139 lines
6.4 KiB
C
139 lines
6.4 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Snow Warning sets up hail for 5 turns (Gen6-8)")
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{
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GIVEN {
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WITH_CONFIG(B_SNOW_WARNING, GEN_8);
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_6);
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PLAYER(SPECIES_ABOMASNOW) { Moves(MOVE_CELEBRATE); Ability(ABILITY_SNOW_WARNING); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SNOW_WARNING);
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail stopped.");
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}
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}
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SINGLE_BATTLE_TEST("Snow Warning sets up hail for 8 turns with Icy Rock (Gen6-8)")
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{
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GIVEN {
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WITH_CONFIG(B_SNOW_WARNING, GEN_8);
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_6);
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PLAYER(SPECIES_ABOMASNOW) { Moves(MOVE_CELEBRATE); Ability(ABILITY_SNOW_WARNING); Item(ITEM_ICY_ROCK); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SNOW_WARNING);
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail stopped.");
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}
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}
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SINGLE_BATTLE_TEST("Snow Warning sets up permanent hail (Gen4-5)")
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{
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GIVEN {
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WITH_CONFIG(B_SNOW_WARNING, GEN_8);
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_5);
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PLAYER(SPECIES_ABOMASNOW) { Moves(MOVE_CELEBRATE); Ability(ABILITY_SNOW_WARNING); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SNOW_WARNING);
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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MESSAGE("The hail is crashing down.");
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NOT MESSAGE("The hail stopped.");
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}
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}
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SINGLE_BATTLE_TEST("Snow Warning sets up snow for 5 turns (Gen9+)")
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{
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GIVEN {
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WITH_CONFIG(B_SNOW_WARNING, GEN_9);
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_9);
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PLAYER(SPECIES_ABOMASNOW) { Moves(MOVE_CELEBRATE); Ability(ABILITY_SNOW_WARNING); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SNOW_WARNING);
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("The snow stopped.");
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}
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}
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SINGLE_BATTLE_TEST("Snow Warning sets up snow for 8 turns with Icy Rock (Gen9+)")
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{
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GIVEN {
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WITH_CONFIG(B_SNOW_WARNING, GEN_9);
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_9);
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PLAYER(SPECIES_ABOMASNOW) { Moves(MOVE_CELEBRATE); Ability(ABILITY_SNOW_WARNING); Item(ITEM_ICY_ROCK); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SNOW_WARNING);
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("Snow continues to fall.");
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MESSAGE("The snow stopped.");
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}
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}
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