pokeemmo/test/battle/ability/flash_fire.c

29 lines
1.0 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Flash Fire boosts fire type moves by 50% but no subsequent increase is applied")
{
s16 damage[3];
GIVEN {
PLAYER(SPECIES_HEATRAN) { Ability(ABILITY_FLASH_FIRE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EMBER); MOVE(opponent, MOVE_EMBER); }
TURN { MOVE(player, MOVE_EMBER); MOVE(opponent, MOVE_EMBER); }
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ABILITY_POPUP(player, ABILITY_FLASH_FIRE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent, captureDamage: &damage[1]);
ABILITY_POPUP(player, ABILITY_FLASH_FIRE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent, captureDamage: &damage[2]);
} THEN {
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.5), damage[1]);
EXPECT_EQ(damage[1], damage[2]);
}
}