Alex 5451e40830
Fixes Toxic Thread animation not being played at the right time (#7247)
Co-authored-by: hedara90 <90hedara@gmail.com>
2025-06-30 21:41:29 +02:00

166 lines
6.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_TOXIC_THREAD) == EFFECT_TOXIC_THREAD);
}
SINGLE_BATTLE_TEST("Toxic Thread both reduces speed and inflicts Poison")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Toxic Thread still inflicts Poison if speed can't go lower")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_SCARY_FACE) == EFFECT_SPEED_DOWN_2);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 6);
}
}
SINGLE_BATTLE_TEST("Toxic Thread still inflicts Poison if speed can't be lowered")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_REGICE) { Ability(ABILITY_CLEAR_BODY); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Toxic Thread still lowers speed if the target can't be Poisoned")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_BRONZOR].types[0] == TYPE_STEEL || gSpeciesInfo[SPECIES_BRONZOR].types[1] == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_BRONZOR);
} WHEN {
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Toxic Thread still lowers speed if the target is already Poisoned")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_POISON_POWDER); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Toxic Thread fails if speed can't be lowered and status can't be inflicted")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_POISON_POWDER); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
}
}
SINGLE_BATTLE_TEST("Toxic Thread fails if speed can't be lowered due to Clear Body and status can't be inflicted")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_REGICE) { Ability(ABILITY_CLEAR_BODY); }
} WHEN {
TURN { MOVE(player, MOVE_POISON_POWDER); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
}
}
SINGLE_BATTLE_TEST("Toxic Thread fails if speed can't be lowered and target is a poison type")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_POISON || gSpeciesInfo[SPECIES_ODDISH].types[1] == TYPE_POISON);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ODDISH);
} WHEN {
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_SCARY_FACE); }
TURN { MOVE(player, MOVE_TOXIC_THREAD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_THREAD, player);
}
}