* Partner Battle refactor * fix for steven id * clean up * Use trainer partner names for id * removed testing leftover * comment change * more review changes * fix compiling * remove partener count --------- Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
22 lines
595 B
C
22 lines
595 B
C
const struct Trainer gBattlePartners[] = {
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[PARTNER_NONE] =
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{
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.party = NULL,
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.trainerClass = TRAINER_CLASS_PKMN_TRAINER_1,
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.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
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.trainerPic = TRAINER_PIC_HIKER,
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.trainerName = _(""),
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.items = {},
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},
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[PARTNER_STEVEN] =
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{
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.party = TRAINER_PARTY(sParty_StevenPartner),
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.trainerClass = TRAINER_CLASS_RIVAL,
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.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
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.trainerPic = TRAINER_BACK_PIC_STEVEN,
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.trainerName = _("STEVEN"),
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},
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};
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