pokeemmo/test/battle/ability/battle_bond.c
2026-02-06 11:57:33 +01:00

192 lines
6.8 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(!IsBattleMoveStatus(MOVE_WATER_GUN));
}
// Battle Bond transforms the Pokémon when fainting any battler(opposing or partner), unless it's the last Pokémon and the battle ends.
SINGLE_BATTLE_TEST("Battle Bond transforms player's Greninja - Singles")
{
u32 monsCountPlayer, monsCountOpponent;
PARAMETRIZE { monsCountPlayer = 1; monsCountOpponent = 1; }
PARAMETRIZE { monsCountPlayer = 1; monsCountOpponent = 2; }
PARAMETRIZE { monsCountPlayer = 2; monsCountOpponent = 1; }
PARAMETRIZE { monsCountPlayer = 2; monsCountOpponent = 2; }
GIVEN {
WITH_CONFIG(B_BATTLE_BOND, GEN_8);
PLAYER(SPECIES_GRENINJA_BATTLE_BOND);
if (monsCountPlayer == 2) {
PLAYER(SPECIES_WOBBUFFET);
}
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
if (monsCountOpponent == 2) {
OPPONENT(SPECIES_WOBBUFFET);
}
} WHEN {
if (monsCountOpponent == 2) {
TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); }
} else {
TURN { MOVE(player, MOVE_WATER_GUN); }
}
} SCENE {
HP_BAR(opponent);
MESSAGE("The opposing Wobbuffet fainted!");
if (monsCountOpponent != 1) {
ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
MESSAGE("Greninja became fully charged due to its bond with its trainer!");
MESSAGE("Greninja became Ash-Greninja!");
} else {
NONE_OF {
ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
MESSAGE("Greninja became fully charged due to its bond with its trainer!");
}
}
} FINALLY {
if (monsCountOpponent != 1) {
EXPECT(player->species == SPECIES_GRENINJA_ASH);
} else {
EXPECT(player->species == SPECIES_GRENINJA_BATTLE_BOND);
}
}
}
SINGLE_BATTLE_TEST("Battle Bond transforms opponent's Greninja - Singles")
{
u32 monsCountPlayer, monsCountOpponent;
PARAMETRIZE { monsCountPlayer = 1; monsCountOpponent = 1; }
PARAMETRIZE { monsCountPlayer = 1; monsCountOpponent = 2; }
PARAMETRIZE { monsCountPlayer = 2; monsCountOpponent = 1; }
PARAMETRIZE { monsCountPlayer = 2; monsCountOpponent = 2; }
GIVEN {
WITH_CONFIG(B_BATTLE_BOND, GEN_8);
OPPONENT(SPECIES_GRENINJA_BATTLE_BOND);
if (monsCountOpponent == 2) {
OPPONENT(SPECIES_WOBBUFFET);
}
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
if (monsCountPlayer == 2) {
PLAYER(SPECIES_WOBBUFFET);
}
} WHEN {
if (monsCountPlayer == 2) {
TURN { MOVE(opponent, MOVE_WATER_GUN); SEND_OUT(player, 1); }
} else {
TURN { MOVE(opponent, MOVE_WATER_GUN); }
}
} SCENE {
HP_BAR(player);
MESSAGE("Wobbuffet fainted!");
if (monsCountPlayer != 1) {
ABILITY_POPUP(opponent, ABILITY_BATTLE_BOND);
MESSAGE("The opposing Greninja became fully charged due to its bond with its trainer!");
MESSAGE("The opposing Greninja became Ash-Greninja!");
} else {
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_BATTLE_BOND);
MESSAGE("The opposing Greninja became fully charged due to its bond with its trainer!");
}
}
} FINALLY {
if (monsCountPlayer != 1) {
EXPECT(opponent->species == SPECIES_GRENINJA_ASH);
} else {
EXPECT(opponent->species == SPECIES_GRENINJA_BATTLE_BOND);
}
}
}
DOUBLE_BATTLE_TEST("Battle Bond transforms player's Greninja when fainting its Ally")
{
u32 monsCountPlayer, monsCountOpponent;
PARAMETRIZE { monsCountPlayer = 2; monsCountOpponent = 2; }
PARAMETRIZE { monsCountPlayer = 2; monsCountOpponent = 3; }
PARAMETRIZE { monsCountPlayer = 3; monsCountOpponent = 2; }
PARAMETRIZE { monsCountPlayer = 3; monsCountOpponent = 3; }
GIVEN {
WITH_CONFIG(B_BATTLE_BOND, GEN_8);
PLAYER(SPECIES_GRENINJA_BATTLE_BOND);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
if (monsCountPlayer == 3) {
PLAYER(SPECIES_WOBBUFFET);
}
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
if (monsCountOpponent == 3) {
OPPONENT(SPECIES_WOBBUFFET);
}
} WHEN {
if (monsCountPlayer == 3) {
TURN { MOVE(playerLeft, MOVE_WATER_GUN, target:playerRight); SEND_OUT(playerRight, 2); }
} else {
TURN { MOVE(playerLeft, MOVE_WATER_GUN, target:playerRight); }
}
} SCENE {
HP_BAR(playerRight);
MESSAGE("Wobbuffet fainted!");
ABILITY_POPUP(playerLeft, ABILITY_BATTLE_BOND);
MESSAGE("Greninja became fully charged due to its bond with its trainer!");
MESSAGE("Greninja became Ash-Greninja!");
} FINALLY {
EXPECT(playerLeft->species == SPECIES_GRENINJA_ASH);
}
}
SINGLE_BATTLE_TEST("Battle Bond increases Atk, SpAtk and Speed by 1 stage (Gen9+)")
{
GIVEN {
WITH_CONFIG(B_BATTLE_BOND, GEN_9);
PLAYER(SPECIES_GRENINJA_BATTLE_BOND) { Ability(ABILITY_BATTLE_BOND); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent);
MESSAGE("The opposing Wobbuffet fainted!");
ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
} THEN {
EXPECT(player->species != SPECIES_GRENINJA_ASH);
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Battle Bond increases a Stat even if only one can be increased (Gen9+)")
{
GIVEN {
WITH_CONFIG(B_BATTLE_BOND, GEN_9);
PLAYER(SPECIES_GRENINJA_BATTLE_BOND) { Ability(ABILITY_BATTLE_BOND); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_DRAGON_DANCE); }
TURN { MOVE(player, MOVE_DRAGON_DANCE); }
TURN { MOVE(player, MOVE_DRAGON_DANCE); }
TURN { MOVE(player, MOVE_DRAGON_DANCE); }
TURN { MOVE(player, MOVE_DRAGON_DANCE); }
TURN { MOVE(player, MOVE_DRAGON_DANCE); }
TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent);
MESSAGE("The opposing Wobbuffet fainted!");
ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
} THEN {
EXPECT(player->species != SPECIES_GRENINJA_ASH);
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 6);
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 6);
}
}