2025-12-18 23:26:50 -05:00

190 lines
6.7 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_SLEEP_TALK) == EFFECT_SLEEP_TALK);
ASSUME(IsMoveSleepTalkBanned(MOVE_RAZOR_WIND));
ASSUME(IsMoveSleepTalkBanned(MOVE_FLY));
ASSUME(IsMoveSleepTalkBanned(MOVE_DIG));
}
SINGLE_BATTLE_TEST("Sleep Talk fails if not asleep")
{
u32 status;
PARAMETRIZE { status = STATUS1_SLEEP; }
PARAMETRIZE { status = STATUS1_NONE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(status); Moves(MOVE_SLEEP_TALK, MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SLEEP_TALK); }
} SCENE {
if (status == STATUS1_SLEEP) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
NOT MESSAGE("But it failed!");
}
else {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Sleep Talk works if user has Comatose")
{
GIVEN {
PLAYER(SPECIES_KOMALA) { Moves(MOVE_SLEEP_TALK, MOVE_SCRATCH, MOVE_POUND, MOVE_SCRATCH); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SLEEP_TALK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
NOT MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Sleep Talk fails if no moves work")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); Moves(MOVE_SLEEP_TALK, MOVE_RAZOR_WIND, MOVE_FLY, MOVE_DIG); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SLEEP_TALK); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Sleep Talk can still use moves with no PP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); MovesWithPP({MOVE_SLEEP_TALK, 10}, {MOVE_SCRATCH, 0}, {MOVE_FLY, 10}, {MOVE_DIG, 10}); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SLEEP_TALK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
NOT MESSAGE("But it failed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH);
}
}
SINGLE_BATTLE_TEST("Sleep Talk can use moves while choiced into Sleep Talk")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_CHOICE_BAND); Status1(STATUS1_SLEEP); Moves(MOVE_SLEEP_TALK, MOVE_SCRATCH, MOVE_FLY, MOVE_DIG); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SLEEP_TALK); }
TURN { MOVE(player, MOVE_SLEEP_TALK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
NOT MESSAGE("But it failed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
NOT MESSAGE("But it failed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH);
}
}
SINGLE_BATTLE_TEST("Sleep Talk fails if user is taunted")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TAUNT) == EFFECT_TAUNT);
ASSUME(GetMoveCategory(MOVE_SLEEP_TALK) == DAMAGE_CATEGORY_STATUS);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); Moves(MOVE_SLEEP_TALK, MOVE_SCRATCH, MOVE_FLY, MOVE_DIG); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TAUNT); MOVE(player, MOVE_SLEEP_TALK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAUNT, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
}
}
}
DOUBLE_BATTLE_TEST("Sleep Talk calls move and that move may be redirected by Lightning Rod")
{
PASSES_RANDOMLY(1, 2, RNG_RANDOM_TARGET);
GIVEN {
WITH_CONFIG(CONFIG_REDIRECT_ABILITY_IMMUNITY, GEN_5);
ASSUME(GetMoveType(MOVE_SPARK) == TYPE_ELECTRIC);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); Moves(MOVE_SLEEP_TALK, MOVE_SPARK, MOVE_FLY, MOVE_DIG); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_RAICHU) { Ability(ABILITY_LIGHTNING_ROD); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SLEEP_TALK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, playerLeft);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SPARK, playerLeft);
MESSAGE("The opposing Raichu's Lightning Rod took the attack!");
ABILITY_POPUP(opponentRight, ABILITY_LIGHTNING_ROD);
}
}
DOUBLE_BATTLE_TEST("Sleep Talk calls move and that move may be redirected by Storm Drain")
{
PASSES_RANDOMLY(1, 2, RNG_RANDOM_TARGET);
GIVEN {
WITH_CONFIG(CONFIG_REDIRECT_ABILITY_IMMUNITY, GEN_5);
ASSUME(GetMoveType(MOVE_WATER_GUN) == TYPE_WATER);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); Moves(MOVE_SLEEP_TALK, MOVE_WATER_GUN, MOVE_FLY, MOVE_DIG); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GASTRODON) { Ability(ABILITY_STORM_DRAIN); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SLEEP_TALK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, playerLeft);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, playerLeft);
MESSAGE("The opposing Gastrodon's Storm Drain took the attack!");
ABILITY_POPUP(opponentRight, ABILITY_STORM_DRAIN);
}
}
SINGLE_BATTLE_TEST("Sleep Talk calls move and that move correctly ignores ability if it should")
{
u32 species;
enum Ability ability;
PARAMETRIZE { species = SPECIES_KINGLER; ability = ABILITY_SHELL_ARMOR; }
PARAMETRIZE { species = SPECIES_ARMALDO; ability = ABILITY_BATTLE_ARMOR; }
GIVEN {
ASSUME(MoveIgnoresTargetAbility(MOVE_SUNSTEEL_STRIKE));
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); Moves(MOVE_SLEEP_TALK, MOVE_SUNSTEEL_STRIKE); }
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_SLEEP_TALK, criticalHit: TRUE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNSTEEL_STRIKE, player);
MESSAGE("A critical hit!");
}
}
SINGLE_BATTLE_TEST("Sleep Talk deducts power points from itself, not the called move")
{
ASSUME(GetMovePP(MOVE_SLEEP_TALK) == 10);
ASSUME(GetMovePP(MOVE_POUND) == 35);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); Moves(MOVE_SLEEP_TALK, MOVE_POUND); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SLEEP_TALK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLEEP_TALK, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, player);
} THEN {
EXPECT_EQ(player->pp[0], 9);
EXPECT_EQ(player->pp[1], 35);
}
}