Conflicts: include/battle_anim.h include/battle_controllers.h include/battle_gfx_sfx_util.h include/battle_interface.h include/battle_main.h include/battle_script_commands.h include/battle_util.h include/easy_chat.h include/event_object_movement.h include/field_effect.h include/field_effect_helpers.h include/field_player_avatar.h include/intro.h include/item_use.h include/metatile_behavior.h include/move_relearner.h include/pokedex.h include/pokemon.h include/pokemon_icon.h include/roamer.h include/script_pokemon_util.h include/sprite.h include/text.h include/wild_encounter.h src/battle_controllers.c
33 lines
952 B
C
33 lines
952 B
C
#ifndef GUARD_TRAINER_SEE_H
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#define GUARD_TRAINER_SEE_H
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struct ApproachingTrainer
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{
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u8 objectEventId;
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u8 radius; // plus 1
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const u8 *trainerScriptPtr;
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u8 taskId;
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};
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extern u16 gWhichTrainerToFaceAfterBattle;
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extern u8 gPostBattleMovementScript[4];
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extern struct ApproachingTrainer gApproachingTrainers[2];
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extern u8 gNoOfApproachingTrainers;
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extern bool8 gTrainerApproachedPlayer;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
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void SetBuriedTrainerMovement(struct ObjectEvent *objEvent);
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void DoTrainerApproach(void);
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void TryPrepareSecondApproachingTrainer(void);
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u8 FldEff_ExclamationMarkIcon(void);
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u8 FldEff_QuestionMarkIcon(void);
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u8 FldEff_HeartIcon(void);
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u8 GetCurrentApproachingTrainerObjectEventId(void);
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u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
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void PlayerFaceTrainerAfterBattle(void);
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u8 FldEff_DoubleExclMarkIcon(void);
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u8 FldEff_XIcon(void);
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#endif // GUARD_TRAINER_SEE_H
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