pokeemmo/data/text/lottery_corner.inc
RoamerX 38e4268eaa 以对战开拓区为主的大批量文本修正
以下修改均参照正作目前的使用习惯:
对战开拓区及一些其他设施服务人员的称呼由“你”改为“您”
润色对战开拓区相关的大量脚本文本
将“中断”挑战修改为“暂停”挑战
将“对战房间”修改为“对战间”
将“保存”“存档”等文字修改为“记录”并润色所在句子
主菜单的“导航”和“保存”改为“宝可导航”和“记录”
更正剧情中宝可导航登记语句的格式
修复个别语句错误
2025-05-06 22:03:17 +08:00

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LilycoveCity_DepartmentStore_1F_Text_LotteryCornerDrawTicket::
.string "这里是宝可梦彩票中心。\p来我们百货的所有顾客\n都可以抽一张宝可梦彩票,\p如果彩票的号码\n与您任何一只宝可梦的ID相同\l我们将会赠送一样精美礼品。\l您想抽宝可梦彩票吗$"
LilycoveCity_DepartmentStore_1F_Text_ComeBackTomorrow::
.string "请明天再来。$"
LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain::
.string "欢迎下次再来。$"
LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket::
.string "请在此抽一张彩票。\n……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}……{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait::
.string "彩票的号码是{STR_VAR_1}\p我需要对照一下您的\n宝可梦的ID请稍候。$"
LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPartyMon::
.string "恭喜!\p您携带的{STR_VAR_1}的ID与\n彩票号码相同!$"
LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPCMon::
.string "恭喜\p您盒子里的{STR_VAR_1}的ID与\n彩票号码相同!$"
LilycoveCity_DepartmentStore_1F_Text_NoNumbersMatched::
.string "很遗憾,\n没有找到相符的号码。$"
LilycoveCity_DepartmentStore_1F_Text_TwoDigitsMatched::
.string "有两个数字相同,\n恭喜您获得三等奖!\l奖品是{STR_VAR_1}$"
LilycoveCity_DepartmentStore_1F_Text_ThreeDigitsMatched::
.string "有三个数字相同,\n恭喜您获得二等奖!\l奖品是{STR_VAR_1}$"
LilycoveCity_DepartmentStore_1F_Text_FourDigitsMatched::
.string "有四个数字相同,\n恭喜您获得一等奖!\l奖品是{STR_VAR_1}$"
LilycoveCity_DepartmentStore_1F_Text_AllFiveDigitsMatched::
.string "啊,天哪,五个数字\n完全相同!\p恭喜您获得特等奖\n奖品是{STR_VAR_1}$"
LilycoveCity_DepartmentStore_1F_Text_NoRoomForThis::
.string "哎?\n好像您没有放奖品的地方了,\p等您的包包里腾出空间之后\n请再来找我。$"
LilycoveCity_DepartmentStore_1F_Text_PrizeWeveBeenHolding::
.string "{PLAYER}\n啊,我一直在等您,\l这就是替您保管的奖品。$"
LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain2::
.string "欢迎下次再来。$"