RoamerX 38e4268eaa 以对战开拓区为主的大批量文本修正
以下修改均参照正作目前的使用习惯:
对战开拓区及一些其他设施服务人员的称呼由“你”改为“您”
润色对战开拓区相关的大量脚本文本
将“中断”挑战修改为“暂停”挑战
将“对战房间”修改为“对战间”
将“保存”“存档”等文字修改为“记录”并润色所在句子
主菜单的“导航”和“保存”改为“宝可导航”和“记录”
更正剧情中宝可导航登记语句的格式
修复个别语句错误
2025-05-06 22:03:17 +08:00

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MossdeepCity_GameCorner_1F_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_GameCorner_1F_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, MossdeepCity_GameCorner_1F_OnWarp
map_script MAP_SCRIPT_ON_LOAD, CableClub_OnLoad
.byte 0
MossdeepCity_GameCorner_1F_OnWarp:
map_script_2 VAR_CABLE_CLUB_STATE, USING_MINIGAME, CableClub_EventScript_CheckTurnAttendant
.2byte 0
MossdeepCity_GameCorner_1F_OnFrame:
map_script_2 VAR_CABLE_CLUB_STATE, USING_MINIGAME, CableClub_EventScript_ExitMinigameRoom
.2byte 0
@ Script is redundant, the label in the goto also does lock and faceplayer
MossdeepCity_GameCorner_1F_EventScript_InfoMan::
lock
faceplayer
goto MossdeepCity_GameCorner_1F_EventScript_InfoMan2
release
end
@ Script is redundant, the label in the goto also does lock and faceplayer
MossdeepCity_GameCorner_1F_EventScript_OldMan::
lock
faceplayer
goto MossdeepCity_GameCorner_1F_EventScript_OldMan2
release
end
@ Everything below is leftover from RS
@ The house that was here in RS was moved to Sootopolis and replaced by the Game Corner
@ The text below is unused and duplicated in its replacement in Sootopolis City
@ And the BG Door event was moved inaccessibly into a wall
RS_MysteryEventsHouse_EventScript_Door::
msgbox RS_MysteryEventsHouse_Text_DoorIsLocked, MSGBOX_SIGN
end
RS_MysteryEventsHouse_Text_OldManGreeting:
.string "我年轻的时候,作为训练家\n在全世界旅游。\p现在我已经变成一个老头了\n我现在唯一的乐趣就是观看\l年轻训练家的战斗。$"
RS_MysteryEventsHouse_Text_DoorIsLocked:
.string "门锁上了。$"
RS_MysteryEventsHouse_Text_ChallengeVisitingTrainer:
.string "名叫{STR_VAR_1}的训练家\n来我家拜访了。\p你想挑战\n{STR_VAR_1}吗?$"
RS_MysteryEventsHouse_Text_YouWontBattle:
.string "你不想战斗?看不到你的战斗\n我好失望啊……$"
RS_MysteryEventsHouse_Text_KeepItToA3On3:
.string "很好,很好!\p但是我的房子没那么结实。\p我们可不可以来场\n3对3的比赛$"
RS_MysteryEventsHouse_Text_SaveYourProgress:
.string "在你们两个战斗前\n可以先写入记录。$"
RS_MysteryEventsHouse_Text_HopeToSeeAGoodMatch:
.string "我希望看到一场好的比赛。$"
RS_MysteryEventsHouse_Text_BattleTie:
.string "所以,这会是陷入僵局\p一场双方都没人让步\n的战斗!$"
RS_MysteryEventsHouse_Text_BattleWon:
.string "太优秀了!\p我彷佛又看到了\n我年轻的时候!$"
RS_MysteryEventsHouse_Text_BattleLost:
.string "啊,太糟糕了!\p但是确实是场不错的战斗。\n希望下次你可以赢。$"