327 lines
12 KiB
C
327 lines
12 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Pokemon regardless of its typing")
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{
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u16 species;
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PARAMETRIZE { species = SPECIES_ODDISH; }
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PARAMETRIZE { species = SPECIES_BELDUM; }
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GIVEN {
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ASSUME(MoveHasAdditionalEffect(MOVE_TWINEEDLE, MOVE_EFFECT_POISON) == TRUE);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_TWINEEDLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TWINEEDLE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Steel type with a status poison effect")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_POISON_POWDER; }
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PARAMETRIZE { move = MOVE_TOXIC; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
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ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_BELDUM);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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if (move == MOVE_POISON_POWDER)
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STATUS_ICON(opponent, poison: TRUE);
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else
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion does not effect poison type damaging moves if the target is immune to it")
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{
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GIVEN {
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ASSUME(MoveHasAdditionalEffect(MOVE_SLUDGE_BOMB, MOVE_EFFECT_POISON) == TRUE);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_BELDUM);
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} WHEN {
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TURN { MOVE(player, MOVE_SLUDGE_BOMB); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SLUDGE_BOMB, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Corrosion badly poisons its Poison/Steel-type user who holds a Toxic Orb")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(ITEM_TOXIC_ORB); }
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OPPONENT(SPECIES_ODDISH);
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} WHEN {
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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STATUS_ICON(player, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion can poison a target with Synchronize and Synchronize will not poison Poison- or Steel-type Pokémon")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_TOXIC; }
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PARAMETRIZE { move = MOVE_POISON_POWDER; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
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ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_ABRA) { Ability(ABILITY_SYNCHRONIZE); }
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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if (move == MOVE_TOXIC)
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STATUS_ICON(opponent, badPoison: TRUE);
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else
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STATUS_ICON(opponent, poison: TRUE);
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NONE_OF {
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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STATUS_ICON(player, badPoison: TRUE);
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STATUS_ICON(player, poison: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Corrosion cannot bypass moves that prevent poisoning such as Safeguard")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_TOXIC; }
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PARAMETRIZE { move = MOVE_POISON_POWDER; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
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ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SAFEGUARD); MOVE(player, move); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Corrosion cannot bypass abilities that prevent poisoning such as Immunity")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_TOXIC; }
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PARAMETRIZE { move = MOVE_POISON_POWDER; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
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ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); }
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Corrosion allows the Pokémon with the ability to poison a Steel or Poison-type opponent by using Magic Coat")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_TOXIC; }
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PARAMETRIZE { move = MOVE_POISON_POWDER; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
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ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
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ASSUME(GetMoveEffect(MOVE_MAGIC_COAT) == EFFECT_MAGIC_COAT);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_BELDUM);
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} WHEN {
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TURN { MOVE(player, MOVE_MAGIC_COAT); MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, player);
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ANIMATION(ANIM_TYPE_MOVE, move, player); // Bounced by Magic Coat
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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if (move == MOVE_TOXIC)
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STATUS_ICON(opponent, badPoison: TRUE);
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else
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion's effect is lost if the move used by the Pokémon with the ability is reflected by Magic Coat")
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{
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u16 move;
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PARAMETRIZE { move = MOVE_TOXIC; }
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PARAMETRIZE { move = MOVE_POISON_POWDER; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
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ASSUME(GetMoveEffect(MOVE_POISON_POWDER) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_POISON_POWDER) == MOVE_EFFECT_POISON);
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ASSUME(GetMoveEffect(MOVE_MAGIC_COAT) == EFFECT_MAGIC_COAT);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_MAGIC_COAT); MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MAGIC_COAT, opponent);
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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if (move == MOVE_TOXIC)
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STATUS_ICON(opponent, badPoison: TRUE);
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else
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Corrosion can poison Poison/Steel types if the Pokémon uses Baneful Bunker")
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{
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u16 species;
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PARAMETRIZE { species = SPECIES_ODDISH; }
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PARAMETRIZE { species = SPECIES_BELDUM; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_BANEFUL_BUNKER) == EFFECT_PROTECT);
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ASSUME(MoveMakesContact(MOVE_SCRATCH));
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_BANEFUL_BUNKER); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BANEFUL_BUNKER, player);
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MESSAGE("Salandit protected itself!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
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MESSAGE("Salandit protected itself!");
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion can poison Poison/Steel types if the Pokémon uses Psycho Shift while poisoned")
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{
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u16 species;
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PARAMETRIZE { species = SPECIES_ODDISH; }
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PARAMETRIZE { species = SPECIES_BELDUM; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_PSYCHO_SHIFT) == EFFECT_PSYCHO_SHIFT);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Status1(STATUS1_POISON); }
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHO_SHIFT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_PSYCHO_SHIFT, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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STATUS_ICON(player, none: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion can poison Poison/Steel types if the Pokémon uses Fling while holding a Toxic Orb")
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{
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u16 species;
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PARAMETRIZE { species = SPECIES_ODDISH; }
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PARAMETRIZE { species = SPECIES_BELDUM; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_FLING) == EFFECT_FLING);
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ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(ITEM_TOXIC_ORB); }
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion can poison Poison/Steel types if the Pokémon uses Fling while holding a Poison Barb")
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{
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u16 species;
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PARAMETRIZE { species = SPECIES_ODDISH; }
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PARAMETRIZE { species = SPECIES_BELDUM; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_FLING) == EFFECT_FLING);
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ASSUME(gItemsInfo[ITEM_POISON_BARB].holdEffect == HOLD_EFFECT_TYPE_POWER);
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ASSUME(gItemsInfo[ITEM_POISON_BARB].secondaryId == TYPE_POISON);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(ITEM_POISON_BARB); }
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosion does not affect Poison Spikes")
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{
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u16 species;
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PARAMETRIZE { species = SPECIES_ODDISH; }
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PARAMETRIZE { species = SPECIES_BELDUM; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TOXIC_SPIKES) == EFFECT_TOXIC_SPIKES);
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PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
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} THEN {
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EXPECT_EQ(opponent->status1, STATUS1_NONE);
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}
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}
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TO_DO_BATTLE_TEST("Dynamax: Corrosion can poison Poison/Steel types if the Pokémon uses G-Max Malodor")
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