40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
#ifndef GUARD_CONSTANTS_FIELD_WEATHER_H
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#define GUARD_CONSTANTS_FIELD_WEATHER_H
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#include "config/overworld.h"
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// sPaletteColorMapTypes & field_effect_scripts
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enum ColorMapType
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{
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COLOR_MAP_NONE,
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COLOR_MAP_DARK_CONTRAST,
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COLOR_MAP_CONTRAST,
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};
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#define MAX_RAIN_SPRITES 24
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#define NUM_CLOUD_SPRITES 3
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#define NUM_FOG_HORIZONTAL_SPRITES 20
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#define NUM_ASH_SPRITES 20
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#define NUM_FOG_DIAGONAL_SPRITES 20
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#define NUM_SANDSTORM_SPRITES 20
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#define NUM_SWIRL_SANDSTORM_SPRITES 5
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#define NUM_SNOWFLAKE_SPRITES 16
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// Controls how the weather should be changing the screen palettes.
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#define WEATHER_PAL_STATE_CHANGING_WEATHER 0
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#define WEATHER_PAL_STATE_SCREEN_FADING_IN 1
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#define WEATHER_PAL_STATE_SCREEN_FADING_OUT 2
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#define WEATHER_PAL_STATE_IDLE 3
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// Modes for FadeScreen
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#define FADE_FROM_BLACK 0
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#define FADE_TO_BLACK 1
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#define FADE_FROM_WHITE 2
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#define FADE_TO_WHITE 3
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// Shadows values
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#define BASE_SHADOW_INTENSITY (16 - OW_SHADOW_INTENSITY)
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#define SHADOW_COLOR_INDEX 9 // Within the weather palette, shadow sprites' color index
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#endif // GUARD_CONSTANTS_FIELD_WEATHER_H
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