259 lines
9.5 KiB
C
259 lines
9.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim in harsh sunlight")
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{
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GIVEN {
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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} THEN {
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EXPECT_EQ(player->species, SPECIES_CHERRIM_SUNSHINE);
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}
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}
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SINGLE_BATTLE_TEST("Flower Gift doesn't transform Cherrim if Cloud Nine/Air Lock is on the field")
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{
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u32 species = 0;
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enum Ability ability = 0;
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PARAMETRIZE { species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
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PARAMETRIZE { species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
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GIVEN {
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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}
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} THEN {
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EXPECT_EQ(player->species, SPECIES_CHERRIM_OVERCAST);
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}
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}
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when weather changes")
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{
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GIVEN {
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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TURN { MOVE(opponent, MOVE_RAIN_DANCE); }
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} SCENE {
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// transforms in sun
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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// back to normal
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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} THEN {
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EXPECT_EQ(player->species, SPECIES_CHERRIM_OVERCAST);
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}
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}
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its ability is suppressed")
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{
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GIVEN {
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ASSUME(B_WEATHER_FORMS >= GEN_5);
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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TURN { MOVE(opponent, MOVE_GASTRO_ACID); }
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} SCENE {
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// transforms in sun
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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// back to normal
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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} THEN {
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EXPECT_EQ(player->species, SPECIES_CHERRIM_OVERCAST);
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}
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}
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal under Cloud Nine/Air Lock")
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{
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u32 species = 0;
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enum Ability ability = 0;
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PARAMETRIZE { species = SPECIES_PSYDUCK; ability = ABILITY_CLOUD_NINE; }
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PARAMETRIZE { species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
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GIVEN {
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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// transforms
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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// back to normal
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ABILITY_POPUP(opponent, ability);
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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} THEN {
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EXPECT_EQ(player->species, SPECIES_CHERRIM_OVERCAST);
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}
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}
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DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim and its allies by 1.5x", s16 damageL, s16 damageR)
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{
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bool32 sunny;
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PARAMETRIZE { sunny = FALSE; }
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PARAMETRIZE { sunny = TRUE; }
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GIVEN {
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ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (sunny)
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TURN { MOVE(playerLeft, MOVE_SUNNY_DAY); }
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TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft);
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MOVE(playerRight, MOVE_SCRATCH, target: opponentLeft); }
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} SCENE {
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// sun activates
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if (sunny) {
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ABILITY_POPUP(playerLeft, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
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MESSAGE("Cherrim transformed!");
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}
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// player uses Scratch
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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HP_BAR(opponentLeft, captureDamage: &results[i].damageL);
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// partner uses Scratch
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerRight);
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HP_BAR(opponentLeft, captureDamage: &results[i].damageR);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damageL, UQ_4_12(1.5), results[1].damageL);
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EXPECT_MUL_EQ(results[0].damageR, UQ_4_12(1.5), results[1].damageR);
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}
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}
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DOUBLE_BATTLE_TEST("Flower Gift increases the Sp. Def of Cherrim and its allies by 1.5x", s16 damageL, s16 damageR)
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{
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bool32 sunny;
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PARAMETRIZE { sunny = FALSE; }
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PARAMETRIZE { sunny = TRUE; }
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GIVEN {
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ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL);
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (sunny)
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TURN { MOVE(playerLeft, MOVE_SUNNY_DAY); }
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TURN { MOVE(opponentLeft, MOVE_HYPER_VOICE, target: playerLeft); }
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} SCENE {
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// sun activates
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if (sunny) {
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ABILITY_POPUP(playerLeft, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, playerLeft);
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MESSAGE("Cherrim transformed!");
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}
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// opponentLeft uses Hyper Voice
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponentLeft);
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HP_BAR(playerLeft, captureDamage: &results[i].damageL);
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HP_BAR(playerRight, captureDamage: &results[i].damageR);
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} FINALLY {
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EXPECT_MUL_EQ(results[1].damageL, UQ_4_12(1.5), results[0].damageL);
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EXPECT_MUL_EQ(results[1].damageR, UQ_4_12(1.5), results[0].damageR);
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}
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}
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back when it switches out")
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{
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GIVEN {
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ASSUME(B_WEATHER_FORMS >= GEN_5);
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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// transforms in sun
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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SWITCH_OUT_MESSAGE("Cherrim");
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} THEN {
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EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_CHERRIM);
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}
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}
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back when it uses a move that forces it to switch out")
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{
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GIVEN {
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ASSUME(B_WEATHER_FORMS >= GEN_5);
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
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} SCENE {
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// transforms in sun
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
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} THEN {
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EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_CHERRIM);
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}
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}
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DOUBLE_BATTLE_TEST("Flower Gift reverts Cherrim back after Teraform Zero clears weather")
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{
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GIVEN {
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PLAYER(SPECIES_TERAPAGOS_TERASTAL);
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
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} SCENE {
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ABILITY_POPUP(opponentLeft, ABILITY_DROUGHT);
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ABILITY_POPUP(playerRight, ABILITY_FLOWER_GIFT);
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ABILITY_POPUP(playerLeft, ABILITY_TERAFORM_ZERO);
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ABILITY_POPUP(playerRight, ABILITY_FLOWER_GIFT);
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} THEN {
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EXPECT_EQ(playerRight->species, SPECIES_CHERRIM);
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}
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}
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SINGLE_BATTLE_TEST("Flower Gift does not transform Cherrim back to normal when suppressed if Cherrim is Dynamaxed")
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{
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GIVEN {
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ASSUME(B_WEATHER_FORMS >= GEN_5);
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ASSUME(GetMoveEffect(MOVE_GASTRO_ACID) == EFFECT_GASTRO_ACID);
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_DYNAMAX); }
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TURN { MOVE(opponent, MOVE_GASTRO_ACID); }
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} SCENE {
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} THEN {
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EXPECT_EQ(player->species, SPECIES_CHERRIM_SUNSHINE);
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}
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}
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