trap fails if an other -3 or lower priority Move is used")
{
GIVEN {
ASSUME(GetMovePriority(MOVE_DRAGON_TAIL) <= -3);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_SHELL_TRAP);
MOVE(opponent, MOVE_DRAGON_TAIL);
}
} SCENE {
MESSAGE("Wobbuffet set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
}
}
DOUBLE_BATTLE_TEST("Shell Trap does not trigger when hit into Substitute")
{
GIVEN {
ASSUME(GetMoveCategory(MOVE_DOUBLE_EDGE) == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SNORLAX);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_SUBSTITUTE); }
TURN {
MOVE(playerLeft, MOVE_SHELL_TRAP);
MOVE(opponentLeft, MOVE_DOUBLE_EDGE, target: playerLeft);
MOVE(opponentRight, MOVE_SCRATCH, target: playerLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, playerLeft);
MESSAGE("Wynaut set a shell trap!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_EDGE, opponentLeft);
MESSAGE("Wynaut's substitute faded!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
}
}