240 lines
10 KiB
C
240 lines
10 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
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ASSUME(GetMovePower(MOVE_SCRATCH) > 0);
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}
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SINGLE_BATTLE_TEST("Refrigerate turns a Normal-type move into a Ice-type move")
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{
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GIVEN {
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PLAYER(SPECIES_MEGANIUM);
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OPPONENT(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate boosts power of affected moves by 20% (Gen7+) or 30% (Gen1-6)", s16 damage)
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{
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enum Ability ability;
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u32 genConfig;
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PARAMETRIZE { ability = ABILITY_SNOW_WARNING; genConfig = GEN_7; }
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PARAMETRIZE { ability = ABILITY_SNOW_WARNING; genConfig = GEN_6; }
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PARAMETRIZE { ability = ABILITY_REFRIGERATE; genConfig = GEN_7; }
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PARAMETRIZE { ability = ABILITY_REFRIGERATE; genConfig = GEN_6; }
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GIVEN {
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WITH_CONFIG(B_ATE_MULTIPLIER, genConfig);
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PLAYER(SPECIES_AMAURA) { Ability(ability); Moves(MOVE_TACKLE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (genConfig >= GEN_7)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.8), results[2].damage); // STAB + ate
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else
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EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.95), results[3].damage); // STAB + ate
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate doesn't affect Weather Ball's type", s16 damage)
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{
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u16 move;
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enum Ability ability;
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PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_SNOW_WARNING; }
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PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_SNOW_WARNING; }
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PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_REFRIGERATE; }
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PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_REFRIGERATE; }
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GIVEN {
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WITH_CONFIG(B_SNOW_WARNING, GEN_9); //To prevent capturing hail damage
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ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL);
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ASSUME(GetSpeciesType(SPECIES_PINSIR, 0) == TYPE_BUG);
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PLAYER(SPECIES_AMAURA) { Ability(ability); }
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OPPONENT(SPECIES_PINSIR);
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} WHEN {
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TURN { MOVE(player, move); }
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TURN { MOVE(player, MOVE_WEATHER_BALL); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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if (move == MOVE_SUNNY_DAY)
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MESSAGE("It's super effective!");
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); // double base power + type effectiveness + sun 50% boost vs hail no type effectiveness
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(6.0), results[3].damage); // double base power + type effectiveness + sun 50% boost
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(3.0), results[0].damage); // type effectiveness + sun 50% boost, both have double base power
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EXPECT_EQ(results[1].damage, results[3].damage);
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate doesn't affect Natural Gift's type")
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{
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enum Ability ability;
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PARAMETRIZE { ability = ABILITY_SNOW_WARNING; }
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PARAMETRIZE { ability = ABILITY_REFRIGERATE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_NATURAL_GIFT) == EFFECT_NATURAL_GIFT);
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ASSUME(gNaturalGiftTable[ITEM_TO_BERRY(ITEM_ORAN_BERRY)].type == TYPE_POISON);
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ASSUME(GetSpeciesType(SPECIES_BELDUM, 0) == TYPE_STEEL);
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PLAYER(SPECIES_AMAURA) { Ability(ability); Item(ITEM_ORAN_BERRY); }
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OPPONENT(SPECIES_BELDUM);
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} WHEN {
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TURN { MOVE(player, MOVE_NATURAL_GIFT); }
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} SCENE {
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NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_NATURAL_GIFT, player); }
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MESSAGE("It doesn't affect the opposing Beldum…");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate doesn't affect Judgment / Techno Blast / Multi-Attack's type")
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{
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u16 move, item;
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PARAMETRIZE { move = MOVE_JUDGMENT; item = ITEM_ZAP_PLATE; }
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PARAMETRIZE { move = MOVE_TECHNO_BLAST; item = ITEM_SHOCK_DRIVE; }
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PARAMETRIZE { move = MOVE_MULTI_ATTACK; item = ITEM_ELECTRIC_MEMORY; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_JUDGMENT) == EFFECT_CHANGE_TYPE_ON_ITEM);
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ASSUME(GetMoveEffect(MOVE_TECHNO_BLAST) == EFFECT_CHANGE_TYPE_ON_ITEM);
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ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM);
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ASSUME(gItemsInfo[ITEM_ZAP_PLATE].holdEffect == HOLD_EFFECT_PLATE);
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ASSUME(gItemsInfo[ITEM_ZAP_PLATE].secondaryId == TYPE_ELECTRIC);
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ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].holdEffect == HOLD_EFFECT_DRIVE);
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ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].secondaryId == TYPE_ELECTRIC);
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ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].holdEffect == HOLD_EFFECT_MEMORY);
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ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].secondaryId == TYPE_ELECTRIC);
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ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND);
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PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); Item(item); }
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OPPONENT(SPECIES_DIGLETT);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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NOT { ANIMATION(ANIM_TYPE_MOVE, move, player); }
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MESSAGE("It doesn't affect the opposing Diglett…");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate doesn't affect Hidden Power's type")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_HIDDEN_POWER) == EFFECT_HIDDEN_POWER);
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ASSUME(gTypesInfo[TYPE_ELECTRIC].isHiddenPowerType == TRUE);
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ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND);
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PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); HPIV(31); AttackIV(31); DefenseIV(31); SpAttackIV(30); SpDefenseIV(31); SpeedIV(31); } // HP Electric
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OPPONENT(SPECIES_DIGLETT);
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} WHEN {
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TURN { MOVE(player, MOVE_HIDDEN_POWER); }
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} SCENE {
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NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player); }
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MESSAGE("It doesn't affect the opposing Diglett…");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate doesn't override Electrify")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_ELECTRIFY) == EFFECT_ELECTRIFY);
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ASSUME(GetSpeciesType(SPECIES_SANDSHREW, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSHREW, 1) == TYPE_GROUND);
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PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); }
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OPPONENT(SPECIES_SANDSHREW);
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} WHEN {
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TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_SCRATCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent);
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NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player); }
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MESSAGE("It doesn't affect the opposing Sandshrew…");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate overrides Ion Deluge")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_ION_DELUGE) == EFFECT_ION_DELUGE);
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ASSUME(GetSpeciesType(SPECIES_SANDSHREW, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSHREW, 1) == TYPE_GROUND);
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PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); }
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OPPONENT(SPECIES_SANDSHREW);
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} WHEN {
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TURN { MOVE(opponent, MOVE_ION_DELUGE); MOVE(player, MOVE_SCRATCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ION_DELUGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate changes Tera Blast's type when not Terastallized")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TERA_BLAST) == EFFECT_TERA_BLAST);
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ASSUME(GetMoveType(MOVE_TERA_BLAST) == TYPE_NORMAL);
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ASSUME(GetSpeciesType(SPECIES_CHARMANDER, 0) == TYPE_FIRE || GetSpeciesType(SPECIES_CHARMANDER, 1) == TYPE_FIRE);
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PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); }
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OPPONENT(SPECIES_CHARMANDER);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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MESSAGE("It's not very effective…");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate doesn't change Tera Blast's type when Terastallized")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TERA_BLAST) == EFFECT_TERA_BLAST);
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ASSUME(GetMoveType(MOVE_TERA_BLAST) == TYPE_NORMAL);
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ASSUME(GetSpeciesType(SPECIES_MISDREAVUS, 0) == TYPE_GHOST);
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PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); TeraType(TYPE_NORMAL); }
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OPPONENT(SPECIES_MISDREAVUS);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); }
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} SCENE {
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NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); }
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MESSAGE("It doesn't affect the opposing Misdreavus…");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate doesn't affect Terrain Pulse's type")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TERRAIN_PULSE) == EFFECT_TERRAIN_PULSE);
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ASSUME(GetMoveType(MOVE_TERRAIN_PULSE) == TYPE_NORMAL);
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ASSUME(GetSpeciesType(SPECIES_SANDSHREW, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSHREW, 1) == TYPE_GROUND);
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PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); }
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OPPONENT(SPECIES_SANDSHREW);
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} WHEN {
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TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_TERRAIN_PULSE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
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NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_TERRAIN_PULSE, player); }
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MESSAGE("It doesn't affect the opposing Sandshrew…");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate doesn't affect damaging Z-Move types")
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{
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GIVEN {
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ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
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ASSUME(GetSpeciesType(SPECIES_BAGON, 0) == TYPE_DRAGON || GetSpeciesType(SPECIES_BAGON, 1) == TYPE_DRAGON);
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PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); Item(ITEM_NORMALIUM_Z); }
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OPPONENT(SPECIES_BAGON);
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} WHEN {
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TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_Z_MOVE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ZMOVE_ACTIVATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BREAKNECK_BLITZ, player);
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NOT { MESSAGE("It's super effective!"); }
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}
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}
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TO_DO_BATTLE_TEST("Refrigerate doesn't affect Max Strike's type");
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TO_DO_BATTLE_TEST("(DYNAMAX) Refrigerate turns Max Strike into Max Hailstorm when not used by Gigantamax Lapras");
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//TO_DO_BATTLE_TEST("(DYNAMAX) Refrigerate doesn't turn Max Strike into Max Hailstorm when used by Gigantamax Lapras, instead becoming G-Max Resonance"); // Marked in Bulbapedia as "needs research", so this assumes that it behaves like Pixilate.
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