pokeemmo/src/decompress.c
2025-01-23 09:47:14 +01:00

356 lines
11 KiB
C

#include "global.h"
#include "malloc.h"
#include "data.h"
#include "decompress.h"
#include "pokemon.h"
#include "pokemon_sprite_visualizer.h"
#include "text.h"
#include "menu.h"
void LZDecompressWram(const u32 *src, void *dest)
{
LZ77UnCompWram(src, dest);
}
void LZDecompressVram(const u32 *src, void *dest)
{
LZ77UnCompVram(src, dest);
}
// Checks if `ptr` is likely LZ77 data
// Checks word-alignment, min/max size, and header byte
// Returns uncompressed size if true, 0 otherwise
u32 IsLZ77Data(const void *ptr, u32 minSize, u32 maxSize)
{
const u8 *data = ptr;
u32 size;
// Compressed data must be word aligned
if (((u32)ptr) & 3)
return 0;
// Check LZ77 header byte
// See https://problemkaputt.de/gbatek.htm#biosdecompressionfunctions
if (data[0] != 0x10)
return 0;
// Read 24-bit uncompressed size
size = data[1] | (data[2] << 8) | (data[3] << 16);
if (size >= minSize && size <= maxSize)
return size;
return 0;
}
static inline u32 DoLoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src, void *buffer)
{
struct SpriteSheet dest;
dest.data = buffer;
dest.size = src->size;
dest.tag = src->tag;
return LoadSpriteSheet(&dest);
}
u32 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src)
{
void *buffer = malloc_and_decompress(src->data, NULL);
u32 ret = DoLoadCompressedSpriteSheet(src, buffer);
Free(buffer);
return ret;
}
u32 LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer)
{
LZDecompressWram(src->data, buffer);
return DoLoadCompressedSpriteSheet(src, buffer);
}
// This can be used for either compressed or uncompressed sprite sheets
u32 LoadCompressedSpriteSheetByTemplate(const struct SpriteTemplate *template, s32 offset)
{
struct SpriteTemplate myTemplate;
struct SpriteFrameImage myImage;
u32 size;
// Check for LZ77 header and read uncompressed size, or fallback if not compressed (zero size)
if ((size = IsLZ77Data(template->images->data, TILE_SIZE_4BPP, MAX_DECOMPRESSION_BUFFER_SIZE)) == 0)
return LoadSpriteSheetByTemplate(template, 0, offset);
void *buffer = malloc_and_decompress(template->images->data, NULL);
myImage.data = buffer;
myImage.size = size + offset;
myTemplate.images = &myImage;
myTemplate.tileTag = template->tileTag;
u32 ret = LoadSpriteSheetByTemplate(&myTemplate, 0, offset);
Free(buffer);
return ret;
}
u32 LoadCompressedSpritePalette(const struct CompressedSpritePalette *src)
{
return LoadCompressedSpritePaletteWithTag(src->data, src->tag);
}
u32 LoadCompressedSpritePaletteWithTag(const u32 *pal, u16 tag)
{
u32 index;
struct SpritePalette dest;
void *buffer = malloc_and_decompress(pal, NULL);
dest.data = buffer;
dest.tag = tag;
index = LoadSpritePalette(&dest);
Free(buffer);
return index;
}
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer)
{
struct SpritePalette dest;
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.tag = src->tag;
LoadSpritePalette(&dest);
}
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer)
{
LZ77UnCompWram(src->data, buffer);
}
void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality)
{
LoadSpecialPokePic(dest, species, personality, isFrontPic);
}
void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic)
{
species = SanitizeSpeciesId(species);
if (species == SPECIES_UNOWN)
species = GetUnownSpeciesId(personality);
if (isFrontPic)
{
#if P_GENDER_DIFFERENCES
if (gSpeciesInfo[species].frontPicFemale != NULL && IsPersonalityFemale(species, personality))
LZ77UnCompWram(gSpeciesInfo[species].frontPicFemale, dest);
else
#endif
if (gSpeciesInfo[species].frontPic != NULL)
LZ77UnCompWram(gSpeciesInfo[species].frontPic, dest);
else
LZ77UnCompWram(gSpeciesInfo[SPECIES_NONE].frontPic, dest);
}
else
{
#if P_GENDER_DIFFERENCES
if (gSpeciesInfo[species].backPicFemale != NULL && IsPersonalityFemale(species, personality))
LZ77UnCompWram(gSpeciesInfo[species].backPicFemale, dest);
else
#endif
if (gSpeciesInfo[species].backPic != NULL)
LZ77UnCompWram(gSpeciesInfo[species].backPic, dest);
else
LZ77UnCompWram(gSpeciesInfo[SPECIES_NONE].backPic, dest);
}
if (species == SPECIES_SPINDA && isFrontPic)
{
DrawSpindaSpots(personality, dest, FALSE);
DrawSpindaSpots(personality, dest, TRUE);
}
}
void Unused_LZDecompressWramIndirect(const void **src, void *dest)
{
LZ77UnCompWram(*src, dest);
}
static void UNUSED StitchObjectsOn8x8Canvas(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
{
/*
This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
are stitched together to be displayed on the battle screen.
Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
that the result will have each object centered in a 8x8 tile canvas.
*/
s32 i, j, k, l;
u8 *src = src_tiles, *dest = dest_tiles;
u8 bottom_off;
if (object_size & 1)
{
// Object size is odd
bottom_off = (object_size >> 1) + 4;
for (l = 0; l < object_count; l++)
{
// Clear all unused rows of tiles plus the half-tile required due to centering
for (j = 0; j < 8-object_size; j++)
{
for (k = 0; k < 8; k++)
{
for (i = 0; i < 16; i++)
{
if (j % 2 == 0)
{
// Clear top half of top tile and bottom half of bottom tile when on even j
((dest+i) + (k << 5))[((j >> 1) << 8)] = 0;
((bottom_off << 8) + (dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0;
}
else
{
// Clear bottom half of top tile and top half of tile following bottom tile when on odd j
((dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0;
((bottom_off << 8) + (dest+i) + (k << 5) + 256)[((j >> 1) << 8)] = 0;
}
}
}
}
// Clear the columns to the left and right that wont be used completely
// Unlike the previous loops, this will clear the later used space as well
for (j = 0; j < 2; j++)
{
for (i = 0; i < 8; i++)
{
for (k = 0; k < 32; k++)
{
// Left side
((dest+k) + (i << 8))[(j << 5)] = 0;
// Right side
((dest+k) + (i << 8))[(j << 5)+192] = 0;
}
}
}
// Skip the top row and first tile on the second row for objects of size 5
if (object_size == 5) dest += 0x120;
// Copy tile data
for (j = 0; j < object_size; j++)
{
for (k = 0; k < object_size; k++)
{
for (i = 0; i < 4; i++)
{
// Offset the tile by +4px in both x and y directions
(dest + (i << 2))[18] = (src + (i << 2))[0];
(dest + (i << 2))[19] = (src + (i << 2))[1];
(dest + (i << 2))[48] = (src + (i << 2))[2];
(dest + (i << 2))[49] = (src + (i << 2))[3];
(dest + (i << 2))[258] = (src + (i << 2))[16];
(dest + (i << 2))[259] = (src + (i << 2))[17];
(dest + (i << 2))[288] = (src + (i << 2))[18];
(dest + (i << 2))[289] = (src + (i << 2))[19];
}
src += 32;
dest += 32;
}
// At the end of a row, skip enough tiles to get to the beginning of the next row
if (object_size == 7) dest += 0x20;
else if (object_size == 5) dest += 0x60;
}
// Skip remaining unused space to go to the beginning of the next object
if (object_size == 7) dest += 0x100;
else if (object_size == 5) dest += 0x1e0;
}
}
else
{
// Object size is even
for (i = 0; i < object_count; i++)
{
// For objects of size 6, the first and last row and column will be cleared
// While the remaining space will be filled with actual data
if (object_size == 6)
{
for (k = 0; k < 256; k++)
{
*dest = 0;
dest++;
}
}
for (j = 0; j < object_size; j++)
{
if (object_size == 6)
{
for (k = 0; k < 32; k++)
{
*dest = 0;
dest++;
}
}
// Copy tile data
for (k = 0; k < 32 * object_size; k++)
{
*dest = *src;
src++;
dest++;
}
if (object_size == 6)
{
for (k = 0; k < 32; k++)
{
*dest = 0;
dest++;
}
}
}
if (object_size == 6)
{
for (k = 0; k < 256; k++)
{
*dest = 0;
dest++;
}
}
}
}
}
u32 GetDecompressedDataSize(const u32 *ptr)
{
const u8 *ptr8 = (const u8 *)ptr;
return (ptr8[3] << 16) | (ptr8[2] << 8) | (ptr8[1]);
}
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src)
{
struct SpriteSheet dest;
void *buffer;
buffer = AllocZeroed(src->data[0] >> 8);
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.size = src->size;
dest.tag = src->tag;
LoadSpriteSheet(&dest);
Free(buffer);
return FALSE;
}
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src)
{
struct SpritePalette dest;
void *buffer;
buffer = AllocZeroed(src->data[0] >> 8);
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.tag = src->tag;
LoadSpritePalette(&dest);
Free(buffer);
return FALSE;
}