pokeemmo/test/battle/ability/desolate_land.c
2026-01-02 18:01:43 +01:00

180 lines
6.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(!IsBattleMoveStatus(MOVE_WATER_GUN));
ASSUME(GetMoveType(MOVE_WATER_GUN) == TYPE_WATER);
}
SINGLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves")
{
GIVEN {
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
TURN { MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Water Gun!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
NOT HP_BAR(player);
MESSAGE("The opposing Wobbuffet used Water Gun!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
NOT HP_BAR(player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
}
}
DOUBLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves and prints the message only once with moves hitting multiple targets")
{
GIVEN {
ASSUME(!IsBattleMoveStatus(MOVE_SURF));
ASSUME(GetMoveType(MOVE_SURF) == TYPE_WATER);
ASSUME(GetMoveTarget(MOVE_SURF) == MOVE_TARGET_FOES_AND_ALLY);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(5); }
PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_SURF); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Surf!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SURF, opponentLeft);
MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
NOT MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
} THEN {
EXPECT_EQ(playerLeft->hp, playerLeft->maxHP);
EXPECT_EQ(playerRight->hp, playerRight->maxHP);
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
}
}
SINGLE_BATTLE_TEST("Desolate Land does not block a move if Pokémon is asleep and uses a Water-type move") // Sleep/confusion/paralysis all happen before the check for primal weather
{
GIVEN {
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
} SCENE {
NOT MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
MESSAGE("The opposing Wobbuffet is fast asleep.");
}
}
SINGLE_BATTLE_TEST("Desolate Land will not create a softlock when move in semi invulnerable position is blocked")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
} WHEN {
TURN { MOVE(player, MOVE_DIVE); }
TURN { SWITCH(opponent, 1); SKIP_TURN(player); }
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, player);
ABILITY_POPUP(opponent, ABILITY_DESOLATE_LAND);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}
SINGLE_BATTLE_TEST("Desolate Land is removed immediately if user faints")
{
GIVEN {
PLAYER(SPECIES_GROUDON) { HP(1); Item(ITEM_RED_ORB); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_POUND); SEND_OUT(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
NOT MESSAGE("The sunlight is strong.");
MESSAGE("The extremely harsh sunlight faded!");
}
}
SINGLE_BATTLE_TEST("Desolate Land blocks weather-setting moves")
{
u16 move;
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
PARAMETRIZE { move = MOVE_SANDSTORM; }
PARAMETRIZE { move = MOVE_HAIL; }
PARAMETRIZE { move = MOVE_SNOWSCAPE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_SUNNY_DAY) == EFFECT_SUNNY_DAY);
ASSUME(GetMoveEffect(MOVE_RAIN_DANCE) == EFFECT_RAIN_DANCE);
ASSUME(GetMoveEffect(MOVE_SANDSTORM) == EFFECT_SANDSTORM);
ASSUME(GetMoveEffect(MOVE_HAIL) == EFFECT_HAIL);
ASSUME(GetMoveEffect(MOVE_SNOWSCAPE) == EFFECT_SNOWSCAPE);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
} THEN {
EXPECT(gBattleWeather & B_WEATHER_SUN_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Desolate Land prevents other weather abilities")
{
u16 ability, species;
PARAMETRIZE { ability = ABILITY_DROUGHT; species = SPECIES_NINETALES; }
PARAMETRIZE { ability = ABILITY_DRIZZLE; species = SPECIES_POLITOED; }
PARAMETRIZE { ability = ABILITY_SAND_STREAM; species = SPECIES_HIPPOWDON; }
PARAMETRIZE { ability = ABILITY_SNOW_WARNING; species = SPECIES_ABOMASNOW; }
GIVEN {
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { SWITCH(opponent, 1); }
} SCENE {
ABILITY_POPUP(opponent, ability);
} THEN {
EXPECT(gBattleWeather & B_WEATHER_SUN_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Desolate Land can be replaced by Delta Stream")
{
GIVEN {
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_RAYQUAZA) { Ability(ABILITY_DELTA_STREAM); }
} WHEN {
TURN { SWITCH(opponent, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DELTA_STREAM);
MESSAGE("Mysterious strong winds are protecting Flying-type Pokémon!");
} THEN {
EXPECT(gBattleWeather & B_WEATHER_STRONG_WINDS);
}
}
SINGLE_BATTLE_TEST("Desolate Land can be replaced by Primordial Sea")
{
GIVEN {
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); }
} WHEN {
TURN { SWITCH(opponent, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_PRIMORDIAL_SEA);
MESSAGE("A heavy rain began to fall!");
} THEN {
EXPECT(gBattleWeather & B_WEATHER_RAIN_PRIMAL);
}
}