pokeemmo/src/data/graphics/battle_environment.h
2025-07-12 12:38:06 -04:00

51 lines
4.3 KiB
C

const u32 gBattleEnvironmentTiles_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/tiles.4bpp.smol");
const u32 gBattleEnvironmentTilemap_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/map.bin.smolTM");
const u32 gBattleEnvironmentTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/tiles.4bpp.smol");
const u32 gBattleEnvironmentTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/map.bin.smolTM");
const u16 gBattleEnvironmentPalette_Building[] = INCBIN_U16("graphics/battle_environment/building/palette.gbapal");
const u16 gBattleEnvironmentPalette_Kyogre[] = INCBIN_U16("graphics/battle_environment/water/kyogre.gbapal");
const u16 gBattleEnvironmentPalette_Groudon[] = INCBIN_U16("graphics/battle_environment/cave/groudon.gbapal");
const u16 gBattleEnvironmentPalette_BuildingGym[] = INCBIN_U16("graphics/battle_environment/building/palette2.gbapal");
const u16 gBattleEnvironmentPalette_BuildingLeader[] = INCBIN_U16("graphics/battle_environment/building/palette3.gbapal");
const u16 gBattleEnvironmentPalette_StadiumAqua[] = INCBIN_U16("graphics/battle_environment/stadium/palette1.gbapal");
const u16 gBattleEnvironmentPalette_StadiumMagma[] = INCBIN_U16("graphics/battle_environment/stadium/palette2.gbapal");
const u16 gBattleEnvironmentPalette_StadiumSidney[] = INCBIN_U16("graphics/battle_environment/stadium/palette3.gbapal");
const u16 gBattleEnvironmentPalette_StadiumPhoebe[] = INCBIN_U16("graphics/battle_environment/stadium/palette4.gbapal");
const u16 gBattleEnvironmentPalette_StadiumGlacia[] = INCBIN_U16("graphics/battle_environment/stadium/palette5.gbapal");
const u16 gBattleEnvironmentPalette_StadiumDrake[] = INCBIN_U16("graphics/battle_environment/stadium/palette6.gbapal");
const u16 gBattleEnvironmentPalette_StadiumWallace[] = INCBIN_U16("graphics/battle_environment/stadium/palette7.gbapal");
const u16 gBattleEnvironmentPalette_Rayquaza[] = INCBIN_U16("graphics/battle_environment/sky/palette.gbapal");
const u32 gBattleEnvironmentAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/anim_map.bin.smolTM");
const u32 gBattleEnvironmentAnimTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/anim_tiles.4bpp.smol");
const u32 gBattleEnvironmentAnimTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/anim_map.bin.smolTM");