85 lines
2.7 KiB
C
85 lines
2.7 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Inner Focus doesn't prevent intimidate (Gen3-7)")
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{
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s16 turnOneHit;
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s16 turnTwoHit;
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GIVEN {
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WITH_CONFIG(B_UPDATED_INTIMIDATE, GEN_7);
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); }
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SCRATCH); }
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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// Turn 1
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HP_BAR(player, captureDamage: &turnOneHit);
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Ekans's Intimidate cuts the opposing Zubat's Attack!");
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// Turn 2
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HP_BAR(player, captureDamage: &turnTwoHit);
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} THEN {
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EXPECT_GT(turnOneHit, turnTwoHit);
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}
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}
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SINGLE_BATTLE_TEST("Inner Focus prevents intimidate (Gen8+)")
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{
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s16 turnOneHit;
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s16 turnTwoHit;
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GIVEN {
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WITH_CONFIG(B_UPDATED_INTIMIDATE, GEN_8);
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); }
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SCRATCH); }
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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HP_BAR(player, captureDamage: &turnOneHit);
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
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ABILITY_POPUP(opponent, ABILITY_INNER_FOCUS);
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MESSAGE("The opposing Zubat's Inner Focus prevents stat loss!");
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HP_BAR(player, captureDamage: &turnTwoHit);
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} THEN {
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EXPECT_EQ(turnOneHit, turnTwoHit);
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}
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}
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SINGLE_BATTLE_TEST("Inner Focus prevents flinching")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }
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} WHEN {
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TURN { MOVE(player, MOVE_FAKE_OUT);
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MOVE(opponent, MOVE_SCRATCH);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player);
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NONE_OF { MESSAGE("The opposing Zubat flinched and couldn't move!"); }
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Mold Breaker ignores Inner Focus")
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{
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GIVEN {
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PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); }
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OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }
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} WHEN {
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TURN { MOVE(player, MOVE_FAKE_OUT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player);
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MESSAGE("The opposing Zubat flinched and couldn't move!");
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}
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}
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