180 lines
6.4 KiB
C
180 lines
6.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(!IsBattleMoveStatus(MOVE_WATER_GUN));
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ASSUME(GetMoveType(MOVE_WATER_GUN) == TYPE_WATER);
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}
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SINGLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves")
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{
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GIVEN {
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PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_WATER_GUN); }
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TURN { MOVE(opponent, MOVE_WATER_GUN); }
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} SCENE {
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MESSAGE("The opposing Wobbuffet used Water Gun!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
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MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
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NOT HP_BAR(player);
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MESSAGE("The opposing Wobbuffet used Water Gun!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
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MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
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NOT HP_BAR(player);
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} THEN {
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EXPECT_EQ(player->hp, player->maxHP);
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}
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}
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DOUBLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves and prints the message only once with moves hitting multiple targets")
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{
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GIVEN {
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ASSUME(!IsBattleMoveStatus(MOVE_SURF));
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ASSUME(GetMoveType(MOVE_SURF) == TYPE_WATER);
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ASSUME(GetMoveTarget(MOVE_SURF) == MOVE_TARGET_FOES_AND_ALLY);
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PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(5); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(8); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_SURF); }
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} SCENE {
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MESSAGE("The opposing Wobbuffet used Surf!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SURF, opponentLeft);
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MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
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NOT MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
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} THEN {
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EXPECT_EQ(playerLeft->hp, playerLeft->maxHP);
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EXPECT_EQ(playerRight->hp, playerRight->maxHP);
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EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
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}
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}
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SINGLE_BATTLE_TEST("Desolate Land does not block a move if Pokémon is asleep and uses a Water-type move") // Sleep/confusion/paralysis all happen before the check for primal weather
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{
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GIVEN {
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PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_WATER_GUN); }
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} SCENE {
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NOT MESSAGE("The Water-type attack evaporated in the extremely harsh sunlight!");
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MESSAGE("The opposing Wobbuffet is fast asleep.");
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}
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}
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SINGLE_BATTLE_TEST("Desolate Land will not create a softlock when move in semi invulnerable position is blocked")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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} WHEN {
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TURN { MOVE(player, MOVE_DIVE); }
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TURN { SWITCH(opponent, 1); SKIP_TURN(player); }
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, player);
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ABILITY_POPUP(opponent, ABILITY_DESOLATE_LAND);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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}
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}
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SINGLE_BATTLE_TEST("Desolate Land is removed immediately if user faints")
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{
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GIVEN {
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PLAYER(SPECIES_GROUDON) { HP(1); Item(ITEM_RED_ORB); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_POUND); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
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NOT MESSAGE("The sunlight is strong.");
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MESSAGE("The extremely harsh sunlight faded!");
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}
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}
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SINGLE_BATTLE_TEST("Desolate Land blocks weather-setting moves")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_SUNNY_DAY; }
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PARAMETRIZE { move = MOVE_RAIN_DANCE; }
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PARAMETRIZE { move = MOVE_SANDSTORM; }
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PARAMETRIZE { move = MOVE_HAIL; }
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PARAMETRIZE { move = MOVE_SNOWSCAPE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SUNNY_DAY) == EFFECT_SUNNY_DAY);
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ASSUME(GetMoveEffect(MOVE_RAIN_DANCE) == EFFECT_RAIN_DANCE);
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ASSUME(GetMoveEffect(MOVE_SANDSTORM) == EFFECT_SANDSTORM);
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ASSUME(GetMoveEffect(MOVE_HAIL) == EFFECT_HAIL);
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ASSUME(GetMoveEffect(MOVE_SNOWSCAPE) == EFFECT_SNOWSCAPE);
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PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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} THEN {
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EXPECT(gBattleWeather & B_WEATHER_SUN_PRIMAL);
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}
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}
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SINGLE_BATTLE_TEST("Desolate Land prevents other weather abilities")
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{
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u16 ability, species;
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PARAMETRIZE { ability = ABILITY_DROUGHT; species = SPECIES_NINETALES; }
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PARAMETRIZE { ability = ABILITY_DRIZZLE; species = SPECIES_POLITOED; }
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PARAMETRIZE { ability = ABILITY_SAND_STREAM; species = SPECIES_HIPPOWDON; }
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PARAMETRIZE { ability = ABILITY_SNOW_WARNING; species = SPECIES_ABOMASNOW; }
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GIVEN {
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PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ability);
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} THEN {
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EXPECT(gBattleWeather & B_WEATHER_SUN_PRIMAL);
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}
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}
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SINGLE_BATTLE_TEST("Desolate Land can be replaced by Delta Stream")
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{
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GIVEN {
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PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_RAYQUAZA) { Ability(ABILITY_DELTA_STREAM); }
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DELTA_STREAM);
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MESSAGE("Mysterious strong winds are protecting Flying-type Pokémon!");
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} THEN {
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EXPECT(gBattleWeather & B_WEATHER_STRONG_WINDS);
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}
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}
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SINGLE_BATTLE_TEST("Desolate Land can be replaced by Primordial Sea")
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{
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GIVEN {
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PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); }
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_PRIMORDIAL_SEA);
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MESSAGE("A heavy rain began to fall!");
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} THEN {
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EXPECT(gBattleWeather & B_WEATHER_RAIN_PRIMAL);
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}
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}
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