pokeemmo/src/data.c
Eduardo Quezada D'Ottone 4adc2dcb16
Species Simplifier™ - Part 3 (#3562)
* Added SpeciesInfo fields

# Conflicts:
#	include/pokemon.h

* Added missing comments

* Renamed gigantamax to isGigantamax

* Converted species flags to agbcc bit flags

* Added padding after flags

* Pikachu form config

* Dex text

* Reordered Paradox flag

* Missing Pikachu ifdef comments

* Moved P_GEN_x_POKEMON settings to the species_families file

* Gen 1 Dex entries

* Renamed file to species_enabled.h

* Prevent Pokémon from evolving if their evolution is disabled

* Prevent Pokémon from being affected by Eviolite if their evolution is disabled

* Prevent Pokémon offspring if they're disabled

* Corrected imprementation of evolution prevention

It could potentially overwrite items by accident

* Cross-evo configs

* Gen 2 dex entries

* Changed cry table to use assignable IDs

# Conflicts:
#	include/pokemon.h

* Form table pointers

* Beginning support for moving data to gSpeciesInfo

* Pokédexes reads text from gSpeciesInfo

* Reading species names from gSpeciesInfo

* Fixed erroneous copy-paste

* Moved Bulbasaur to Raichu Family data do gSpeciesinfo

* Added female pic sizes

* Macros for Front, Back, Palette and Learnsets

* Sandshrew to Dugtrio Families

* Obtains Height/Weight from gSpeciesInfo

* Read category from gSpeciesInfo

* Removed unused data from pokedex_entries.h

* Moved Gen 1 data to gSpeciesInfo

* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs

* Moved Gen 3 data to gSpeciesInfo

* Moved Gen 4 data to gSpeciesInfo

* HGSS dex properly shows form sprites

* Fixed data type for GetSpeciesHeight/Weight

* Reading Pokédex Size data from gSpeciesInfo

* Cleaned up mon graphic decompression function

* Reading Front Pics gSpeciesInfo

* Reading Back Pics gSpeciesInfo

* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct

* Reading palettes from gSpeciesInfo

* Reading animation delay from gSpeciesInfo

* Fixed Pokémon Debug Menu not reading animation delay

* Reading front anim Id from gSpeciesInfo

* Reading back anim Id from gSpeciesInfo

* Reading Animation Frames from gSpeciesInfo

* Reading Icon Sprites from gSpeciesInfo

* Reading Icon Palette IDs from gSpeciesInfo

* Reading Footprints from gSpeciesInfo

* Reading Mon Pic sizes from gSpeciesInfo

* Separate mon pic sizes for female mon

* Reading Level Up Learnsets from gSpeciesInfo

* Reading Teachable Learnsets from gSpeciesInfo

* Reading National Dex Number from gSpeciesInfo

* Reading Enemy Mon Elevation from gSpeciesInfo

* Reading Evolutions from gSpeciesInfo

* Reading form table from gSpeciesInfo

* Fixed button label inconsistency in pokémon debug menu

* Reading form change table from gSpeciesInfo

* Removed need to define mon graphics in include/graphics.h

* Reordered mon graphics by family

* Fixed National dex number offset

* gFrontierBannedSpecies now checks IsSpeciesEnabled

* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst

* Gen 3 & 4 family toggles for dex entries

* Fixed missing Mr. Rime data

* Gen 1 dex descriptions as compound strings

* Gen 2 dex descriptions as compound strings

* Gen 3 dex descriptions as compound strings

* Gen 4 dex descriptions as compound strings

* Fixed compile in agbcc

* Moved Gen 5 data to gSpeciesInfo

* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)

* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES

* Fixed capitalization for front pic anims

* Fixed `CanEvolve`

* Moved Gen 6 data to gSpeciesInfo

* Gen 7 without macros

* Gen 8 without macros

* Gen 9 without macros

* Fixed Gen 9 sound data

* Finished moving Gen 7 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Ultra Necrozma is now included in the fusion forms define

* Cries are now properly excluded from the rom when disabling species

* Removed P_GEN_x_POKEMON from form_change_tables.h

* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting

* Added P_NEW_EVOS_IN_REGIONAL_DEX setting

* Automatic ASSUMPTION_FAIL when used species are disabled

* Finished moving Gen 8 data in macros (by Alex)

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Expanded Alcremie macro

* Finished moving Gen 9 data in macros (by Alex)

* Fixed missing data for Komala and Marshadow

* Form species id tables use family toggles + added missing Ursaluna form species id table

* Fixed Genesect palettes

* Fixed Flabébé family graphics

* Fixed Minior Graphics

* Fixed missing Calyrex data

* Family toggles in mon graphcis (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed missing Ogerpon data

* Ordered Level Up Learnsets (missing toggles)

Also added White Basculin learnset

* Added more Minior synonyms

* Fixed enamorus order

* Reordered teachable learnsets

* Removed sSpeciesXXX level up learnsets + reordered

* Removed unneeded assumes

* Removed unused extra animations

* Family toggles in mon level up learnsets (By Jasper/Bassoonian)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed Phione graphics inclusion

* Family toggles for Teachable Learnsets

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Ordered Front Pic Anims

* Family toggles for front pic animations

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS dex incorrectly showing the wrong mon when catching it

* Family toggles for Egg Moves + reodered

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Fixed HGSS not checking for null footprints

* Review changes

* Fixed Female difference mon not using their macros

* Fixed Alcremie Macro

* Fixed compile error when disabling the Bulbasaur family

* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly

* Re-added missing Egg graphical data

* Fixed crash during the Birch Intro when Lotad is disabled

* Renamed PALLETE to PALETTES

* Removed extra spacing for YOffsets

* Fixed compile when only disabling cross-gen evolutions

* Added Tera Forms define (Ogerpon and Terapagos)

* Fixed Necrozma macro

* Removed .noFlip = FALSE

* Fixed dex number in summary screen for forms when nat dex is disabled

* Fixed Paldean form paths

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2023-12-08 15:05:10 +01:00

297 lines
9.3 KiB
C

#include "global.h"
#include "malloc.h"
#include "battle.h"
#include "data.h"
#include "graphics.h"
#include "constants/abilities.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/trainers.h"
#include "constants/battle_ai.h"
const u16 gMinigameDigits_Pal[] = INCBIN_U16("graphics/link/minigame_digits.gbapal");
const u32 gMinigameDigits_Gfx[] = INCBIN_U32("graphics/link/minigame_digits.4bpp.lz");
static const u32 sMinigameDigitsThin_Gfx[] = INCBIN_U32("graphics/link/minigame_digits2.4bpp.lz"); // Unused
#define BATTLER_OFFSET(i) (gHeap + 0x8000 + MON_PIC_SIZE * (i))
const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[] =
{
{BATTLER_OFFSET(0), MON_PIC_SIZE},
{BATTLER_OFFSET(1), MON_PIC_SIZE},
{BATTLER_OFFSET(2), MON_PIC_SIZE},
{BATTLER_OFFSET(3), MON_PIC_SIZE},
};
const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[] =
{
{BATTLER_OFFSET(4), MON_PIC_SIZE},
{BATTLER_OFFSET(5), MON_PIC_SIZE},
{BATTLER_OFFSET(6), MON_PIC_SIZE},
{BATTLER_OFFSET(7), MON_PIC_SIZE},
};
const struct SpriteFrameImage gBattlerPicTable_PlayerRight[] =
{
{BATTLER_OFFSET(8), MON_PIC_SIZE},
{BATTLER_OFFSET(9), MON_PIC_SIZE},
{BATTLER_OFFSET(10), MON_PIC_SIZE},
{BATTLER_OFFSET(11), MON_PIC_SIZE},
};
const struct SpriteFrameImage gBattlerPicTable_OpponentRight[] =
{
{BATTLER_OFFSET(12), MON_PIC_SIZE},
{BATTLER_OFFSET(13), MON_PIC_SIZE},
{BATTLER_OFFSET(14), MON_PIC_SIZE},
{BATTLER_OFFSET(15), MON_PIC_SIZE},
};
const struct SpriteFrameImage gTrainerBackPicTable_Brendan[] =
{
{gTrainerBackPic_Brendan + TRAINER_PIC_SIZE * 0, TRAINER_PIC_SIZE},
{gTrainerBackPic_Brendan + TRAINER_PIC_SIZE * 1, TRAINER_PIC_SIZE},
{gTrainerBackPic_Brendan + TRAINER_PIC_SIZE * 2, TRAINER_PIC_SIZE},
{gTrainerBackPic_Brendan + TRAINER_PIC_SIZE * 3, TRAINER_PIC_SIZE},
};
const struct SpriteFrameImage gTrainerBackPicTable_May[] =
{
{gTrainerBackPic_May + TRAINER_PIC_SIZE * 0, TRAINER_PIC_SIZE},
{gTrainerBackPic_May + TRAINER_PIC_SIZE * 1, TRAINER_PIC_SIZE},
{gTrainerBackPic_May + TRAINER_PIC_SIZE * 2, TRAINER_PIC_SIZE},
{gTrainerBackPic_May + TRAINER_PIC_SIZE * 3, TRAINER_PIC_SIZE},
};
const struct SpriteFrameImage gTrainerBackPicTable_Red[] =
{
{gTrainerBackPic_Red + TRAINER_PIC_SIZE * 0, TRAINER_PIC_SIZE},
{gTrainerBackPic_Red + TRAINER_PIC_SIZE * 1, TRAINER_PIC_SIZE},
{gTrainerBackPic_Red + TRAINER_PIC_SIZE * 2, TRAINER_PIC_SIZE},
{gTrainerBackPic_Red + TRAINER_PIC_SIZE * 3, TRAINER_PIC_SIZE},
{gTrainerBackPic_Red + TRAINER_PIC_SIZE * 4, TRAINER_PIC_SIZE},
};
const struct SpriteFrameImage gTrainerBackPicTable_Leaf[] =
{
{gTrainerBackPic_Leaf + TRAINER_PIC_SIZE * 0, TRAINER_PIC_SIZE},
{gTrainerBackPic_Leaf + TRAINER_PIC_SIZE * 1, TRAINER_PIC_SIZE},
{gTrainerBackPic_Leaf + TRAINER_PIC_SIZE * 2, TRAINER_PIC_SIZE},
{gTrainerBackPic_Leaf + TRAINER_PIC_SIZE * 3, TRAINER_PIC_SIZE},
{gTrainerBackPic_Leaf + TRAINER_PIC_SIZE * 4, TRAINER_PIC_SIZE},
};
const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[] =
{
{gTrainerBackPic_RubySapphireBrendan + TRAINER_PIC_SIZE * 0, TRAINER_PIC_SIZE},
{gTrainerBackPic_RubySapphireBrendan + TRAINER_PIC_SIZE * 1, TRAINER_PIC_SIZE},
{gTrainerBackPic_RubySapphireBrendan + TRAINER_PIC_SIZE * 2, TRAINER_PIC_SIZE},
{gTrainerBackPic_RubySapphireBrendan + TRAINER_PIC_SIZE * 3, TRAINER_PIC_SIZE},
};
const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[] =
{
{gTrainerBackPic_RubySapphireMay + TRAINER_PIC_SIZE * 0, TRAINER_PIC_SIZE},
{gTrainerBackPic_RubySapphireMay + TRAINER_PIC_SIZE * 1, TRAINER_PIC_SIZE},
{gTrainerBackPic_RubySapphireMay + TRAINER_PIC_SIZE * 2, TRAINER_PIC_SIZE},
{gTrainerBackPic_RubySapphireMay + TRAINER_PIC_SIZE * 3, TRAINER_PIC_SIZE},
};
const struct SpriteFrameImage gTrainerBackPicTable_Wally[] =
{
{gTrainerBackPic_Wally + TRAINER_PIC_SIZE * 0, TRAINER_PIC_SIZE},
{gTrainerBackPic_Wally + TRAINER_PIC_SIZE * 1, TRAINER_PIC_SIZE},
{gTrainerBackPic_Wally + TRAINER_PIC_SIZE * 2, TRAINER_PIC_SIZE},
{gTrainerBackPic_Wally + TRAINER_PIC_SIZE * 3, TRAINER_PIC_SIZE},
};
const struct SpriteFrameImage gTrainerBackPicTable_Steven[] =
{
{gTrainerBackPic_Steven + TRAINER_PIC_SIZE * 0, TRAINER_PIC_SIZE},
{gTrainerBackPic_Steven + TRAINER_PIC_SIZE * 1, TRAINER_PIC_SIZE},
{gTrainerBackPic_Steven + TRAINER_PIC_SIZE * 2, TRAINER_PIC_SIZE},
{gTrainerBackPic_Steven + TRAINER_PIC_SIZE * 3, TRAINER_PIC_SIZE},
};
const union AnimCmd sAnim_GeneralFrame0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
static const union AnimCmd sAnim_GeneralFrame3[] =
{
ANIMCMD_FRAME(3, 0),
ANIMCMD_END,
};
// Many of these affine anims seem to go unused, and
// instead SetSpriteRotScale is used to manipulate
// the battler sprites directly (for instance, in AnimTask_SwitchOutShrinkMon).
// Those with explicit indexes are referenced elsewhere.
static const union AffineAnimCmd sAffineAnim_Battler_Normal[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_Flipped[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_Emerge[] =
{
AFFINEANIMCMD_FRAME(0x28, 0x28, 0, 0),
AFFINEANIMCMD_FRAME(0x12, 0x12, 0, 12),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_Return[] =
{
AFFINEANIMCMD_FRAME( -0x2, -0x2, 0, 18),
AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 15),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_HorizontalSquishLoop[] =
{
AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
AFFINEANIMCMD_FRAME( 0x4, 0x0, 0, 8),
AFFINEANIMCMD_FRAME(-0x4, 0x0, 0, 8),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd sAffineAnim_Battler_Grow[] =
{
AFFINEANIMCMD_FRAME(0x2, 0x2, 0, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_Shrink[] =
{
AFFINEANIMCMD_FRAME(-0x2, -0x2, 0, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_BigToSmall[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 9),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_GrowLarge[] =
{
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 63),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_TipRight[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[] =
{
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_GrowLarge,
sAffineAnim_Battler_TipRight,
sAffineAnim_Battler_BigToSmall,
};
static const union AffineAnimCmd sAffineAnim_Battler_SpinShrink[] =
{
AFFINEANIMCMD_FRAME(-0x4, -0x4, 4, 63),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_TipLeft[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_RotateUpAndBack[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sAffineAnim_Battler_Spin[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 9, 110),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[] =
{
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_SpinShrink,
sAffineAnim_Battler_TipLeft,
sAffineAnim_Battler_RotateUpAndBack,
sAffineAnim_Battler_BigToSmall,
sAffineAnim_Battler_Spin,
};
const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[] =
{
[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Flipped,
[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
sAffineAnim_Battler_HorizontalSquishLoop,
sAffineAnim_Battler_Grow,
sAffineAnim_Battler_Shrink,
sAffineAnim_Battler_SpinShrink,
sAffineAnim_Battler_TipLeft,
sAffineAnim_Battler_RotateUpAndBack,
sAffineAnim_Battler_BigToSmall,
sAffineAnim_Battler_Spin,
};
static const union AnimCmd sAnim_MonPic_0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
static const union AnimCmd sAnim_MonPic_1[] =
{
ANIMCMD_FRAME(1, 0),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_MonPic[MAX_MON_PIC_FRAMES] =
{
sAnim_MonPic_0,
sAnim_MonPic_1,
};
#include "data/trainer_graphics/front_pic_anims.h"
#include "data/trainer_graphics/front_pic_tables.h"
#include "data/trainer_graphics/back_pic_anims.h"
#include "data/trainer_graphics/back_pic_tables.h"
#include "data/trainer_parties.h"
#include "data/text/trainer_class_names.h"
#include "data/trainers.h"
#include "data/text/move_names.h"