26 lines
1.0 KiB
C
26 lines
1.0 KiB
C
#ifndef GUARD_TRAINER_SLIDE_H
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#define GUARD_TRAINER_SLIDE_H
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#include "constants/trainer_slide.h"
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struct MessageStatus
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{
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u8 messageInitalized[TRAINER_SLIDE_ARRAY_SIZE];
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u8 messagePlayed[TRAINER_SLIDE_ARRAY_SIZE];
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};
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void SetTrainerSlideMessage(enum DifficultyLevel difficulty, u32 trainerId, u32 slideId);
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enum TrainerSlideTargets ShouldDoTrainerSlide(u32 battler, enum TrainerSlideType slideId);
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void TryInitializeFirstSTABMoveTrainerSlide(u32 battlerDef, u32 battlerAtk, u32 moveType);
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void TryInitializeTrainerSlidePlayerLandsFirstCriticalHit(u32 target);
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void TryInitializeTrainerSlideEnemyLandsFirstCriticalHit(u32 target);
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void TryInitializeTrainerSlidePlayerLandsFirstSuperEffectiveHit(u32 target);
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void TryInitializeTrainerSlideEnemyMonUnaffected(u32 target);
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bool32 IsTrainerSlideInitialized(enum TrainerSlideType slideId);
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bool32 IsTrainerSlidePlayed(enum TrainerSlideType slideId);
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void InitalizeTrainerSlide(enum TrainerSlideType slideId);
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void MarkTrainerSlideAsPlayed(enum TrainerSlideType slideId);
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#endif // GUARD_TRAINER_SLIDE_H
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