pokeemmo/asm/macros/field_effect_script.inc

49 lines
1.1 KiB
PHP

#include "constants/field_weather.h"
@ The first .byte argument of each macro below is an index into gFieldEffectScriptFuncs
.macro field_eff_loadtiles address:req
.byte 0
.4byte \address
.endm
.macro field_eff_loadfadedpal address:req, color_map_type=COLOR_MAP_DARK_CONTRAST
.byte 1
.4byte \address
.byte \color_map_type
.endm
.macro field_eff_loadpal address:req
.byte 2
.4byte \address
.endm
.macro field_eff_callnative address:req
.byte 3
.4byte \address
.endm
.macro field_eff_end
.byte 4
.endm
.macro field_eff_loadgfx_callnative tiles_address:req, palette_address:req, function_address:req, color_map_type=COLOR_MAP_DARK_CONTRAST
.byte 5
.4byte \tiles_address
.4byte \palette_address
.byte \color_map_type
.4byte \function_address
.endm
.macro field_eff_loadtiles_callnative tiles_address:req, function_address:req
.byte 6
.4byte \tiles_address
.4byte \function_address
.endm
.macro field_eff_loadfadedpal_callnative palette_address:req, function_address:req, color_map_type=COLOR_MAP_DARK_CONTRAST
.byte 7
.4byte \palette_address
.byte \color_map_type
.4byte \function_address
.endm