124 lines
4.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(MoveMakesContact(MOVE_SCRATCH));
ASSUME(GetMoveType(MOVE_EMBER) == TYPE_FIRE);
ASSUME(MoveMakesContact(MOVE_SCRATCH));
ASSUME(MoveMakesContact(MOVE_FIRE_PUNCH));
ASSUME(GetMoveType(MOVE_FIRE_PUNCH) == TYPE_FIRE);
}
SINGLE_BATTLE_TEST("Fluffy halves damage taken from moves that make direct contact", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy doubles damage taken from fire type moves", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy does not alter damage of fire-type moves that make direct contact", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_FIRE_PUNCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PUNCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy halves damage taken from moves that make direct contact even if protected by Protective Pads", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
ASSUME(MoveMakesContact(MOVE_THUNDER_PUNCH));
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PROTECTIVE_PADS); }
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy does not halve damage taken from moves that make direct contact but are ignored by Punching Glove", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
ASSUME(MoveMakesContact(MOVE_THUNDER_PUNCH));
ASSUME(IsPunchingMove(MOVE_THUNDER_PUNCH));
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PUNCHING_GLOVE); }
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_THUNDER_PUNCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_PUNCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Fluffy does not halve damage taken from moves that make direct contact but are ignored by Long Reach", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_KLUTZ; }
PARAMETRIZE { ability = ABILITY_FLUFFY; }
GIVEN {
ASSUME(MoveMakesContact(MOVE_THUNDER_PUNCH));
PLAYER(SPECIES_ROWLET) { Ability(ABILITY_LONG_REACH); }
OPPONENT(SPECIES_STUFFUL) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_THUNDER_PUNCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_PUNCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}