Bassoonian b9a02b205d
Rename gItems and gAbilities to gItemsInfo and gAbilitiesInfo (#4068)
* Rename gItems to gItemsInfo

* Rename gAbilities to gAbilitiesInfo

* Just fixing up my bad merge

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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-26 15:25:52 -03:00

57 lines
1.5 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_SUBSTITUTE].effect == EFFECT_SUBSTITUTE);
}
SINGLE_BATTLE_TEST("Substitute creates a Substitute at the cost of 1/4 users maximum HP")
{
s16 maxHP = 0;
s16 costHP = 0;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
maxHP = GetMonData(&gPlayerParty[0], MON_DATA_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
HP_BAR(player, captureDamage: &costHP);
MESSAGE("Wobbuffet made a SUBSTITUTE!");
}THEN {
EXPECT_EQ(maxHP / 4, costHP);
}
}
SINGLE_BATTLE_TEST("Substitute fails if the user doesn't have enough HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
MESSAGE("It was too weak to make a SUBSTITUTE!");
}
}
SINGLE_BATTLE_TEST("Substitute's HP cost can trigger a berry")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(300); Item(ITEM_SITRUS_BERRY); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Wobbuffet's Sitrus Berry restored health!");
}
}