pokeemmo/src/battle_controller_wally.c
DavidJCobb 9dc48899d3 BUFFER_A/B -> BATTLELINKMSGTYPE; link send/recv. task data names
Replaced the BUFFER_A and BUFFER_B constants with the BATTLELINKMSGTYPE enum, which also identifies the "controller becoming idle" message type.

Named the task data for the link send task and the link receive task. Added macros to functions related to those tasks, for legibility.
2025-04-26 00:13:42 -04:00

1571 lines
58 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "battle_setup.h"
#include "battle_tv.h"
#include "bg.h"
#include "data.h"
#include "item.h"
#include "item_menu.h"
#include "link.h"
#include "main.h"
#include "m4a.h"
#include "palette.h"
#include "party_menu.h"
#include "pokeball.h"
#include "pokemon.h"
#include "random.h"
#include "reshow_battle_screen.h"
#include "sound.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "util.h"
#include "window.h"
#include "constants/battle_anim.h"
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/trainers.h"
#include "constants/rgb.h"
// this file's functions
static void WallyHandleGetMonData(void);
static void WallyHandleGetRawMonData(void);
static void WallyHandleSetMonData(void);
static void WallyHandleSetRawMonData(void);
static void WallyHandleLoadMonSprite(void);
static void WallyHandleSwitchInAnim(void);
static void WallyHandleReturnMonToBall(void);
static void WallyHandleDrawTrainerPic(void);
static void WallyHandleTrainerSlide(void);
static void WallyHandleTrainerSlideBack(void);
static void WallyHandleFaintAnimation(void);
static void WallyHandlePaletteFade(void);
static void WallyHandleSuccessBallThrowAnim(void);
static void WallyHandleBallThrowAnim(void);
static void WallyHandlePause(void);
static void WallyHandleMoveAnimation(void);
static void WallyHandlePrintString(void);
static void WallyHandlePrintSelectionString(void);
static void WallyHandleChooseAction(void);
static void WallyHandleYesNoBox(void);
static void WallyHandleChooseMove(void);
static void WallyHandleChooseItem(void);
static void WallyHandleChoosePokemon(void);
static void WallyHandleCmd23(void);
static void WallyHandleHealthBarUpdate(void);
static void WallyHandleExpUpdate(void);
static void WallyHandleStatusIconUpdate(void);
static void WallyHandleStatusAnimation(void);
static void WallyHandleStatusXor(void);
static void WallyHandleDataTransfer(void);
static void WallyHandleDMA3Transfer(void);
static void WallyHandlePlayBGM(void);
static void WallyHandleCmd32(void);
static void WallyHandleTwoReturnValues(void);
static void WallyHandleChosenMonReturnValue(void);
static void WallyHandleOneReturnValue(void);
static void WallyHandleOneReturnValue_Duplicate(void);
static void WallyHandleClearUnkVar(void);
static void WallyHandleSetUnkVar(void);
static void WallyHandleClearUnkFlag(void);
static void WallyHandleToggleUnkFlag(void);
static void WallyHandleHitAnimation(void);
static void WallyHandleCantSwitch(void);
static void WallyHandlePlaySE(void);
static void WallyHandlePlayFanfareOrBGM(void);
static void WallyHandleFaintingCry(void);
static void WallyHandleIntroSlide(void);
static void WallyHandleIntroTrainerBallThrow(void);
static void WallyHandleDrawPartyStatusSummary(void);
static void WallyHandleHidePartyStatusSummary(void);
static void WallyHandleEndBounceEffect(void);
static void WallyHandleSpriteInvisibility(void);
static void WallyHandleBattleAnimation(void);
static void WallyHandleLinkStandbyMsg(void);
static void WallyHandleResetActionMoveSelection(void);
static void WallyHandleEndLinkBattle(void);
static void WallyCmdEnd(void);
static void WallyBufferRunCommand(void);
static void WallyBufferExecCompleted(void);
static void CompleteOnChosenItem(void);
static void Intro_WaitForShinyAnimAndHealthbox(void);
static u32 CopyWallyMonData(u8 monId, u8 *dst);
static void SetWallyMonData(u8 monId);
static void WallyDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
[CONTROLLER_GETMONDATA] = WallyHandleGetMonData,
[CONTROLLER_GETRAWMONDATA] = WallyHandleGetRawMonData,
[CONTROLLER_SETMONDATA] = WallyHandleSetMonData,
[CONTROLLER_SETRAWMONDATA] = WallyHandleSetRawMonData,
[CONTROLLER_LOADMONSPRITE] = WallyHandleLoadMonSprite,
[CONTROLLER_SWITCHINANIM] = WallyHandleSwitchInAnim,
[CONTROLLER_RETURNMONTOBALL] = WallyHandleReturnMonToBall,
[CONTROLLER_DRAWTRAINERPIC] = WallyHandleDrawTrainerPic,
[CONTROLLER_TRAINERSLIDE] = WallyHandleTrainerSlide,
[CONTROLLER_TRAINERSLIDEBACK] = WallyHandleTrainerSlideBack,
[CONTROLLER_FAINTANIMATION] = WallyHandleFaintAnimation,
[CONTROLLER_PALETTEFADE] = WallyHandlePaletteFade,
[CONTROLLER_SUCCESSBALLTHROWANIM] = WallyHandleSuccessBallThrowAnim,
[CONTROLLER_BALLTHROWANIM] = WallyHandleBallThrowAnim,
[CONTROLLER_PAUSE] = WallyHandlePause,
[CONTROLLER_MOVEANIMATION] = WallyHandleMoveAnimation,
[CONTROLLER_PRINTSTRING] = WallyHandlePrintString,
[CONTROLLER_PRINTSTRINGPLAYERONLY] = WallyHandlePrintSelectionString,
[CONTROLLER_CHOOSEACTION] = WallyHandleChooseAction,
[CONTROLLER_YESNOBOX] = WallyHandleYesNoBox,
[CONTROLLER_CHOOSEMOVE] = WallyHandleChooseMove,
[CONTROLLER_OPENBAG] = WallyHandleChooseItem,
[CONTROLLER_CHOOSEPOKEMON] = WallyHandleChoosePokemon,
[CONTROLLER_23] = WallyHandleCmd23,
[CONTROLLER_HEALTHBARUPDATE] = WallyHandleHealthBarUpdate,
[CONTROLLER_EXPUPDATE] = WallyHandleExpUpdate,
[CONTROLLER_STATUSICONUPDATE] = WallyHandleStatusIconUpdate,
[CONTROLLER_STATUSANIMATION] = WallyHandleStatusAnimation,
[CONTROLLER_STATUSXOR] = WallyHandleStatusXor,
[CONTROLLER_DATATRANSFER] = WallyHandleDataTransfer,
[CONTROLLER_DMA3TRANSFER] = WallyHandleDMA3Transfer,
[CONTROLLER_PLAYBGM] = WallyHandlePlayBGM,
[CONTROLLER_32] = WallyHandleCmd32,
[CONTROLLER_TWORETURNVALUES] = WallyHandleTwoReturnValues,
[CONTROLLER_CHOSENMONRETURNVALUE] = WallyHandleChosenMonReturnValue,
[CONTROLLER_ONERETURNVALUE] = WallyHandleOneReturnValue,
[CONTROLLER_ONERETURNVALUE_DUPLICATE] = WallyHandleOneReturnValue_Duplicate,
[CONTROLLER_CLEARUNKVAR] = WallyHandleClearUnkVar,
[CONTROLLER_SETUNKVAR] = WallyHandleSetUnkVar,
[CONTROLLER_CLEARUNKFLAG] = WallyHandleClearUnkFlag,
[CONTROLLER_TOGGLEUNKFLAG] = WallyHandleToggleUnkFlag,
[CONTROLLER_HITANIMATION] = WallyHandleHitAnimation,
[CONTROLLER_CANTSWITCH] = WallyHandleCantSwitch,
[CONTROLLER_PLAYSE] = WallyHandlePlaySE,
[CONTROLLER_PLAYFANFAREORBGM] = WallyHandlePlayFanfareOrBGM,
[CONTROLLER_FAINTINGCRY] = WallyHandleFaintingCry,
[CONTROLLER_INTROSLIDE] = WallyHandleIntroSlide,
[CONTROLLER_INTROTRAINERBALLTHROW] = WallyHandleIntroTrainerBallThrow,
[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = WallyHandleDrawPartyStatusSummary,
[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = WallyHandleHidePartyStatusSummary,
[CONTROLLER_ENDBOUNCE] = WallyHandleEndBounceEffect,
[CONTROLLER_SPRITEINVISIBILITY] = WallyHandleSpriteInvisibility,
[CONTROLLER_BATTLEANIMATION] = WallyHandleBattleAnimation,
[CONTROLLER_LINKSTANDBYMSG] = WallyHandleLinkStandbyMsg,
[CONTROLLER_RESETACTIONMOVESELECTION] = WallyHandleResetActionMoveSelection,
[CONTROLLER_ENDLINKBATTLE] = WallyHandleEndLinkBattle,
[CONTROLLER_TERMINATOR_NOP] = WallyCmdEnd
};
static void UNUSED SpriteCB_Null7(void)
{
}
void SetControllerToWally(void)
{
gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
gBattleStruct->wallyBattleState = 0;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = 0;
gBattleStruct->wallyMoveFrames = 0;
}
static void WallyBufferRunCommand(void)
{
if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
{
if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sWallyBufferCommands))
sWallyBufferCommands[gBattleBufferA[gActiveBattler][0]]();
else
WallyBufferExecCompleted();
}
}
static void WallyHandleActions(void)
{
switch (gBattleStruct->wallyBattleState)
{
case 0:
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
gBattleStruct->wallyBattleState++;
case 1:
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 2:
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, B_ACTION_WALLY_THROW, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
}
break;
case 4:
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(0);
ActionSelectionCreateCursorAt(1, 0);
gBattleStruct->wallyWaitFrames = B_WAIT_TIME_LONG;
gBattleStruct->wallyBattleState++;
}
break;
case 5:
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, B_ACTION_USE_ITEM, 0);
WallyBufferExecCompleted();
}
break;
}
}
static void CompleteOnBattlerSpriteCallbackDummy(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
static void CompleteOnInactiveTextPrinter(void)
{
if (!IsTextPrinterActive(B_WIN_MSG))
WallyBufferExecCompleted();
}
static void CompleteOnFinishedAnimation(void)
{
if (!gDoingBattleAnim)
WallyBufferExecCompleted();
}
static void OpenBagAfterPaletteFade(void)
{
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[gActiveBattler] = CompleteOnChosenItem;
ReshowBattleScreenDummy();
FreeAllWindowBuffers();
DoWallyTutorialBagMenu();
}
}
static void CompleteOnChosenItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, gSpecialVar_ItemId);
WallyBufferExecCompleted();
}
}
static void Intro_TryShinyAnimShowHealthbox(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
}
}
static void Intro_WaitForShinyAnimAndHealthbox(void)
{
bool32 healthboxAnimDone = FALSE;
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE;
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
}
static void CompleteOnHealthbarDone(void)
{
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
WallyBufferExecCompleted();
}
}
static void DoHitAnimBlinkSpriteEffect(void)
{
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
if (gSprites[spriteId].data[1] == 32)
{
gSprites[spriteId].data[1] = 0;
gSprites[spriteId].invisible = FALSE;
gDoingBattleAnim = FALSE;
WallyBufferExecCompleted();
}
else
{
if ((gSprites[spriteId].data[1] % 4) == 0)
gSprites[spriteId].invisible ^= 1;
gSprites[spriteId].data[1]++;
}
}
static void DoSwitchOutAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
static void CompleteOnBankSpriteCallbackDummy2(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
static void CompleteOnFinishedBattleAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
WallyBufferExecCompleted();
}
static void WallyBufferExecCompleted(void)
{
gBattlerControllerFuncs[gActiveBattler] = WallyBufferRunCommand;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(BATTLELINKMSGTYPE_CONTROLLER_BECOMING_IDLE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
{
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
}
}
static void UNUSED CompleteOnFinishedStatusAnimation(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
WallyBufferExecCompleted();
}
static void WallyHandleGetMonData(void)
{
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two Pokémon, trying to get more will result in overwriting data
u32 size = 0;
u8 monToCheck;
s32 i;
if (gBattleBufferA[gActiveBattler][2] == 0)
{
size += CopyWallyMonData(gBattlerPartyIndexes[gActiveBattler], monData);
}
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; i++)
{
if (monToCheck & 1)
size += CopyWallyMonData(i, monData + size);
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, size, monData);
WallyBufferExecCompleted();
}
static u32 CopyWallyMonData(u8 monId, u8 *dst)
{
struct BattlePokemon battleMon;
struct MovePpInfo moveData;
u8 nickname[POKEMON_NAME_BUFFER_SIZE];
u8 *src;
s16 data16;
u32 data32;
s32 size = 0;
switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
for (size = 0; size < MAX_MON_MOVES; size++)
{
battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
StringCopy_Nickname(battleMon.nickname, nickname);
GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName);
src = (u8 *)&battleMon;
for (size = 0; size < sizeof(battleMon); size++)
dst[size] = src[size];
break;
case REQUEST_SPECIES_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_HELDITEM_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MOVES_PP_BATTLE:
for (size = 0; size < MAX_MON_MOVES; size++)
{
moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size);
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_PP_DATA_BATTLE:
for (size = 0; size < MAX_MON_MOVES; size++)
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
size++;
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
size = 1;
break;
case REQUEST_OTID_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_EXP_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
size = 3;
break;
case REQUEST_HP_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV);
size = 1;
break;
case REQUEST_ATK_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV);
size = 1;
break;
case REQUEST_DEF_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV);
size = 1;
break;
case REQUEST_SPEED_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV);
size = 1;
break;
case REQUEST_SPATK_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV);
size = 1;
break;
case REQUEST_SPDEF_EV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV);
size = 1;
break;
case REQUEST_FRIENDSHIP_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP);
size = 1;
break;
case REQUEST_POKERUS_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS);
size = 1;
break;
case REQUEST_MET_LOCATION_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION);
size = 1;
break;
case REQUEST_MET_LEVEL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL);
size = 1;
break;
case REQUEST_MET_GAME_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME);
size = 1;
break;
case REQUEST_POKEBALL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL);
size = 1;
break;
case REQUEST_ALL_IVS_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
size = 6;
break;
case REQUEST_HP_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV);
size = 1;
break;
case REQUEST_ATK_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV);
size = 1;
break;
case REQUEST_DEF_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV);
size = 1;
break;
case REQUEST_SPEED_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV);
size = 1;
break;
case REQUEST_SPATK_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV);
size = 1;
break;
case REQUEST_SPDEF_IV_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV);
size = 1;
break;
case REQUEST_PERSONALITY_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_CHECKSUM_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_STATUS_BATTLE:
data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS);
dst[0] = (data32 & 0x000000FF);
dst[1] = (data32 & 0x0000FF00) >> 8;
dst[2] = (data32 & 0x00FF0000) >> 16;
dst[3] = (data32 & 0xFF000000) >> 24;
size = 4;
break;
case REQUEST_LEVEL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
size = 1;
break;
case REQUEST_HP_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_MAX_HP_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_ATK_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_DEF_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPEED_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPATK_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_SPDEF_BATTLE:
data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
dst[0] = data16;
dst[1] = data16 >> 8;
size = 2;
break;
case REQUEST_COOL_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL);
size = 1;
break;
case REQUEST_BEAUTY_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY);
size = 1;
break;
case REQUEST_CUTE_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE);
size = 1;
break;
case REQUEST_SMART_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART);
size = 1;
break;
case REQUEST_TOUGH_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH);
size = 1;
break;
case REQUEST_SHEEN_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN);
size = 1;
break;
case REQUEST_COOL_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON);
size = 1;
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON);
size = 1;
break;
case REQUEST_CUTE_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON);
size = 1;
break;
case REQUEST_SMART_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON);
size = 1;
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON);
size = 1;
break;
}
return size;
}
static void WallyHandleGetRawMonData(void)
{
PlayerHandleGetRawMonData();
}
static void WallyHandleSetMonData(void)
{
u8 monToCheck;
u8 i;
if (gBattleBufferA[gActiveBattler][2] == 0)
{
SetWallyMonData(gBattlerPartyIndexes[gActiveBattler]);
}
else
{
monToCheck = gBattleBufferA[gActiveBattler][2];
for (i = 0; i < PARTY_SIZE; i++)
{
if (monToCheck & 1)
SetWallyMonData(i);
monToCheck >>= 1;
}
}
WallyBufferExecCompleted();
}
static void SetWallyMonData(u8 monId)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
s32 i;
switch (gBattleBufferA[gActiveBattler][1])
{
case REQUEST_ALL_BATTLE:
{
u8 iv;
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
}
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience);
iv = battlePokemon->hpIV;
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv);
iv = battlePokemon->attackIV;
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv);
iv = battlePokemon->defenseIV;
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv);
iv = battlePokemon->speedIV;
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv);
iv = battlePokemon->spAttackIV;
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv);
iv = battlePokemon->spDefenseIV;
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv);
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp);
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack);
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense);
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
}
break;
case REQUEST_SPECIES_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HELDITEM_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MOVES_PP_BATTLE:
for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
}
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
break;
case REQUEST_MOVE1_BATTLE:
case REQUEST_MOVE2_BATTLE:
case REQUEST_MOVE3_BATTLE:
case REQUEST_MOVE4_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PP_DATA_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
break;
case REQUEST_PPMOVE1_BATTLE:
case REQUEST_PPMOVE2_BATTLE:
case REQUEST_PPMOVE3_BATTLE:
case REQUEST_PPMOVE4_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_OTID_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_EXP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_EV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_FRIENDSHIP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKERUS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LOCATION_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_LEVEL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MET_GAME_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_POKEBALL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ALL_IVS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
break;
case REQUEST_HP_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_IV_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_PERSONALITY_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CHECKSUM_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_STATUS_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_LEVEL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_HP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_MAX_HP_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_ATK_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_DEF_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPEED_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPATK_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SPDEF_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SHEEN_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_COOL_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_BEAUTY_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_CUTE_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_SMART_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
case REQUEST_TOUGH_RIBBON_BATTLE:
SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
break;
}
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
}
static void WallyHandleSetRawMonData(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleLoadMonSprite(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleSwitchInAnim(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleReturnMonToBall(void)
{
if (gBattleBufferA[gActiveBattler][1] == 0)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
}
else
{
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
WallyBufferExecCompleted();
}
}
#define sSpeedX data[0]
static void WallyHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].size),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = DISPLAY_WIDTH;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
static void WallyHandleTrainerSlide(void)
{
DecompressTrainerBackPic(TRAINER_BACK_PIC_WALLY, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(TRAINER_BACK_PIC_WALLY, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80,
80 + 4 * (8 - gTrainerBackPicCoords[TRAINER_BACK_PIC_WALLY].size),
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2;
}
#undef sSpeedX
static void WallyHandleTrainerSlideBack(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleFaintAnimation(void)
{
WallyBufferExecCompleted();
}
static void WallyHandlePaletteFade(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandleBallThrowAnim(void)
{
u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1];
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_BALL_THROW_WITH_TRAINER);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedAnimation;
}
static void WallyHandlePause(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
{
WallyBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
}
}
static void WallyDoMoveAnimation(void)
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
{
case 0:
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
break;
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
break;
case 2:
gAnimScriptCallback();
if (!gAnimScriptActive)
{
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
}
break;
case 3:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
CopyAllBattleSpritesInvisibilities();
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
WallyBufferExecCompleted();
}
break;
}
}
static void WallyHandlePrintString(void)
{
u16 *stringId;
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
}
static void WallyHandlePrintSelectionString(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
WallyHandlePrintString();
else
WallyBufferExecCompleted();
}
static void HandleChooseActionAfterDma3(void)
{
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = DISPLAY_HEIGHT;
gBattlerControllerFuncs[gActiveBattler] = WallyHandleActions;
}
}
static void WallyHandleChooseAction(void)
{
s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillWallyDo);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
}
static void WallyHandleYesNoBox(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleChooseMove(void)
{
switch (gBattleStruct->wallyMovesState)
{
case 0:
InitMoveSelectionsVarsAndStrings();
gBattleStruct->wallyMovesState++;
gBattleStruct->wallyMoveFrames = 80;
break;
case 1:
if (!IsDma3ManagerBusyWithBgCopy())
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = DISPLAY_HEIGHT * 2;
gBattleStruct->wallyMovesState++;
}
break;
case 2:
if (--gBattleStruct->wallyMoveFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, 0x100);
WallyBufferExecCompleted();
}
break;
}
}
static void WallyHandleChooseItem(void)
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
gBattlerInMenuId = gActiveBattler;
}
static void WallyHandleChoosePokemon(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleCmd23(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleHealthBarUpdate(void)
{
s16 hpVal;
LoadBattleBarGfx(0);
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (hpVal != INSTANT_HP_BAR_DROP)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
}
static void WallyHandleExpUpdate(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleStatusIconUpdate(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleStatusAnimation(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleStatusXor(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleDataTransfer(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleDMA3Transfer(void)
{
WallyBufferExecCompleted();
}
static void WallyHandlePlayBGM(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleCmd32(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleTwoReturnValues(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleChosenMonReturnValue(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleOneReturnValue(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleOneReturnValue_Duplicate(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleClearUnkVar(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleSetUnkVar(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleClearUnkFlag(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleToggleUnkFlag(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleHitAnimation(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
DoHitAnimHealthboxEffect(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
}
}
static void WallyHandleCantSwitch(void)
{
WallyBufferExecCompleted();
}
static void WallyHandlePlaySE(void)
{
PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
WallyBufferExecCompleted();
}
static void WallyHandlePlayFanfareOrBGM(void)
{
if (gBattleBufferA[gActiveBattler][3])
{
BattleStopLowHpSound();
PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
else
{
PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
}
WallyBufferExecCompleted();
}
static void WallyHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
// Seems that it doesn't bother using CRY_MODE_FAINT because
// Wally's Pokémon during the tutorial is never intended to faint.
PlayCry_Normal(species, 25);
WallyBufferExecCompleted();
}
static void WallyHandleIntroSlide(void)
{
HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
gIntroSlideFlags |= 1;
WallyBufferExecCompleted();
}
static void WallyHandleIntroTrainerBallThrow(void)
{
u8 paletteNum;
u8 taskId;
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[TRAINER_BACK_PIC_WALLY].data, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
gBattlerControllerFuncs[gActiveBattler] = BattleControllerDummy;
}
static void StartSendOutAnim(u8 battlerId)
{
u16 species;
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = 0;
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void Task_StartSendOutAnim(u8 taskId)
{
if (gTasks[taskId].data[1] < 31)
{
gTasks[taskId].data[1]++;
}
else
{
u8 savedActiveBank = gActiveBattler;
gActiveBattler = gTasks[taskId].data[0];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
StartSendOutAnim(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}
}
static void WallyHandleDrawPartyStatusSummary(void)
{
if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
WallyBufferExecCompleted();
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
WallyBufferExecCompleted();
}
}
static void WallyHandleHidePartyStatusSummary(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleEndBounceEffect(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleSpriteInvisibility(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleBattleAnimation(void)
{
u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
WallyBufferExecCompleted();
else
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
}
static void WallyHandleLinkStandbyMsg(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleResetActionMoveSelection(void)
{
WallyBufferExecCompleted();
}
static void WallyHandleEndLinkBattle(void)
{
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
WallyBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
}
static void WallyCmdEnd(void)
{
}